I've done a compatibility mod between BalkondeurAlpha's weapon mod and Metallurgy 4. Now the metals in Metallurgy can be used to craft most of the weapons in Balkon's weapon's mod! This is my first Minecraft mod, so there's still much and more to do before this is finalized, but most of the functionality is there.
As of now you are able to craft the following weapons with no issues:
Halberd's
Spear's
Battleaxe's
Warhammer's
Knives
Bayonets
The following things still need to be implemented or fixed:
Boomerangs- only apply metallurgy metal effects when used as a melee weapon. Throwing the boomerang will not trigger it. Also, when thrown the boomerang will appear as a normal wooden boomerang. It's something that I'm looking into.
Flails/Katana's have no implementation as of yet, partly because I have no graphic for katana's or flails.
The weapons that cause potion effects may be weaker/more powerful that those of Metallurgy. I am fine tuning the potion effects. but thus far have been unable to find how long they should last.
Note: The textures for the weapons are either part of Balkon's weapon mod or from art assets posted by ShadowClaimer in Balkon's thread (I believe Shadow was a part of the Metallurgy team until recently. I am very new to both Minecraft and the forum so I'm not totally sure on this). Shadow had done many textures for the weapons on a planned compatibility, but I don't think it was ever actually completed.
If there are any issues please post and I will do my best to resolve them. And if anyone knows how long the weapon effects should last or how to change the graphic for the thrown boomerang, let me know!
btw, it appears that most of the weapons don't take any damage when you attack with them; the only exceptions are spears, knives, and boomerangs, when you throw them.
Thanks for pointing this out! Do you mean that the weapons themselves don't degrade and eventually break or is it a problem with causing damage? I'll be looking into it either way and get a fix going for it.
xD sorry guys! Thanks for being patient with me though lol. Bit of an embarrassing derp moment there
And sorry to OP for hijack too.
It's cool! I just read through everything and I learned something too. And after going through MANY crashes because of obfuscated vs. deobfusated jars I can say that all of the above is going to be super useful to any new modders that can't get the environment quite right. Just download CodeChickenCore and you will be spared the massive headache! And on a bright note, I have Balkon's Weapon's and Metallurgy working together quite nicely now. Thanks for all the help!
4
UPDATED: 11 November 2015 -
Dropbox Link to updated version 0.1.2:
https://www.dropbox.com/s/ey0cnk4oew8o2bn/Zombiebear -Compatability for Balkans-1.7.10 - 0.1.2.jar?dl=0
UPDATED: 9 October 2015:
Dropbox Link to updated version 0.1.1:https://dl.dropboxusercontent.com/u/67986878/Zombiebear -Compatability for Balkons-1.7.10 - 0.1.1.jarI've done a compatibility mod between BalkondeurAlpha's weapon mod and Metallurgy 4. Now the metals in Metallurgy can be used to craft most of the weapons in Balkon's weapon's mod! This is my first Minecraft mod, so there's still much and more to do before this is finalized, but most of the functionality is there.
As of now you are able to craft the following weapons with no issues:
Halberd's
Spear's
Battleaxe's
Warhammer's
Knives
Bayonets
The following things still need to be implemented or fixed:
Boomerangs- only apply metallurgy metal effects when used as a melee weapon. Throwing the boomerang will not trigger it. Also, when thrown the boomerang will appear as a normal wooden boomerang. It's something that I'm looking into.
Flails/Katana's have no implementation as of yet, partly because I have no graphic for katana's or flails.
The weapons that cause potion effects may be weaker/more powerful that those of Metallurgy. I am fine tuning the potion effects. but thus far have been unable to find how long they should last.
So with that, here is the download link, enjoy!
Dropbox: https://db.tt/r5n7efWV
Note: The textures for the weapons are either part of Balkon's weapon mod or from art assets posted by ShadowClaimer in Balkon's thread (I believe Shadow was a part of the Metallurgy team until recently. I am very new to both Minecraft and the forum so I'm not totally sure on this). Shadow had done many textures for the weapons on a planned compatibility, but I don't think it was ever actually completed.
If there are any issues please post and I will do my best to resolve them. And if anyone knows how long the weapon effects should last or how to change the graphic for the thrown boomerang, let me know!
1
Thanks for pointing this out! Do you mean that the weapons themselves don't degrade and eventually break or is it a problem with causing damage? I'll be looking into it either way and get a fix going for it.
2
It's cool! I just read through everything and I learned something too. And after going through MANY crashes because of obfuscated vs. deobfusated jars I can say that all of the above is going to be super useful to any new modders that can't get the environment quite right. Just download CodeChickenCore and you will be spared the massive headache! And on a bright note, I have Balkon's Weapon's and Metallurgy working together quite nicely now. Thanks for all the help!