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    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    hmm, bug has been found, when i moused over the poison cactus minecraft crashed
    and i was a halfing in creative mode
    Edit i cant recreate it, huh
    EDIT camo creepers dont camo, they just look black (at night only apparently, is this intentional?)
    PS how do you tame pigmen tribes?
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Since hack/mine is included in technic launcher there's a section for hack/mine and they even have a nice sub-section for servers, that's where I found a few servers, there were only three but it better then one

    Problem:
    Hack/mine is designed for multiplayer but there are only like 4 known public servers
    This is definitely one of the main problems
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    (sorry if I spam you with ideas, the mod I so awesome it's on my mind a lot, therefore I think of ideas)
    I thought of a way to fix OP spells etc
    The wizard starts off with a fair amount of mana with slow regen while the other classes start with none or almost no mana and inability to regen, you can find mana charges in dungeons that increase your mana by a small amount, maybe even other items that up your regen, and also on full moons the mages regen faster and the others gain a regen
    And spells could have longer cooldown or more mana cost because I can easily spam all my spells as ranger

    An about the poll, I'd say option 3 but the harder bases are like option 4, therefore everyone gets what they want because option 3 and 4 are the most popular at the moment
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    EDIT: would you consider adding a list of servers with this mod somewhere on the OP? (if the're already there then im sorry, sometimes i think im blind XD)
    -----------------------------------------------------------------------------------
    as well as my previous ranger weapons and blocking system suggestion
    i have another, mounts
    i had ideas of 4 different mounts, 1 is general the other 3 are special
    the general is a horse and can be ridden by any class, it slightly faster than sprinting and can climb 1 block steps, can protect you from some incoming damage
    the first special is for the mage, a peaceful scorpion that is slower than the horse but the scorpion adds defense and a bit of attack (maybe even attacks by itself?) etc to your stats when ridden, protects from more damage than horse
    next is a peaceful raptor for the warrior, slightly faster than the horse but cannot climb 1 block steps and protects from less damage than horse (can attack by itself?)
    and finally the peaceful dire chicken for ranger, possibly somewhere between horse and scropion or equal to sprinting, has a slow fall like normal chickens and does not take fall damage, can jump higher, maybe 2-3 blocks high, can flap its wings to gain a bit of altitude but this consumes a large amount of mana (maybe around 25-50, probably 50)
    (also attack for itself?)
    but i just played with the mod and it is awesome, i actually want to play SSP now (a few ther mods have made me want to play but i never actually played XD)
    PS. Evil Minecraft + Extrabiomes RPG/XL + mine and blade battlegear + smart moving + this mod = possibly the most epic minecraft RPG experience ever (that i can think of) granted this mod comes close to that on its own, its very awesome and i hope you continue developement
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    This mod looks so awesome, it has so much potential
    and i was thinking about it and came up with some ideas
    like the rangers in the ranger's apprentice book series the rangers could acquire throwing knives, Saxe knives (name not final)
    and even ranger cloaks allowing the ability to hide/sneak/whateveryoucallit
    the saxe knive can be used to block only if you have at least 1 throwing knife with you, it will use both knives to block
    if your defense is higher than your attacker's attack you will only take a little knockback and damage, and your opponent takes a big durability dent to his weapon plus a chance to drop his weapon (chance depends on skill level) (when i think about is there should be a chance to drop your weapon depending on you level when you hit someone blocking or you receive a heavy blow, like from a mace or something)
    if your defense is lower than your attackers attack then you have a chance to drop your weapon and you take a fair amount of damage
    and this should be for all classes, not just the ranger (ranger still needs saxe and throwing to block)

    the ranger can throw his throwing knife (DERP) it has a short range but can do sufficient damage if it hits
    the ranger can retrieve his knife as it would pierce enemies and stick in the ground
    the rangers cloak allows him to turn semi-invisible, the duration and effectiveness of this effect is determined by intellect or level
    These items can only be acquired by crafting maybe and definitely dungeons but onyl can be used by rangers
    there should be more class specific items as well, like maces or flails for warriors and wands for mages etc
    Posted in: WIP Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    *reads descriptions of monstrous sentient tree that drops living fruit and tries to kill you*
    THE ELDRITCH TREE, IT'S BACK
    *goes to wiki and changelog to find out more*
    *realizes it virtually doesn't exist*
    "of course, Azanor did it again"
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild



    Yeah, it gets into dodgy-ground where it could be argued that I'd be using the songs for what amounts to commercial advertisement.

    I'd rather just avoid such issues entirely. As sad as I was to take the videos down, I think it was the right move.

    Oh okay
    I understand, your such a good person to care about copyright!
    (unlike kakermix)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    I have one request, can the better than wolves anniversary teaser be put back up again? for posterity etc?
    unfortunately i was on vacation and didnt get a chance to see it (because my phone did not like the video and refused to play it)
    sorry if im just spamming the thread
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades

    new magic mod released. looks cool

    Hmm it seems decent, I think it can go places if the author keeps up the good work
    This mod made me think about another tc2 add-on like botany, spells, research them, discover them, and use them
    There could be tiers l wands like one make of sticks which is the basic and casts weak spells and a one made of enchanted silver wood with void ingots and it can cast very powerful spells, you could have a spell book which lets you cast spells, without it you'll be screwed by creepers, unless you remember the spell somehow, maybe there could be rival wizards living in towers for you o battle
    (not trying to copy any magic mod ideas)
    (I'm just suggesting random ideas that could be great in thaumcraft (or maybe not) but either way it's just an idea)
    Parentheception ^
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from raa1337



    The downside (or, upsides sometimes) is that the ideas are either beaten to death, or beaten to life. Or both, back and forth.

    The only thing we haven't talked about are possible 'expansions' or what Azanor could add in the far-future. Though that might just get as off-topic as everything else.

    We did discuss the idea of a botany expansion that would add a lot of new plants etc that would have different uses and could maybe be researched etc
    But that was god-knows-how-many pages back, probabaly a couple hundred, this is the most active thread I've ever seen, this was 400 pages like a couple days ago
    It was actually a good idea and I think az added it to his to-do list
    But who knows
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Helios_Noname

    I discovered something cool.
    If you place a vis condenser next to a Thaumium reinforced vis tank full of taint, it will make tainted crystals! I'm not sure about the details but I'm not using any upgrades on the condenser.

    Sorry but condensers always make taint crystals as a result of use (unless you use certain upgrades)
    This isnt really a secret, although thaumium tanks is something ive never heard of, was it in the new update?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    If Better then thaumcraft (2) were to be a reality I have some ideas
    Tc crucibles could be on top of stoked fire to prove the vis/taint ratio
    Arcane bellows could be replaced by BTW bellows (or run on mech power) but still do all the same things
    Thaumium could be made with steel and maybe be stronger than normal
    Filters could run on mech power, hoppers could require taint or vis to make soul urns
    Some things Like TC2 tools and Armor could be made in an anvil
    Tainted companion cubes XD they come back to life (still stupid) and start hopping around like slimes (because they're still cubes) and maybe could attack you or mess up a few things, tc crucibles could require btw crucibles and infusers could maybe require turntables (because the design on top spins when active) this would make TC stuff more advanced but it would implement better
    Maybe even eldritch stone masonry an if a saw it supplied with vis it will create enchanted wood when it cuts wood
    And if BTT (Better then thaumcraft) is compatible with btb addon then possible one of the most awesome modpacks will exist
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from kingfisher_7

    Alright. You people HAVE to stop trolling the **** out of technic. You have honestly made me rage. What is your problem!

    Nothing is wrong with us, we (most of us at least)
    Just Really hate technic pack because kakermix essentially steals mods and
    The modpack is generally retarded, install the mods yourself or find another pack, that way you can have legal fun and not be an accomplice in this robbery of mods
    Edit:
    Can we agree on one of four things?
    Agree to disagree
    Agree that technic is illegal etc and shouldn't be used
    Agree that technic is okay and should be used
    Or agree to shut the fu£% up, not talk about this anymore, and to all be friends who play mods how they want (illegal or not >;) )
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Crap, my crucible of souls gun idea post got deleted o something
    Quick retype:
    Recipe
    LEE
    CAF
    TZE

    E=eldritch stone L=lever C=crucible of souls A=arcane bore F=arcane focus T=vis tank Z=filter
    Shoots laser resembling arcane bore digging process
    Drains life of mob, deposits vis into depleted crystal (making a random crystal)
    Or a bottle to make concentrated vis, or it deposits the vis into a nearby tank
    The taint is released via the filter in the recipe
    So use of the gun raises taint levels, the mobs won't drop items if killed with it, and maybe a few more consequences for balance
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from flouo

    does anyone knows anything new about forge update?

    *grabs crucible of souls gun (that lacks a better name)*
    Can I drain his soul now?
    Posted in: Minecraft Mods
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