• 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    Quote from Zonnegloed

    2) Untameable - They will not accept seeds you try to feed them, but will eat them off the floor. This makes putting them in hamster balls, giving them the hamster food, and picking them up impossible.


    I think you can tame them with Hamster Food. I managed to pick them up after feeding it to them.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    I'm using Magic Launcher to load mods and check the logs. Whenever I spawn a hamster, the log got flooded by endless lines of numbers and lag my game a bit. The spam stop when I kill the hamster (poor guy :( ). Is there anyway to fix this?

    And can you please add some more features? Like mood for hamsters, so that you have to play with them to keep them happy (put on your head, put in ball, tickle, run on wheel,...), or they will be sad (with sad face) and get sick. That may lead to health features, where you have to feed them food and water, bath them,... to keep them healthy! Oh, and maybe some cute interractions, like chewing a wild flower, or jumping when you get home... If you can do it, that would be awesome!

    Aside from those, this is a great mod! The hamsters are so cute! Thank you for your work!:D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Cristian_2121

    I installed it the old fashion way so that mccapes would render, becasue if I put optifine in the mods folder, the cape wouldn't render. And this is about people's bodys randomly spinning around when they move.


    I should have asked this first: Do you have the Render Player API? You didn't name it in your list. This mod need Render Player API to work.

    If you already have it, I can only advise you with my limited knowledge to try running IFP without Optifine (and maybe mccapes) and see if it worked.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Cristian_2121

    Zaggy, I use Optifine C8 preview, Zans Minimap, Damage Indicators, Enchanting Plus, Not Enough Items, Better Sprint Mod, Mccapes, Chat Bubbles, and Ichun's Mob dispartment/Mob Decapitate. I'm thinking it could be optifine, but I'm not sure.


    Did you install Optifine by putting it in the mod folder? If yes try install it as I stated in this post:
    http://www.minecraftforum.net/topic/1849785-164-improved-first-person-zaggy1024-taking-over/page__st__600#entry26249023

    Or you can just remove Optifine and check if the problem is still there.

    Goodluck!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    I did it! I have made IFP to work with Optifine! :D :D
    You just have to install Optifine using "Easy with Forge" method as showed on Optifine's page (which I quoted below).
    According to my limited knowledge, the "Complex" method should also work. But I haven't tried it yet, so I'm not sure about that

    Quote from sp614x

    Installation for Minecraft 1.6.2 with Forge

    A. Easy
    - Use the official launcher to download and start once Minecraft 1.6.2.
    - Use the Forge installer to install Forge
    - Use the official launcher to start once Minecraft with the Forge profile.
    - Start Magic Launcher
    - Click "Setup"
    - Select Environment "Forge9.10.X.Y"
    - Click "Add" -> select the OptiFine ZIP file
    - Click "Advanced"
    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
    - Click "OK"
    - Login and play


    B. Complex
    (not working for Forge #780 and #781)
    - Use the official launcher to download and start once Minecraft 1.6.2.
    - Use the Forge installer to install Forge
    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
    - Go in subfolder "Versions"
    - Go in subfolder "Forge9.10.X.Y"
    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
    - Start the official launcher
    - Select profile "Forge"
    - Click "Edit Profile"
    - Select the checkbox "JVM Arguments" and in the field next to it add
    "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
    - Click "Save Profile"
    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
    [represent]


    And thank you Zaggy, for maintaining this great mod! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Flintlock Weapons Mod v1.7pre1 - 200,000+ Downloads! - New update: Fire Lances!
    Wonderful update! Thank you for working so hard!
    Posted in: Minecraft Mods
  • 0

    posted a message on Flintlock Weapons Mod v1.7pre1 - 200,000+ Downloads! - New update: Fire Lances!
    Quote from WillDaBeast509

    The close-range bug will be fixed in the next update. And I've noticed that alot of mods that create explosions give you that glitched area that you can't walk in, and I'm not sure why. I'll look more into it if I have time though. Also, I don't think the mod is too OP now. More adjustments are coming as well, with some range and damage tweaks.

    I noticed that the glitched area is like invisible blocks that the game thought they have been destroyed, but they haven't. Just putting them in the aim cursor and right click and they will reappear (which explained why they appeared when I shot at them). It's not a big problem, so you don't have to fix it right away. You had enough things to do :)

    About the damage, I asked for that because I'm planning on playing on LAN with my friend, one using bow and one using your gun. If the gun can kill a zombie in one hit, it can do the same to player. So whoever using bow will be a little disadvantage. But now I had a solution: More Bows! mod (and a set of diamond armor) :D Still, your mod is very balanced already, that's why I use it in the first place :)

    And thank you for everything!
    Posted in: Minecraft Mods
  • 0

    posted a message on Flintlock Weapons Mod v1.7pre1 - 200,000+ Downloads! - New update: Fire Lances!
    I really like your mod. It lets me have the joy of using a gun without being too overpowered. So thank you :D

    Beside the crash occur when I engage mobs at close range, I bumped into another bug:
    I used the cannon to blasted some dirt blocks (and a bear from Mo's Creature). However, when I walked through that hole I got kind of stuck. I managed to get out of it, shot some arrows into the hole and the block where it hit reappeared. I use quite a lots of mod so I'm not sure It's really your mod doing, but I've never got it before.

    And can you please add the ability to adjust the damage? Like a half or 3/4 the default damage, so it won't be too OP compare to the bows.

    PS: I didn't see all the pages, so sorry if I said something that has been mentioned.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Father Toast's Server Mods - Lost Books, Deadly World, Mob Properties, and More!
    Hello, I want to let you know that I really like your mods. They are very nice, especially Lost Books. I think it would be really great if you can gather a community writing books for your mod :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Atum 2: Return to the Sands
    Will there be a config file in the future so I can change the IDs? I use this mod with Biomes o Plenty and they conflicted, creating a real desert with nothing but sand. So I had to go through all the IDs in Biomes o Plenty (about 80 IDs) and change them. Now it works great :)
    Ps: That was before I discovered ID Resolver -.-
    Posted in: Minecraft Mods
  • 0

    posted a message on TweaKrafT [1.5.1] UPDATED!
    Did you think about adding more information to the title? Like "Small tweaks, big improved gameplay" or "Torch burnout, bookshelf orientation, improved tool system,..."...

    Quote from TheReasonWhyGuy

    I probably need to include more details about the mod...
    Since I sorta glossed over quite a few things the mod does.


    And yes, you definitely should. I found a video about your mod here
    Can you put it on the first page (if the owner agree or something, I don't know much about these sorts of thing)?
    Posted in: Minecraft Mods
  • 0

    posted a message on TweaKrafT [1.5.1] UPDATED!
    Hi, I just want to let you know that I LOVE your mod! I wish there're more people here to support you, this topic seems a bit unpopular :(
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.