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    posted a message on The Elusive Slime Chunk Problem (Edited)

    I've got many problems regarding the extraneous details (What exactly defines the swamps as being too large? And how can a sandbox game be played a different way than the developers intended?", but I'll just cut to the chase:

    This idea is pretty ridiculous in my opinion. By once, I assume you mean "one vein in every slime chunk". That gives out about 9-27 slimeballs in a single slime chunk. That amount alone would make slimes completely pointless, since at most you'd get only 2 per tiny slime, which means you'd get at most 8 from the mob they originally come from.

    I'd say add something to the debug/F3 menu to indicate if you've found a slime chunk or not instead. That way they're easier to find overall without using external programs, and yet they stay the rare commodity they've become.

    Posted in: Suggestions
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    posted a message on Smarter Zombies and Skeletons

    -Both monsters can specifically climb ladders and avoid "obvious" traps (having a TNT block in plain sight wouldn't work for example, but one that got triggered by a pressure plate would still be effective.), if they allow a closer distance to players (zombies) or a better shot at players (skeletons)
    -Skeletons don't fire as soon as possible when shooting a bow. Instead they wait a few seconds to make sure they don't hit something else besides their target.

    These AI tweaks would only happen in the Normal and Hard difficulties. Easy would remain the same.


    That's all I can think of for now. I'll add more if I feel it's necessary.

    Posted in: Suggestions
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    posted a message on Just for Fun...

    It's Ok.

    Posted in: Suggestions
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    posted a message on Just for Fun...
    Quote from MNChampion»

    UltimateFanBoy, the point of this is to rate. Not discuss things like Minecraft's style (Which is different depending on your point of veiw of MInecraft and what you do in it.). Just saying.


    And yet you said this was a bad idea BECAUSE of it's style. You're being a hypocrite.

    Quote from MNChampion»

    Did you read the FTC (For The Critics) thread? Because this is one of your comments, located above. Why was this meh? You're not descriptive enough. And why do you choose Medeval over the others? And lastly, IMHO? Really? Before you post another rating, PLEASE read the FTC and others.


    Why should I complicate it? I looked at it, was indifferent, and went, "meh". There's also being TOO descriptive. The ones I felt any response were the other ones. That's it.


    I don't need to read that thread, thank you very much. Not the other ones, either.

    Posted in: Suggestions
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    posted a message on List of sites stealing Minecraft content. StopModReposts!

    I'm honestly not too worried. Feel free to ignore me.

    Posted in: Mods Discussion
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    posted a message on Better mob AI

    ZOmbies and such climbing ladders would be nice, but I wouldn't really mind if it weren't added at the same time.
    As for the changes 1.9 brought; it mainly has to do with the new off-hand. All mobs that are capable of carrying items will also be able to use their other hands.


    Oh, alright.

    Posted in: Suggestions
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    posted a message on Better mob AI

    If there's a bug in the AI, it should always be fixed and/or improved.
    That said, a snapshot isn't really a good measuremtn to see if something's wrong with the AI. Snapshots are experimental builds, and completely unstable. For every new thing implemented, there are at least five new bugs that came along sneakily. The broken AI with that Zombie you described could simply be an unwanted side effect from all of the changes 1.9 brings to hostile mobs.


    I thought only skeletons were changed in 1.9. What else is changed for hostile mobs?


    And what do you think about the ladder and trapdoor suggestions?

    Posted in: Suggestions
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    posted a message on Give Mobs an Identity!
    Quote from AvianDeity»

    I like this on the whole except for the silverfish editions. The silverfish ideas do sound disturbing


    Well, they are zombies. They kind of were until recent years. I get your point, though.

    Posted in: Suggestions
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    posted a message on Better mob AI
    Quote from Cerroz»

    I don't see why mobs climbing ladders would be limited to one difficulty, why not have that for all of them?

    I meant this would be the same on every difficulty EXCEPT easy, and either leave it as it is, or let just villagers have this behavior on Easy. Why did I make it difficulty specific? Because I'm sure someone is going to say it makes the game unbalanced or too hard. I personally don't think so, though. it makes them smarter, so you can't just climb and escape. You'll have to block them off or trap them. And it also has helpful additions (villagers would climb up ladders, giving the players more ways they can maneuver past zombies

    Better pathfinding is easy to put on paper, but not-so-simple to implement, as you need to optimizing the movement of mobs for an infinite amount of possibilities of terrain.

    Yeah, I agree. This could've been a one-time thing for how the terrain was shaped.

    Posted in: Suggestions
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    posted a message on Give Mobs an Identity!
    Quote from TheqoreeZ»
    -snip-

    SUPPORT. This is very well made!

    Posted in: Suggestions
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    posted a message on Better mob AI

    So I was testing out the 1.9 snapshot(s), and I saw some pretty dumb things about villagers, which turned out to extend to all mobs.


    I suggest that all mobs with arms should be able to climb ladders and open trapdoors, and mobs in general should have better pathfinding.


    The first is simple: Allow mobs with arms to climb ladders and open trapdoors.


    If this makes it too hard, then either exclude this from Easy difficulty or limit it to Villagers on Easy.
    The last one is a bit complicated.


    I was burning down a village in creative (I was testing dual wielding, so that makes it ok... ._.), and a zombie was chasing a villager. There was a crater and a large opening in the hut. The villager went through the door, and...the zombie was stuck. It tried to break the door, despite that he could get out of the house and cut the villager off. I just broke the door.


    So, long story short: better pathfinding.

    Posted in: Suggestions
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    posted a message on Just for Fun...
    Quote from MNChampion»

    This is just a way to make Minecraft easier for those who are to lazy to actually TRY to play survival.

    How? Anyone's too lazy to do it would use cheats or Creative Mode.


    Not only that, this is out of Minecraft's style. Factories? Minecraft is kind of medieval! I don't want to get rid of that awesome be-a-knight feel.

    Ok, This HAS to stop. Minecraft has no style.

    No Support.

    Posted in: Suggestions
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    posted a message on Just for Fun...
    Quote from CraftyGam3r177»

    MINECRAFT TIME AGES:


    Now, the Title may not seem appetizing, but I came up with an new idea/suggestion to add Time Ages in Minecraft!



    Basic Information:


    Each Time Age lasts only '75 Minecraft Days' . Here are the 'Listed' Time Ages in Order.


    -New Spawn

    -Minecraftia

    -Medival

    -Industrial

    -Technologies

    -Modern (Technologies + Industrial)



    Time Age Descriptions:


    New Spawn:


    Newly Spawned in the World! No Villages and you are a Character with only Leather Clothing on. Asuuming that's Leather ARMOR, wouldn't that be a bit unbalanced?


    Minecraftia:


    After 75 Days, Villages start Spawning in ALL Biomes. That would make resources that much easier to obtain.


    Medival:


    All Villages with Start Spawning Walls of Stonebrick and Houses are Stronger How? & Village Guards with SHIELDS & SWORDS I tihkn the guard part is a good idea. The rest of this as well.


    Industrial:


    Factories are Spawned near Villages which produce Smoke out of Chimneys, Iron Ingots, Oil, Minecarts, Railing, and more.


    Technologies:


    In Villages, inside Houses, Computers which, (Do Nothing at the Moment) will be spawned & in factories


    Modern:


    Technologies & Industrial Combined. Village housing more modern and complex


    What do you guys think?


    Last 3 were meh. Adding the Medieval section's ideas alone would better, IMHO.

    Posted in: Suggestions
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    posted a message on do the mods suck?

    Unironically, yes.


    I'll grab my coat.

    Posted in: Forum Discussion & Info
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    posted a message on Better Beds! Custom Bed-Sheets! [223 Supporters!]
    Quote from Bakedtoast»
    Oh, this is a good one. Modifiable bed sheets? Won't everyone love that, especially since they only see their beds once a day or less! What a waste of resources just for a bannered bed! This is way too overpowered to be in the game! This will be an even greater motivator for griefers! Let's steal this poor saps bed because it has custom colors! And what's more, who wants to get killed by a creeper r and re spawn looking at an arrogant creeper face? This suggestion needs proper balance and consideration before it can come even close to ok.

    Dude. It's a vanity item. It won't boost attack or defense.

    Posted in: Suggestions
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