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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    To everyone that has waited for this to become a reality I offer my deepest apologies. I pass on control to coolAlias, ( and anyone else from the team that's active ). For the sake of clarification to those wondering, this project is not going to be completed.

    To Nighttime Studios -

    I am so sorry.

    Thank you all, good luck.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from emanf9

    Can't wait for it to come out! Any expected date?

    Sorry, but no, we don't have an eta right now. However, since I don't want to be a total downer, I will say that for some reason I find your profile picture to be very cool.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Thank you everyone for the kind words and for the patience to hang around while we still work on it. It's yall's interest and support that keeps us motivated and striving to create the best mod of our abilities, we hope it will be worth the wait.

    @ Fixided - I'm so sorry, but we do not have a progress bar, however, just know that progress is being made : ) Thank you for your support.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from Solarbrand
    I would love it if there's going to be a reputation shop in certain areas of the game. Like maybe by doing side quests you get reputation points for a certain area. More reputation means you can buy more things in the shops. I've noticed that in a lot of RPGs people do a side quest once and then they lose motivation, so maybe this could solve that problem? Just a suggestion. :P

    Great idea! We already have a system called fame that works very close to the reputation system you've created.
    Quote from Darkooj
    I cannot wait for a release I will review this and do a series on it if thats allowed it looks so good

    Of course you can make a series on it! We'd love that!
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from Kungskryssar

    I have a question:
    Are you planning to implement traps in dungeons (like in Skyrim). I really hope so... they make dungeons way more interesting :)


    This is probably the fifth question we've got asking "Are you implementing 'x' feature?" and by all means, these are great questions, but for now, all we can say is "maybe". I can better explain the reason for this by giving you a rundown of what all our goal is currently. As of right now, or main objective to is implement all core features before diving in to new content. What do I mean by core features? Well, I'm talking about the very significant aspects of Quest that will be used over and over again in gameplay, i.e - the quest system. After the core features are completed, we will begin working on adding in new content, such as what you suggested: traps for dungeons. I hope this clears up some questions about our current direction, and please don't stop suggesting new content, we love to hear every bit of it!
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from Nilinking
    I'm in in the waiting for this mod :D it seems awesome! Good Job so far N. Team

    Thank you for the support!
    Quote from HyperL1nk
    I don't know if this have been said yet, but you should add a custom (your own) damage counter/mob health bar :D

    With the amount of mobs we'll have, we might just need to do that! Thanks!
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from Darkooj

    Ok i am not sure if this has been answered already but will there be a race system because it would be so cool to see quests based around your in game race and certain mobs that will attack you or be friendly towards you based on race

    A race system! Very interesting concept you have here, you can count on there being different variations of races within the mod, though having the player's race effect the game-play would be very unique!

    Quote from Darkooj

    I just thought when this mod comes out i will end up installing it loading it and then not being able to play it for the next few weeks... because it is so awesome looking I would probably collapse when it loads due to how good it looks

    Haha! that's some pretty high standards then that we have to live up to, we'll try our best!

    Quote from castlehunter

    I saw the models and I was like.... Holy crap those are awesome!!! :D
    Anyways im making a medieval/fantasy modpack and im actually only interested in the mobs. Could you maybe put a download for the mobs only once they're finished?

    I'm sorry but I don't think this will be possible, besides, you'll have a lot more fun if you actually play the mod itself: )


    I cannot find the download link :(

    Nvm, Just read the comment above

    : )
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from mDiyo

    You have my attention. I am curious as to how you will deliver on the one aesthetic Minecraft doesn't provide - narrative - will play out. Will it feel tacked on, will it become a natural part of the game that should have been there all along, or will it do something else entirely?

    I await the finished product. :3

    Thank you for your support mDiyo. We hope as well that once we do begin presenting features that included lore and narrative, they flow smoothly with the rest of the mod.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from RPDRAGON

    If you need I can help Modding it :D just send me on [email protected]

    Thank you for showing interest in Quest! We are looking for new modders, however we will need to know a little bit more about your capabilities before we can come to a decision. Please let us know what your prowess is for coding a minecraft forge mod.
    Posted in: WIP Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from MCforfreeuser

    Whoa, whoa, Quest? I've never thought that it would contain something like this... UltimateSpartan and their friends are doing well...

    It's good to hear from you mate! Indeed things are going very well, we have been hard at work with new content as of late, the majority focused to skills. I think the skills will definitely play a big part in making Quest very unique and fun.
    Posted in: Minecraft Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from sad555

    Oh my God! Those journal screens! Looks EPIC, might be the best mod ever!


    Thanks mate! We hope so!
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Decent Sized update to the thread, and yes we are still alive.

    Added:
    - News section
    - More Journal pics
    - New "Meet the team" art
    - New Logo
    - Updated members
    - Updated the recruitment section
    - Added a few more models
    - Added and fixed a few signature banners
    - Added Twitter link

    And the grand Finale!
    - Added links to some preview mods by Hunternif and CoolAlias!

    Quote from C-M

    I might not have enough time to help you code the mod, but I always have time to help you test the mod, so, sign me up as a BETA TESTER!

    EDIT: Nevermind, I think the Beta Test is over. But Notify me when it's ready for public.


    Thanks for your support! and don't worry, alpha testing hasn't started just yet.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    We'll probably have our own automatic installer so don't worry about any challenging instillation process : )
    Posted in: WIP Mods
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    posted a message on [1.6.4] [WIP] Questology
    Quote from thisguy1045



    I get what he's saying. It doesnt really catch-on like a logo should, ya know? It isn't a symbol, it's just a word. (;


    This isn't the actual 'logo' , it's just a title banner.
    Posted in: WIP Mods
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    posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013
    Quote from luckyhouston

    As far as I can tell, Ψon means Pson, which stills puts me at a loss of what it is


    Ah! Thank you, I do believe he is referring to the dimension 'Psion' : )
    Posted in: WIP Mods
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