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    posted a message on [Multi World] Minecraft Server Control Script
    Quote from Praqoon

    Thanks for the lesson in JAVA versions. hehe :P

    Actually, on my Slackware64 13.37 it's the other way around. If I have JRE installed Minecraft simple refuses to boot. I've also had friends running Ubuntu with exactly the same issue(s)... once JRE was removed everything worked perfectly. My apologies for assuming. :D


    That's rather odd. I have both installed here on Ubuntu, but I always assumed that JDK relied on JRE; not the other way around. I'll have to use a VM to mess with this.
    Posted in: Server Support and Administration
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    posted a message on [Multi World] Minecraft Server Control Script
    Quote from Praqoon

    Just make sure you ONLY have JDK installed and not JRE as well. If you have both installed, minecraft will not run. This is my experience.

    If you have both installed, uninstall them both and reinstall JDK only. ;)


    The JDK is the development environment (Java Development Kit). JDK is only needed when you want to write and compile Java applications.

    The JRE is the runtime environment; the actual program that runs the Java applications.

    Basically, you got it backwards; he needs the JRE installed, not the JDK. However, they shouldn't conflict with each other, so I doubt that is the problem.

    Quote from Praqoon

    I found with McSuperServer it was taking me between 20-30 seconds to log in to the game world and if I was the only player online it could take up to a minute to log in. It gets there eventually, but eventually is the key word here (i.e. if you don't think your internet has frozen, or the servers crashed/hanging, like most of my players did!) lol

    The answer would be if Sandain made this mcsuperserver function an option, rather than forcing people to use it. Because it just doesn't seem to be working well for some people. So, for those individuals I would turn it off. ;)


    This is because MCSuperServer actually does not run the server at all until there is at least one player on the server. MCSuperServer wraps the protocol for telling the client how many people are on, the MOTD, and other information... But as soon as one player does join, it starts MC up and lets it take over those things as well.

    For me it takes about 10 seconds, joining as the first player (I timed it just now). This is, however, on a dedicated Linux server at a friend's house running Debian Stable with no GUI - not on some Windows desktop running an unknown number of useless processes with Minecraft running minimized. Though it is worth noting that my friend lives in Washington, while I live in Arizona.

    However, given the instability of the script, I have to completely agree. I don't want to be forced to use this, I want this to be optional. I'm disappointed that it isn't.
    Posted in: Server Support and Administration
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    posted a message on [Multi World] Minecraft Server Control Script
    I'm having a problem with the script. I was using an old version, and the update command wasn't working. I got this output:
    Updating software package: server
    Error updating server software.

    So I updated to the newest version of the script. However, I still get the same error.

    Edit 1: Nevermind, I found out the problem. For the newest release, they changed the download location for the .jar file. It is now:

    https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft_server.jar

    Please update your script to reflect this.

    Edit 2: Ok, problem NOT solved. It's updating the server and everything alright, but now the servers won't start. It appears to be a problem with mcsuperserver.py; If I try to run it on my own, it creates a .properties file of some sort, and just goes idle.

    Edit 3: So the servers DO run, but they tell the client that they're using version 1.3, or sometimes say the server's not reachable, or sometimes tell the client garbled data that makes the client put '???' everywhere. Can we get off MCSuperServer, or fix it, or something? It seems to just be causing problems, unfortunately :(
    Posted in: Server Support and Administration
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    posted a message on Programmable Lock Using Buttons and RS NOR Latches
    I have looked into order-dependant locks, but if I want to do it the way I'd like to, I'd have to make more of a full CPU than I want to delve into (the simpler order-dependant locks do not allow for the same entry twice; I would want to have that).

    That said, I have made the lock have a 'submit/reset' button. I designed it to reset every time, even if the password is correct; however, the door stays open until an internal 'close door' button is pressed.

    The original version was on my friend's Minecraft server, and while I have SSH and full admin access, I don't want to give everyone here their ENTIRE WORLD, with EVERYONE'S creations. So, I have recreated it in a Creative world on my computer, and will upload the new version, and take pictures of the old version. This is to show that creating a new building from scratch let me do it easier than modifying the existing one (which has some weird hack-ish redstone to get it to work). I'll edit in a bit when I have everything ready for uploading.

    Edit: Here you go, the images of the new building. And here is the world.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Programmable Lock Using Buttons and RS NOR Latches
    So, I've made what I think is a really neat redstone lock. 8-bit, though not hard to expand, and it has the following features:
    • Other users cannot see what you are inputing (button based, not switch based)
    • Reset buttons on both sides of the door (for locking, or if you put the password in wrong)
    • Customizable combination, without changing any of the redstone (just flip a set of switches)
    • Doesn't require a large room for all the XN?OR gates (vertical XOR gates of my own design)
    This is my first post to these forums, and I have not gone and seen what you guys have come up with; I developed this design independantly, except for the RS NOR latches, which I found on the wiki. If this sort of thing is old news, I'd be very interested to see what improvements can be made.

    Edit: Egads, forgot to post the link to the pictures. Imgur gallery here:
    http://imgur.com/a/5b9oZ
    Posted in: Redstone Discussion and Mechanisms
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