• 1

    posted a message on [1.2.5] [WIP] Dragon Catcher (0.5.5 - Put them in your inventory!)
    Wow this seems like a great and really fun mod, I love your models, they are very good
    Some ideas i have are medium sized dragons, obviously larger dragons that spawn rarely, have more health etc, they are harder to tame and sometimes aggressive to you, and they have abilities (or better abilities if their small counterparts already have certain abilities)
    Abilities like being big enough to ride or shooting blaze fireballs (maybe even ghast ones) etc
    And then their are huge dragons, enderdragon sized that could spawn in dragon caves, which are like dungeons but with lots of loot and a somewhat overpowered dragon guarding the whole thing that's nearly impossible to tame (but would be worth it)
    And my last idea for now is that when bred dragons create an egg (like the ender dragon egg)
    That will hatch into a baby dragon (the egg s could have certain requirement to hatch and could also be picked up in item form to transport dragons place to place via breeding, this would help if nether/end dragons were implemented because it gives a way to move dragons from one dimension to another)

    But anyways it's a great mod and the models are excellent, I can wait to see what you have planned
    Posted in: WIP Mods
  • 1

    posted a message on Imagination Unleashed (Coders needed!)
    (warning, probably a large post of ideas)
    The name sounds enticing, but it only adds a button to pause the game? or have you just not filled out the rest of the information (or something like that)?
    EDIT: crap sorry my computer was derping
    THIS IDEA IS AMAZING, id love to see this mod created (if you have ever heard of nodus minecraft client, they have a freecam mode inplemented, allowing you to freely move the camera while your character stands there, and no i do not use this client to hack, my friends and i were goofing around on our server) (theres also the time remote mods out there, freezing time, or slowing it down)

    my idea is that time does not stop, but slows down a great amount, although you can completely stop time with a certain item maybe, or maybe it will drain exprience while time is totally stopped
    also, imagination tools/blocks, you have infinite of these, the blocks will disappear a short amount of time after deactivating imagination mode (what im calling it for now) probably after a minute or so (a cool "fading" animation for these blocks would be nice, or they could explode into several particles)
    one tool could be a magnetic omni-tool sort of thing, point cursor, click, breaks block and sucks it toward you and another tool to place blocks far away, like an uber extended reach sort of thing, or the opposite of the magnet tool, throwing blocks to where you click and placing them, it would be a cool effect (these tools could also be innate abilities of imagination mode also but key binds might be inconvenient etc)
    also imagination blocks could have some options, like the option to throw/shove them in one direction, allowing for the ability to smash a creeper into a wall with imagination, and other things as well like maybe heal/hurt on contact or explode etc EDIT: maybe move them like the portal gun functionality in portal gun mod as well?

    this mod has so much potential, id love to see it made
    PS sorry for wall of text, ive forgotten the spoiler code
    PPSS i MIGHT be able to help make it, but probably not
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from jpkurihara

    Wow!!! Dude go get therapy! I hate people who doesnt have a bit of PATIENCE!

    Yes and we hate stupid people who ask for updates
    So why don't you take some therapy and chill out
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Hinkleminkle

    Come on Azanor, pleeeeeeaaaaaaassssssseeeee update. :(

    can i kill 'em? please?
    or at least injure, maybe maim them?
    or should cal eat 'em?
    EDIT: wheres a crucible of souls when you need one?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from kb777

    When will this mod update

    When will you shut up?
    Azanor will update when he feels like it
    An he will probably feel like NOT updating if idiotic noobs pester him
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from CudgeonKurosaki

    This mod already hit 300 pages? Great job with the mod Azanor. Gamechap and the Yogscast will have to notice sooner or later.

    plus the yogscast are jerks and swear ALOT
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from ngmatt8652

    they [yogcast/technic pack people] wouldnt put it in [their modpack] if they didnt have the premison

    Actually they would, I KNOW that technic pack has NO PERMISSION WHATSOEVER to use mods in the modpack
    And I highly doubt that the scum that is yogscast cared to even ask for permission from various modders (Azanor correct me if im wrong)

    Ps. Yes I hate yogscast, I only watch some of their videos when I'm bored, but they are just self-centered snobs with huge egos that swear ALOT, personally I think the outsiders are better (and some of the creatures)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from QuiGonJon

    Im sorry but what? Optifine hasnt caused any of these kind of problems because, and didnt cause problems with the older versions of thaumcraft. Do you have any solutions to my problem, or is the only thing i can do uninstall optifine?

    Optifine has actually caused ALOT of errors with thaumcraft, including previous versions I think

    Quote from ngmatt8652

    this is FINALY in the yogbox now I can play this without wateing for it to update to 1.2.5 :D

    You do realize they pretty much stole the mod to put it in the modpack?
    Azanor did not give them permission to publicly distribute the mod as far as I know
    So ya, yogbox (and technic pack) are pretty much illegal I think
    Posted in: Minecraft Mods
  • 2

    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Quote from SirSengir

    That may very well be. But since it's Technic/Tekkit, I don't just "not care", I am actually glad should Forestry manage to crash it. If you have the same issue with a legit Minecraft, come back, I'd be glad to help. (Strangely enough that bug only occurs with Tekkit/Technic. Suprise again.)

    I wouldn't be surprised (I'd actually laugh) if you coded forestry do skillfully
    That if the code even mentions the word technicpack or something similar it would shut off Minecraft
    Or something like that EDIT: basic idea, make it incompatible with technic pack somehow
    Poor kakermix, hated by (almost) all modders
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from JonReed

    I would love a whole line of botanical research. Stuff like magic food, and plants one can plant. OH, who remembers this creature:The Bellthorn Flower by KodaichiZero or the Grove Sprites also by KodaichiZero. Imagine if we could research those and bring them into existence :D

    I bet Kodaichi would be even willing to share the original source code.

    genius, just genius
    i love the grove sprites mod, its awesome
    and they seem magical enough to be in thaumcraft
    PS since koda abandoned the mods ill almost guarentee he'll be happy to give azanor the code for them
    PPSS since botany is becoming a loved idea for thaumcraft 2 on this thread...
    azanor, would you consider botany (for a future update obviously)?
    EDIT: azanor, thaumcraft 2 is beyond awesome, possibly the greatest mod ever, the artwork, animations, and content are simply amazing
    Posted in: Minecraft Mods
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