Player coordinates are fixed-point values with the lowest 5 bits representing the fractional position (i.e. divide by 32 to get actual position in terms of block coordinates). The angle parameters are scaled such that a value of 256 would correspond to 360 degrees.
WARNING: The below link leads to an experimental development version of the server software, it may be unstable and crash at random times. Features in this version are not final and may change or be removed before the next release.
@fotoply: we have doors working, they are, however, unstable if used in large quantities (anything bigger than a house :tongue.gif:) and by unstable, I mean it will crash the server if used to much :/
Secondly, the server has a 5 second timer for logins, and by the time the map starts sending, the player is already marked as logged in, so the error has nothing to do with the map itself
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so if the level depth is 256 then try setting it to -128
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current dev features (that I can remember):
- NPCs
- Doors (/bind <block> door)
- Flooding air (/bind <block> air_flood)
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http://day7tech.com/minecraft/MCSharp_Dev.zip
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@fotoply: we have doors working, they are, however, unstable if used in large quantities (anything bigger than a house :tongue.gif:) and by unstable, I mean it will crash the server if used to much :/
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Secondly, the server has a 5 second timer for logins, and by the time the map starts sending, the player is already marked as logged in, so the error has nothing to do with the map itself
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