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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    I am around. I'm waiting for you to finish your exams. I dont wanna bug you.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    I'm hoping to have Mermaids, Jade Rabbits, Demons and Ghosts added next update. My PC is bust Henze the long wait.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Try working on the Wolpertinger and Jackalope spawning. Lower the groups they spawn in.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    If any of you are wondering my PC is bust. I am trying to get it fixed. If any of you wish to donate the money will currently go towards PC repairs. Cheers for your patience. Myths and Monsters is not dead, far from it.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from HoopaWolf»

    It's a good idea! But I will let UKdeccy decide Whether to add it or not.

    I knew about it Hoop. It will be added once my PC is fixed. Your free to implement it while I'm off.
    IDEA : Ghosts.

    They're hostile and spawn at night. At day they run away to caves and so, and can't harm or be harmed by players, and will start to lose their color (transparent white-they will become even more transparent until they disappear). They can go through blocks, but are weak and don't do much damage.

    Appearance : They're flying transparent white version of any mob (except bosses) from vanilla, or this mod.

    Drops : Ectoplasm, used to make ghost armor (just like any armor but is transparent white). Which is pretty good.

    Attacks : Bite. They will just bite you like a zombie.

    Special : They can go through blocks, and sometimes wear zombie armor.



    Ghost block : crafted with 9 ectoplasm. Ghosts can't go through it, so it could be used to trap a ghost. And it's also transparent white.

    Ghost Glass : Glass surrounded with Ghost Blocks. More transparent than a ghost block, and also traps ghosts.

    Ghost Glass Pane : A pane version of ghost glass. Also traps ghosts. Same crafting as normal glass panes but with ghost glass.

    Note that ghosts could be killed with any tool/weapon, but not by hand. So they won't take any damage if you punch one. No atter how strong your character is (strength potion) . Except if the player is Chuck Norris. Then the ghosts will all be killed with a punch.

    Brilliant idea.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    That's fine Hoop. Mention it when released.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from HoopaWolf»

    Yea, I have fixed that issue in the next update, but I can't really release it because it doesn't have much new content and UKdeccy isn't around :(

    Feel free to release it dude.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from Shadowofthedevil

    Spawning the kappa seems easy... But I'm pretty sure getting the shrine getting the shrine for it won't. Maybe make it so that you have to throw certain items (most of them will be hard to get) into the water to please the "Gods of water" until they decide to give you a kappa.

    The shrine will be super rare*
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from Shadowofthedevil

    Yeah, that's perfect because it's description on the cryptids wiki said that it was the size of a child :)))) BTW what's the tamed kappa gonna do, and how do you get the shrine to "attract it". I think it should be found in dungeon chests and it would be REALLY rare.

    I'm either going to make the Shrine hard to craft or as a dungeon loot item. The shrine actually has a chance of spawning a Helpful Kappa if the shrine is set up properly. I was thinking of you placing the shrine item on some moss stone and having water around it. Something like that. Also the Helpful Kappa will either be warriors or servants (or both)
    I am making it clear that until I stop this little item suggestion thing that anyone with a successful idea will get a Dendroid Chibi
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from Shadowofthedevil

    Is that kappa model gonna be small or big?

    Pretty small. Not tiny though.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from LumpyTophat

    I spent two hours writing that list of mobs... did you get any ideas from it at least?

    Its all on a notepad on my PC. If the ideas fit in with what we work on they will be added. :) Just busy thats all.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from ivuul
    Perhaps kappas would be turtle like demons that swim fast in water and attack with a powerful life drain they could drop something that could be used to craft there life stealing amulet (some legends of kappa seem to leave this part out some keep it) perhaps the amulet can be used to steal the life of enemies maybe either healing you OR increasing your hearts until you die next perhaps they could look similar to this http://uo.stratics.com/hunters/Pics/transpar/kappa.gif

    I have just created a Kappa model as I think there is potential in them. This is how we plan on making them work. Neutral ones that are pretty much hunted for drops can be found in rivers and will lie on their backs in water. They will also steal from your chests if they manage to get in contact with it. But I also looked them up and it turns out that they can be friendly and helpful. So I am making a new item called a Kappa Shrine that can be used to attract (spawn) friendly Kappa to it. Obviously you will have to have certain requirements to make them spawn and they won't commonly. They will probably have a GUI of some sort allowing for Trades and taming. I also like the idea of a Amulet. Dendroid Chibi pet heading your way! Send me your IGN in a Private Message.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Give me a drop and a use for the Drop and I will add it. Give me some info about where it should spawn ;)
    Quote from ivuul
    so you ARENT trying to add in more overused monsters howabout kappas? i have yet to see a single minecraft mod use kappas....

    Quote from PCAwesomeness

    Yeah, I agree! Weird monkey-turtle things that act similarly to the Aquamen!

    Come on, devs! Make it happen soon!

    Trying to make our mobs unique is the hard part. We need uses for mobs.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from LaziNoah
    Since were in the mythology theme, would gods as bosses be far off?

    I have considered the idea and I think that is something me and Hoop will work on in the not too far future. We would probably have some sort of mini dimension system allowing for people to team up and fight God like beings in these. We would probably have a hint of realism and only make it so only 1 of each God can be in the world at a time.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from LumpyTophat

    Well... long listings and explanations are my specialty... I think...

    (Aggressive) 5-10 HP Harpies: Most likely would spawn in extreme hills and mountains. For attack they could shoot some sort of sharp projectile like a quill from their wings that poisons you for 3 seconds, I guess they would act like a blaze but not shooting fireballs and just quills. (And just for ideas I'll add crafting suggestions to these mobs with their drops) A quill dropped from the Harpy could perhaps help make an armor piercing arrow or a poisonous one.

    (Passive Aggressive) 40-50 HP Cyclopes: Natural Habitat/Biome Spawn, In caves, Islands, and hills. Attack, Cyclopes stomps the ground with a foot once to make a circular area of effect shock wave going outward 5 blocks that with stun you with slowness for a couple seconds and give nausea and deals 3-5 damage, second attack is that the Cyclopes bashes the player when stunned by shock wave (But every so often not always when stunned) knocking the player back, the Cyclopes can also use this attack even when the player is not stunned and deals 5-6. To avoid the shock wave attack you can block (Blocking only halves the damage) or jump over the incoming particles showing the shock wave's edge. If a Cyclopes meets another of its kin they will challenge the other and fight until death or 1 health point. Could drop materials to make the club or the club itself which has a knock back effect and when charged using right click the club can make a smaller shock wave attack and maybe their eye could drop and be made into a cap that gives night vision, and could possibly detect mobs (because it's basically a third eye) but Cyclopes will attack the wearer because they see them as another of their kin.

    (Passive Aggressive) 10-20 HP Centaur: Spawns in plains and forests. Attack, shoots normal arrow range 20 blocks, shoots flaming arrows deals normal arrow damage and sets fire to what it hits range is 15 blocks in front of the Centaur, can also shoot a heavy arrow with a shorter range that deals 2 damage but deals heavy damage to the armor of the Centaurs opponent including players that provoked it, and finally the Centaur can also shoot 3 arrows at once in a horizontal line, the arrows are flame, heavy, and normal but all arrows in this attack are downgraded to a range of 10 blocks. The Centaur travel in packs of 3 and attack hostile mobs. Centaur drop damaged bows, their rare damaged triple bow (but it only shoots 3 normal arrows for the player not heavy or flaming ones unless enchanted) and Dendroid roots. I'm also going to suggest a crafting recipe for the triple bow, its crafted like a normal bow but uses golden fleece instead of string, and Dendroid roots instead of sticks, as well as normal arrows filling in the gaps.

    (Aggressive) 20 HP Chimera: Dwell in caves, swamps, mesa, and forests. Attack, the snake head will every so often shoot a venomous spit that poisons and gives nausea dealing 2 damage on impact, the goat head... breaths fire... and the lion head with leap and bite its prey dealing 4-6 damage. The Chimera kills everything and anything it sees except for witches. And if possible at 12 health the snake head dies dropping a wad of venom, at 6 HP the goat head dies dropping wool or something vanilla, and at 0 HP the lion and body dies dropping a lion's fang. The wad of venom can be thrown to poison a target with the gravity of a snowball, or can be combined in a crafting table with a lion's fang to make a poisonous dart that is used as ammo for a Satyr's flute which will poison and paralyze a target for a bit.

    (Passive) 10-12 HP Nymph: Spawns in bodies of water besides the ocean, and forests in groups of 5. They trade gold nuggets for woodland items (such as wooden logs, grass blocks, grass, and and fish. They will run away if attacked and if low on health they make a small dome of leaves or logs and regenerate health as long as the dome is in tact. If a Nymph walks on certain blocks things happen = Dirt turns to grass blocks, grass blocks grows flowers and grass, saplings turn to trees, crops grow completely, and tilled soil is watered temporarily. A player can lure a Nymph with an apple to use the Nymph step on their crops and farms to grow them. Nymphs drop a leaf when killed which is a one use item that gives regeneration, speed, and jump boost for 15 seconds. If combined in a crafting table with a Dendroid root in the bottom left corner and another in the middle with the Nymph leaf in the top right corner it creates a Nymph staff that makes a wall of leaves or logs when right clicked on the ground, heals friendly mobs when hit instead of damage and only deals 2 damage to hostile mobs.

    (Aggressive) 12-18 HP Satyr: In forests they have their own structure which could be some sort of festival looking thing with wine every where which is also where Satyr spawn. Attack, they shoot poisonous darts that give nausea and will pick you up a toss you around between Satyr. They will also chase and capture Nymphs and carry them around eventually killing them. The Satyrs drop their horns which you can use to make their flutes by placing three on a crafting table in a horizontal line. The flutes shoot the poisonous darts made from the Chimera drops I mentioned earlier and shift right clicking with lure all mobs to you making a flute song until you let go then the mobs stop walking to you unless they aggro to you.

    I'll post the rest in a bit to avoid filling it up...

    I was looking for items rather than mobs. Look at my other post :)
    Posted in: Minecraft Mods
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