To everyone that has waited for this to become a reality I offer my deepest apologies. I pass on control to coolAlias, ( and anyone else from the team that's active ). For the sake of clarification to those wondering, this project is not going to be completed.
To Nighttime Studios -
I am so sorry.
Thank you all, good luck.
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Jun 3, 2014UltimateSpartan posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013Posted in: WIP Mods
Mar 1, 2014UltimateSpartan posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013Posted in: WIP ModsQuote from emanf9
Can't wait for it to come out! Any expected date?
Sorry, but no, we don't have an eta right now. However, since I don't want to be a total downer, I will say that for some reason I find your profile picture to be very cool.
Feb 14, 2014UltimateSpartan posted a message on Quest ~ High end RPG ~ Update: News, content and other shenanigans! - Dec 26th, 2013Thank you everyone for the kind words and for the patience to hang around while we still work on it. It's yall's interest and support that keeps us motivated and striving to create the best mod of our abilities, we hope it will be worth the wait.Posted in: WIP Mods
@ Fixided - I'm so sorry, but we do not have a progress bar, however, just know that progress is being made : ) Thank you for your support.
Jan 27, 2014Posted in: WIP ModsQuote from SolarbrandI would love it if there's going to be a reputation shop in certain areas of the game. Like maybe by doing side quests you get reputation points for a certain area. More reputation means you can buy more things in the shops. I've noticed that in a lot of RPGs people do a side quest once and then they lose motivation, so maybe this could solve that problem? Just a suggestion.
Great idea! We already have a system called fame that works very close to the reputation system you've created.
Of course you can make a series on it! We'd love that!
Jan 15, 2014Posted in: WIP ModsQuote from Kungskryssar
I have a question:
Are you planning to implement traps in dungeons (like in Skyrim). I really hope so... they make dungeons way more interesting
This is probably the fifth question we've got asking "Are you implementing 'x' feature?" and by all means, these are great questions, but for now, all we can say is "maybe". I can better explain the reason for this by giving you a rundown of what all our goal is currently. As of right now, or main objective to is implement all core features before diving in to new content. What do I mean by core features? Well, I'm talking about the very significant aspects of Quest that will be used over and over again in gameplay, i.e - the quest system. After the core features are completed, we will begin working on adding in new content, such as what you suggested: traps for dungeons. I hope this clears up some questions about our current direction, and please don't stop suggesting new content, we love to hear every bit of it!
Jan 13, 2014Posted in: WIP ModsQuote from NilinkingI'm in in the waiting for this mod it seems awesome! Good Job so far N. Team
Thank you for the support!
Quote from HyperL1nkI don't know if this have been said yet, but you should add a custom (your own) damage counter/mob health bar
With the amount of mobs we'll have, we might just need to do that! Thanks!
Jan 9, 2014Posted in: WIP Mods
Ok i am not sure if this has been answered already but will there be a race system because it would be so cool to see quests based around your in game race and certain mobs that will attack you or be friendly towards you based on race
A race system! Very interesting concept you have here, you can count on there being different variations of races within the mod, though having the player's race effect the game-play would be very unique!
I just thought when this mod comes out i will end up installing it loading it and then not being able to play it for the next few weeks... because it is so awesome looking I would probably collapse when it loads due to how good it looks
Haha! that's some pretty high standards then that we have to live up to, we'll try our best!
Quote from castlehunter
I saw the models and I was like.... Holy crap those are awesome!!!
Anyways im making a medieval/fantasy modpack and im actually only interested in the mobs. Could you maybe put a download for the mobs only once they're finished?
I'm sorry but I don't think this will be possible, besides, you'll have a lot more fun if you actually play the mod itself: )
Quote from AwesomeSauce123454321
I cannot find the download link
Nvm, Just read the comment above
Jan 1, 2014Posted in: WIP ModsQuote from mDiyo
You have my attention. I am curious as to how you will deliver on the one aesthetic Minecraft doesn't provide - narrative - will play out. Will it feel tacked on, will it become a natural part of the game that should have been there all along, or will it do something else entirely?
I await the finished product. :3
Thank you for your support mDiyo. We hope as well that once we do begin presenting features that included lore and narrative, they flow smoothly with the rest of the mod.
Dec 29, 2013Posted in: WIP Mods
Thank you for showing interest in Quest! We are looking for new modders, however we will need to know a little bit more about your capabilities before we can come to a decision. Please let us know what your prowess is for coding a minecraft forge mod.
Dec 27, 2013UltimateSpartan posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)Posted in: Minecraft ModsQuote from MCforfreeuser
Whoa, whoa, Quest? I've never thought that it would contain something like this... UltimateSpartan and their friends are doing well...
It's good to hear from you mate! Indeed things are going very well, we have been hard at work with new content as of late, the majority focused to skills. I think the skills will definitely play a big part in making Quest very unique and fun.
Dec 27, 2013Posted in: WIP ModsQuote from sad555
Oh my God! Those journal screens! Looks EPIC, might be the best mod ever!
Thanks mate! We hope so!
Dec 27, 2013Decent Sized update to the thread, and yes we are still alive.Posted in: WIP Mods
- News section
- More Journal pics
- New "Meet the team" art
- New Logo
- Updated members
- Updated the recruitment section
- Added a few more models
- Added and fixed a few signature banners
- Added Twitter link
And the grand Finale!
- Added links to some preview mods by Hunternif and CoolAlias!
Quote from C-M
I might not have enough time to help you code the mod, but I always have time to help you test the mod, so, sign me up as a BETA TESTER!
EDIT: Nevermind, I think the Beta Test is over. But Notify me when it's ready for public.
Thanks for your support! and don't worry, alpha testing hasn't started just yet.
Dec 10, 2013We'll probably have our own automatic installer so don't worry about any challenging instillation process : )Posted in: WIP Mods
Dec 7, 2013Posted in: WIP ModsQuote from luckyhouston
As far as I can tell, Ψon means Pson, which stills puts me at a loss of what it is
Ah! Thank you, I do believe he is referring to the dimension 'Psion' : )
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