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    posted a message on [1.7.10][WIP] Red Matter
    I have sad news everyone, since EE3 has added in all sorts of matter this mod has become useless in my eyes but its now Open Source and if anyone wants to continue it they are free to!

    Thanks to all the supporters

    https://bitbucket.org/Ultrabyte/redmattermod/overview
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    Sorry i have been so slow recently i have joined a youtube team and we have been making videos i will start work on the mod again soon!
    Posted in: WIP Mods
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    posted a message on [1.7.10][WIP] Red Matter
    Quote from TmmCrafter
    I think you can put images in "<<Items and blocks>>", then people can see some parts whitout download.
    Anyway, good mod!

    Ok thanks will do!
    Posted in: WIP Mods
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    posted a message on [1.7.10][WIP] Red Matter
    Quote from irdoom1337
    :/ I'm not very good with simple features.

    Maybe make red matter a fuel source that is super efficient but has a chance of blowing up or something.

    Maybe a weird red matter creature. I don't know.

    I was considering a drone type creature that flys around and shoots lasers. I might still make it
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    I am now allowing some simple feature requests from you guys :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    Quote from ngdrex
    mod looks cool so far. (1 up) how about making this a add-on to EE3, like when Pahimar adds more EMC value stuff and such.

    Well the mod currently is designed to be a new era of balanced OP. I don't think it will work well with EE3 since Pahimar is not about the over powered items I think with its own ways to transmute it might be better! :D
    Posted in: WIP Mods
  • 0

    posted a message on The Prototypes [Free Robot Skins!]
    can I edit 2 of these slightly ans use them in my mod?
    Posted in: Skins
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    OK so im temporarily going with a 2d texture and the items going to be WIP, so now i can focus on things such as armour, and machines
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    The weapon currently renders in the players head, its a bit strange
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    Status update: This week im working on something really special, I have been working on a Red Tech Blaster. The blaster is a 3D model and shoots a Red Matter bolt. Here is a sneak peak



    Posted in: WIP Mods
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    posted a message on [1.7.10][WIP] Red Matter
    Quote from irdoom1337
    Wait tier one is better than diamond? I tried to time it off video and it seemed the same to me. Also what are the special abilities of the tier 2 I tried right clicking but nothing happened.

    Tier 2 abilities are still only on my pc at this moment sorry it will be released soon, but tier 1 items are just a few seconds faster or milaseconds
    Posted in: WIP Mods
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    posted a message on [1.7.10][WIP] Red Matter
    Quote from irdoom1337
    I like the update :)

    Made a showcase

    I thank you so much for that showcase, it was funny as well I subscribed!,

    p.s The seed will create a spread of depleted matter when powered by redstone!.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    Ok the spoilers fixed!
    Ok the spoilers fixed!
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][WIP] Red Matter
    Another great update is now out! it adds plenty of fun stuff!
    Posted in: WIP Mods
  • 0

    posted a message on Weird crash
    I keep getting this crash and I don't know how to fix it!

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 20/07/14 3:04 PM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:110)
    at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232)
    at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
    at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:720)
    at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608)
    at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:746)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:110)
    at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
    at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:720)
    at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608)
    at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:746)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 873048248 bytes (832 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
    JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    AABB Pool Size: 4064 (227584 bytes; 0 MB) allocated, 3699 (207144 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 4 mods loaded, 4 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.2.211.1121} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.12.2.1121} [Minecraft Forge] (forgeSrc-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    redMatter{1.0} [Red Matter] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1161 (65016 bytes; 0 MB) allocated, 1158 (64848 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Player78'/304, l='SWING', x=-192.44, y=78.17, z=229.56]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: Modification Development
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