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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    I'm using the latest version of Optifine for 1.16.1 and the latest version of vibrant shaders, and the end and nether are both pitch black.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Ambient sounds for the overworld (wind, rustling leaves, etc.) and a reworking of block sounds, since they are implementing this for the Nether.

    Posted in: Suggestions
  • 1

    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Maybe more critters in the ocean. The ambience in the oceans is already very nice (especially compared to how it used to be), but having little crabs scuttling around, for instance, would make it feel even more alive.

    Posted in: Suggestions
  • 1

    posted a message on The Small Suggestions Thread: Electric Boogaloo

    I think dogs deserve an update. More textures like cats and horses would be nice. They could also retrieve items for the player.

    Posted in: Suggestions
  • 0

    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    I don't know if this is a bug with Optifine or not, but I noticed the effect caused by the spectral arrow is bugged.


    EDIT: I tried it with another pack to check and I assume its Optifine or something, because the other pack did it as well.

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    The website seems really, really slow. I can't seem to get far enough to actually download the shaders.


    EDIT: I got to the download but the website seems to have crapped itself:


    Put your Fatal error: Allowed memory size of 268435456 bytes exhausted (tried to allocate 4527708 bytes) in /home/soniceth/public_html/wp-includes/wp-db.php on line 2066

    The site is experiencing technical difficulties.

    Warning: file_put_contents(/home/soniceth/public_html/wp-content/uploads/wpdm-cache/session-beb363107bc5f73c7cfacc3f396f4fc3.txt): failed to open stream: Disk quota exceeded in /home/soniceth/public_html/wp-content/plugins/download-manager/libs/class.Session.php on line 80spoiler here.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    I don't like pointing out little things I find and being nitpicky, but I noticed that raindrops will show up on the player's screen even when in the desert. I assume this is known and there's nothing that can be done. Also, I can't seem to get the DoF to work.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    I cannot download the latest versions due to adfoc.us being blocked on my computer. I have no way of disabling this because I am not the one in control of what is blocked.

    Posted in: Minecraft Mods
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    posted a message on 1.12.2 crash on startup

    After pressing play, the game crashes and this is the report I received:


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// You should try our sister game, Minceraft!
    Time: 6/24/18 7:21 PMDescription: Initializing game
    org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at bib.at(SourceFile:635) at bib.aq(SourceFile:458) at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at bib.at(SourceFile:635) at bib.aq(SourceFile:458)
    -- Initialization --Details:Stacktrace: at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 58518472 bytes (55 MB) / 117440512 bytes (112 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>

    What is happening here, and how can I fix it?

    Posted in: Java Edition Support
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    What I assume is a wasp spawner in some of the beehives in the nether does not spawn anything. Also, I went into an orchard biome and found that the leaves were decaying all over the place without me having interacted with the trees.


    Also, sorry if this has been asked before (I'm not reading through 600 pages to find out), but are there plans to add boats?


    Also, were the added types of stone removed? Why?

    Posted in: Minecraft Mods
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    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature

    In Biomes O' Plenty, I was in a Redwood Forest biome and heard thunder and rain sounds (It was not raining in game). I could have been near a cave and that's why it would make those noises, due to the bug I am going to mention in the next sentence. And here is the bug- I hear thunder in caves. What's up with that? I think you might have used some wrong sounds.


    I was also in a Lush Swamp biome and there were no sounds.

    Posted in: Minecraft Mods
  • 0

    posted a message on Can't hear ambient noises

    I remember I used to hear these all the time and they would give me the spooks. But I just realized I haven't heard them in a very long time. I made a big, unlit area underground and stood above it for a while, but I still didn't hear any. I've walked around caves and not heard them, as well. Are they just very uncommon in recent versions?

    Posted in: Java Edition Support
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Thirst should regenerate and temperature should equal out (in the middle) in peaceful mode. Also, you should add Biomes O' Plenty juices, and wool armor should be dyeable.

    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    When I throw a Mud Ball, it doesn't go anywhere.

    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Are boats for the all the types of wood in this mod going to be added?

    Posted in: Minecraft Mods
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