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    posted a message on MineFantasy2 - Alpha

    Ah, yeah

    Manasteel:Blue, Elementium:Pink, Terrasteel:Green

    I don't know their enchantability though. Terrasteel armor has a different set of recipe and it doesn't have its complete set of standard tools, but you could make your own I guess.

    It's pretty magic-heavy on abilities, but here's what they do:


    Some Info: Having charged Mana Tablet or other mana storage will deflect
    damage on durability


    Manasteel:
    Properties same as Iron

    Tools:
    Uses Livingwood Twig for handles
    Sword: Attack Damage +6 Durability 300
    Axe: Attack Damage +5
    Durability 300
    Ability: Right-click plants a sapling from
    Pickaxe: Attack Damage +4
    Durability 125
    Ability: Right-click places a torch from inventory
    Shovel: Attack Damage +3
    Durability 300
    Ability: Right-click tills dirt from inventory Shears: Durability 238
    Ability: triggers tripwire unlike normal shears

    Elementium:

    Properties half of Diamond

    Armor: Ability: when hit, has a chance to spawn a pixie that goes
    after the attacker
    Tools:
    Uses Dreamwood Twig for handles
    Sword: Attack Damage +6
    Durability 720
    Ability: Increases the chance of spawning pixies
    when hit, also increases their strength
    Axe: Attack Damage +5
    Durability 720
    Ability: Can decapitate mobs gaining their heads
    Pickaxe: Attack Damage +4
    Durability 720
    Ability: Literally destroys cobblestone, dirt,
    netherrack and other mundane materials.
    Shovel: Attack Damage +3
    Durability 720
    Ability: Digs a columns of gravity-affected blocks
    (gravel,sand) Shears: Durability 238
    Ability: When held long, will shear all nearby
    sheep

    Terrasteel:
    Properties same as Diamond


    Additional Tools

    Livingwood Bow: Durability 500
    It just lasts longer
    Crystal Bow: Durability 500
    Ability: doesn't need arrows, since it generates its own
    from Mana. light and fast
    Vitreous Pickaxe: Attack Damage +3
    Ability: Silk Touch Glass
    Worldshaper's Sextant: Ability: Forms a circle with fake transparent
    cobblestones as guides by right-clicking a center and radius. Shift
    right-clicking removes the circle
    Soulscribe: Attack Damage +6
    Durability 69
    Ability: KOs endermen. the only one whose durability isn't
    protected by mana
    Thorn Chakram: Ability: Can be thrown, pierces enemies and sometimes
    poisoning them, bounce on blocks before returning to thrower, can be
    stacked up to 6
    Flame Chakram: Ability: Basically the normal one, but it sets mobs on
    fire
    Starcaller: Attack Damage +7
    Durability 2300
    Ability: When swung, there's a chance for summoning a
    falling star heading towards where the wielder is looking. Damages
    entities on impact. Wipes the Terra Blade's enchants when made.
    Thundercaller: Attack Damage +7
    Durability 2300
    Ability: Chain lightning, decreases damage per hit Terra Blade: Attack Damage +7
    Durability 2300
    Ability: When swung, there's a chance for it to create a
    beam that will deal as much damage as a melee hit
    Terra Truncator: Attack Damage +6
    Durability 2300
    Ability: Can take down a whole tree with speed, includes
    logs and leaves. Sneaking disables the effect or if the user has a Stone
    of Temperance Terra Shatterer: Attack Damage +5
    Durability 2300
    Ability:
    Can absorb mana by being tossed on a Mana Pool, it
    can't give the Mana back. The amount of Mana stored defines its Rank as
    it follows: D,C,B,A,S,SS
    Right-click activates its ability based on its
    rank.
    D - none
    C - mines 3 high column
    B - 3x3
    A - 5x5
    S - 7x7
    SS - 9x9
    It consumes mana while active
    Doesn't dispawn when dropped
    Can be combined with elementium pickaxe to gain
    it's ability (irreversible)
    Edit:
    Elementium Armor Durability: Helmet198, Chestplate288, Leggings270, Boots234
    Terrasteel Armor Durability: Helmet374, Chestplate544, Leggings510, Boots442
    Manasteel Armor Durability: Helmet176, Chestplate256, Leggings240, Boots208
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    hm, what about metals from botania (manasteel, terrasteel, & elementium)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    well, that makes sense :|

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    If your have other mods installed, it doesn't work sometimes. What I did was reinstalled my mods one at a time and see if the bloomery works each time; plus, I make another save file sometimes. Other than that, I really don't know what the dealio is :|

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    If hardcore crafting is enabled,
    -you use the ingot casts on the crucible (right-click) to get the metal, then right-click it on water (trough) to get your ingot

    -you put equal amounts of ore (top slot) and coal (bottom slot), then ignite it by right-clicking the bloomery with dryrocks/flintnsteel.

    after some time, a little orange-like block should stick out from the bloomery; here, you hit it with a hammer (by random chance)

    to pop out the hot ingots, then you pick them up with a pair of tongs and right-click it on water.


    Although, there were some times for me (modded mc) where igniting it doesn't work in some save files (idk why)

    hope that helps you though


    @AP do bellows work on bloomeries?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    'Found some bugs while playing


    -If you place a new dry rock inside a chest or some GUI and shift-click it to your inventory, it gets stacked up with the other dry rocks.

    (in this case, a damaged one)

    The new transforms as another damaged one, and if you use them in a stack, they turn to be indestructible.

    (pictures below)


    -The other bug is you don't get a message when a dragon's about to come. (It was fine in 2.4.4 though)


    -The last one (which isn't a bug really but~), I don't think you should be able to pick up hot items with your hands; it deems the tongs useless with this exploit. I guess if you were to hold it, it should burn you regardless if you're wearing an apron since it's not really covering your hands.

    (Stone Tongs seem to be overpowered too)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    It seems that you don't get back the (water) jug when you drink it, and the jug itself is redundantly named.

    anys, good work, mate *thumbs up*


    edit: the former only happens when you're not hungry (full saturation) (yes, I'm able to drink regardless if I'm not hungry)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I can't make the spyglass somehow :|

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    The progress bar still moves when hit by a hammer regardless if it has something on it.

    And somehow, I can't make the spyglass (I tried placing a perfect fine engineer's tool, but it still didn't work).


    Anywayy, do you plan on making slabs since we already have stairs?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    The pink's quite alright for me; snazzy and pearly. Maybe you guys are bothered since we've known mithril as something blue.

    Hmmm, maybe orichalcum would fit this better; it's pink in some lore, from what I know.

    (It may not be popular though; I just know it cuz of Kingdom Hearts)


    @Anon Btw, do you plan on making slabs for the blocks, since we already have stairs, and it's kinda incomplete without them.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    I don't know if this is a bug or feature, but even though there's nothing on the anvil, the quality bar still adjusts when you strike it with a hammer.

    So wherever the marker stops, that will be the starting point for something to smith next.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    'Found out that you get your previous (legit) unlocked entries after toggling the "Unlock entries" back to false.

    I thought it would bring me back to ground zero, but fortunately nopee ~pretty nifty

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Is there a way to revert your research entries from (accidentally) unlocking everything by config? (lol yeah, forgot to change it back)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Dude, great work with the updates :))


    Now for some "bug" reporting:


    The interface for the skills in the book doesn't get adjusted, which makes it look weird

    -I guess you could adjust it by shortening the skills per se by ellipsis, e.g. "Arti..." and so on

    -but I don't mind it


    When you force land, "Shift", from a parachute, you end up on top of the parachute,

    so like the parachute's still floating and you're just chilling on top of it. (so it's kinda like on autopilot)

    (althoughh, it's kinda cool how you're able to stand on the parachute)


    that's it so far.


    btw, the armor stands from Et Futurum (based from 1.8 armor stands) work well with displaying armors.


    Edit: Do you plan on making the berries farmable, i.e. seeds

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    well, they may connect like how chests do (based from the orientation), but yeah it's unnecessary.


    btw, the pig iron tab doesn't have anything on the 1st page,

    and I think it would be nice if the next page you flip gets centered rather than based on the current page's coordinates. :))

    Posted in: WIP Mods
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