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    posted a message on XNet: an efficient and scalable networking mod

    McJty, you need to calm down on all these awesome mods, otherwise I'll just be playing "McJty's brain child the modpack".

    Posted in: Minecraft Mods
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    posted a message on Dungeon-like Dimension creation? Any tutorials or help?

    You may want to try shrinking them by a few blocks in each direction so you can have hallways between them instead of just a shared 2 block thick wall but that is entirely preference for how it looks.

    Posted in: Modification Development
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    posted a message on Dungeon-like Dimension creation? Any tutorials or help?

    Don't know of any resources of hand but you will probably be making something akin to a void world with a procedurally generated structure. The simplest example is have 11 room types (all the possible doorway configurations) then create logic for generating a new room in each chunk so that it will always have doorways open facing eachother.

    Posted in: Modification Development
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    posted a message on Odd problem with consuming item on use

    When the player has a specific item in their hand and they right click on my block this piece of code gets run.

    player.inventory.consumeInventoryItem(OreSwords.sharpeningblade);

    If the player has a stack of the item somewhere else in their inventory other than the select hotbar slot that stack will get decremented correctly. However, if the player only has the stack in their selected hotbar slot then the number decrements for a moment and then goes back to the original stack size. Any idea how fix this?

    Posted in: Modification Development
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    posted a message on Spoiler for a "dungeon" in Light Drafter

    This is a night shot of the Green Court, the wool will be replaced with my own blocks and there will be custom "Green Golem" mobs. What do you guys think?

    Posted in: WIP Mods
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    posted a message on Eclipse Run Error

    my bad, wrong link, updated it.

    Posted in: Modification Development
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    posted a message on Quick Question(tm): How can I update Forge MDK w/o affecting my code?

    you will want to replace everything in src/main/java with your own packages and code(remove all the default stuff) as for updating versions you do the same setup as you did initially(download mdk, extract to folder, gradlew setup, etc) and put the src folder that contains all your code inside the new folder with all the new gradle stuff.


    Updates within the same minecraft version are essentially just updates to the existing files and generally don't require you to change your code, updates between minecraft versions will require changes to your code.

    Posted in: Modification Development
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    posted a message on Eclipse Run Error

    you can skip like halfway down the page if you already have eclipse and the jdk installed. getting started

    Posted in: Modification Development
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    posted a message on Eclipse Run Error

    sounds like you need to fix your run configuration for {modname}_Client

    Posted in: Modification Development
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    posted a message on [1.8.x and 1.9] Complex Structure Generation Tutorial

    The setup I have started is using is based on a hashmap.


    Takes a string and a component, the string is formatted as "relativeX,relativeY,relativeZ" then I just store a max value for x,y,z and loop through the space. If there is no component then nothing changes otherwise it calls a place method of the component with the actual x,y,z and facing. By setting it up this way I can instantiate new components with a given block type and they will do the default placement or I can use an extended version of component that does something special (like your chest filled with items). For blocks that are the same just in different positions I create a local variable of that component and then use that component instance for each entry in the hashmap.


    Setting it up this way makes it easy to do block persistance (making the blocks of the structure unbreakable) because I can just check a location against a structures hashmap and see if it returns anything.

    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    Strange, that is something with your eclipse settings not minecraft, but the Project Explorer is generally more useful anyways. I forget where the setting is but the project explorer can view packages in a nested style while the package explorer will always show all packages.

    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    {root folder}\

    -----build.gradle

    -----src

    -----gradle\

    -----------...

    -----.gradle\

    -----------...


    My root folder is this F:\Minecraft Mods\{Mod Name}

    so when I run gradlew commands in cmd I type this first

    "cd F:\Minecraft Mods\{Mod Name}"

    Posted in: Mapping and Modding Tutorials
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    posted a message on How to generate large structures?

    Actually that really is the best way. Although with some smart programming you should be able to break those down into common sections that you can put in loops or component classes. I recommend taking a look atTwighlight Forest they have some massive structures.

    Posted in: Modification Development
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    posted a message on Help with starting to make mods

    If you do not know how to make mods the regular way I do not recommend using javascript. It is not natively supported by minecraft for forge and you will need to know a lot about coding in general to make it work. If you want to make mods for minecraft you should be learning Java (which is not at all the same as javascript)


    This should have some decent resources for learning basic java and you will probably want to use eclipse as your IDE. You can find plenty of resources for learning java just by searching for getting started in java.

    Posted in: Modification Development
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    In your "root" folder for the project you should have the gradle and .gradle folder, build.gradle, src folder, a gradlew.bat and another gradlew file. If you open command prompt from inside that root folder try running "javac" if that doesn't work then your path variable isn't set up right. If it does work you should be able to run the gradlew commands.


    Make sure that in your command prompt you are running commands from inside your root folder: "C:\..{folders}\{root folder}\

    Posted in: Mapping and Modding Tutorials
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