I don't know their enchantability though. Terrasteel armor has a different set of recipe and it doesn't have its complete set of standard tools, but you could make your own I guess.
It's pretty magic-heavy on abilities, but here's what they do:
Some Info: Having charged Mana Tablet or other mana storage will deflect
damage on durability
Manasteel:
Properties same as Iron
Tools:
Uses Livingwood Twig for handles
Sword: Attack Damage +6 Durability 300
Axe: Attack Damage +5
Durability 300
Ability: Right-click plants a sapling from
Pickaxe: Attack Damage +4
Durability 125
Ability: Right-click places a torch from inventory
Shovel: Attack Damage +3
Durability 300
Ability: Right-click tills dirt from inventory Shears: Durability 238
Ability: triggers tripwire unlike normal shears
Elementium:
Properties half of Diamond
Armor: Ability: when hit, has a chance to spawn a pixie that goes
after the attacker
Tools:
Uses Dreamwood Twig for handles
Sword: Attack Damage +6
Durability 720
Ability: Increases the chance of spawning pixies
when hit, also increases their strength
Axe: Attack Damage +5
Durability 720
Ability: Can decapitate mobs gaining their heads
Pickaxe: Attack Damage +4
Durability 720
Ability: Literally destroys cobblestone, dirt,
netherrack and other mundane materials.
Shovel: Attack Damage +3
Durability 720
Ability: Digs a columns of gravity-affected blocks
(gravel,sand) Shears: Durability 238
Ability: When held long, will shear all nearby
sheep
Terrasteel:
Properties same as Diamond
Additional Tools
Livingwood Bow: Durability 500
It just lasts longer
Crystal Bow: Durability 500
Ability: doesn't need arrows, since it generates its own
from Mana. light and fast
Worldshaper's Sextant: Ability: Forms a circle with fake transparent
cobblestones as guides by right-clicking a center and radius. Shift
right-clicking removes the circle
Soulscribe: Attack Damage +6
Durability 69
Ability: KOs endermen. the only one whose durability isn't
protected by mana
Thorn Chakram: Ability: Can be thrown, pierces enemies and sometimes
poisoning them, bounce on blocks before returning to thrower, can be
stacked up to 6
Flame Chakram: Ability: Basically the normal one, but it sets mobs on
fire
Starcaller: Attack Damage +7
Durability 2300
Ability: When swung, there's a chance for summoning a
falling star heading towards where the wielder is looking. Damages
entities on impact. Wipes the Terra Blade's enchants when made.
Thundercaller: Attack Damage +7
Durability 2300
Ability: Chain lightning, decreases damage per hit Terra Blade: Attack Damage +7
Durability 2300
Ability: When swung, there's a chance for it to create a
beam that will deal as much damage as a melee hit
Terra Truncator: Attack Damage +6
Durability 2300
Ability: Can take down a whole tree with speed, includes
logs and leaves. Sneaking disables the effect or if the user has a Stone
of Temperance Terra Shatterer: Attack Damage +5
Durability 2300
Ability:
Can absorb mana by being tossed on a Mana Pool, it
can't give the Mana back. The amount of Mana stored defines its Rank as
it follows: D,C,B,A,S,SS
Right-click activates its ability based on its
rank.
D - none
C - mines 3 high column
B - 3x3
A - 5x5
S - 7x7
SS - 9x9
It consumes mana while active
Doesn't dispawn when dropped
Can be combined with elementium pickaxe to gain
it's ability (irreversible)
Edit:
Elementium Armor Durability: Helmet198, Chestplate288, Leggings270, Boots234
Terrasteel Armor Durability: Helmet374, Chestplate544, Leggings510, Boots442
Manasteel Armor Durability: Helmet176, Chestplate256, Leggings240, Boots208
If your have other mods installed, it doesn't work sometimes. What I did was reinstalled my mods one at a time and see if the bloomery works each time; plus, I make another save file sometimes. Other than that, I really don't know what the dealio is :|
If hardcore crafting is enabled,
-you use the ingot casts on the crucible (right-click) to get the metal, then right-click it on water (trough) to get your ingot
-you put equal amounts of ore (top slot) and coal (bottom slot), then ignite it by right-clicking the bloomery with dryrocks/flintnsteel.
after some time, a little orange-like block should stick out from the bloomery; here, you hit it with a hammer (by random chance)
to pop out the hot ingots, then you pick them up with a pair of tongs and right-click it on water.
Although, there were some times for me (modded mc) where igniting it doesn't work in some save files (idk why)
-If you place a new dry rock inside a chest or some GUI and shift-click it to your inventory, it gets stacked up with the other dry rocks.
(in this case, a damaged one)
The new transforms as another damaged one, and if you use them in a stack, they turn to be indestructible.
(pictures below)
-The other bug is you don't get a message when a dragon's about to come. (It was fine in 2.4.4 though)
-The last one (which isn't a bug really but~), I don't think you should be able to pick up hot items with your hands; it deems the tongs useless with this exploit. I guess if you were to hold it, it should burn you regardless if you're wearing an apron since it's not really covering your hands.
I don't know if this is a bug or feature, but even though there's nothing on the anvil, the quality bar still adjusts when you strike it with a hammer.
So wherever the marker stops, that will be the starting point for something to smith next.
0
Ah, yeah
Manasteel:Blue, Elementium:Pink, Terrasteel:Green
I don't know their enchantability though. Terrasteel armor has a different set of recipe and it doesn't have its complete set of standard tools, but you could make your own I guess.
It's pretty magic-heavy on abilities, but here's what they do:
Some Info: Having charged Mana Tablet or other mana storage will deflect
damage on durability
Manasteel:
Properties same as Iron
Uses Livingwood Twig for handles
Durability 300
Ability: Right-click plants a sapling from
Durability 125
Ability: Right-click places a torch from inventory
Durability 300
Ability: Right-click tills dirt from inventory Shears: Durability 238
Ability: triggers tripwire unlike normal shears
Elementium:
Properties half of Diamond
after the attacker
Tools:
Uses Dreamwood Twig for handles
Durability 720
Ability: Increases the chance of spawning pixies
when hit, also increases their strength
Durability 720
Ability: Can decapitate mobs gaining their heads
Durability 720
Ability: Literally destroys cobblestone, dirt,
netherrack and other mundane materials.
Durability 720
Ability: Digs a columns of gravity-affected blocks
(gravel,sand) Shears: Durability 238
Ability: When held long, will shear all nearby
sheep
Terrasteel:
Properties same as Diamond
Additional Tools
It just lasts longer
Ability: doesn't need arrows, since it generates its own
from Mana. light and fast
Ability: Silk Touch Glass
cobblestones as guides by right-clicking a center and radius. Shift
right-clicking removes the circle
Durability 69
Ability: KOs endermen. the only one whose durability isn't
protected by mana
poisoning them, bounce on blocks before returning to thrower, can be
stacked up to 6
fire
Durability 2300
Ability: When swung, there's a chance for summoning a
falling star heading towards where the wielder is looking. Damages
entities on impact. Wipes the Terra Blade's enchants when made.
Durability 2300
Ability: Chain lightning, decreases damage per hit Terra Blade: Attack Damage +7
Durability 2300
Ability: When swung, there's a chance for it to create a
beam that will deal as much damage as a melee hit
Durability 2300
Ability: Can take down a whole tree with speed, includes
logs and leaves. Sneaking disables the effect or if the user has a Stone
of Temperance Terra Shatterer: Attack Damage +5
Durability 2300
Ability:
Can absorb mana by being tossed on a Mana Pool, it
can't give the Mana back. The amount of Mana stored defines its Rank as
it follows: D,C,B,A,S,SS
Right-click activates its ability based on its
rank.
D - none
C - mines 3 high column
B - 3x3
A - 5x5
S - 7x7
SS - 9x9
It consumes mana while active
Doesn't dispawn when dropped
Can be combined with elementium pickaxe to gain
it's ability (irreversible)
Edit:
Elementium Armor Durability: Helmet198, Chestplate288, Leggings270, Boots234
Terrasteel Armor Durability: Helmet374, Chestplate544, Leggings510, Boots442
Manasteel Armor Durability: Helmet176, Chestplate256, Leggings240, Boots208
0
hm, what about metals from botania (manasteel, terrasteel, & elementium)
0
well, that makes sense :|
0
If your have other mods installed, it doesn't work sometimes. What I did was reinstalled my mods one at a time and see if the bloomery works each time; plus, I make another save file sometimes. Other than that, I really don't know what the dealio is :|
0
If hardcore crafting is enabled,
-you use the ingot casts on the crucible (right-click) to get the metal, then right-click it on water (trough) to get your ingot
-you put equal amounts of ore (top slot) and coal (bottom slot), then ignite it by right-clicking the bloomery with dryrocks/flintnsteel.
after some time, a little orange-like block should stick out from the bloomery; here, you hit it with a hammer (by random chance)
to pop out the hot ingots, then you pick them up with a pair of tongs and right-click it on water.
Although, there were some times for me (modded mc) where igniting it doesn't work in some save files (idk why)
hope that helps you though
@AP do bellows work on bloomeries?
0
'Found some bugs while playing
-If you place a new dry rock inside a chest or some GUI and shift-click it to your inventory, it gets stacked up with the other dry rocks.
(in this case, a damaged one)
The new transforms as another damaged one, and if you use them in a stack, they turn to be indestructible.
(pictures below)
-The other bug is you don't get a message when a dragon's about to come. (It was fine in 2.4.4 though)
-The last one (which isn't a bug really but~), I don't think you should be able to pick up hot items with your hands; it deems the tongs useless with this exploit. I guess if you were to hold it, it should burn you regardless if you're wearing an apron since it's not really covering your hands.
(Stone Tongs seem to be overpowered too)
0
It seems that you don't get back the (water) jug when you drink it, and the jug itself is redundantly named.
anys, good work, mate *thumbs up*
edit: the former only happens when you're not hungry (full saturation) (yes, I'm able to drink regardless if I'm not hungry)
0
I can't make the spyglass somehow :|
0
The progress bar still moves when hit by a hammer regardless if it has something on it.
And somehow, I can't make the spyglass (I tried placing a perfect fine engineer's tool, but it still didn't work).
Anywayy, do you plan on making slabs since we already have stairs?
0
The pink's quite alright for me; snazzy and pearly. Maybe you guys are bothered since we've known mithril as something blue.
Hmmm, maybe orichalcum would fit this better; it's pink in some lore, from what I know.
(It may not be popular though; I just know it cuz of Kingdom Hearts)
@Anon Btw, do you plan on making slabs for the blocks, since we already have stairs, and it's kinda incomplete without them.
0
I don't know if this is a bug or feature, but even though there's nothing on the anvil, the quality bar still adjusts when you strike it with a hammer.
So wherever the marker stops, that will be the starting point for something to smith next.
0
'Found out that you get your previous (legit) unlocked entries after toggling the "Unlock entries" back to false.
I thought it would bring me back to ground zero, but fortunately nopee ~pretty nifty
0
Is there a way to revert your research entries from (accidentally) unlocking everything by config? (lol yeah, forgot to change it back)
0
Dude, great work with the updates :))
Now for some "bug" reporting:
The interface for the skills in the book doesn't get adjusted, which makes it look weird
-I guess you could adjust it by shortening the skills per se by ellipsis, e.g. "Arti..." and so on
-but I don't mind it
When you force land, "Shift", from a parachute, you end up on top of the parachute,
so like the parachute's still floating and you're just chilling on top of it. (so it's kinda like on autopilot)
(althoughh, it's kinda cool how you're able to stand on the parachute)
that's it so far.
btw, the armor stands from Et Futurum (based from 1.8 armor stands) work well with displaying armors.
Edit: Do you plan on making the berries farmable, i.e. seeds
0
well, they may connect like how chests do (based from the orientation), but yeah it's unnecessary.
btw, the pig iron tab doesn't have anything on the 1st page,
and I think it would be nice if the next page you flip gets centered rather than based on the current page's coordinates. :))