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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    I can't seem to install this, any help?
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Shadowclaimer

    Wait.. people are mad about .jar instead of .zip? What's the real difference to people? You drop in mods and go lol

    I know it's not proper and all, but I had to quote you because I need your reply, your download links won't work, is there anyway I can get it on Adfly or so?
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    It's a drag, but I can't seem to make your download links work for me, does anyone have a solution?
    Posted in: Minecraft Mods
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    posted a message on Stuff
    Hey, I like the looks of this, I'm a little disappointed nobody else really replied to this but it looks cool, my only problem with downloading it right away is that I keep worlds for a long time and when I download a mod like this I want to get the full experience, I think you should go a little more into detail about weapons thought, I hope this helps you out a little bit, I'll follow this and see where it goes. Maybe I'll make a new super modded .jar and this will be the feature mod, who knows. :) Looks awesome man.
    Posted in: Minecraft Mods
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    posted a message on Dark Aether dimension
    This is not the place for this post, you would put that in mod suggestions, but honestly, I wouldn't bother, this just sounds a little ridiculous calling it the Dark Aether is also cheesy, rework your idea. If a modder is interested in this, then you are being too vague. You should re-write this in that place immediately though.
    Posted in: Suggestions
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    posted a message on MineFantasy: B1.0 - Beta
    Nice mod, must say, it adds everything I like in Minecraft, just a little more variety, you shouldn't give the ironbark tree any use man, I don't think this mod should have a purpose. This mod should just be a variety mod, themed in Medieval Fantasy, that's how it seems to be, and that seems good. Don't make this "Buildcraft" or something.
    Posted in: Minecraft Mods
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    posted a message on Language Options
    I don't have much to say, other than I couldn't type with many of the Polish characters. Whenever I learn a new language it's important for me to play my Minecraft and other games for that matter in that language. I was just wondering if anyone had heard if Mojang was going to add this to the game. I can't type with the program Sougou either, I would like to see Mojang add the ability to use pinyin converter programs and the ability to type in odd characters like those that might pop up in Polish, Czech, or any other odd language, is this a problem with Russian characters too?
    Posted in: Suggestions
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    posted a message on Applying to be a moderator
    What should we put as the title? Our names? Or does it really matter?
    Posted in: Forum Discussion & Info
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    You used my suggestion :D One day I will get to downloading this mod, idk, I am just so damn lazy when it comes to the installation part.
    Posted in: Minecraft Mods
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    posted a message on The Renovation Mod! Coming Soon!
    What new foods have you worked on? I would like to see some new farmables, and new passive mobs perhaps, and some new hostile mobs, I know this seems very vague, but if you're calling this the "MoreMod," then touch up on a little bit of everything minecraft already has, a few new plants, a few new trees with corresponding woods, a few new hostile mobs, a few new passive/neutral mobs, and maybe some god damn sea-life. As for the Haunted House idea... do it, and that'd be a perfect place to implement a new hostile mob, say, a phantom? Or get fancy name something in French, or German. It's your mod, ultimately do what you want of course, but I wouldn't say it's a bad idea to use this as a template.
    Quote from Tythegreat

    What new foods have you worked on? I would like to see some new farmables, and new passive mobs perhaps, and some new hostile mobs, I know this seems very vague, but if you're calling this the "MoreMod," then touch up on a little bit of everything minecraft already has, a few new plants, a few new trees with corresponding woods, a few new hostile mobs, a few new passive/neutral mobs, and maybe some god damn sea-life. As for the Haunted House idea... do it, and that'd be a perfect place to implement a new hostile mob, say, a phantom? Or get fancy name something in French, or German. It's your mod, ultimately do what you want of course, but I wouldn't say it's a bad idea to use this as a template.

    Also, if you do a new ore, don't be stupid, I've seen a lot of new ore mods and they always **** me off by just basically being "ueber diamonds" or something stupid like that and make a texture-less bright red **** looking armor and tools, please refrain from this, this has a lot of potential, and if you add a new ore, do something creative.
    Posted in: WIP Mods
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    posted a message on 1 dirt = 64 diamand v1.2 (1.2.5) (HEROBRINE! o_o ) [PICKAXE!]
    Meh, this mod seems a little... pointless
    Okay... not a little pointless, very pointless. I would offer constructive criticism but I don't think this mod will ever really get off the ground, too many mods like this when in reality, if you want to hack something in, just use TMI.
    Posted in: Minecraft Mods
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    posted a message on MORE ENCHANTMENTS MOD
    Ah cool mod. Maybe make some of these higher than 50? (Or 30 when the update finally comes out.)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Granite Mod 1.0
    I like the idea, but whatever you do, please keep this mod "useless," don't make it into tools. If you make tools, just make a maul and that's all, but there are too many tool mods, maybe you can make furniture with it, or slabs, and maybe a few times of granite, but I think this should stay a decorative mod.
    Quote from Tythegreat

    I like the idea, but whatever you do, please keep this mod "useless," don't make it into tools. If you make tools, just make a maul and that's all, but there are too many tool mods, maybe you can make furniture with it, or slabs, and maybe a few times of granite, but I think this should stay a decorative mod.

    I'm sorry something I said made no sense, my cursor randomly resets because of this oversensitive touch pad. But I think you guys catch my drift, nice mod by the way.
    Posted in: Minecraft Mods
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    Consider the following. Gold and iron and a watch make a clockwork mechanism. A clockwork mechanism plus a bucket makes a sheathed clockwork mechanism, and all of that plus an iron crossbow makes a repeating crossbow. Which could fire micro bolts? Like that idea?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5]Ruby/Wool mod made by ermo733
    I feel as though this kind of thing has been done too much, you should say more about the whole thing. But the whole thing in general is very.... stale. People have done other armour mods in the past and have also done gemstone mods. Do you have any other plans for this? What are the stats on the armour? Rarity of the gemstones? I'm not trying to bust your balls here, but you need to be more informative about your mod. My biggest advice would be to sit back, and think about your mod, think about something extraordinary and unique. I know you're a beginner, and who wouldn't want you to practice and get better, that question is insane. Who knows, maybe this mod will graduate to something extraordinary.
    Posted in: Minecraft Mods
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