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    posted a message on LiteLoader

    This might sound like a really bad question, but since I'm new with this mods thing I'm gonna ask anyways. Can I use the 1.10 lite-loader version on a 1.10.2 version of minecraft with a 1.10.2 mod?


    EDIT: the mod is voxelmap, just in case you need that info to answer.

    Posted in: Minecraft Mods
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    posted a message on Small, Community based, Adults only, Semi-vanilla server
    In game name?(Case Sensitive)
    TheTranscension

    What would you like to do on the server?
    I usually like to work on smalls projects, but since this is a server I will probably be around helping people with their projects.

    How often do you play Minecraft?
    A lot

    Your age?
    26

    Location/Country?
    Venezuela

    Why our server and not one of the more popular one's?
    I like the sense of community, the more popular ones usually doesn't have that.

    Do you know anyone on the server?
    No

    Do you have skype?
    Yes, ask me in private if you want.

    Do you prefer vanilla, semi-vanilla, or bukkit servers?
    Vanilla mostly, but i'm not against anything.

    Is there anything else you'd like to tell us about yourself?
    I like redstone
    Posted in: PC Servers
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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Quote from taj1994»

    No. Even when you use your level.dat, it only uses the seed for your world. You could use something like MCEdit to see where the unloaded chunks are

    damn, I just want an overview of the map already explored in my world. I think MCEDIT gives you like a 3d perspective right? I just want something simple where I can see what I have explored
    Posted in: Minecraft Tools
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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    If there any way to use AMIDST to just draw the chunks that are already generated in the save file but without the ones that are not explored?. I want to map a world to see which zones are not explored to go find those new blocks in the 1.8
    Posted in: Minecraft Tools
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    wow I kinda surprised with waking up being so hard. I think is one of the harder map from vechs to this date


    I just ragequit at the water part with the diving helmets... **** that ****
    I'll try again tomorrow
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    You can PVP, or relax


    >league of legends

    I like how he puts PVP or Relax (if you play lol you'll undertand, otherwise just ignore me)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I got bonner when I read about SH 12
    is that weird?

    About an unrelated thing, I have a map with all the locations of lethamyr, should I post it?
    just asking
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from presto1234

    wait, ive played every super hostile map.
    how did i miss legendary!
    looks simply amazing i hope i can beat this one.


    Is the best imho
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Eritoshi

    Vech's, I don't know if anyone else has said this, but please don't make Fallen Kingdom in hardcore mode. Part of what I love about your maps is that they are so gorgeous to look at, and I like to keep them around for building in after I've completed the monument. If it were in hardcore mode then the entire map would be lost if so much as a slip up was made during construction. And even Zisteau isn't good enough to do a play through of one of your harder maps without dying at least once.


    I personally think that vechs did that last map in HC mode because it was too easy otherwise, and if you think about it, vechs likes to make really hard maps, a harcore mode of these ones would be to difficult for most of the ppl

    Quote from Vechs

    So how do I make starving to death actually matter?


    You can always stack piles of spawners like that super awesome box of fun in legendary
    Just kidding

    I think potions are the things that makes these maps easier.


    Get fire resist potion
    get bucket of lava
    drink potion
    drop bucket of lava over you

    you are now invincible to mobs
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from frankm96

    ....


    Thanks I knew it was on the forest, but because of the size of that forest is really hard to get lost. I had the others wools, but that one was causing me some pain

    Quote from Vechs

    To hold you guys over, I've tried a continental style map. I tried to make this relatively quickly

    Yeah, you got me, it's obviously something I made quickly. Big "secret" is out.

    I felt bad about going for so long without releasing anything, so I just tried to experiment with a new concept and also have something for people to try out while they wait for Fallen Kingdom. As for the "same interior", I hope you're not talking about the entry stairwells into the dungeons. The spiral staircases going down. Yeah, those are all the same because it lets you know you are going into a dungeon. Kinda like the fleecy boxes let you know you've found a wool.


    Hey vechs why didn't you use natural caves in lethamyr.. I founded one next to the start and is not really big. I think this map would be a lot better if you do some kind of natural caving/ravine for getting minerals
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    does anyone knows where is the ligth blue wool in lethamyr a?

    goddammit this map is huge

    EDIT:

    I was reading some of the comments about lethamyr. I really liked this map, is not that hard and it can be complete in hardcore mode without major problems. If vech puts this map without the hardcore mode, i would say that is a pretty easy map, easier than sunburn islands. Yes the map is huge and you can get lost, but the dungeons are standards and easy. The harder one that have red and black wools is really just larger than the other ones, the difficulty is about the same.

    TL;DR: Lethamyr is easy, stop complaining about hardcore mode and about the size of the map
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from killfish11

    You'll have to the one that's already built, as there's no option for you to build one. (No diamonds or diamond pick available)
    Tip:
    Check the highschool area.


    Ty so much I was alredy doing one with lava and water : /

    I guess that the HS area is really large, I missed something there
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Can somebody help me here?
    I need to know if in the Gift map i need to do a nether portal or just found out where it is

    I don't know what to do . =(
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    Legendary - CCR 3.92
    Nightmare Realm - CCR 4.16



    No idea why ppl think that legendary is easier than nightmare realms
    I found NR easier than sea of flames II ._.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I'm lost in the gift map ... I have all wools from white to ligth grey .. now I need cyan and the rest of the wools, but I have no idea where to go.. Should I do a nether portal?

    can someone give me a hint of where should I go?
    Posted in: Maps
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