first off: it's powers of two, not multiples. big difference there
secondly, @computermix: it's sorta possible, but it requires sending the clients the ID of a connected player (don't ask why, it's just how notch made it)
We didn't release the source because I figured you wouldn't want us to. We were planning on rewriting much of the netcode to eliminate copyright issues, but it proved to be a daunting task.
That said, would you mind if the source was released? and of course credit comes where it's due
some antvirus programs seem to have a problem with Meebey.SmartIrc4Net.dll, I can assure you that it contains no malicious code, it's been approved and listed on the Mono website and I've run it against 3 different antivirus programs and found nothing; not to mention it's opensource (look for it on sourceforge).
@computermix: the code is there, but it didn't work so I commented it out temporarily.
@tomrama: no there's no way to mark doors so that it's easy to spot them, at least nothing the server can do. You can, however, mark them with brick and whatnot (that's what I do)
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secondly, @computermix: it's sorta possible, but it requires sending the clients the ID of a connected player (don't ask why, it's just how notch made it)
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http://day7tech.com/minecraft
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We didn't release the source because I figured you wouldn't want us to. We were planning on rewriting much of the netcode to eliminate copyright issues, but it proved to be a daunting task.
That said, would you mind if the source was released? and of course credit comes where it's due
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http://day7tech.com/minecraft
PS: never trust the dates on that list.
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/me goes to try it out
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@tomrama: no there's no way to mark doors so that it's easy to spot them, at least nothing the server can do. You can, however, mark them with brick and whatnot (that's what I do)
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not sure what you mean here.
no way around this, the client would have to be updated, the server has no control over it, it can just replace a destroyed block.
that would be 5 minutes
We're hoping that commands (among other things) will be more configurable in the near future
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no it's not going opensource just yet, however, if you want to decompile and edit for your own needs, that's fine with me.
/perbuild and /pervisit are supposed to save directly to the file, I'll look into it.
I'm aware of the console chat thing, and it's been fixed, I'll update when I fix the above.
Don't just assume we did no beta testing, why do you think it took so long to release?
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