• 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    Cheers for the update.


    However, there is still a small issue (so far, only when creating a new world, main client boots fine).



    java.lang.ArithmeticException: overflow: mul

    at org.apache.commons.lang3.math.Fraction.mulAndCheck(Fraction.java:643) ~[commons-lang3-3.3.2.jar:3.3.2]


    at org.apache.commons.lang3.math.Fraction.multiplyBy(Fraction.java:807) ~[commons-lang3-3.3.2.jar:3.3.2]


    at moze_intel.projecte.emc.arithmetics.HiddenFractionArithmetic.mul(HiddenFractionArithmetic.java:35) ~[HiddenFractionArithmetic.class:?]


    at moze_intel.projecte.emc.arithmetics.HiddenFractionArithmetic.mul(HiddenFractionArithmetic.java:7) ~[HiddenFractionArithmetic.class:?]


    at moze_intel.projecte.emc.SimpleGraphMapper.generateValues(SimpleGraphMapper.java:101) ~[SimpleGraphMapper.class:?]


    at moze_intel.projecte.emc.valuetranslators.FractionToIntegerTranslator.generateValues(FractionToIntegerTranslator.java:21) ~[FractionToIntegerTranslator.class:?]


    at moze_intel.projecte.emc.EMCMapper.map(EMCMapper.java:84) ~[EMCMapper.class:?]


    at moze_intel.projecte.PECore.serverStarting(PECore.java:138) ~[PECore.class:?]


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71]


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]


    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) ~[forge-1.7.10-10.13.4.1448-1.7.10-universal.jar:?]


    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]


    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]


    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) ~[forge-1.7.10-10.13.4.1448-1.7.10-universal.jar:?]


    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) ~[forge-1.7.10-10.13.4.1448-1.7.10-universal.jar:?]


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71]


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]


    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]


    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]


    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]


    at cpw.mods.fml.common.Loader.serverStarting(Loader.java:789) [Loader.class:?]


    at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:278) [FMLCommonHandler.class:?]


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71]


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]


    at Reflector.callBoolean(Reflector.java:363) [Reflector.class:?]


    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:161) [bsx.class:?]


    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]


    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

    Posted in: Minecraft Mods
  • 0

    posted a message on Advanced Inventory - Updated to Minecraft 1.9.4

    I'll boot my client up, and see if I can pull the log.

    Posted in: WIP Mods
  • 0

    posted a message on Advanced Inventory - Updated to Minecraft 1.9.4
    Quote from CubeX2»
    I wasn't able to reproduce that. Is it shifted as soon as you put the upgrade in the slot? Also what mods do you use?

    I have the same issue, but I'm running a lot of mods. Complete list: http://gaming.wikia.com/wiki/User:TwoTailedFox/Current_Minecraft_Mods

    Posted in: WIP Mods
  • 0

    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    Hello!

    I like the idea of this mod. Alas, there seems to be an incompatibility between this mod and Metallurgy 4. Having both simultaneously causes this fatal error:

    cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The name B0bGrowsOre:oreGrowableAdamantium has been registered twice, for [email protected] and [email protected]
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Rorax

    Please go away, you are beating a dead horse that mod devs have been grinding their teeth over because of people like you. And infact several talented mod authors have dropped modding because of people like you.

    Are you a lawyer? I doubt it.

    Just respect Reikas wishes okay, for ­s sake. Do you like the content of Reikas FREE mod? yes? ok, so show some respect by respecting their wishes.

    ­. An't hard.


    Oh, look, the white knights have showed up right on schedule.

    These arn't hard questions to address. Wishes are one thing. Legal recourse is another, especially given Mojang's explicit position on the subject.

    Heck, I would love to know what would happen if the community started bypassing adf.ly links, because they're definitely a grey area.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    <snip>


    https://twitter.com/Marc_IRL/status/426473661793435648

    There has been no retraction of those statements.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Pahimar

    Not sure if folks still follow this thread, but all adfly links have been removed and replaced with direct links.

    Also, I posted a version for MC 1.6.4


    Nice to see an official build, I'd been relying on others compiling the code for 1.6.4. Will there be a changelog up shortly?
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    That is more of a gray area, but refer to my original reply.


    Refer to mine. I challenge that permission is a legal requirement.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    No, this was a modified version, specifically with the animal config added to DyeTrees.


    I'm not even talking about that...

    I'm talking about Person A taking a binary, and redistributing it unmodified, with others in a pack, for Persons B, C and D.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    Distributing modified versions of my code is distributing my code. Recompiling it does not suddenly take those protections away.


    What?

    We're talking about the compiled binaries/zips. That's not distributing modified versions, that's distributing unmodified versions.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    No. My code is protected under copyright and Mojang can do nothing about that. Additionally, Mojang has since retracted that statement as being a miscommunication of their long-held "we can take the content from any mod" position.


    Code is protected, but this isn't about your source code.

    No, this refers to the binaries. Mojang specifically responded when asked what Mod authors could do to restrict their mods from being used in unauthorized packs. Mojang's response was "Not distribute it publicly". At the end of the day, your mods are derivative works.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    One, do not threaten me.
    Two, my license specifically disallows this; your actions would be in violation of copyright law, and I will act accordingly.


    You're in violation of Mojang's stance on mods requiring permission for mods packs. If your mod is publicly distributed, you have no right to demand that people ask you for permission for your mod(s) to be used in their mod pack.

    I could make a mod pack tomorrow, and include every one of your mods, and there would be no legal recourse available to you to prevent that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    A different crash with Build 16.

    http://pastebin.com/xV7HWZye
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Somnia [SSP|ML] (1.4.x WIP)

    See this guy? Maybe you should contact him about letting him update this mod now that you don't have internet.


    I don't see why MALfunction84 is under any obligation to hand over his source code. For the rest of the entitled twatdonkeys in this thread, it'll be ready when it's ready. If you're missing out on Minecraft versions just because of this mod, I really feel sorry for you. 1.4.7's got the best collection of mods this side of 1.2.5.
    Posted in: WIP Mods
  • 0

    posted a message on [SMP][SSP][Forge][1.4.7] Unofficial Tekkit 4!
    Quote from Rekrab

    Isn't this basically just tekkit lite?


    Tekkit doesn't have Railcraft. I'm also surprised that CJ has even given permission for RC to be included. Unless the author supplied him with private conversations of every other mod re permission granted, in lieu of a public list.

    I'd rather honour privacy than incorporate RC in a mod pack.
    Posted in: Minecraft Mods
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