There's seem to be a bug in alloying any steel in the crucible when it gets laggy; it doesn't produce -or say "save"- the steel being alloyed even after a long period of time.
Edit: Could you add support for other types of (modded) meat for generic meat?
You could also nerf the exquisite loot (either what it contains or the chances to get one), cuz Dires are pretty easy to kill with decent equipment. I got 11 artisanry books out of one loot which is pretty op (oorrr nerf how much books can give you)
Btw AP, there's no instructions on how to input the potion to the syringe (but it's self-explanatory though). Oh and, do you plan on adding compatibility with modded potions?
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Maybe large ground dragons/beasts would be nice to have. I don't know about their practicality, but they'd be fun for multiplayer.
Maybe something like fell wyrms from ff12; they'll turn aggressive once you hit them.
For a nether version, they could resemble the usual ff behemoth, but for this type, they'll attack immediately on sight.
They should spawn on large clearings such as plains or deserts.
And I guess they could give a bigger heart which you could split into normal hearts, and more loot.
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ah, thanks
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I deleted to config to see if it does anything, but the obsidian spanner is still tier 1, both from the creative menu and the one I crafted
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I don't know if I'm missing something, but as far as I know, there's no tier 2 spanner???
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There's seem to be a bug in alloying any steel in the crucible when it gets laggy; it doesn't produce -or say "save"- the steel being alloyed even after a long period of time.
Edit: Could you add support for other types of (modded) meat for generic meat?
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Use hotter stuff like blaze powder
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You could also nerf the exquisite loot (either what it contains or the chances to get one), cuz Dires are pretty easy to kill with decent equipment. I got 11 artisanry books out of one loot which is pretty op (oorrr nerf how much books can give you)
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yeah, but I still had to use the ingot mold to get it out of the crucible :|
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lol, I think I know where the instructions for the syringes went..
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It should look like this.
Btw AP, there's no instructions on how to input the potion to the syringe (but it's self-explanatory though). Oh and, do you plan on adding compatibility with modded potions?
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yeah, same thing
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Since we're using ingot molds now, it also applies to reinforced stone which doesn't seem right
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ah, well that makes sense. So basically, it's another way of making the item.
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ah, thanks
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Here are some other metals: (definitely simpler)
Twilight Forest
Knightmetal:
Ironwood:
Armor Traits:
Plate - Protection I
Legs - Protection I
Boots - Feather Falling I
Fiery:
Armor Traits: Each has Fiery Aura II (Mod Enchantment)
Uses Blaze Rods as handles
Durability 1024
Trait - Fire Aspect
Trait - Auto-Smelting (Mod Enchantment)
The following aren't exactly metals, but here they are anys
Steeleaf:
Armor Traits:
Plate - Blast Protection II
Legs - Fire Protection II
Boots - Feather Falling II
All Durability 131
Same as Diamond
Trait - Looting II
Naga Scale:
Armor Traits:
Leggings - Protection III
Betweenlands:
Syrmorite:
Valonite:
Octine:
All Durability 250
Same Mining Speed as Iron
Has a chance to set mobs on fire
Corrosion 0/255
Weedwood Bow:
Picture Order: Knightmetal, Ironwod, Fiery, Steeleaf, Naga Scale, Syrmorite, Octine, Valonite