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    posted a message on new enchantment pls read
    Would this use three extra arrows when the enchantment triggers, or would these three arrows be free? Would these arrows be shot at full power? If that`s the case this enchantment could be quite overpowered as one arrow can easily be fatal in a lot of cases.

    I think that a bit more detail would help this thread quite a lot, along with us actually being able to tell whether this is actually overpowered or just a waste of experience and arrows.

    Also you might consider rewriting the title of the thread, just saying.
    Posted in: Suggestions
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    posted a message on The smoke emitter
    Quote from distruct

    hmmmmm i dont know, you need more comments before i will put a comment on this idea, though it sounds a bit useless apart decoration


    Interesting how you said you wouldn´t post yet, but did so anyway, there´s a clear contradiction here! But anyway, it would also be useful for making a bigger variety in the different types of traps you make, but I originally only thought of it as an aestethic block, but I really wanted it to have some more or less practical uses as well, so though I just went for a trip outside the box for a while and fancified it quite a bit.

    I also added a simple GUI of something along of the lines of what I imagined it as.
    Posted in: Suggestions
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    posted a message on The smoke emitter
    The Smoke Emitter; For fancy traps or whatever you want to do with it.

    Have you ever wanted a fancy chimney emitting smoke, a super fancy healing bathtub or maybe even a poisonous gas chamber of certain doom, except that poison doesn´t kill you or any mobs, but let´s just ignore that for now. And by the way you might not even cared for any of the things listed above, but really only I don´t care to much. Which you should because it´s awesome. But back to topic; well if you wanted some of the stuff then may just be the perfect suggestion for you! Unless you think that I got all the properties wrong of course. Because with this extremily complex and ingenious piece of machinery you will be able to produce any type of smoke of your own personal choice.

    A smoke emitter is a block which emits smoke in a 3x3 square one block around above itself, when powered by redstone. Which by making the area which the block can emit smoke smaller will concentrate the smoke on all blocks where it can emit. So theoretically if the smoke emitter only has one plausible location to spawn the smoke will become nine times as dense, thus making the smoke effects last nine times as long after leaving the smoke than it would have done if spread out on nine blocks.

    The smoke itself is completely harmless except possibly blocking a small portion of your sight because of all the particles. But the real fun of this block comes when you right click on it, open it´s GUI, and then put a potion of your choice in it. Because it will then start emitting smoke when activated by redstone slowly kiling the sheep, or other players so unfortunate to be standing in the range of the smoke emitting device. For a total of two minutes the smoke will flow out of it, unleashing pain and suffering on your enemies, possibly making you have a great amount of fun, if you used poison potions that is. You could also use the boring and lame potions of healing though, unleashing the evil corrupted power of love and healing.

    As you can see I decided to make the GUI quite simple, but it´s still a lot better than nothing. If it wasn´t obvious you put the potion in the bottom and it will fill the bubble meter thingy, which will slowly decrease as it is turned on.


    For people who are unable to read texts of a medium length or longer; here is a TL;DR: The smoke emitter is a block which by powered by a redstone signal emits smoke. By putting a potion in the emitter the smoke turns into smoke of the same type as the potion making it possibly useful for traps and mobgrinders.

    Feel free to come up with crafting recipes, alternate properties, stuff that you just felt was missing from the thread in general, any feedback or just clicking the +1 button. All of which I would highly appreciate. I´m also going to try to make a GUI for the suggestion. But don´t make this stop you from making one yourself if you want to.
    Posted in: Suggestions
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    posted a message on Hay Bales; not purely decorational
    Quote from Tarlakk

    I couldn't follow the OP after a while. Something in your speech patterns muddled my thoughts. You want a storage block for wheat, basically?


    Basically it would be a storage block for wheat, just with some practical uses as well, also I got to apologize for me mudling your thoughts, but that is something you probably will have to deal with in most of my future threads, if any.

    Quote from FutureNyanCat

    Yeah. Probably...but houses fully made of hay can be taken down by griefers in three ways:
    1. The use of sheep
    2. Shears or destroying them with their hands
    3. The use of flint and steel, they are flammable.


    You would have to use shears on the hay bales just to make it so that it would actually be possible for the sheep to eat them in the first place. Unless of course the owner of the house is stupid and built with the loose hay bales. Everything is possible to destroy with your hands pretty much, and I think if I were to be a griefer I would just burn the house to the grounds anyway, probably with some fire charges shot by dispensers, just to keep some distance. You completely forgot about blowing them up using TNT though, which I would guess would always be an viable option for any griefer. Just wondering, why did you post a list of possible methods of destroying a house made of hay bales anyway?
    Posted in: Suggestions
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    posted a message on Hay Bales; not purely decorational
    I think I might just have made it possible to vote in the poll, by adding a both stupid and pointless question with no real point in it what so ever. Feel free to post ideas on other questions to input up there.
    Posted in: Suggestions
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    posted a message on Contest: Eye-Hurting Palette Challange
    I was working with the glass and other more or less transparent blocks, and then I suddenly remembered that I had forgotten about ice. And then I stumbled upon a small problem. So I wondered if we could use any percentage of transparency, or only set values such as zero, fifty or a hundred percent?

    Just showing of glass and some other new block textures:
    Posted in: Resource Pack Discussion
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    posted a message on Hay Bales; not purely decorational
    Quote from kijipanda

    how about hay bale golums that wonder the world searching for stray sheep, who are lured to his wheaty goodness.the golem then picks them up and carries them back to a designated spot on your farm?


    This would actually be really fun to watch, though I don´t think I would personally implement it in any way. If this were to be made into a mod it would be quite awesome though.

    Quote from AnonTheMouse

    Since a Curse error isn't letting me vote in the poll, I'll just say that I also think the second option is the most viable. However, the fact that loose bales are effected by gravity presents a problem to that method. To place a block anywhere that its exemption to gravity would matter, you would need to build a support for it, then apply string, and then tear the support down. Honestly, the best might be a hybrid approach, allowing string to be applied either in the menu or on the ground.

    I really see a pitchfork, on the other hand, as being a separate issue altogether from the implementation of string. Potentially, it could compliment either approach.


    Didn´t think about that, also I changed the poll to be more representative for the options.

    Quote from Black_Drath

    I had like the exact same ideas for a hay bale block. Although with a few minor differences:
    • Only one type of hay bale, Why do we need two anyway? Just make them not affected by gravity and breed animals.
    • Hay bales only have 9 charges (I am assuming in your idea the hay bales are made out of 9 wheat) to breed animals with and they breed all animal types. Animals only eat the hay bale if there is another animal around that they can breed with.
    • Breaking a hay bale yields wheat in the order of how many charges it has left.
    • Adding more layers of hay bales means that you negate more fall damage. So maybe 3 layers of hay bales would negate 100% of damage.
    Anyway, support.


    The reason for there being multiple types of hay bales is because that is what the majority of the users who voted in the poll wanted a grass hay bale as well as a wheat hay bale, and they didn´t want any of the hay bales removed either. This resulted in there being two different hay bales. I´m not really a huge fan of exact numbers either as it would specify the thread a bit too much. And hay bales do more than just breed animals, their probably hungry as well so I don´t see the reason for them only eating hay bales when close to another animal of the same race.

    I do like your thinking on how more hay bales on top of each other should reduce more fall damage though, not sure how easy it would be to actually to code this. Still this is a suggestion and not a mod, so I think I´m going to add it.
    Posted in: Suggestions
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    posted a message on Alterations to Bows
    This is actually the only good bow suggestion I have seen in quite a while. Though I don´t feel like they should be nerfed as much as you said, as you don´t even nearly hit your targets with bows as many times as you do with swords. Unless you of course are a professional sniper, which in that case you deserve to be somewhat overpowered. Not only that, but arrows can be blocked with a sword, and it isn´t like everybody is running around with their iron armor anyway. You do seem resonable though.

    What I did on the other hand like was your version on tiered bows. This is a lot more interesting than the average, bows made of iron or diamond suggestion. Not only is it unique, it also gives the players more of a reason for seeking out the different wood types. Though it would be somewhat nice if there was different speeds in how fast you could charge your shots, or was that what the words in the square brackets meant?

    And if you were to go with the other part without tiered bows, where a fully charged shot dealt two and a half heart of damage, bows would be very underpowered. That is only half a heart more than the original rapidfire bows, but a lot slower,
    Posted in: Suggestions
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    posted a message on Contest: Eye-Hurting Palette Challange
    Quote from Minecraft

    Strange, this contest appears to have fallen idle.


    I better go post my new textures then. I´ll just let you guess which textures are made for which block.

    Posted in: Resource Pack Discussion
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    posted a message on Water Bottle
    Use the search bar, because then you would have seen how many times this has been suggested before. Think about your grammar, because you currently seem like a troll, especially since you only have got one post so far. Also you should proably change the title of the thread even though it is probably result in the suggestion being locked.

    This is a link for a guide on how to make a suggestion, you are probably going to need this one:
    http://www.minecraftforum.net/topic/1228204

    And this is a link for a thirst mod, which you could easily have found using the search bar anyway:
    http://www.minecraft...t/topic/1016543
    Posted in: Suggestions
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    posted a message on Cows should drop more leather in 1.3
    Quote from Demopan

    Bookshelves are a decoration block that has always required far too much effort to get. It takes a massive amount of wood and reeds to make even a few, which makes the creative use of this decoration block extremely limited.


    But now bookshelves aren´t only decorational blocks anymore, they have now become a valuable part of endgame enchanting. Endgame, where you most likely have settled and made huge farms for both cows, wheat, sugarcane and wood. Unless you of course rushed straight down to diamonds and obsidian in half an hour.
    Posted in: Suggestions
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    posted a message on Hay Bales; not purely decorational
    Quote from AnonTheMouse

    Here's my thought on the string: When you craft it, it's a loose bale, and loose bales break into pieces of wheat/grass when broken (to prevent people from letting the sheep eat a little, picking it up, and setting it down whole again. In this state, it's pretty much a food source only. By crafting a loose bale and some string (shapeless recipe that can be done on the 2x2 grid) you make a dense bale. This can be picked up and moved around, as it can't be eaten...but can't be moved anymore once the strings are cut and it turns back into a loose bale. Either bale by itself in the crafting grid can be converted back into its original components (losing the string in dense bales).

    Alternately, bales could take advantage of the fact string is able to be placed now. Once again, the default bale would be loose. Use a string on it to make it dense, and use shears to get the string back and make it loose. String might only work on full blocks, or there could be a "dense partial block".

    On a side note, bales could possibly warrant a new tool. Specifically, a pitchfork.

    Could be tiered, or not. If tiered, it "mines" bales faster. If un-tiered, it could possibly break them in one hit. This could also be the only way to remove bales without destroying them. On the other hand, I'm not entirely sure that a new tool, however fitting, would be needed. It would be fairly specialized, and it's not as though there are many other potential uses for it. A less game-changing, though also less realistic method, might be to make bales harvested with a hoe, which is currently under-utilized (though for the sake of argument it could be pointed out that the limited uses of hoes are a point in favor of pitchforks as their own tool).

    Since it's debatable, I'm more proposing pitchforks be discussed than suggesting them.


    Once again you deliver a lot of ideas and thaughts about them to expand this thread´s reach, and I do not understand where you get all these ideas, because I personally can´t seem to be able to expand it any further.

    But for some personal opinions on the ideas. The first one of them seem kind of useless, because why would you craft a loose block into a dense one just so that you can turn it back into a loose hay bale. Unless you are really bad at placing them, or just plan to build with them. I think that this would almost remove the use of a shear, which I think desperately need more uses as it stands now. String really isn´t a resource you should have a lack of anyway.

    The second idea on the other hand seems a lot more usefull, if it works how I think it does. Because, say that I´m in this scenario is trying to feed my sheep, and suddenly I misclick the right mouse button, well then I can just use my string to make it dense enough to break it by hand. Then I can just place it somewhere else and cut the string when I placed it where I wanted it.

    The third one is the one I find the most interesting, though not the most usefull one. The pitch fork seems good, but as you said it would be extremily specialized for the hay bales, so it does seem somewhat abundant as it is right now. But if I were to implement it in the suggestion it would most likely be untiered.

    Quote from discoking99

    I support compressed blocks such as this. Instead of grass haybales, there could be sugarcane bales. Having a large, semi auto farm gets you loads in one hour.


    Grass bales while stay in the suggestion unless there suddenly becomes a riot, where people want it to be removed. Sugarcane bales sound like an interesting idea though, just got to make some uses for it.

    Also I´m not really a fan of autofarms either. The main reason for me making the hay bales auto breeders is that I didn´t want the hay bales to be nearly useless, though I after a while almost fell in love with the idea of them being automatic breeders. Anon got some points about them being labor intensive as well.

    Still going to add a poll on which of Anon´s string "implementations" should be added, though I will probably go with number two unless there becomes a huge opposition against it or a huge number of supporters for one of the other choices.

    And last, but not least thank everybody that supports the thread, and those who have given me feedback and criticism to work with. I also think that I might add a list of the main contributors.
    Posted in: Suggestions
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    posted a message on Contest: Eye-Hurting Palette Challange
    Quote from Minecraft

    EDIT: Did anyone notice Tux stole cactii's stone?


    Wait a second. Oh, I see, this is kind of awkward. Mine was actually based of a tile in one of the old 8/16-bit Zelda and Megaman games though. I´m quite a lot into those emulator thingies, and thats kind of why some of my textures are so wavy. But should I try to change it?
    Posted in: Resource Pack Discussion
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    posted a message on Contest: Eye-Hurting Palette Challange
    I do think I might just have fixed it, not completly sure though:

    Posted in: Resource Pack Discussion
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    posted a message on Contest: Eye-Hurting Palette Challange
    Well I got to start texturing real stuff and not just single blocks once, so why not start with a extremly limited palette contest, with some quite bad colors to make stuff with.

    Anyway here are my finished textures so far:


    Just remember that all textures might be subjects to change at any moment in time. The pixels that are white are transparent by the way.

    And just so that the textures can be showed off a bit better:


    Feedback is very much appreciated. Now I better go get creative with making the 16 different wool types.
    Posted in: Resource Pack Discussion
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