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    posted a message on Comparator Question

    If you only want to do an item elevator, here is a model I created, inspired of Zephirr's one.


    (Dropper A= Bottom Dropper B= Top)



    It executes this: At the moment the dropper A receives an item sent by one of the hopper pointing to it (or below it), a clock turns on and sends a signal to the two droppers pointing up to the chest (or anythings else) until dropper A is out of stock.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 16 segments display

    Is a full pixel screen could be create?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on BCD to binary decoder, help to build please

    Ok, I understand what you mean, but I want to create a 256bits BCD to Binary and also the inverse. I want that's the smallest way to do. This one I showed you is the most compact one, so I wanted to create it, and I just do not understand how doing it. It's for this I asked to have a download link to a world with it inside.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on !

    Hello, you simply do not have the TNT canon base to work correctly.


    THe base is form like the first screen shot. The right ones (could have only one TNT) serve to shoot out the left TNT (they decide the length and the height the left TNT will reach). The left one is the TNT that will attack the objet you want to destroy.



    One of the canon I'm proud of is this one (the four left screen shot of a canon). All dispenser are full of TNT. The water is require, also the slab. You may change the obsidian to another solid block (non-transparent), like dirt or cobblestone.


    I hope I help you :D

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with redstone?

    I don't think the redstone is bad, in 1,11. It is great for us, redstoners, to have many little things like this one, making really compact devices.


    I don't understand fully your question

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Detecting device activation question

    Hello, one of the comparator's fonction is to calculate, on 15, how a container (chest, dropper, dispenser, etc) is full.


    Example: 1. A chest has one item. The comparator will output the power strength of 1 on the wire it powers.


    2. A chest has two item. he comparator will still output the power strength of 1.


    Stackable items have not the same value of normal item

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with redstone?

    Yes, since the 1.7 I think, but you can easily download it (the 1.5)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with redstone?

    Hello, this isn't a bug, it does that on all Minecraft versions. It works with slabs and glowstone (if there's another one, you can reply it).


    I find personally that this is a good trick, because it does really compact door and inventions.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Lost Thread #1

    Yes, I help for sure, for the redstone behind the commands blocks, it'll be so good and faster.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Specific Redstone Pulse Generator

    Ok, me too I would showed you this modal (the third one): quick and fast (2 ticks). The fastest one is 1 ticks, 1 wide

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Lost Thread #1

    Hello, what kind of things you have to compact and be faster? I'm good with all kind of redstone, except with commands blocks, and piston fly machine. Also, is this on PC version of Minecraft? :)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Specific Redstone Pulse Generator

    Yes, I understood that, but what is the longer of the pulse you want?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone clock help

    It's already write= 10 ticks = 1 sec



    So to calculate how much repeater you must have to 5 minutes is: 600 ticks [multiply by] 5[minutes] // [all that divide by] 4 = 750 repeaters



    The rule for that is: y= (minutes or seconds) [multiply by] (600ticks or 10ticks) [divide by] 4

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Specific Redstone Pulse Generator

    Hi there, I don't really understand what you want. Here what I understood: You want an infinite clock stopping when you want.. Is that correct?


    If yes, what are the longer of the interval you want it be?


    If no, what I missed?



    Thanks already answering them!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone clock help

    Just do quick calculation; When (x) is #minutes, (y) is #tick-in-(x)minutes and (z) is #repeater:


    10 ticks = 1sec, 1min = 60 sec = 600 ticks x (x) = (y)/4 = (z) repeaters



    Hoping I help you :D

    Posted in: Redstone Discussion and Mechanisms
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