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    posted a message on Macro / Keybind Mod
    @Mart3323 That is a great script, all of it works so far except on the sign it says the price for buying is 1 and selling is 0. I tried changing the %&temp1% to %&temp2%, but that didn't do anything except change the value in a log statement I have. Something is wrong storing the amount in another variable, but I don't know what, because when log'd %&temp2% reports the correct number, but the variable %#shopcost% doesn't report the correct value. All of this works except that though. I +1'd your post, it was very useful to get to here.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I have an idea for a script, but no idea at all how to implement it.
    Our sever has ChestShop, and currently I automate making them with a small macro-button configured like this:
    $${PLACESIGN("$$9","$$[amount]","B$$[buyprice]:$$[sellprice]S","$$i:d"}$$

    And I started thinking, "There has got to be an easier way to do this, so that I don't have to /worth and enter the worth and the worth/2 for the sale price."
    I have set the worth for a majority of items, and can recall those values with /worth $$i:d and it gives me an output like:
    Stack of <itemname> worth *<money> (<amount> item(s) at *<money> each)

    (our currency marker on the server is * )
    so an example on our server would be /worth slimeball 5
    Stack of slimeball worth *120 (5 items(s) at *24 each)

    What is the script for a macro that can input an amount of items, perhaps $$[amount]; Ask for an Item, perhaps through $$i:d; Then perform /worth with the $$i:d and $$[amount], perhaps ECHO("/worth $$i:d $$[amount]"); then take the value from a regex'd chat string, the first value right after the *; then do PLACESIGN("$$9","$$[amount]","B<thatfirstvalue>:S<thatfirstvaluedividedbytwo","$$i:d")
    I don't quite know if this is even possible, but if it is, it would help a lot!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I have a couple questions,
    Is there a way to make a macro that searches chat messages and logs chat in a different window, without logging it to chat window?
    And how would I make a chat filter if the server is setup like [world][faction][permissionsgroup] Playername: message (I don't know much about regex and the sorts)?
    Also, is there a way to do like an ECHOTO(textarea,command)? I want to have an info text area getting me online users when I press my macro replay button.
    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Thanks, Kiarules, that script did work. Yay, now I can manage mail with macros and buttons!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Hello!
    I'm new to macro scripting, but not the mod itself, I love the mod. I'm having trouble with a simple mail macro, and I think I know the problem, but not a solution to the problem.
    $${
    LOG("$$[action[send,read,clear]]")
    IF($$[action] = "send")
    ECHO("/mail send $$u $$[message]")
    ELSEIF($$[action] = "read")
    ECHO("/mail read")
    ELSEIF($$[action] = "clear")
    ECHO("/mail clear")
    ENDIF
    LOG("$$[action]")
    }$$

    The macro never reaches the if blocks, and only logs the action variable twice. I've tried re-wording the macro to use if endifs, if elseif endif, and I'm about to go reword it to try iif. All I want it to do let me choose an action, then respond with a corresponding command, i.e. When I click read, do /mail read (not /mail send...).
    Thanks to any who can help!
    (This is probably a noob error :P )
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] wt.selfip.com PvP-Survival-Creative-Roleplay


    PvP-Survival-Creative-Roleplay
    If you're looking for a 24/7 server hosted and administered by a guy who loves minecraft as much as you do, you've come to the right place. Our staff is looking to provide you with an interestingly vanilla experience. Our server is a multiverse server with four main worlds--Survival, PvP, Adventure, and Beta. Descriptions for all worlds are provided in the server lobby.

    A Few Rules:
    • Don’t be stupid/bigoted.
    • No cheating of any kind. This includes x-ray, flying, or any mod that gives you a pvp advantage.
    • No leaving random patches of water/lava on the map, 1x1 towers, nor obscene block art.
    • No racism, spamming, or excessive language. Fight with your sword, not with your mouth!
    • DO NOT TOUCH OTHER PLAYER’S CREATIONS! PERIOD.
    • If we give you power, don’t abuse it. IF.
    • Respect the Admins, they are your superiors.
    • Admins abide by different rules--the will of the superadmins.
    Age informtion:
    • If you are not at least 16 years of age, please do not join.
    • If you are suspected of lying about your age, you may be subjected to random verification over teamspeak 3. We are trying to create a mature playing environment, so we ask that you please be willing to comply if you really want to play here.
    • Excessive nagging, hideous spelling/grammar, or just all-around annoying behavior might put your age in question. Please use common sense, and remember you are supposed act like an adult.
    • Do not rage or throw the usual 12-year-old fits about losing all your stuff or being killed. Suck it up and move on.
    • We are all adults, but this is also a game and we like to have fun and joke around. You must be able to take jokes in chat, some fooling around, and adult subjects. We are not the chat police, if you don’t like someone's comments, use the /ignore feature.
    Some Notes:
    • We use anti-xray to hide ore and chests from cheaters.
    • Damage to blocks by any kind of explosion (TnT, Creeper, etc) and fire spread are disabled; the world will regenerate itself.
    • We have in-game clans and a party system to facilitate cooperation and private chatting.
    • There is land protection/claiming on this server, we need to experiment with it before it is made available to the public. Raiding is allowed.
    • We have a very small and simple spawn lobby only meant for safe spawning.
    • Most maps’ difficulties are set to normal.
    Server Hardware:
    Intel i-7 870
    16gb DDR3 Ram -- 10240MB (10GB) Dedicated
    2TB Harddrive

    SERVER IP: wt.selfip.com

    Please note: Do NOT update your client right away when Mojang releases updates. We do NOT update to dev builds often. We need our plugins to work, and for that we must wait until all have updated to a stable version.

    Also note: We recommend Misa’s Realistic Texture pack (http://www.minecraft...ated-11jan2013/). Our adventure map was crafted using this texture pack, so it captures our ideas best.
    Posted in: PC Servers
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    posted a message on DJ Persnikity's Wolf Textures [188 total skins, 100 styles]
    Hey, all of your photos are not being displayed because you have exceeded your bandwidth!

    Private message me, and i might can help by providing an alternative.
    Posted in: Resource Packs
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    posted a message on MD.C2WR.COM -NOW BUKKIT! [Modded] [SDK GUNS] [PVP] [WAR] [FACTIONS] [REDPOWER] [COMPUTERCRAFT] [LEGIT, TDM, ARENA, CTF GAMEPLAY
    Could you please tell me your bukkit release number and your factions version. Factions 1.6.6 does not seem to work with computercraft 1.3. I keep getting:
    19:12:55 [SEVERE] Error occurred while enabling Factions v1.6.6 (Is it up to dat
    e?): null
    java.lang.AssertionError
    at com.google.gson.internal.bind.TypeAdapters$EnumTypeAdapter.<init>(TypeAdapters.java:686)
    at com.google.gson.internal.bind.TypeAdapters$24.create(TypeAdapters.java:715)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.CollectionTypeAdapterFactory.create(CollectionTypeAdapterFactory.java:52)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.<init>(ReflectiveTypeAdapterFactory.java:82)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.createBoundField(ReflectiveTypeAdapterFactory.java:81)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.getBoundFields(ReflectiveTypeAdapterFactory.java:118)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.create(ReflectiveTypeAdapterFactory.java:72)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.Gson.fromJson(Gson.java:754)
    at com.google.gson.Gson.fromJson(Gson.java:721)
    at com.google.gson.Gson.fromJson(Gson.java:670)
    at com.google.gson.Gson.fromJson(Gson.java:642)
    at com.massivecraft.factions.zcore.util.Persist.load(Persist.java:141)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:84)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:72)
    at com.massivecraft.factions.Conf.load(Conf.java:345)
    at com.massivecraft.factions.P.onEnable(P.java:78)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:380)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:200)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:183)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:360)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:347)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:178)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    and it never initializes factions. Thanks!
    EDIT: Now I have it working with 1.7.3 alpha of factions, but I would still like to know what version you run to know if its a release version.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Macro / Keybind Mod
    I have no idea why (given that it's an API, and API's are generally supposed to improve compatibility) but Forge decided to modify the controls screen class to provide their custom GUI (rather than overriding it at runtime) and because my custom controls screen is subclassed from the original, their modification causes my code to crash. Fortunately, because my code swaps the class at runtime rather than overwriting the base class, you can simply disable this behaviour with a setting. So you have two choices:

    • If you want the Forge custom controls GUI - Open .minecraft/mods/macros/.macros.txt and find the setting customcontrolsgui.enabled and set it to 0
    • If you want my custom GUI - Simply install forge without installing oc.class
    The update I'm releasing today or tomorrow already addresses this issue by removing the subclass from GuiControls and instead subclassing directly from GuiScreen, less elegant but less prone to be broken by careless modders.


    Ah yes, this is the thing I was talking about, glad to see its already there for both mods. I look forward to learning how to use this mod!
    This makes it compatible.
    Thanks for the fast response!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    FYI: My computer's setup is not compatible with this mod, if you know how to fix this, please tell me
    ModLoader --compatible
    ModLoaderMP --compatible
    Mincraft Forge 1.3.2.29 ( and forge 1.3.2.0 ) -- Its incompatible with this mod, because Forge includes it's own GUI for the Controls screen and your macro mod also modifies the controls screen. Modloader has no clue who to let mod the screen so it throws an error and crashes.

    Please consider this and release a patch in another update add support for forge. I play on a private server that has forge mods and forge is needed to connect.

    Thanks!
    Posted in: Minecraft Mods
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