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Cerroz posted a message on Smarter Zombies and SkeletonsPosted in: SuggestionsDecent ideas, support. Mobs can climb ladders, just not on purpose.
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kingbdogz posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)Posted in: Minecraft ModsATTENTION:The Aether II is in ALPHA. There aren't many huge bugs, but there's also not much content. We're working on adding tons more for the future, but we recommend YouTubers and reviews hold off until we at least reach the beta state! If you find any bugs, please report them to our GitHub. Thanks and enjoy!
We're looking for programmers! Check out this post.
After over a year of work, Gilded Games is proud to present...
The Aether II, a Gilded Games project.Join the community at www.AetherII.com.
What is the Aether II?The original Aether mod was one of the largest and most popular Minecraft mods of its time back in the Minecraft beta. With the Aether II, we aim to recreate that same amazing experience but with a fleshed-out sense of quality. The mod includes amazing features such as our advanced party system, our vastly redesigned dungeons, and much, much more. Aether II is designed to be the polar opposite of the Nether, a grand realm of floating islands in the sky with dark secrets beneath. Getting to the Aether is easy -- a 4x5 glowstone portal (just like the Nether portal!) and a little water will open the path to the skies. Discover new unique mobs and items in this vast and beautiful world.
... But why are there so many bugs?The Aether II is currently in an open alpha development stage, meaning the mod is highly unstable in some areas. Don't fret, though, we will soon be releasing our first beta update, complete with tons of fixes, improved systems, new biomes, mobs, items, and more.
FeaturesNew Ores, Items, and Armor
While exploring the Aether you'll come across a variety of new ores, such as Ambrosium and Gravitite. Search and discover each new ore and unlock its secrets!
The Aether II is also accompanied by sevreal new sets of armor each accompanied by its own special ability. A full set of Neptune armor, for example will allow you to walk across the depths of the ocean with ease, and a full set of Valkyrie armor will allow you to fly! Getting your hands on these mythic sets won't be easy, though. Fight and defeat dungeons, and if all else false, try your luck at using some Continuum!
Dungeons and the Party System
One of the most revolutionary additions to the Aether II is our advanced dungeon and party system, allowing you to team up with friends to tackle some of the Aether's most difficult (and rewarding) challenges together. Explore the newly designed Slider's Labyrinth, a reimagination of the original Aether's bronze dungeon, and fight the realms darkest and most dangerous foes.
Once you've assembled your party, have the party leader simply right click the dungeon's entrance, queue up, and enter the depths of the labyrinth. Dungeons regenerate their loot, enemies, and bosses after a party leaves, ensuring everyone gets a shot, not just whoever finds it first.
While the original Aether's dungeons only took up a small area, the Aether II's Slider Labyrinth occupies entire islands, meaning you'll have no shortage of loot to grab, enemies to fight, or chambers to explore! Each dungeon contains five minibosses that must be defeated before gaining access to the final boss, the Slider.
Mutiplayer (Finally!)
How are you going to conquere dungeons with your friends without having a way to meet up? The Aether II is built on the Minecraft Forge API, allowing an easy way to create and manage Aether multiplayer servers! Minecraft Wiki provides a simple tutorial on how to get your own server up and running.
But if you don't want the hassle, just hit the "Official Aether Server" button on the main menu. We've got an awesome server set up by the awesome team at CraftNode Hosting complete with an myraid plugins and an awesome community to help you get started!
The Aether II Launcher
We know installing mods can be difficult, so we're proud to present the Aether II Launcher! All it takes it logging in with your typical Minecraft credentials, choosing what version you want, and hitting play. The launcher will install everything you need to a new folder, .aether, so you can still easily manage all of your Aether II files. Launcher not working for you? Make sure you're running on an updated version of Java 7, and if you're still having issues, you can grab the files for a manual installation below.
Downloads for manual installs: www.AetherII.com/downloadsManual installs require Forge and Gilded Games Utility.
Donations (and perks!)Donating to the Aether II will unlock the Donator Perks section in your inventory, allowing access to several exclusive skins for your Moas, plus many more perks we're working on! Donating is easy and directly supports the developers so we can continue work on bringing the mod closer to release. Hit the button below, type in your username and the amount you wish to donate, and PayPal will take you through the rest. Any donation supports us, so any donation will unlock the extras!
Keep up with DevelopmentGet the Latest News
Our Community Site: www.AetherII.com
Our Facebook: Facebook.com/AetherMod
Our Twitter: @DevAether
Our Subreddit: /r/TheAether
Latest update:
Gift giving! Companions! New accessories and much more!Get it now at www.AetherII.com/downloadsManual installs require Forge and Gilded Games Utility.
Full CreditsProject Leads: Brandon "Kingbdogz" Pearce and Emile van Krieken
Developers: Collin Soares and Chris Peterson
Art and Design: Oscar Payn and Hugo Payn
Music Composition: Emile van Krieken (Grab the Aether soundtrack here!)
Community Manager: Brandon Potts
Quality Assurance: Jon Lachney
Additional Compositions: Moorziey and Aether UK
Retired Team Members: Jaryt, Cafaxo, Saspiron, Liberty, Flan, _303, Risugami, Tundmatu and Kodaichi -
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Theriasis posted a message on Please read THIS before making a suggestion.Posted in: Suggestions-
DO NOT POST SUGGESTIONS HERE!• If you want to update a suggestion thread of yours. Update the first post.
• If you can't handle negative criticism, DON'T MAKE A THREAD!!
• Negative criticism is NOT hating or trolling! For the love of... Please, do not mix up the two.
If you want to read about being a proper critic on suggestions rather than how to make them. Visit yoshi9048's scrumptious thread about it! Click this!
Special 9/23/2015 Update!
New Section: The Overachiever's Guide (Author: Cerroz)
Older 6/3/2015 Update!
New Section: If you want your thread locked, moved or deleted.
Older 5/28/2015 Update!
New Section: Negative Criticism and Defeat
"Do I seriously need to read this?"
I can't say every poster here needs this, but I would probably just say "yes" anyway. You might pick up some helpful pointers you haven't thought of before.
"Good god, why is this guide so long?"
A more valid question would be "This guide is as long as it needs to be. How did you accurately pull that off?"
This guide attempts to cover every possible thing, and if it doesn't, people make suggestions in this thread to cover more things so this guide is even better at covering everything.
You'll see that after these long images, there's still tons of sections to read. I put the titles there so you have a general idea of what mistakes and presentations you shouldn't make, and the description of those sections are put in spoilers just in case you don't understand a section.
"You know what? I don't need this guide. I'll be fine. I'm cool!"
But you entered this thread anyway. Okay then, no one can take over your free will and mentally force you to read this guide. Remember, that once you make that dumb thread about "new ores" and everyone is not supporting and digging into you. You'll understand why this thread is here.
"Omggg why is this guide so mean? =("
This guide is here to lay down the facts, not to make you feel good. A lot of the guide uses heavy exaggeration and omnidirectional attacks for the purpose of being satirical and humorous (which a lot of people love this guide for) but at the same time, drives the point home and how you shouldn't do the dumb stuff on this forum that people just keep doing.
Unless you are referred to specifically by name, you being offended by the guide is something on your end. And if a stickied thread is capable of offending you, then perhaps you need better training on dealing with the internet as a whole.
I will not feel a flicker of guilt for what I put in this guide, and I'll never redo the guide so it's "nicer to people". So reminding me of any nastiness you read here won't change anything. This guide would be much less popular if it weren't written the way it was.
The Suggestion Guide
In image form.
Optional Balance Guide
Made by 0_Zippy.
How to Properly Search
A lot of people have made redundant threads but actually did search beforehand. That mistake is most likely filtering the search wrong. Observe the image below:
The things highlighted in green are the basic needs. I think the bottom one is the most essential, because people have searched for topic names but didn't filter that to only the Suggestions forum, thus people end up getting results from every forum at once that share similar words in thread titles.
That aforementioned case causes threads from the Suggestion forum to be spread out too far, making people think that a specific suggestion thread isn't redundant. It's a pretty easy mistake to make.
If You Want Your Thread Locked, Moved or Deleted
For those who just want to put a thread out of its misery, or just moved.
If you want any of these three things to happen to your thread. All you have to do report your own post by... clicking "Report" at the bottom of your post, then choose this on the following screen (click to make bigger):
Note that you can also help out a new or inexperienced user get their thread moved to the right location before the original poster realizes the mistake, which can reduce confusion and complications in a thread a lot sooner. However, DO NOT tell the user that "they've been reported" as 1.) that's against the rules and 2.) they may take it the wrong way which can lead to revenge scheming.
And no, do simply edit your posts with "MOD, PLZ DELETE THREAD" while doing nothing else. You will embarrass yourself to death and accomplish nothing.
In the case of getting a thread locked or deleted... Understand that if you make a horrible thread, and then stop people from posting negative posts by asking a mod to lock your thread, you aren't exactly "out of the woods" nor are you hitting the reset button. The same goes for having a thread deleted, because a lot of us will still notice that (thread suddenly vanishing, some of our posts vanishing, etc...)
Do not think that getting your bad thread locked or deleted removes all the negativity from you. Only use these options if there's absolutely no hope in saving your thread, and posting in it will just horrify things more. Do not delete/lock your thread just because you goofed and can't handle a couple negative posts.
Suggestions Hall of Fame
Absolutely outstanding (and example) suggestions by brilliant posters.
Note to owners of these threads: Changing the thread title can screw up these links.These elite suggestions are not only good and extremely popular, but were made with extreme amounts of effort not always seen, even in other good suggestions.
Cubic Chunks by Calacbolg (#1 suggestion of all time!)
Detailed Nether Villagers by 0_Zippy
Deeper Caves by kittykattykat
Colored Light by Galactic_Muffin (initially known as "Colored Glass")
Ancient Zombie by Cerroz (even has a custom video w/ custom sounds)
What about muskets? by Rhea_M (successfully broke the "unfitting/unbalanced" barrier about guns in MC)
Boats Evolved by ThesaurusRex84
Desert Temple Guardian by DINGO_WINTERWOLF (Reddit Post)
Mythological Sea Creatures & New Boats by JasonG5
New Nether... Survive This by sabata2
9 Biome Suggestions by LupusX
Pigeons by Snowviraptor
Crossrails and Changes to Currently Existing Rails by megabyte12345
Give Us a Use to Other Villager Professions by wailwail
Ant Dungeon! Found in Mesa Biomes! by joshosh34
Custom Blocks, Items, Entities, Menus by AThingWithAThing
Stay focused. Work hard, and your suggestion might be up here one day. You may nominate more elite suggestions by just posting in the forum. Regular good suggestions with moderate effort won't cut it here. This list is for ideas of unspeakable quality.
Guidelines of a thread getting in this list:
**Click here for the guidelines**
What does and doesn't "fit" in Minecraft?
"We already have jukeboxes and Creepers, so fighter jets would be fine!"Something fitting or not fitting in Minecraft is one of the most prominent arguments on the Suggestions forum, and in some way, the most controversial. It's a double-edged sword, because both sides can have very strong points. For these reasons, that concept gets its very own section.
It's no secret that Minecraft is not made of realism, and even though there are medieval-like things in the game, such as potions, swords, bows, arrows and armor. However, we have not-so-medieval things, like jukeboxes. So... how do we know for sure if something fits or not? What is our reference point? Which side is correct?
If a game has a distinct theme to it, then it's very easy to know what fits in it and what doesn't. If a game is based around a city where gangs gunfight non-stop, it would be wise for the developers in that game to not add magic spells, because something like that would be extremely goofy, ruin the theme of the game and even distance players away. What if Portal 2 had NFL Announcers that have fork guns? That would be pretty awkward, right?
So what if a game doesn't have any theme to it, does that make it immune to "unfitting" things? The answer: Not really, at least not always. Even without realism or any concrete theme, suggestions for Minecraft can still be very stupid. It can be argued that Minecraft has created its own theme. If someone said to you "Think of a Minecraft theme!" You'd be thinking about punching trees, Creepers, blocks and diamond ore. The game has been out for so long and has been so popular that it has that kind of foundation.
We need to read between the lines and understand what a game is about. Then and only then will we understand what ideas would actually fit in. People often cling to what's already in the game to defend their bad suggestions. For example, going "Well the game has random green things with no arms so I don't see the problem with ." And those arguments usually fail.
Yes, there are some weird things in Minecraft, but strange things like Ghasts and Creepers are still given proper cause-and-effect development. Sure, the Creepers explode on players for reasons unknown, but it doesn't start dancing while summoning frogs with its face. Even in games with no theme, you can still suggest things for it that are so senseless and over the top that they'd subtract any sensible experience for the player.
If you were playing Minecraft, and saw a red caromo emerge from the ocean and started talking to you in Mel Gibson's voice while spawning chickens, how would you feel?
A.) Possibly depressed and perturbed that something so senselessly "out there" touched the game.
B.) Eh, doesn't matter! Nothing doesn't fit or unfit in this game! I'm cool with that car thing.
Credits
If for some very strange reason, you actually care about that.Top Contributors (Both the thread and the images)
• Theriasis (me btw)
• 0_Zippy
• Core5
• ClookRum
• rbH / redBookHat
• Turcoize
• Cerroz
• Orka_Tank
• ZTick
• mock
• 00_00_1
• airoutgland
• CremeFill
Other Contributors
• Itsoo1
• swaglord676
• Rex1900Roblox
• teesee
• Endergirl00
• yoshi9048
• FrozenS2M
• SamurottX
• nightworld115
• GateFox
• DarkStar634
Threads You Are Not Allowed to Make
Unless you have a "getting my own threads locked" fetish.Wishlists
Your suggestion is only allowed one core idea. Any more than that and your thread will be locked and forgotten for eternity.
If you have multiple ideas, but they all fit within the same core idea, that's fine. Take a look at the following examples. Green is good. Red is bad. Mind you, that your suggestion will need a lot more detail than what the example provides. The examples are just a general idea thing.
"I suggest we have new things for deserts. Such as scorpions, different shaped temples, snakes, different color cacti and maybe light sandstorms."
"So uhhhhhhh guys we need ice cream and wizards and magic wands and sandwiches and um um emerald tools and armor lol and oooooooohh we need space travel!!!"
Redundant Suggestions
There was a very good reason I added a searching guide a lot earlier in this thread. I didn't put it there for extra internet attention. If we've seen 300 threads about "durr thirst bars yo", chances are, that 301st time won't be the dealbreaker.
Search before posting. Seriously.
Joke Threads
Any seasoned member here seen many joke threads that never got locked because it flew right over the mods' heads or because the thread is detailed enough be considered "not a joke".
Though if a mod is absolutely sure a thread is a dumb joke, it will get locked or just deleted. On top of that, the person who made the dumb thread will get a warning rating increase.
Rant Threads
Use your itty bitty brain and understand what choices are and aren't hurr durrish.
This place is for suggestions, not your personal blog to vent out your dislikes in the game. All it does is possibly make only yourself feel better while serving no purpose to the rest of us.
Yes, we know some of you hate the hunger nar. Making a complaint thread without any suggestion only accomplishing a locked thread, warning levels and a 1-starred profile,
Non-Suggestions
If it takes a guide to teach you to not post a non-suggestion in the S-U-G-G-E-S-T-I-O-N-S forum, you might have a thinking deficiency and therefore need to cure that somehow.
Suggestions Not For Vanilla Minecraft
This isn't the place for mod suggestions. There's already a mod forum for those kinds of thread. Suggestions for the core game are the only type allowed.
Don't walk in here and poop threads where you ask "suggestions 2 make my server bettar?!?!?" or "ideas for a c00l house??!??!??!??!"
/truth
"Post your suggestions here!" (a.k.a. Megathreads)
Wow, really? Were you not aware that there was a forum for this? You had to make a thread within that same forum for people to post suggestions? If you did this or are planning it, you need to feel overwhelmingly goofy about it. Don't make those kind of threads by the way.
Suggesting What's Already Implemented
I don't need to explain why this one is pointless.
Suggestions With No Content
Because saying "i want another cat" in all lower case letters is such a good thread. If the suggestion is so small or nonexistent that there's no discussion value, then thread doesn't need to exist.
Excuses You Shouldn't Use (List is continued here!)
And you should feel bad if you use them."It can be optional!"
Possibly the most overused excuse that most people make when they try to defend a bad suggestion of theirs. Options are left to major things, such as structures, cheats, the type of gamemode, things like that. Don't tack on the optional crap if people think your idea is bad.
If your suggestion is good and balanced enough, it doesn't have to be optional, get it? "Wait, my new cave mob that can insta-kill players isn't liked? Well, it can be turned off!" No. Stupid move. Mojang won't add an option for one mob. It doesn't work that way. Though they did kinda do that with the "bonus chest", but whatever.
"It's rare!"
Yet another overused excuse that people use to "save" their suggestions. The thing is, it doesn't repair your suggestion. If anything, you're possibly taking the lazy way out so you don't have to rework the rest of your suggestion.
"Guys, I suggest we add super diamonds to the game! Herp! They're double the strength of normal diamonds but they are super rare!!1!" No. The idea still remains horrible and unbalanced. Diamonds (with enchantments) are strong enough, and a stupid second diamond type doesn't need to be there. Regardles of how rare these "super diamonds" may be, the idea is still dumb and would be waste of energy to implement.
A lot of new kids here make their suggestions so rare that it might as well not be in the game anyway. 0.0000000000000000000001% chance of a new mob spawning is not exactly a 10/10 idea.
"I'm sure Mojang could/would do it!"
This is where blind optimism... blinds people. Too much. Have you read an update or played a snapshot? No? Then you probably don't know a damn thing about what they would or could do. This doesn't count people who do a lot of programming work for Minecraft and happen to know the game ticks, but still, "can" doesn't always mean "will".
Suggesting that "super realistic water that updates every nanosecond and waves/reacts to anything touching it and it reflects light perfectly and oh yeah IT DOESN'T LAG AT ALL LOL" is just stupid. Saying "well I'm sure Mojang could make it not lag" doesn't prove a damn thing. Yeah, you think Mojang could pull it off, but does that actually mean it's 100% true? No. Try not to get your head too far up those clouds. Optimism can be a good thing, but can go too far.
I'm sure we all have that idea we think should be added in the game, something that might be doable but would take years to finalize. But I don't think Mojang is gonna use up a year of their time to add one suggestion from one just user just because that one user would "really really love it".
"Well it's expensive!"
Kinda the same thing as the "it can rare" excuse. When people start bashing your suggestion about "a wand that can control any mob to your will" isn't gonna be magically saved by mentioning that it "uses 4 blocks of diamond to make it!"
No. It doesn't and will never work that way. Hostile mobs are what add actual challenge to the game, so having something that can control any mob won't be the best addition (and would ruin it for the utility mobs we already have), and trying to buff up the crafting reciple of it will not turn the suggestion from christ-awful all the way up to best-idea-ever status. Don't make this mistake.
"It can be ignored!"
Thank you, Bigcheecho
This excuse gets pretty stupid when people suggest things that actually can't be ignored. When you make that thread about being given the option to throw TNT where it explodes on impact, don't say "well if you don't like it just don't use it." That's retarded. Sure, you may not want to use it, but that's not gonna stop other people on SMP servers from chucking loads of TNT at your house. So... did you ignoring the feature fix anything? No. It didn't.
Also, if the idea is crappy and it's something no one would care about, being able to ignore it doesn't salvage the idea. Because if that was the case, Mojang would've made the effort to add something to the game no one would use. Therefore, effort wasted.
"It's meant to be a challenge!"
Don't use this statement if you don't know what a challenge is. And if you don't know, don't act like you know and try to craft your own forced definition of it. Please, know the difference between a challenge and a pointless waste-of-space annoyance.
Your suggestion of Creepers having the ability to go through walls is not a challenge, it's just a dumb annoyance that punches gameplay right in the butt. The challenge is for us to avoid Creepers to begin with and to build things to protect ourselves. So having Creepers materialize right through our houses is just a derpish badly-thought idea that nobody would like.
"Well it's my opinion!"
Whether you want to fathom this or not, your own opinion is the weakest piece of support on your own suggestion, because if you posted your suggestion to begin with, we already know you actually want it.
No one can blame you having opinions, but they won't take you the lengths you want in terms of having others like your suggestion. You thinking that you're idea "would be a really cool thing to add" won't magically make others support your ideas. If you really want to finger people's brains and have them support your ideas, you gotta lay down some cold hard facts on why anyone else should be on board with your idea.
"I'm new here!"
Thank you, FrozenS2M
You telling us that won't change anything, because at the end of the day, you still made a thread that thousands of people are sick of seeing. You can still redeem yourself if you get a mod to lock your topic, or edit your post so it doesn't break any rules or so the suggestion is original
If you are a new guy, and you break a rule or make a mistake, it's alright to tell us that you're new, but only if you make sure to immediately correct your mistake or at least find out how to. Don't make the mistake, have people tell you goofed, then just go "uhh sorry i'm new here so uhh yeah" and then just run away without changing anything. Or else you're gonna get that nice 1-star gang up on your profiles.
And a warning level too.
Backpedaling
What's interesting about the internet, is that sometimes you don't have to see a person face-to-face to know how they're badly lying. If you get negative feedback on a bad suggestion, don't try to spin the context around so you don't "look bad".
"Oh guys I was trolling you all alongLOL!" - No you weren't. If you were a good troll, you wouldn't openly admit to that. We won't fall for that. Your escape attempt failed.
"It was a joke!" - Was it actually a joke, or were you just trying to overcome the negative posts you got? No, it wasn't a joke. Nice try. Mods will also lock your threads and give warnings if you try to use that desperate method of backing away.
"Ugh you guys are trolls/haters." - Stop. Now you're just saying things to make yourself feel better. Don't write off all negative responses as trolling. Just fix your suggestion or move on. Things like this make users get so embarrassed that they have to create alternate accounts.
"Someone in my house posted that, not me." - It's funny that only bad posters use this excuse. It's also funny that the person posting that happened to type in the exact same manner of the person making the "I didn't post that" claim.
"Uhh wait, THIS is what I was actually suggesting!" - Also known as "changing the story" or "hitting the reset button". You suggested Creeper Scorpions which everyone absolutely hated, then you tried to defend it and all of your defenses were bashed away, and now you're going "no you guys have gotten it wrong this whole time, I was suggesting normal scorpions, I only mentioned the creeper thing as a joke lolol."
"This suggestion was just an experiment." - "Yeah, it's a good thing my hated idea was just a prototype, don't worry, the REAL suggestion is coming soon!" No, what you already posted was the real suggestion. I promise you that if your suggestion was actually liked, you'd go along with it and not mention the "experiment" crap.
For those of you who actually will or have post/posted experiment suggestions that you know will fail. Don't. Because why post something if you know the outcome? If your suggestion is bad, you'll look way better by owning up to it and not using some on-the-fly excuse you had crammed in your pocket.
That's a hard excuse to believe after you opened with "creepers need more variants" and every single type "scorpion" appears in your thread, it has "creeper" right before it. Woooow, good joke man.
---
Don't believe me? Look up the users blueberry12 and Fnoop. They got themselves into arguments so deep that they humiliated themselves on the greek gods level.
"A lot of people suggested this so Mojang should give it to us!"
Thank you, Rex1900Roblox
Yes, perfectly flawless logic right there. So when a thousand new members storm in here and blindly suggest that we should "have nukes in the game!!!", Mojang should just bite the bullet and give it to us. Yup, that's how all game developers should work. Because derp.
Remind me to make a hundred alternate accounts asking for "bonus diamond blocks" at the start of the world. Alright, but seriously... No. Don't say crap like that. Correct your anxious mind to not say or think this. This argument is and will forever be invalid. Don't use it here.
"We need this!"
"Ummm liek I suggest we add bacon in da game cuz we NEED BCAON!" No. Just stop. No, don't fight it. Just stop. This is basically you falling in love with your own idea and you just reprogrammed yourself into thinking "omg we need it now!!!!!!" No, we don't. The game will not collapse and die without it.
So before you mash your keyboard and make a new thread and beg for those camoflaged creepers to be in the game, try to remember what the game actually does need, and not confuse your own lusty wants for that "need".
"It's Minecraft! It doesn't have to make sense!"
Thank you, Rex1900Roblox
If Mojang did everything by that "logic", we would be summoning diamonds with our minds and teleporting around by throwing trees. Yes, Minecraft isn't exactly a realism simulator, but you still gotta know your limits. Not all ideas have to be realistic, but they have to at least make some sense and have some form of balance.
Oh, by the way, don't use that excuse as a last ditch effort to save your horrible suicide-inducing suggestion. Where as good posters would try to repair their suggestions, bad posters usually use the "well it's minecraft and it dusn't gotta be real so yah!" escape. No. Don't be the dumb durr bad posters.
Let's make up a scenario. Someone posts a suggestion about Creepers releasing fireworks when they explode, and the fireworks go in random directions and cause much more damage than the initial Creepers explosion. People hate the idea, but the OP backs that up with "well omg dis is mincraft and it don't gotta b real!!" Will the people who hate the idea suddenly change their opinions? I didn't think so either.
"If you don't like the idea then don't comment!"
"If I make a demand in an internet thread, then I'll get what I wan- ANGER!"
God. Knock this crap off. No, if we don't like the idea and find it flawed or broken or retarded, someone will say something negative. Whether you want that to happen or not. If negative posts weren't allowed here, stupid idea threads would be sitting around with 0 posts in them.
Yeah but no. Don't tell people how to respond in your thread, or else you'll probably provoke people to do that even more. So just... don't do it?
"I'll explain my idea more once I get enough supports!"
No. Explain all of your suggestion up front to reduce chance of confusion or misunderstanding in the first place. Don't get lazy and take the road where you go "uhh ok so whatever I'll just explain dis stuff when enuf ppl come to da thread herpty herp..."
When people come to your thread and see you take that route, chances are, they won't come back to that thread over and over again to check if more info was there, so put all of the info there from the start. Simple concept right?
"Game X has this, so Minecraft should have this!"
I actually seen a thread where someone suggested that hot water magically heal you because a Legend of Zelda game had sauna's that could heal you. Uhhh okay.
We get it. Some of you like Skyrim. Some of you like Call of Duty. Some of you like Mario games. That's fine, but don't shut your brain off and start copy and pasting crap from those games. Shooting fire from your hands doesn't work in every game. Using your UAV killstreak doesn't work in every game.
Basically, you liking something in a game doesn't mean Minecraft should have it. Try to think outside yourself and not base the community around your thoughts. At the very best, if you're gonna copy and paste an idea from another game, at least reshape it so it's more balanced.
"This would be awesome for a gamemode!"
Thank you, Zippy
That excuse could be used for just about any theoretical thing. Here let me show you. "I suggest we have rifles and birds in the game, so we could have a gamemode where we shoot birds!" or... "Wattup guys! I suggest we have horseshoes so um liek der could be a gamemode wher we throw horshooz!! I'm cool!"
No though. Things like that are left to mods and plugins. Just about anything in the world could make a possible gamemode, but that doesn't mean the idea is suddenly good.
"What be up guys! This is supa_cool_k1d with a flawless suggestion! Yup! Every once in a while there's a nuke creeper and uhhhhmmmmmmmm like you have to disarm him or else he splodes and your entire world is gone lmao this wud make a fun gamemode where pplz gotta disarm him! Auuuuugggghhhh support!!!!!!!!"
Does that nuke creeper possibly add a new gamemode? Probably. Is it a good idea? lolno.
"This adds variety!"
Uhm... so what? Just about any idea that adds something that wasn't there before adds variety. "I suggest 4 different color spiders!", "I suggest 2 new types of diamonds!", "More ores!", "More mobs!", "Sandwiches!", "Water sports!"
"More" and "better" are not interchangeable words. The two words do not share the same definition. If you want to suggest more of something, make sure it's fitting, appealing and if need be - original. Variety alone doesn't make an idea good out of nowhere.
"Mojang mentioned this once!"
Okay? So a member of Mojang or even Notch or Jeb mentioning an idea suddenly makes it good? Answer: it does not. A good idea is what makes a good idea, not who mentions it. They brought up using carry-around lanterns, yet that idea would blow because dynamic lighting would be a performance hog and cheap permanent torches do a better job anyway.
Please, please do not go "well mojang thought about this so thIS IS CONFIRMED TO BE ADDED!" It's sickening to see situations like this...
Random guy, "I suggest a dream dimension, how it works is-"
Community, "NOOOPE! SUUX! DOESN'T FIT GAME! NO SUPPPOERT!"
Mojang, "We thought about a dream dimension."
Community, "Ooooooh cool here's some ideas how it could be implemented!"
The suck up game. Please don't play it.
"You don't support the idea because you don't get it!"
Thank you, ZTick
No, I don't support the idea because it's horribly unbalanced, poorly thought out and is just downright stupid. Granted though, that statement does make sense if someone responds to the idea and mentions something that wasn't part of the idea or completely skips over a part of the suggestion and assumes it was never there.
Though the phrase is often used when the OP is being a big baby and sucks up to only the people who support. Here's an example of such stupidity:
The OP, "Wassup y'all. I suggest we have skeleton who hold shotguns. This idea is perfect because I love shotguns, so therefore we need it!
smartposter200, "I support. Just joking. I don't. That's the worst idea ever. Maybe we can give creepers swat vests too!"
Man-With-Brain, "Doesn't fit the game and is dumb."
Derpyjoe, "Excellent idea! Would be awesome!"
The OP, "thx for the support derpyjoe, finally someone in my thread who has a brain!"
Please, without hesitation, just stop. It'd be nice if mistakes like that were a bannable offense, but it isn't. Still, don't make that excuse.
"Well then suggest what would make my idea better then!"
Thank you, ZTick.
Commonly uttered when the suggesters get all ragey when people don't support them. It is not the critics job to fix your idea for you. And also understand that the core idea might be so unfitting and horrible for the game that there is no way in hell it can be repaired. So no, we can't help you better your idea of Creepers driving trucks.
Critics throwing in their own ideas is a bonus, not a requirement. Said critics will also only contribute to your idea if they already support the core idea, and/or they see something that could be repaired to boost your idea greatly.
"This needs more uses!"
Thank you, ZTick.
"Auuugh... It's so stupid how flower pots only have uses for putting flowers in. Mojang, you need to feel bad for making it that way. Get on my level of intelligence and see the light by giving these pots more uses. Behold my greatness!!"
There's no crime in suggesting more uses for something, but don't do it in a way where you treat yourself like a knowledge prodigy and "know" exactly how many uses something needs. Also understand that some items have a low amount of uses on purpose. Yes, that scenario can exist. Shocking huh?
"I constantly have to deal with [situation] so we need this in the game!"
Thank you, ZTick
"That's right! I have chests full of sand, and I don't know what to do with it. I don't need that much sand for glass, so we need to give sand another use to even this out! The fate of Minecraft depends on it. (Perilous moan). Ok so ya anyway I suggest we have craftable mini sand castles that can be made with much smaller blocks, this will require Mojang to probably to entire grid recodes from scratch! Thanks for the future support everyone! Bow to my greatness! Be envious of me!"
Dude, if you want to suggest another use for something, that's fine, but don't base it off a dumb situational thing you deal with. It's not like Dinnerbone will scan the forums and go "this poor chap has a surplus of sand, I must meet this user's demands!" Nono. Suggest an idea because it would universally be a good thing for players, not because "I deal with this thing all the time augh!"
"Mojang might change their minds!"
I hate this. I absitively, posilutely, HATE this. Augh.
This meaningless statement can be used for potentially ANY rejected suggestion ever. And guess what it proves? LOLabsolutely nothing. People cling to the thought of "well u can't predict the future so u don't know if mojang will chanj their minds!!!!!" while completely forgetting about the other side. Which is that Mojang may NOT change their minds in the future.
A lot of the time, people using this statement know better. Look guys, if you know Mojang will not suddenly hand out capes for free to anyone or know they won't add flying villagers that fart out diamonds at random, then typing as if "there's hope" for these ideas will have no effect. If people come in and bash your idea with reasoning so good that your suggestion needs an early burial, then just give it the burial and drop it there, don't play the "it's ok we might still get dis!" card.
"I asked my friends about the idea and they liked it."
And I'm sure that if I asked a nazi about the holocaust, they'd like that too. Guess what though, the concept is still bad. You and the people you discuss the suggestion with are not the chosen focus group for Minecraft. Telling us some kid in your homeroom liked the idea of chocolate covered potatoes doesn't make the rest of us like the idea. Someone agreeing with you does not make your idea good.
Another thing I've seen here is people using that cheap excuse as an escape clause. Meaning that when a thread is peppered with "no support", the OP suddenly jumps to the other end of the field and goes, "Oh wait guys guys this is totally not my fault, my friends are the ones who said it was good so it's really on them." Sweet mother of nope. It didn't stop the fact that you posted a thread and awaited responses.
Now, there's nothing wrong with discussing your idea with others and fine tuning it with that info, but your little sister or those last kids at your sleepover should not be the end-all be-all validation of your suggestions. At least spread it out to other kinds of people.
Red Herring Statements
If you don't know what a Red Herring is, let me explain it. If you already know what it means, skip the red text.
A "red herring" - something used in books and movies - is something that's so easy to see, attention grabbing or just plain obvious that it's meant to distract you from seeing something else that's more important or what "the truth" is. For example, when a movie is about finding "that one murderer", and all of a sudden the movie introduces some guy that just broke out of jail to make you think "omg omg he's the murdered bcuz he wuz in jail!" when the answer is too obvious and cheap to be the true answer. Get it?
So what do I mean when I say a "red herring statement"? Well, the definition is pretty much the same. These are statements (often used by bad or just lazy posters) to avoid an argument because they A.) can't think of a way to defend themselves and/or B.) just wanna take the easy way out and type less. Either way, you look like an absolutely idiot when using said statements.
I'm gonna give an example:
Herp Poster: I suggest we have golden sandwiches in thuh game. They are crafted with bread on the top, a gold ingot in the middle and bread on the bottom, they give you 2 minutes of invinsibilitie(sp?) when eate-SUPPoRT?!?!?!
Reply #1: Just... no? Why are we eating gold bars? Why are we making sandwiches out of them? Why is gold and bread making us invincible? I would really love an answer to all those questions.
Herp Poster: Well at least it's not diamond sandwiches. LOL.
The Herp Poster is really living up to the name I stamped on him. Did making that unfunny diamond sandwich comment prove anything? Nope. Did it answer any questions? Nope. Did it make that poster look really dumb. lolyeah.
"But it's hard to get!"
Something being hard to get is a balance AID, rather than something than something that acts as a end-all be-all thing that "makes something perfectly" balanced. Your idea of headshot snipers is still stupid and has no place in Minecraft. It doesn't matter if it's hard to get, it's still stupid. Understand that please.
"By the time you reach [situation], you'll already have [resource]!"
For the love of anything religious. STOP using this excuse for overly expensive item ideas. No, you don't know how much resources every player has left over when they reach something. Don't assume. Do not use this blanket statement. It does not fix the balance of your suggestion or suddenly make your item idea not useless/wasteful... Push this excuse out of your brain without delay.
"Why not?"
There's nothing wrong with saying this, but don't use only these two words as the rickety, wooden duct taped supports for your suggestion. The line of thought involving "well it doesn't hurt anything so why not add it?" is not a very good one. If Mojang worked by those standards, we would have a thousand more "meh" things in Minecraft that "didn't hurt anything" but probably didn't add too much either - we'd be overcrowded with stuff like that.
"Why?" is more important than "Why not?", because if you really want your suggestion to touch the game, you'd want to convince the makers of the game to make the programming effort to add your idea that challenges the "why should we add this?" shield. Telling them "why not?" wouldn't make them respond with "Can't argue with that logic!"
"You're not Mojang, so you can't make that call!"
Yeah, we get it. Not everyone on this forum is a game developer, and chances are... most of us aren't part of Mojang either (hard to believe, I know, I was shocked when I found that out too.) *whisper* Ooohhh but here's a secret! *end of whisper* We don't need to be part of Mojang to know what sucks fart in an idea!
The average person that knows about Minecraft can still tell if an idea is unbalanced. For example, if you suggest a "Potion of Hulk" that adds 6 hearts of damage to any attack we make and halves any damage we take and costs only a feather to put in an awkward potion... Do we need to be part of Mojang to know how inarguably overpowered that is including the fact that's a completely upgrade of the Strength potion? No, no we don't. Us lowly non-Mojang commoners can still read between the lines.
Let's bring up one more point. If we critics can't make a call because we're not part of Mojang, why do YOU get to judge how balanced your idea is? *awkward silence* I didn't think you had an answer for that. Glad we cleared that up.
"This needs to be harder/easier!"
About ideas where something is made more difficult: Suggestions based around this or usually pretty one-dimensional, because they revolve around "I I I me me me me me myself me me and me!" Look dude, just because you're the master of killing Ghasts or Zombies or whatever, doesn't mean the rest of the world has this mastery. Some players are new, some players are bad, some players take longer to get the hang of stuff.
So adding a more difficult mechanic to a game for everyone in the world is not the brightest thought in one's head. Be as factual and accurate as possible if you want to get us on board and support your idea, because "I think this should be harder cuz dis is what I want!" is a fail within a slightly larger fail.
About ideas where something is made easier: Ideas likes this are less common, but like the ones about more difficult things, the suggester can sometimes get a little selfish. And sometimes, the suggester mentions an idea like this out of laziness just so [insert task here] doesn't take as long.
Again, if you want us to agree with you, explain factually why something should me made easier instead of "i want this lol". This brings me to the next entry...
"Fine, this will just be for Hard and Hardcore then!"
Nooooooo! No no no! Don't. If I don't want flash floods and random laggy tornadoes ruining Easy and Normal mode, why the hell would having that ruin just Hard instead be better? If an idea is too deadly, detrimental or costly for players and adds no fun or rewarding challenge in ANY difficulty, slapping it "in just hard mode" will not save the horrid suggestion.
Let's live in a world where all the difficulties are just fine, instead of having one of them ruined forever.
"Put back what was in beta/alpha!"
If something was deliberately removed from the game, it was done so for a reason. Mojang wouldn't remove a feature "just to troll us." Even if that removed thing was perfectly balanced or fun to you, doesn't mean there was some more important, underlying reason for a feature's removal.
I noticed there are some hot-headed nostalgia goons out there, and a lot of them make threads where they spout "auuuugh beta/alpha was soooo much better, minecraft is ruined and ragey ragey rage!!!" Oh my god, if you're one of those people, shut. The hell. Up.
If that older version was so good, then go and play it. You can play any version at any time. So there is absolutely NO reason to rant about it here.
"It's been 30 days since this suggestion was posted, so it's not redundant and I didn't need to search."
In case you don't understand the rules of this forum. A redundant suggestion can be posted and not locked if the previous thread on the same idea is 30 or more days old.
Okay, so your thread has no penalty. Oh but guess what? You should still search. Why? So you can understand why the older threads got the hate from other posters. If an unbalanced thread on thirst bars was made 30 days ago and was hated, guess what's gonna happen to your thread when you post the same thing? I'll let you put that one together.
Moral of the story: Always search.
"This adds a challenge!" (Part 2)
I'm very embarrassed that I'm putting a "part 2" of an entry, but the user Acknid brought up a very good example. Also, adding a new entry increases the chance of it being read compared to updating an older entry. The example was about when people suggest new weapons, enchantments, etc. that complicate gameplay rather than improve it.
One of the most common suggestions I've seen in this category is "Guys! Hey! We need a bow that fires multiple arrows in a spread fashion so you can hit multiple mobs at onc-SUPPORT?"
Okay cool, but what if a stray arrow hits a passive mob I didn't want to hit? That's when the suggester says "Oh but it's a challenge because you have to be careful!" Nope, nope and an ultra red nope. That's not a challenge, that's complicated micromanaging. What if I want to shoot just one arrow? Then I have to switch between different bows just to carefully hit things at a distance. Oh wait. Firing more arrows is an enchantment? Oh cool, my bow is cursed with "Micromanage III".
You what's easier? Not having the complicated thing in the game to begin with, rather than adding it and trying to put fallacy "dis a challenge" sprinkles on it. If an idea like this, it needs to be dropped or heavily redone.
"We already have [Item A] so my idea would be fine!"
When people use this crappy fallacy of a failgument, you know what I think of? I think of all the nasty, dumb kids I knew in elementary school that probably knew better but made excuses to get out of trouble.
"But Mrs. Unproportional-Body, I saw Tommy throwing forks at old people so I thought it was okay!" Nooo, yeeeaaah, no. You mentioning what's in the game already very rarely works as a good argument, and usually just comes off as a pass-the-buck blame game.
There are usually two instances when people use this crap argument. When something is deemed not-so-fitting for the game and when someone is suggesting a boring add-for-the-sake-of-adding alternative. If I suggest another flying ranged mob in the Nether that's uninteresting as all hell, will mentioning how we already have the Ghast help me? No, because the Ghast alone is enough, and it's not somehow required to add my bad idea.
If I suggest army bases where the soldiers trade with "uncatalogued emeralds", will bringing up "oh but we have jukeboxes!" change anything? I'll let you answer that one.
"Let's see you make better idea then!"
You need bash your head against a hard object until your mind mentally accepts how stupid this statement is.
I just torn down your suggestion with actual facts and stats, so I don't need to make a suggestion of my own to 1-up you. Do I need to be able to sing to know that someone is a terribad singer? No? Then you understand why that excuse is a fail wrapped within another fail.
As this guide has stated maybe 2 or 3 times now, it is not the critics job to make your idea better, and it's not our job to post a better suggestion to "prove ourselves". The only thing we need to prove is how good or christawful your suggestion is.
"This needs another way of acquiring!"
Is it truly needed, or do is it just the fact that you want real bad?
"Guyzzzzz. There's only one way to craft a piston, augh that is so stupid cuz we need another way! Let's use string in place of cobblestone or something!"
It was never set in stone that something in Minecraft needed another way of obtaining something. Note, that if something like that is implemented in the game, it could hurt the integrity of the first method of obtaining something, especially in players find the alternative easier somehow.
A lot of people seem to use the "durrdy herp well maybe the new way of getting suits a different playstyle!!" The playstyle of what, being lazy?
"But you can fix this with an external program!"
I wish there was a rule on this forum where threads get locked if the OP says something as stupid as this. Augh.
Is that the kind of suggestion you want? Where people need to get other programs just to cope with your one idea? This is usually the part where I use some clever lines or over-the-top made up quotes, but I'm all out of juice for this one.
"You guys just need to upgrade your PC!"
"My idea is so good that other PC's must become and take the shape of the glass that is my idea! I'm this self-centered!"
Really, you want perfect shadows and reflecting water so bad that you don't care about any other players? I did this very difficult study once, and my studies show that... it's possible that the game would be better without your l-l-l-lagified idea.
Please, don't fall into the "everyone's computer suckks, get an upgrade so you can handle my horridly thought out idea! All of you, spend $400 on a new GPU just for that one feature I suggested!" God, if you exist, stop inventing these people.
No, just because your hyper accurate physics idea is optional, doesn't mean it's worth the extreme trial-and-error programming to add in the first place.
"You have your opinion, I have mine."
This is what I like to a call a "blanket statement". Saying this is like adding ice to glass of water and waiting for some extraordinary chemical reaction yet to be named by science. It adds nothing to the discussion and... also changes nothing. Why say this? What outcome are you going for?
Congrats, you openly stated that you and another person have differing opinions on your idea. Something that's already established! Woah! You should have a gold "Thinkin' Really Good" medal! If you only have this response to defend yourself, the non-supporters probably defeated you.
"Alright, you gave your criticism, now GET OUT!"
No, that doesn't look temper tantrum-y and childish at all. You are not a mod, and have no say who can and can't post in your thread. You also have no control over how many times someone can return to post in a thread.
Let me make another thing clear. Critics do not have a "1 post per thread only" card. Chances are, they will keep coming back to a thread as long as the OP keeps using invalid defenses.
I'll admit it's annoying when a critic keeps repeating himself, as mentioned in the "For the Critics" thread, but even then, you don't have a magic barrier that can keep critics out.
"[Well-known person] said the idea was good!"
Oh really?! Is that how that works? The more famous you are, the more correct you are? Good to know that once I cure cancer and buy out Microsoft, I'll never be wrong again!
#logicalfallacy #badexcuses #failguments
"I don't care about this suggestion."
Y... Yes. Yes you do. Otherwise the thread you just created would not be, but yet it is.
In all the years I've been on this forum, the only time this excuse was used is when an idea was unpopular and the OP couldn't handle it, and tried the crappy escapism "eh lol watever i posted this cuz i felt like it."
No, that excuse won't work after you defended the idea for a full page and made a lame MS paint banner for it. You never see this excuse on popular suggestion, I guess we'll... never know why.
Trust in Big Brother!
The Minecraft Forum's equivalent of "Trust the higher power, trust the HP!"
Sometimes people use these self-defeating excuses when they're too lazy to finish out a suggestion, or when the critics point the imbalances.
"It doesn't matter how unbalanced my idea is, Mojang will make it balanced when they add it!" Oh god, stop. First off, you're assuming that just because you posted a thread, your suggested is pretty much getting in the game. It isn't. Second, don't use Mojang as an excuse-crutch just so you don't rebalance your bad idea.
This forum requires you to complete and repair your own ideas, don't just wait for "Mojang to do it for you." Sometimes your idea can be so horrible that even Mojang can't fix it. They don't have "cancer suggestion fairy dust" that fixes all. No. No.
"This is [adjective], so we might as well make them more [adjective]!"
One of the most goofy logical fallacies I know about, and when you spend enough time on this forum, you see quite a lot of them.
What part of your mind follows this logic? "Endermen already pick up blocks, so we might as well make them dismantle player's houses too!" Really? And that's somehow... set in stone? Yeah man, Mojang is gonna butcher something for players because they follow an empty meaningless fallacy.
What's next? "Chunk updates can lag people, so we might as well make them laggier!" Yes, keep using this incorrect line of thought, you guys are geniuses.
Presentations You Need to Avoid (List is continued here!)
Because people may hate you a little if you don't avoid them.
Entire Posts in Big Text
Seriously, only use big text if you're trying out some very organized formatting. Do not type your entire suggestion in 24-size font. Yes, we know you want us to read your suggestion badly, but when you type like a 12-year-old kid who is shouting for attention, you will annoy people and your suggestion will most likely be damaged.
No, increasing the font size out of nowhere will not heighten the awareness of your suggestion. Don't make the common new-user mistake, don't get so bubbly and overexcited over your own suggestion that you have to shout "look at dis suggestion you guys look look look look LOOK LOOK LOOK!!! HERRPPP!!" Don't do that crap.
Horrible Punctuation and Spelling
Even though you're on the internet, proper spelling and punctuation still have some importance. Though the case is forgivable if English is not your primary language. For those of you who already know how the English language works, don't make retarded posts like this:
ok hello guys ok so mayb we cud hav vehicals in da game like cars and planes and jets and trucks and trains and yachts so yeah all dat stuff pretty durrrr keep da thred alive so notch can see it!!!!!!!!!!!!!!!!!
Yeah, that's a good way to get people to mock your suggestion as well as your shorthand typing like you're some young kid using AOL for the first time. Posting like that will embarrass you and ruin your suggestion. Mindless run on sentences with no punctuation will backfire on you immensely.
Spamming Emotes/Images
This one almost doesn't deserve to be part of this list, but here it is. This one isn't a big deal as the other listed things, but can still get annoying if spammed carelessly. For example, making a post like this...
You know what kind of weapon Minecraft needs? SPEARS!
:Notch::Notch::Notch::Notch::Notch::Notch::Notch::Zombie::Zombie::Zombie::Zombie::Zombie:
Will it absolutely ruin your suggestion? Possibly. Do posts like that look stupid as hell? Yeah. Spamming emotes will not magically make people like your suggestion more. Wait to come down from that sugar high before making a suggestion.
Flaunting Thread Titles
It shouldn't take a guide to tell you how to make a proper thread title, but people keep making the same stupid mistakes. If your thread is about iron boats, don't name your thread "cool idea". If your thread is about new potions, don't name your thread "something jeb should add". Also, don't make a pretty ASCII frame around your thread title like this:
**~~**~{{{- New Creepers -}}}~**~~***
Dumbdumbdumb. Adding doilies to your thread title will not make your ideas seem better. You're just gonna come off with "guys ignore other threads and jus look at mine look look!1!1!" vibes. It's bad attention. Keep your thread titles normal.
Don't beg or constantly ask for support.
And don't ask for support in the title of your thread, as if that will somehow make people support you before actually reading your suggestion. It doesn't and won't work that way. Don't say "ok like um maybe um if enough ppl support then maybe um mojang will like see the thread and it will be in the game um" No. It doesn't work that way either.
If you make a suggestion about jetpack surfboards in Minecraft that can detect diamonds, 800 people supporting the bad suggestion will still not make it appear in the game. The solution is simple, make your suggestion good, then people will support. Because getting on your knees and begging for it will not accomplish anything.
Don't make the suggestion just for Mojang.
This is a public forum. When you post a suggestion, we all get to comment on it. Otherwise, this forum would be designed so only Mojang could see it and no one else. Don't say crap like "well omg if dis enuf supports den mojang will see it!!!!!" No. Doesn't work that way. Especially if the idea is stupid but people keep supporting anyway.
Make your suggestion work out for everyone, not just Mojang. After all, if your suggestion was placed in the game, it would be the rest of the world who has to deal with it being in the game. Know what I mean?
Age is not an excuse.
No, don't argue that it is, it isn't. No, don't worm around my previous sentence, it isn't. It doesn't matter if you're 11 and "you jus type lik this wher theres no like propor spelling an like punchiation and its liek jus a run on sentince durr without paus". Doesn't matter, you admitting you're young doesn't magically make your bad sentences easier to read.
"Add this mod!"
Thank you, FrozenS2M
Gotta love it when people forget why mods are mods. Anyone at their own liesure can use the mod or not. Yes, we know there are mods you like, but that doesn't you should make a thread and go "add this to the game I'd really appreciate so yeah bye and support". Duuuumb.
This is usually caused by users with that mentality of "everyone else's opinions always match mine so errr yeah!" No. They don't. I'm sure you'd get all giddy if Mojang added the "Mo' Creatures" mod just for you, but the other 10,000,000 people that play this game may not. And those other 10,000,000 people, believe it or not, might have a different opinion than you! Woah! Strange right?!
Don't speak for everyone.
Do NOT title your thread "something everyone wants". That's an excellent way to get people to give people a burning hate for both you and your suggestion. When you pull that "we all want this" crap, you're coming off as an ultra arrogant kid who thinks he can read the minds of an entire game community.
You also come off as someone who loves your own idea so much that you automatically assume, "Yeah! Everyone's gonna support this! Yeah!" No. Correct your brain in a way where you do not make this mistake.
Scale Tipping
Thank you, Zippy
Possibly the most boring and uncreative thing you can do to a suggestion. "Wattup y'all! Dis my idea of spears! They do 10% less damage but swing 10% faster than a sword!! I'll be back for my supports later! I'm cool!"
No. Stop while you're very behind. Baby tweak ideas like that are usually bad and uninteresting. If these spears have pros and cons that perfectly match the sword, then why not just stick with the sword and not add waste-of-time lines of code or another dull weapon?
Be original and don't rely on what's already there by altering stats by salt grain sizes, then go on thinking "There, my idea is good enough because I changed things. I'll expect to see this in Minecraft tomorrow! Hire me Mojang! I'm smart! Self importance!" No. Don't.
"Less X but more Y" ideas are lazy. Force yourself to be more creative than that.
Don't suggest what's been removed from the game.
Unless you have actual proof that something is being reimplemented back in the game, don't plop out a thread about that stuff. The amount of pigmen threads that were created where the OP said "pigmen are confirmed to be added! yeah!" would surprise you.
No. Stop. Don't suggest food restoring health instantly when they went through all that effort for the hunger system and instant healing potions. Know when crap was removed for a reason.
Don't post memes with your suggestion.
Thank you, Zippy
A meme that's funny to you might be overdone and dried out to someone else. So... just don't post them? Yes, this includes stupid sayings or terminology, like calling gold "budder". A single meme in your suggestion could shoot your idea right in the face and dent your reputation on these forums as well.
In fact, they might even go a step further and give you that nice 1 star on your profile. So if you get the urge to call gold boots "budder boots lol" or use a meme generator image in your suggestion, don't. Throw that meme crap out the window forever.
Realize the cost of your suggestion.
Thank you, SamurottXEasily one of - in not the most overdone mistake on a suggestion. Not knowing the true cost of what a suggestion would need. Both short-term and long-term.
So if you want to suggest snow cones that heal 3 hunger, that's one thing, but don't make it so we have to get Silk Touch, then collect 8 ice blocks, then surround a snowball with them on a crafting table just for a little piece of food that restore 3 hunger.
Or don't suggest some special kind of torch that illuminates 5 more blocks of an area than that of a normal torch, but requires two diamonds to craft. No one will want to waste to precious diamonds like that for a single torch. Please, think very hard about the cost and benefit of your suggestions.
"The ______ Update!"
Thank you, SamurottX
Despite how big or small your suggestion would be, please don't title your threads like this... It's gotten a little old, and we've seen a ton of threads with titles like these when the suggestion is something miniscule. These thread titles won't make Mojang create your "update" right then and there.
If you're suggesting two new enchantments. Don't call your thread "The Enchantment Update!" If you're suggesting a tiny tweak for sheep, don't call it "The Shearing Update!" No. Restrain yourself from doing that.
If your suggestion is something that would be a big change, and it's popular and liked enough, then maybe you could slip that title somewhere. Just to be on the safe side though, maybe just not have that kind of title at all.
Don't keep arguing with the better critics.
Thank you, yoshi4098
Yes, we all wish we could make that suggestion that has 100% approval ratings, but things don't work out like that. Note that when someone comes in tells you the flaws of your suggestion with excellent detail and reasoning without any insults, that person is taking the time to help you.
When your idea's flaws are pointed out, that isn't always an attack or a post just to embarrass you. So don't get snooty and mark off the good critics as "trolls". Open your eyes a bit and maybe realize that your suggestion ain't perfect. About 0% of them are.
So work with the good critics and not against them, don't get caught up in this "no my sugestion iz perfect no shut uuuuuup pride pride pride pride pride!!!" In the end, the "I don't need help! My idea is fine! I'm so cool!" attitude just comes back to haunt you, no one else.
Watch what you say.
Thank you, Zippy
Do you like this forum? Do you want people to absolutely love your suggestions in the end? If the answer to both of those questions is "yes", then yeah... watch what the hell you say to those trying to help you.
You don't want to say something so stupid or so offensive that you find yourself permanently hated on this forum. Sure, you're nice and safe behind your keyboard, but you can still ruin your chances of anyone ever respecting your ideas.
This includes you joke thread makers too. You know who you are.
"Suggest ideas for me!"
"Guys so like my idea is more water mobs ahhahaa ok so everyone suggest what those would be while I run away and come back to collect other people's efforts!"
No, stop. Put on your big boy pants and make the effort yourself. Suggestions aren't meant to be some potluck thing where the OP doesn't have to do anything. Either make the suggestion yourself or don't bother pooping out a thread.
If you want others to give you smaller ideas and fixes for your idea, that's fine, but don't expect other people to make up the base of the suggestion for you.
Don't suggest blatant substitutes.
Yes, before you ask, an idea that goes like "let's replace this with this for people don't feel like getting this" WILL be stupid.
Don't be in the position where your brain turns off and you make a thread stating this: "I suggest that we have craftable goo in the game! Yeah! This is a good idea! It's made by like... combining a bucket of water with like string or something! It can be used the same way as slimeballs for people who don't feel like killing slimes! I'm smart! Support!"
Derp, no. Don't make slimeballs as if they were almost added or nothing. "For people who don't feel like..." excuses are retarded and you should feel bad if you use them. Don't suggest stuff like that.
"Why isn't this in the game yet?"
"Why hasn't Mojang done this yet?", "Why isn't this a thing?", "What was Mojang thinking?"
No. That is pure and utter arrogance mixed with frustration. Do not blame Mojang just because something you want isn't in the game. Don't speak like you know more about the game than the people who created it. You're crushing your own reputation when you say snooty things like that.
If you are so sure about where the game should be going, then don't waste your time here. Fly to Mojang and "fix" the game yourself. If you're as good as you think you are, then they'll hire you. Oh wait, you aren't that good? Oh, so then you shouldn't make those arrogant statements?
Sometimes, even a bunch of supports doesn't mean your suggestion is good.
This one kind of depresses me to add, but it's sadly true. You can have 2,000 supporters in a row but it's possible that your idea still does not fit Minecraft.
This is usually caused by a lot of people getting all starry-eyed over the idea without thinking about the long-term effects. Even that one guy that doesn't support a suggestion while the other 1,999 users do can still make a much better point than the 1,999 users combined.
An idea where Creepers turn into map erasing nukes is a bad idea. Even if the idea gets overwhelmed with supports, the idea is still bad (and the supporters should feel bad).
Don't sign your posts.
No. It doesn't look cool. No. It doesn't look professional. No, you mentally disagreeing and shaking your head at these very words do not remove the truth of the aforementioned statements.
We can see your username just fine. Your post is not the bottom of a contract or check. We do need reassurance of what your username is. It usually comes off as arrogance or a failed attempt to look "pro" with your suggestion.
We don't like seeing posts that look like the following:
i suggezt we have sandwicthes in da game. dey are crafted wit 2 bred and porkch0ps in thuh middle. thumps up so notch can see????????????
-iCan'tThink
Do not sign your posts. It is and forever will be dumb. Realize this and don't make the mistake.
Vague/Redundant Thread Titles
Thank you, Stealthman917.
These kinds of thread titles aren't the worst thing in the world, but they might not attract the attention you truly wanted. Thread titles such as "new mobs!!" or "new weapons!!" probably won't wow anyone.
Try to have at least the names of what you're suggesting in the thread title. Examples, green is good, grey is boring:
New Desert Temple Mob: The Ancient Locust
new desert temple mob
Aim for green. You'll be cooler that way.
Dumb/Random Thread Tags
Thank you, nightworld115.
Alright, so you made a thread about more uses for iron?
Neat, but don't use stupid out-of-context tags such as "add this jeb!", "toasters", "good idea", "olol", "herpy durr" and "support!" Refrain from letting yourself do that so you don't stupify your thread.
Don't make retarded one-sided polls
When you make dumb polls like that, people are gonna end up not voting. You're giving people two choices, they can be forced to vote only positive choices that they might not want, or they'll simply abstain from voting at all.
It's fairly hurr durrish when someone makes a really stupid suggestion and you see poll questions like this...
How good is my diamond bonemeal idea????
( ) best idea evar!!
( ) sort of the best idea evar!
( ) raelly good...
( ) kinda sorta gooood...
Restrain yourself from doing this. Make your poll answers cover all types of answers and not just one side of them.
Nonsensical crafting recipes
Thank you, GateFox.
We can understand that your new item idea is very valuable and therefore, should be rather expensive to craft. But even then, you still want your crafting recipe to be sensible enough, and not sloppily put together in a vain attempt to balance it.
"Hmm, I want this item to be very rare, so I'll just slap some diamond blocks in the recipe!" or "Hmm, that food I suggested that can fill all hunger points needs some balance. I got it! I'll make it so you have to craft bread with 6 emeralds!"
Please, just no.
Hesitation
Thank you, Itsoo1.
When you post a suggestion, jump straight to it, and don't give us a 2 paragraph preamble that has nothing to do with your suggestion. You don't need to introduce yourself. You don't need to reiterate what your forum username is. You don't need to go "Hi! This is signing on for another great idea!"
No. Don't do any of that. It doesn't boost the suggestion and it makes you look a bit dumb and goofy. Just give us the idea, and not open up with a story about how you came to trust Australians more. Example of something you shouldn't do.
"Yo wassup every1. This is CoolDawgyDawg up in dis crib with an awesome suggestion!! Minecraft is an awesome game and like I play it like every day that's how good it is omg. Okay so like I had this dream once that dis creeper wuz chasin me and like I kept running lololololololol that's how much I love dis game. Did any1 notice dat it's hard to find diamonds?!?!?!?!?!?1
Anyway, my idea is a new type cow, what it does is..."
If your intro paragraphs have something to do with the suggestion, that's fine, but we don't want some Alcoholics Anonymous intro that drags on for minutes because you think you're posting on Twitter.
"Better [Existing_thing_here]"
Thank you, 0_Zippy
If you want to suggest something to be better, then make it better. Don't slightly alter the stats of something to your liking and call it "fixed".
Do not suggest that you want "better pigmen" by making them insta-kill players in hardcore. Do not suggest that you want "better spiders" by making them move 5% slower but do 5% more damage. Slight alterations and sidegrades do not always mean "better".
If you want to make something better, try to suggest it in a way where nearly everyone wins and very little to no people lose if your suggestion were to be implemented. Do not "fix" something that based only on your opinion.
"Don't be lazy you guys!"
Thank you, Itsoo1.
Possibly one of the dumbest mistakes anyone can do here. Posting a suggestion means you give the suggestion, or at the very least, the entire framework of it.
Don't have your eyes drift apart from each other in a moment of durr causing you to make a vague suggestion, but then you gain the nerve to point to others and go "well omg it's your guys' job to fill in da blanks and complete da suggestion!!"
No, it is not our job to babysit your idea. Either do the work or don't fart out a thread. If you make this mistake, feel bad and deny yourself happiness for the remainder of your life. No recovery allowed.
Never assume that the well being of your suggestion is suddenly the job of everyone else. If there's ever a time where you think it is, punch yourself in the head as punishment for such a thought.
Don't ignore needed fixes to your thread when they're pointed out.
So you made a stupid thread about flying creepers and toaster ovens, making your thread a wishlist. So you want to save your thread? You can! Simply edit it in a way where it doesn't get locked! Cool right?!
When you break a forum rule and someone points it out, it's a smart idea to fix it as soon as possible so your thread doesn't get locked and forgotten. Don't simply reply with "oh um sorry" and then just not do anything at all.
Don't try to be funny and joke it off. Save your thread or don't bother making one.
Make sure your idea isn't too advanced.
Thank you, Proiclan.
Oh yes, your idea could be so specific and complex that it might even bypass the very scope of Minecraft itself. Example:
"I suggest we have military bases in the game! There will be like all these types of soldiers and infantry and each of them have their individual rank and backstory!"
Apart from the fact that this doesn't fit the game at all. This would be absolute hell to program. Imagine the trial and error bug fixing and work such a huge feature would need. In this case, not having it overall is better than attempting to make it exist.
Make sure your idea is within doable bounds, and not something the human race as a whole has never and probably can't achieve within this decade.
Do your homework.
Thank you, DarkStar634.
It's understandable that you may not spend your time looking at snapshots or the "upcoming features" page on the Minecraft Wiki, but if you want to avoid "this is already being implemented" replies, then you may have to make that effort.
It could be a bit embarrassing when you run in and go "uuuugh mojang come on omg we need bouncing slime blocks omgggg les goooooo" only to find out it was being planned the whole time. So... you know. Homework. Do a bit of it.
Don't assume we all know you & your suggestions.
Thank you, Smiliez7a
No matter how well-known or cool you think you are, please avoid posting in a way as if to assume everyone knows you and everyone has seen all of your threads.
You are not the John Travolta or Tom Cruise of the forum. Not everyone will force memories to be emptied in their brains to remember you and your threads 24/7.
"Yo you guys you guys omg I think the game should have jars of Nutella, if you read my previous suggestion than you know why my idea is good!!!"
Stupid, stupid, stupid and stupid. Bring all of the details up front. Don't do that reference crap where you leave the detail in a different thread or even a different website.
Don't be overly humble/self-pitying.
Thank you, Proiclan
"This idea is absolutely crap and no one will support, but ummm I'm gonna post it anyway. I think all cows should be fed 12 times before every time you collect milk from them. there. that's my super bad idea and you probably won't support this."
This is utterly senseless and pathetic. If your idea is so absolutely crap, why did you make the conscious decision to post it? No one's going to go "well you said it was bad so we forgive you and btw support =)".
No, things don't work that way. If you know your idea is derpy dumb. Then it's dumb. You being humble and passive-aggressively attacking yourself won't reshape our opinions. Grow some backbone.
Don't post YouTube videos to "help" your suggestion.
Thank you, sc1020
We don't care about some stupid Let's Play video where some guy goes "wassup dis is my let's play so I think we need to have cities and quests bcuz dat would be so cool omg imagine if dat was in da omg daT BE SO BOSS YO"
Yeah cool, the opinion of some talkative youtuber will totally rewire our minds into thinking higher of the suggestion. Make a suggestion where the base is you, and not some slow-talking sloth in an unoriginal video. Do not be a tool.
Eye-Gouging Font and Colors
Thank you, ChaosBahamut
Don't you love reading posts like this? What, are you saying this font is tolerable. Well about THIS. Is this better?
What, you're saying this font could be worse as well? How's is this? Is herpy dumb Comic Sans font better?
OMGGGG HOW'S THIS! ISN'T THIS JUST PURE EYE THERAPY RIGHT HERE?
Yeah, the message is simple. Stick to normal fonts. Or at worst, just stay away from the Comic Sans one. Hey mods, can you hear me? Get rid of that font. It's forum cancer. Oh don't use bright colored text on a bright background like this. Herpity herpity hurr.
Baggage Carrying
Thank you, yoshi9048
Possibly one of, if not the most destructive thing you could ever do in a thread.
"Don't post in my thread if you are Theriasis!"
"ONLY POSITIVE POSTS ALLOWED!"
"Oh, you again, your ideas usually suck and this one probably does too."
Seriously, do not ever do this. You will cause 2 things to happen: a thread derailing flamewar and possibly some permanent damage to your suggestion and you. Do not dictate what people can and can't do in a thread (this very thread has the exception).
Telling someone not to post in your thread will not reprogram those people to not do so. If you have a problem with someone do one, some or all of the following. Report them if they're trolling/flaming.
"Let's outright change this mechanic we're all familiar with!"
Thank you, ZTick
I'm curious to what posseses people to make threads like this. I'm assuming some of them have to do with senseless selfishness, as some of those threads start out with "uhh ok dis is how da game should be bcuz dats wat I think!" Yeah, that's an excellent way to get us to support you...
"HI WASSUP mojang should make it where torches go out at random and um... and um... and like um you have to relight them I think this idea is good and should be added so support because I think that!"
No. Stop. Game mechanics that worked well for over 4 years aren't the result of a positive accident. They are deliberate, well-balanced things that keep the game going. Understand that changing a good system for the worse "bcuz u think it'd be cool" is not only retarded but... No that's it, it's just retarded.
Alternate Accounts
Thank you, Itsoo1
You don't have to be a mod to figure out how insanely dumb and obvious another account is. Lol here's an example:
BirdLover91, "Les add Herobrine! He is relly populer and shud be added! DO IT NOTCH!"
FalconGuy, "I aggreee! he IS popular and it wud be awesome to add! suh-port!!"
Congrats, you just embarrassed yourself on an extremely high scale and risked getting ALL of your accounts locked and forgotten. Alternate accounts. Do not have them.
Don't link to other sites/threads to explain something.
"Yoooooooooo check this out! Mah superfly suggestion is creeper square dancing! You dope? You down? You dig? If you don't know what I'm talking about, just visit this website, reading the ENTIRE thing and my idea will just pop out at you!"
If you do this, you need to remove one of your limbs, and then keep that limb in sight range at all times to remind you not to repeat this mistake. That's the only way you can learn. The ONLY way. No, explain every bit of your idea in your thread. Don't get lazy and rely on some other website because your fingers "don't feel like it".
Don't mess with polls.
If you can't handle anyone voting for negative choices on your poll, then... don't... make a poll? Don't be a big baby and start switching votes around so it looks like the positive votes are the popular ones. Don't empty out the votes, vote for the best choices, and then close the poll so it looks like you got "perfect responses". This looks suspicious when everyone in your thread was saying "no support" the whole time.
Don't flood your posts with line breaks.
So basically...
Like don't develop a fetish for your enter key
We don't like doing the extra scrolling because you took too much soma and fell asleep a bit where the enter key was...
Know what I mean?
This is annoying. Don't do it.
Okay?
Don't make stuff up.
Some of us are die-hard Minecraft fans, and some of us might follow every update note and tweet about the game. So when you walk in and go "Mojang confirmed they were gonna add capes on magma cubes!" You know what's gonna happen? Someone will catch that lie and you will die of embarrassment.
Captain Obvious Thread Titles
You know the ones. "How to make deserts more fun (Please Read!)" or "Football Playing Creepers (Details inside)" You better bet your Scooby Doo underoos that you'll look goofy making thread titles like this.
We already know you want your suggestion read, hence... why you made it exist. "Details inside"? Well I should hope so, because suggestions with no details get locked. Regardless, you don't need to inform us that there's "more in the the thread, plz click!", I know it sucks not being able to type that 4-paragraph suggestion in the thread title alone, but it's okay, that one extra click to go inside your thread won't kill us.
Idea Cramming
I figured you'd open this spoiler, because you thought "Wait, what does she mean by 'idea cramming'?"
It's generally done when the suggester didn't make the suggestion with enough detail beforehand, and as a result of this, starts cramming in stats and rushed bare bones details in a vain attempt to not get a locked thread. This is also done in the form of the suggester not updating their first post like they should, and add more details via just replies.
More often than not, the result of idea cramming is usually bad to mediocre. Imagine making a turkey, running out of stuffing halfway through, and instead of taking the time get more stuffing, you panic and start stuffing the turkey with other random things just so you get to call the turkey "full". Still not getting it? Ugh, fine. Here's an example:
Suggester: i suggest we add lizards because they'd be pretty cool in deserts
Reply #1: So vague it's vague.
Reply #2: more detail please before this gets locked.
Reply #3: What do these lizards do?
Suggester: uhhh ok let me think... they do like 3 damage I guess and they spawn only in the day and maybe ummm.. they attack spiders too? yeah that's it!
Had the example suggester just added all the details up front, he wouldn't need to scramble to make his suggestion better.
Walls of Text
Basically the opposite of the "too many line breaks" problems. Don't you hate it when just a couple enter key hits would solve the problem? But some people just don't get the hint. When people see a fat slab of text, you know what people are gonna do? They will click the back button before even reading the first word. On top of that, it makes it difficult to quote and pick apart separate things in a post when it's a fat slab of text. You know what else? Walls of text also make it feel like the poser is just rambling about something instead of getting to the good bits. They just talk about the same thing over and over. They don't leave the topic when they should, they just keep harping on the same thing. Anyone who does that needs to eat a fart. Don't you hate when people harp on the same topic? I sure do! It's like, "Hello, change the record!" You know what, I changed my mind, anyone that lingers on a topic too long should eat TWO farts, without salt. Well maybe a little salt, but it wouldn't matter. The salt would just fall through the fart. I love salt, when I was a little kid I just loved the salt. My mom would always be like "Don't eat too much of that you'll get all sick!" but I just kept eating the salt lol. I'm not making this up, I actually had that relationship with salt when i was younger. For realsies. Walls of text are bad by the way, and you shouldn't have them. Honestly though, the salt thing. Nowadays too much salt will slow me down, so sometimes I gotta take the low sodium option. Ever have that low sodium bacon? It's sounds like it might taste bad but it's not. You can taste the difference a bit but at least you're not so slowed down by all the salt! And it's a healthier option overall so it's a huge bonus if maybe you're trying to drop some pounds or something. I made Canadian bacon once, but I never ate it. I just stick to normal bacon, I like that better.
Necro'ing your crappy, unrevised threads.
Generally caused by users that don't grasp the concept of "Dude, let it go." So your idea of luring Ghasts closer to you with popsicles (you know, in the Nether) received 34 no-supports in a row, and the thread is now 6 months old. Hmm, I wonder what bumping it while not changing a single thing in the idea will cause people to do?
When you bump crap like that, it has people believe your brain gave up on life, or you're a troll joke threader that's just begging for more angry attention. Know when to let a herp suggestion of yours just die out.
Making a banner for a stupid idea.
This is why you want to wait to make a banner. Wait until your idea has been established as good, then make the banner after that.
However, if your idea is absolutely terrible and if full of "no support", then what the hell is the point of slapping the banner in your sig? All you will do is bring more negative attention to the idea.
Posting extremely small ideas.
In case you're wondering, yes, an idea can be fully explained in one sentence and not be vague. Guess what though, there's already a thread for that.
Don't make an entirely new thread just post this...
"Let's give animals a few more sounds of each action type so we don't they all sound less redundant."
Okay, a decent idea I guess? But the idea is so small that there's not much for a critic of any kind to assess completely. And the thread comes down to people posting just "support" or "no support" without really offering any extensive discussion. Please just keep this in the Small Suggestions sticky thread.
Confusing Colloquialisms
Having cute little nicknames for things in the game isn't a crime, and can be funny if used correctly. However, some people really go off road with these things and use nicknames that are so confusing it makes your teeth itch.
When you talk about "them green quiet explody things", we know you're talking about Creepers. If you call them something so out there like "those boom boom fellas", you're gonna raise some eyebrows. Either use a very easy colloquialism or just call out something by it's actual name.
Ideas Only Good For Multiplayer
I agree, having boats that could hold more people would be fun. Imagine the adventure you and your lads will have. Sailing the seas, plunder them ships and hoisting them flags ye salty dogs! Buuuuut... in singleplayer, this boat would be meaningless code sitting in the game. So the idea only works for one side of gameplay.
Yes, message carrying pigeons would be fun, but in singleplayer, the birds are just wasting oxygen in the higher parts of the map. In short: try to make things for both single and multiplayer.
"Update idea for [version number here]"
I don't want to speak for Mojang, but it's safe to say that if they saw your idea and considered it, they wouldn't go "Well, this suggestion is something for 1.9, so now it has to be in that exact version now! No exceptions!" No, they would put it in whatever version they felt it'd be best in, and not one that you spouted out.
And it's probably doubtful that your idea would just so happen to make it in the very next update that's about to come out anyway so..? Don't... title your threads like that?
Selective Arguing
Do you want to fully defend a suggestion against negativity? Yes? Then god damn, don't ignore them or reply to just tiny parts of them just because "you wanna reply to what you feel like."
If the critic took 8 minutes to type out many questions that require serious answers, then do them the favor of giving them the time they gave you. Don't reply to 1/8th of their post and leave everything else answered or undefended. This showcases rage-inducing cowardice laziness.
No, don't expect to ignore posts and have that go unnoticed. No, do not refuse to reply to someone in hopes that they'll just go away. If a non-supporter points out flaws or good questions and you just skip over them, then they've got the upper hand.
If you have the time to respond to every single solitary supporter with "omggggggggggggggg thx for the support!!!!!!!!!!!!!!" followed by a bunch of stupid, spammed, happy emotes... then debating some criticism won't kill you.
Incorrect Listing of Pros and Cons
At the time that I added this entry, I'm seeing people listing pros and cons after their suggestion, and a lot of them are doing it wrong. Pros are benefits, cons are negative/costly things, the two are not opinionated things people think they are.
"Was crackin' peeps, what it doooOOOOO???!! My idea is that players can trip over their own cats hahahahahaha! The pros are that's it's pretty funny but the cons are that it's so funny that you'll be distracted from the game by laughin' so hard!"
That is not how pros and cons work, that is 9 kinds of dumb. Please do not be that type of poster.
Misleading Thread Titles
These happens in two scenarios. The first one being that the OP doesn't understand that their thread title can hold multiple meanings, and the second is when the OP knows better but gives a thread a dumb name just to attract more attention. Either way, it's pretty failish.
Also, no, do not use a thread title that's a first fragment of an incomplete sentence. So titling a thread "Remove Magma Cubes", and then your first post continues that with "from spawning near lava, because they fall in and get stuck." is something you need to feel bad about.
It's simple, keep your thread a relatively short and descriptive synopsis. And not something with a triple meaning.
CamelCase
Can You Guys Guess What's So Painful About This Text? Oh I Think You Know. What Part Of The Brain Makes People Think This Is Acceptable?
Auuugh, everyone... STOP doing this. That is not how you use your shift key. That capitalization fetish is liquefied eye cancer.
Generally Hated and Inferior Suggestions
Though sometimes, some of these suggestions can be made good. Keyword: Some.
This section has been moved to another post. Click this to go to it.
Negative Criticism and Defeat
Because we want revenge after seeing "No support." (Image)
The Overachiever's Guide
Made by Cerroz. This stuff is encouraged, but NOT required. (Unfinished)
This purpose of the rest of the guide is to not make a bad suggestion, often telling you how to go from "bad" to "good". The overachiever's guide tells you how to go from "good" to "much, much better". This is only one of two sub-guides not written by Theriasis (the other being 0_Zippy for making the balance guide), meaning this guide will be much more positive.
Ever play a video game that involves getting more than 100% completion? Or being able to earn better than a gold medal, which is usually a platinum one? This guide will try to help you get that. If you only care to make just decent, okay suggestions with "eh" amounts of work, this guide is not for you. Who is it for? The people who want their ideas to shine so hard that we can't look directly at it too fast, the kind that most likely make the suggestions hall of fame and get showered with "I support!" for many pages.
Note: Following the guide to a 'T' may also involve you having to learn program-using skills you haven't nailed down quite yet.
Apart from the suggestion being good, proper readability and formatting is one of the most desired things for the reader of a suggestion. If the format of a suggestion is too sloppy, it brings the integrity of the suggestion down. Format a suggestion like you want that A+ grade.
You can't really have a post without text, so you might as well arrange that text as beautifully as humanly possible. This includes good spelling, proper grammar and proper punctuation placement. If you have a long suggestion that has many stats, attributes and features, then it may be best to split that up into some nice sections with pretty headers.
The rest of the suggestions guide mentions how you need proper formatting, but this sub-guide will give much more ideas and insight to that. Make sure your suggestion is split up into nice sized paragraphs - not too long, not too short. Also, even though this part isn't as necessary, but if you can, make sure your paragraphs encompass points properly, rather than having single points splashed around multiple paragraphs, but that really depends on how you present it so that part isn't painfully important. That's a mixed bag.
If a paragraph is too short, it might not even be a paragraph at all and you probably can attach more to it. If it's too long, you could slowly bore reader's until the next paragraph hits. Paragraphs that are too long can overwhelm and "tire" the reader, as if you're telling a super long joke that should have reached a punchline 2 minutes ago, you don't want that. In other words, long paragraphs can come off as rambling. Even this very paragraph is probably boring you now. Sorry guys, do you forgive me?
Lastly, let's talk about headers. Headers are the most awesome way to split up and organize a suggestion. Make those headers nice and big, and if you want, a nice fitting easy-to-read color. For bonus points, maybe make an image of header text like I've been doing. Maybe slap another smaller image to match what the header reads for more bonus points, just don't overdo it and clutter it.
Note: To refine your post better, you may need to do some post editing in [BB] mode.
I'll give a brief here's-good-and-here's-bad example.
(Good Example) My mob idea is the Zombified Scorpion! They are only found in deserts and Desert Temples!
Appearance:
[insert image here]
Mind you, they can eerily change their color depending on day or night. They have a browner hue with black eyes in the daytime, and a dark blue hue with purple eyes at night (making them a bit harder to see during that time).
Very rarely, they can appear completely black, and this is when they are most dangerous. These ones are only found in Desert Temples.
Attributes and Behavior:Health:
Daytime: 5 hearts
Nighttime: 10 hearts
Black: 17 hearts
Damage:
Daytime: 2 hearts
Nighttime: 3.5 hearts (10% chance to poison)
Black: 5 hearts (60% chance to poison + 20% chance for slowness)
Like black spiders, daytime scorpions will only attack if provoked. Nighttime and black ones will attack once they see you. Black scorpions have triple sight as that of any other regular hostile mob.
Drops:
All scorpions, as you could have guessed, drop their venomous tails. They can be used in dispensers as short range-only weapons when powered by redstone. They will not poison in this case.
All scorpions drop normal tails. Black scorpions drop black tails which do an extra 1hp of damage in dispensers, and can be used as a potion ingredient to turn a potion into the II version of whatever it is.
If you can manage to kill a scorpion just as it changes from brown to dark blue, you will get a "strange scorpion tail", which can be used to make a Potion of Madness, causing any affected mob to change disposition. It has no effect on players.
(Bad Example) Hello mcforums. My idea is a zombified scorpion, it's brown in daytime, blue at night and very rarely black in temples. they drop scorpion tails which can be put in dispensers and can hurt mobs for 1 damage except black scorpion tails that do 2 dmg.
you can also get an irregular tail if you kill a zombified scoprion as it changes from day to night. these new tails can make a potion of madness.
I personally think the best suggestions absolutely need some good images. There is no collection of words I can think of to express the fact that good suggestions should have this. Yes, it does give something pretty to look at and gives us more than just text, text and more text. But it also helps us readers dive into the mind of the suggester and makes us see what they want us to see. We see the suggester's vision. Ever have a good idea but couldn't express it good enough because others just need to see it?
If you want to show the readers how creative you are, you probably need to obtain some moderate to extreme image editing skills. In some lucky cases, you can find an image without needing to do so, but you making stuff yourself showcases how serious and skilled you are at giving ideas. Another thing people should know, is that even though an image brings home a point, it still might take some editing to make it look better. An example is images that have backgrounds... Let me just show you...
Are both images good? Sure. But chances are, you find the right one better as the background is transparent. The left one just comes off as being blockier while the right looks more defined and sleeker. Sometimes we need to apply that creative elbow grease to make an image shine a little more.
There's a special case for mob suggestions. If you want to make a model of the mob, you have two choices: the first one requires extremely critical and advanced 3D modeling with programs such as Maya or 3DS Max and very, very careful texturing work. Or... the second choice, which requires almost no 3D modeling skill at all and involves a program made specifically for Minecraft in mind called Techne! See? Uncle Cerroz helps you out.
In the case of sprites, it's pretty easy. Just make a pixelish 16x16 image, and resize it. In most image editing programs, there are options such as "Bicubic" and "Bilinear" resizing, but "Pixel Resize" or "Nearest Neighbor" ensures the image will be nice, sharp/pixelly with no blur. Just make sure to resize it in dimensions divisible by 16.
Sadly, this guide covers just suggestions and won't provide a tutorial on how to use these programs. Some quick Google or Youtube searches will get you on the right track. Don't worry, Techne doesn't take long to understand. It's a pretty simplistic program. Another note, make sure your images are relevant. If your mob is based on a Chinese insect, you only need to post a picture of the insect, not a picture of China.
If you want an idea to make the suggestions hall of fame, good images are absolutely required!!
Image Formats (Added 9/28/05)
Anyone who has been using the internet for a week probably know of all image formats. The most sought after and prominent format is PNG, because it a.) has a very small filesize and b.) can support any type of transparency (being 'index' and 'alpha'). JPEG is also fine, assuming the image is not too compressed and transparency is not needed.
A GIF file can work if you make an animated image, but take note that those kind of files have very exclusive amounts of colors and there's no working around that. GIF images are 8-bit only and can only support this amount of colors: 3, 7, 15, 31, 63, 127 and 255. A GIF can make an image very grainy and loss-of-colors, so optimize it wisely. GIF files can only support 'index' transparency, so you can't have an opaque slowly blend into transparency (which is 'alpha' transparency). It's only 100% transparency and 100% opaque. No in-betweens.
"But Cerroz, is it possible to have both alpha transparency and animation?" Yes there is. There is a very unique image format known an APNG, but making these kind of files can be very tedious and tricky, and may require many tries before you get them just right. Also, APNG files are not supported by all browsers, so some users only see the first frame, and not a full animation. Sadly, you can't have everything.
There are too many good programs out there to name them all. The most obvious one is Adobe Photoshop. For GIF's, I use Jasc Animation Shop, which is not one of the better programs, but it's one of the easiest to use. Note that Photoshop can make GIF's too, but it might take a smidge longer for you. For APNG files, APNG Assembler is a solid choice.
When you're being an overachiever and stretching your arms out because you're trying to feel the cold medal of that platinum medal just out of reach, you can't just have a good idea, you gotta have the pizzazz to present it beautifully as well.
Talk about eating your cake and presenting it too right? And... maybe still eating it. It's cool you gave us the awesome idea, but can you explain it so cleverly and smoothly that you can hook us more and more, making the idea triply more irresistible?
If you happen to be a clever writer, or just a clever speaker, chances are you're gonna nail this part of the suggestion. There's a difference between "Here's an idea you'll all like." and "Alright, I'm gonna need everyone to sit down. If I'm gonna be serving this good idea cake to all of you, you can't crowd around me. Look at the cake though! It's got a picture of a unicycle lizard on it!" If you truly believe you're funny, you can use that humor as well.
Language Barrier
I think it's safe to say that you already know this forum is English based. If English is not your primary language and you are struggling with it, my advice is this: hang in there. It's understandable you won't master a language just so you can make a good suggestion, but I advise giving your suggestion a rough draft to an English-speaking person.
As the very top of Theriasis' guide states, if we can't handle negativity, we shouldn't make a thread at all. Though you soon-to-be-overachievers know this already. Don't be afraid of negative reception. Grab it! Use it! That feedback is your ultimate ticked to make a gold suggestion into a diamond.
I can promise you that the most famous suggestions did not start out as refined as they are now, and if they did, they probably have a lot to improve anyway. I personally get a bit worried if I get no negative responses sprinkled in here and there, because I don't get to see what to fix in my idea.
If you get too much factual negative responses and the core of your suggestion has been proven to be a bad idea, it may be best to move on to a different idea. As not all ideas can be repaired.
If someone makes a very long post stating negatives on your idea and you want to prove them wrong, then respond to all of the points. If you just "respond to what you want" and skip over many negative points, that can showcase laziness and that you're trying to avoid negativity. That is not the kind of attention you want. If you can't refute a factual point, then openly admit that the critic is correct, and if possible, try to fix what said critic brought up.
This is the most unique section of this sub-guide, as this is this without a doubt the most rare thing ever seen in a suggestion. Some suggesters have uploaded videos helping explain an idea, but maybe once or twice has one gone through the effort of making one, uploading it and presenting it.
Provided your idea is actually good, making a good video will put your chances of a hall of fame place at roughly 95%. As expected, providing such a thing will require some serious effort. The video editing software I use is Sony Vegas, but if you have basic knowledge of video editing, almost any software will do. Even something basic like Windows Movie Maker can work.
I made a short video for my Ancient Zombie suggestion, and it wasn't anything spectacular, but it was still awesome to see in a suggestion. Here it is:
If you can manage to animate your mob and put that in a video or .gif image, then you are in. Like. Flint.
tl;dr - Use your brain and don't embarrass yourself.
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Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsThis system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Overview
Changes in how things work
Data storageFrequently Asked Questions
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Gallery
Supporting this suggestion
Special thanks
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
Overview:
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
The disadvantages:
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
The problems:
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
[spoiler]Terrain:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
Biomes:
By default, nothing will change.
Ore generation:
By default, nothing will change.
Structures:
By default, nothing will change.
The Void:
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Superflat settings:
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
[spoiler]Settings:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Chunk occlusion/exclusion:
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
A: No.
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
Gallery:
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Special thanks:
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
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Cerroz posted a message on Better mob AIPosted in: SuggestionsThe reason I brought up the difficulty dilemma is the many contexts of dealing with mobs. For example...
"Hostile mobs shouldn't climb ladders on Easy because they can't chase you up them."
but one could also go...
"Hostile mobs should go up ladders on Easy because it can make them more susceptible to some traps."
Edit: I was gonna have both quotes in different colors but this forum breaks itself all the time when I try that...
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An0rak101 posted a message on Windows 10 Minecraft: Basic Crafting?Posted in: SuggestionsMinecraft is about the community, some of the features in the game were added because of the community, and I don't think it would hurt to add that as an option to the game
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Cerroz posted a message on Better mob AIPosted in: SuggestionsI don't see why mobs climbing ladders would be limited to one difficulty, why not have that for all of them? Better pathfinding is easy to put on paper, but not-so-simple to implement, as you need to optimizing the movement of mobs for an infinite amount of possibilities of terrain.
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Hidiety posted a message on Suggestions for the New End RodPosted in: SuggestionsI was watching a review of the latest snapshot and it showed off the new end rod light source. I really like this new block but I think that these suggestions could improve it.
A "Glass Covered End Rod" - It's an End Rod encased in a glass block. This would allow players to place the block into the floor for lighting but not have to jump out of the hole for the light. Would work with colored glass and the next suggestion on this post.
Connect similar to fences or rails - having the End Rod connect to other End Rods in a way similar to how rails or fences would be an awesome aesthetic building feature.
Shulkers ride them like rails - If a Shulker were to be spawned on, teleported to, or have an End Rod placed next to them they would attach to the rod and would follow it around like a mine cart on a rail. This wouldn't work on Glass Covered End Rods.
Make them dye-able - The white is nice but making them dye-able would make them more appealing to players and give them more compatibility with different builds.
This is all I have for now. Let me know what you think. I'm hoping that since 1.9 is still under construction that this will be more likely to be added.
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FuzzyJellyBeanz posted a message on How Microsoft ruined MinecraftPosted in: DiscussionCat? You could easily retexture your game by messing with resource packs which many people are happy to do. Running off of the two clients Mojang gives you is easy. You are not saying the mods you run, so I'm assuming they are client side. I run Optifine with absolutely no issues and it makes minecraft modded. If they are not client side, then that is your problem. The servers do not support those mods. I don't see why you're blaming Microsoft for something you're doing.
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-Both monsters can specifically climb ladders and avoid "obvious" traps (having a TNT block in plain sight wouldn't work for example, but one that got triggered by a pressure plate would still be effective.), if they allow a closer distance to players (zombies) or a better shot at players (skeletons)
-Skeletons don't fire as soon as possible when shooting a bow. Instead they wait a few seconds to make sure they don't hit something else besides their target.
These AI tweaks would only happen in the Normal and Hard difficulties. Easy would remain the same.
That's all I can think of for now. I'll add more if I feel it's necessary.
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Well, they are zombies. They kind of were until recent years. I get your point, though.
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But you think screwing with other version is fine because it's not your problem.
KK.
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Yeah, that's not insulting. At all.
I say this is ok, but have it as either a game setting or something tested in world cheats.
Support, but make it adjustable between this and the old one.
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But, support. I see no problem.
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Why did people mostly vote for yes.
*sigh* This is why I barely play anymore.
Anyway, mod looks good.
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Don't you mean 1.9?
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Like emerald tools. LOLNO.
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And sorry for the caps.