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  • UKdeccy
  • Registered Member
  • Member for 11 years, 8 months, and 21 days
    Last active Thu, Aug, 17 2017 19:34:56
  • 6 Followers
  • 240 Total Posts
  • 52 Thanks
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  • View UKdeccy's Profile

    30

    Jul 26, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)




















    MOD SPOTLIGHT







    MOD PACK POLICY

    If its public, ask for permission. if its private, just add it and leave a credit and whatever you want to add(website etc..). It's as simple as that

    WE NEED HELP!
    We are looking for a Sound and Animation Developer!
    If you want to apply, feel free to leave a post or message UKdeccy!
    (It is required to show your past work so we can see how good you are!)






    Banner:




    Planet Minecraft Link: Here

    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Jan 26, 2016
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)

    Spawning will be fixed as well as the item ID conflicts you've been experiencing. Thanks for the support.

    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Aug 5, 2015
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from FalloutRevelations»

    any new when this would be updated? to 1.8? because we would like to include this in our bone breaker mod pack


    No official date yet but we are trying to take our time as we would like to bring out a nice clean update with minimal bugs and some new content for fans to enjoy. For updates on the mod people are best off following my Twitter.

    @UK_deccy

    Post models and progress on there.

    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Jul 30, 2015
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)

    I am so sorry for my lack of activity everyone. I have had a lot of stuff going on such as my laptop breaking, college and just other barriers. I also really went off Minecraft which really hasn't helped. I am currently using an old rust bucket of a laptop that will allow me to run techne but uffortunately I can't run the game without really bad FPS. So I am going to try and get a lot of the models I had off my old PC remade and I'll see about getting an update out in the near future.

    You all have my sincere apology, I have let you all down and for that I am really sorry. You guys have been so supportive of the mod and for that I owe you the very least to update the mod.

    I will have a chat with HoopAWolf about getting the mod updated with new content. Once again I am really sorry everyone.

    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Sep 22, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    I'm hoping to have Mermaids, Jade Rabbits, Demons and Ghosts added next update. My PC is bust Henze the long wait.
    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Aug 29, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from HoopaWolf»

    It's a good idea! But I will let UKdeccy decide Whether to add it or not.

    I knew about it Hoop. It will be added once my PC is fixed. Your free to implement it while I'm off.
    Quote from DarkSnakeLord_IV»
    IDEA : Ghosts.

    They're hostile and spawn at night. At day they run away to caves and so, and can't harm or be harmed by players, and will start to lose their color (transparent white-they will become even more transparent until they disappear). They can go through blocks, but are weak and don't do much damage.

    Appearance : They're flying transparent white version of any mob (except bosses) from vanilla, or this mod.

    Drops : Ectoplasm, used to make ghost armor (just like any armor but is transparent white). Which is pretty good.

    Attacks : Bite. They will just bite you like a zombie.

    Special : They can go through blocks, and sometimes wear zombie armor.



    Ghost block : crafted with 9 ectoplasm. Ghosts can't go through it, so it could be used to trap a ghost. And it's also transparent white.

    Ghost Glass : Glass surrounded with Ghost Blocks. More transparent than a ghost block, and also traps ghosts.

    Ghost Glass Pane : A pane version of ghost glass. Also traps ghosts. Same crafting as normal glass panes but with ghost glass.

    Note that ghosts could be killed with any tool/weapon, but not by hand. So they won't take any damage if you punch one. No atter how strong your character is (strength potion) . Except if the player is Chuck Norris. Then the ghosts will all be killed with a punch.

    Brilliant idea.
    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Aug 7, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    I present to you the Battlesune!

    This is the final form of the Blitsune. Kill mobs with the Blitsune and you will eventually be able to make him grow into the Battlesune!
    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Aug 5, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from LumpyTophat
    I'd like to suggest some possible mob ideas if I may...

    Harpies, Cyclopes, Centaur, Chimera, Nymphs, Satyr, The Tuemessian Fox, Karkinos, Nemean Lion, Sphinx, Banshee, Behemoth, Phoenix, Kappa, Manticore, Red Cap, Hinkypunk, Grindylow, Boggart, Basilisk, and the such. Sorry if I bothered anyone with unneeded statements. :/

    All good ideas. If you perhaps give us ideas of how these creatures would act and their abilities. Also tell us if any of the beasts would need fusing to make a super beast ;)
    The Sand Wyrm is actually a collection of 2 ideas.
    Quote from DepressedWalrus
    Is there at least a 1.7.2 version of this mod? because most of the mods used have not updated yet, and some of might never do so...

    Plenty of mods will be updating in the future. If you want a downgrade so bad we will make a poll.
    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    1

    Aug 4, 2014
    UKdeccy posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from davidwellz

    the mobs added in the mod are amazing. this is exactly the kind of mod i was looking for for an epic adventure time type survival world. keep up the good work you two, and are you actually going to make it 1.7.2 compatible?

    Thanks for the kind words. Will probably be downgraded if people demand for such a thing :D
    Quote from AlexScribbles
    I found a good mod review,

    Anyway I would love to see some kind of Axolotl that would spawn in the new dead sea biome or on beaches? Also some some kind of abyss diver would be cool :)

    We will see if we can find any Mythical beasts with the matching criteria. Thanks again for all your kind words.
    Posted in: Minecraft Mods
  • View UKdeccy's Profile

    2

    Jul 30, 2014
    UKdeccy posted a message on [1.5.2][WIP]Myths and Monsters Mod [Download link! Forge & ModLoader][Updated 28th May]

    For those of you wondering there is a new release of the mod with new stuff. GO here!



    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2157350-1-7-10-wip-myths-and-monsters-mod-reboot
    Posted in: WIP Mods
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  • View NyctoDarkMatter's Profile

    1

    Aug 17, 2014
    NyctoDarkMatter posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Hey, would you guys be interested in a MaM Reboot signature? If you'd like, you can see my signature for more of my work and decide from there. :P
    Posted in: Minecraft Mods
  • View Krill13's Profile

    1

    Aug 15, 2014
    Krill13 posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Perhaps minotaurs should drop minotaur horns upon death and with that you can craft a minotaur axe.Recipe could be like vanilla axe except with minotaur horns and maybe you might as well replace the stick with either bones or blaze rods.

    The minotaur axe's attack damage can be 9 or 10 and it should maybe have a charged melee attack where you right click and hold to charge and release to attack.The longer you charge,the higher the damage is and max damage should either be 18 or 20.And of course since it's an axe it should do more damage to dendroids.
    Posted in: Minecraft Mods
  • View Shadowofthedevil's Profile

    1

    Aug 9, 2014
    Shadowofthedevil posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Hope you guys like my new signature ;) The other link is to my other friend's mod, SCPcraft. I added in your link bottom.Also, really digging the new kitsune pet, but there's one thing you forgot to put up there, how do you get the blue star core?
    Posted in: Minecraft Mods
  • View thegofa's Profile

    1

    Aug 8, 2014
    thegofa posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from EbeneezerSquid

    Reminds me of the Cat Snakes from "world out of time" by Larry Niven. Basically a furry Cat-Boa Constrictor. Always wanted one of those.

    OFF TOPIC...
    Just for "trivia's" sake, if you ever played Magic the Gathering you'll know the card Nevinyrral's Disk...
    Its Larry Niven's name reversed :)


    ON TOPIC...
    Thanks so much for bringing this great mod back, power to you guys, look forward to more fun !!!
    TG :Diamond:
    Posted in: Minecraft Mods
  • View davidwellz's Profile

    1

    Aug 4, 2014
    davidwellz posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    it's fine, i don't think i'll be needing a downgrade! there are a lot more interesting mods for 1.7.10 than i expected :P already got a new 1.7.10 modded adventure up and running
    Posted in: Minecraft Mods
  • View Shadowofthedevil's Profile

    1

    Aug 3, 2014
    Shadowofthedevil posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    OMFG, ITS BACK!!!!!!!!! THANK YOU SO MUCH FOR UPDATING IT :D
    Posted in: Minecraft Mods
  • View knight088's Profile

    1

    Aug 3, 2014
    knight088 posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    It's back IT'S BACK! IT'S BAAAAAAAAACCKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!
    Posted in: Minecraft Mods
  • View LaziNoah's Profile

    2

    Jul 29, 2014
    LaziNoah posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Im so happy this is back. I would love to see the pixiu as a mount or a chinese dragon.
    Posted in: Minecraft Mods
  • View Opal3's Profile

    1

    Jul 28, 2014
    Opal3 posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Just posted it as my skype mood. :D
    Posted in: Minecraft Mods
  • View irdoom1337's Profile

    1

    Jul 28, 2014
    irdoom1337 posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    looks cool!
    Posted in: Minecraft Mods
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