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    posted a message on [Adv] | -- The Temple of the Gods: Episode Two -- | (+20.000 DL) (UPDATED!!!)
    Quote from Yogscast4ever

    i love minecraft but sometimes it gets on my nerves :mellow.gif:

    .. oh.
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods -- | (+40.000 DL) (UPDATED!!!)
    Quote from Diabloto96

    Finished part 3. Found 24 :Iron: Should I wait for the fixed version of part 4 or download it now? Bah, I'm downloading it.

    Good choice. ;D Use 1.9 though!
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    Quote from wolverinne99

    PLEASE MAKE A VERSION THAT DOES NOT REQUIRE 1.9!!!!!!!!!

    Said and done. :wink.gif:

    Take a look at the very front-page. Ta-da!

    - Enjoy.
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    EDIT: Damn it, XGLDF was quicker. xD

    Quote from Fangride

    Oddly, I really didn't enjoy this one half as much as maps 1-3. In my opinion, it was likely the archetechture itself. Not that it was bad, but in the previous three maps, our character is looking for treasure, hutning down unique areas and battling the Gods protecting those areas.

    However, in this one, you visit Bob's, whom I liked alot more in the last map, village, only to discover that for some odd reason, Bob has been kiddnapped, and suddenly the Incan Gods are attacking. I mean yeah, I understand the Temple of the Gods thing, but why did the gods want Bob in the first place? The other three had great, yet simple, storylines. Decend into the temple and claim the treasure. This one not only never mentioned we were collecting pearls in-game (It was vaguely mentioned), but furthermore, we went on a rescue mission, with, to me, little reason, and never had that adventuring spirit I felt in the other three. Heck, why did the villagers attach their water plant to the temple of the gods? And beyond that, why wasn't it very advanced tech either? They had a grocery store with electic lights!

    Lastly, I felt that the puzzles weren't as high-quality as they were in the last maps. The first falling puzzle was great, and the second room wasn't bad, but I felt like after that, it basically turned into jumpin and time-based puzzles only, with one small coordiate puzzle to balance it out. I just feel like the map suffered from the lack of creative puzzles that were in the last three maps.

    I really don't want to come across as rude, but in the end, I felt like maps 1-3 had it right, and through messing with the formula by taking the sense of adventure out of the map, and turning it into a parkour rescue/escape map. I dunno, might just be me, but I felt this map didn't have that same spark the others had.

    Not to say this map is *BAD*, but the high quality in the other 3 made me expect a lot more from this, especially since I heard about the amount of time spent.

    Well, thanks for reading my little ramble! I hope my feedback came across as at least slightly helpful for planning/building your next map.


    Oh thank you so much! This is exactly what we need. Constructive criticism. And yes, I totally agree with you on almost every point. The only reason why the map became more of a "escape" or "rescue" map was because we wanted to let the played have the feeling of the companion need. Like you needed someone on the ride to the very end. In this case, that was Bob.

    Bob fell into a trap, that's why he got stuck in the cell. To implement some sort of goal, beside the rescuing of Bob, we added the water-issue the village had. Their water-system wasn't blend into the God's system or however you thought it was. I don't know if you saw it, but it should have looked like there was some rocks preventing you to go into the water engineering tower.

    Me and XGLDF have tried to make every map even more epic, the further you get. Meaning, bigger rooms, complex or unusual courses/tasks, greater story.

    I guess that we this time, took the scenery or the looks before the story or adventuring. Just to make everything look decent, rather than improve the gameplay overall. I guess we had lack of ideas after the second half of the map. Although we had, as usual, extreme glitches with the redstone circuits. Making me not wanting to add too many redstone -needing tasks.

    If we get as many videos/downloads as we usually do, we might make a fifth Temple of the Gods. Which will be the very last one. We already have plans on how it should be. And how it should end and so on. Though that truly depends on if people actually appreciate our maps. Especially this one. If not, we will obviously start on a new project. With a new story, new kind of architecture, new kind of gameplay and style.

    Once again, thanks for being honest. :wink.gif: It helps.
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode III --| (+16.000 DL) (UPDATED!!!)
    Quote from MrNo1Home

    Trailer reached 1k views :biggrin.gif:


    Congratulations! ;D
    Posted in: Maps
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    posted a message on [Adv] -- Parkour Map - "Long Way Home" -- [Medium]
    Quote from Motherofgod4

    Awesome Trumavarium! I will so test this out now! I will also make a video of it, a little Let's Play thing later, First I'll download it now, what i suggest is that if you haven't already, make a portal to the nether! it'd be epic. and make something where TNT blows up in a hallway slowly behind u and u gotta run to the exit then fall into a pit of water!

    Anyways my youtube channel - www.youtube.com/motherofgod4


    EDIT: Currently at 23% So far, I'm still amazed at how you made this much in 5+ Hours, It would've taken me 2 hours just making up to 20% hahaha, anyways Congrats to you, I will start making the Let's Play in about 30 mins, so hang tight!

    Awesome! Will be freaking epic to watch a let's play on this map. ;D
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    I played this map for a couple of hours. It was indeed a real survival test. Although I managed pretty well I think. I used every piece of dirt, except for one in my chest, and three that fell down into the void. I gotta say that I hate the fact that you're inside a snow biome. I don't know how many times my torches and saplings got destroyed due to snow.

    Here's some pictures of the progress, then I took a long break of the-making - because I didn't think about screen-shot everything at that point. I also took some pictures of the final set.

    Press!
    This is in-progress.












    This is what it became.












    Posted in: Maps
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    posted a message on [Adv] -- Parkour Map - "Long Way Home" -- [Medium]
    Quote from Gamer6768

    Im still using 1.9 so not downloading

    Make no sense, but sure..
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    Quote from OwnzYaFace

    Complete Play through on My Channel http://www.youtube.com/user/ChaoticCrafters?feature=mhee

    Great! Gonna watch it! :smile.gif:
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    Quote from XGLDF

    You mean "WE" use blocks, from 1.9! >: (

    Oh. Sorry. ;D haha
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    Quote from ThePixelMaffia

    Released The Full Serie. :iapprove:

    Awesome.
    Posted in: Maps
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    posted a message on [Adv] -- Parkour Map - "Long Way Home" -- [Medium]
    I take this ignorement as that people aren't using 1.9 Pre releases yet. I will start bumping this whenever the real 1.9 comes out then.

    Ashame people... :dry.gif:
    Posted in: Maps
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    posted a message on [Adv] | -- The Temple of the Gods: Episode IV -- | (NOW 1.8 COMPATIBLE!!)
    Quote from ColdFusionGaming

    Ooooh...cool effect. Is that lapis in back of those leaves and vines? I really like how that looks.
    I'll review this when 1.9 *officially* comes out. The prerelease is too buggy for me.

    You won't be able to see the boss and a lot of stuff towards the end, since we used blocks called "Nether Bricks" and "Nether Fences" from 1.9. :/
    Posted in: Maps
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    posted a message on [Adv] -- Parkour Map - "Long Way Home" -- [Medium]

    Long Way Home
    YOU NEED 1.9 OR BETTER TO PLAY THIS MAP YOU NOOB!

    ----------------------


    This is a map made by me, Trumavarium, which I made in exactly 5 hours and 22 minutes and 48 seconds. I made it as fast as I could. I did not use any third party programs, which you can see in the spoiler a bit below. I generally made this map because people often think that "Parkour" is about how good you are at jumping puzzles. Which is wrong in this case. Since you can't do flips and rolls and so on, it's basically just run and job over or through certain distances. Not to mention that I created this map to show you that it's fully possible to make a decent map without stupid programs that build for you. I wanted to make this proven by creating this map. Hope you think it was worth the 5 hours of work!

    ----------------------

    Pictures of the map!





    ----------------------

    [media][media]
    motherofgod4 has made a Playthrough of the map. Check it out, if you're curious! ;D

    ----------------------

    Progress pictures - in the making of!










    ----------------------

    The "story" is that you somehow got to a place you don't recognize, and you will be guiding that character throughout the task or course. It's not very storyline-based. This was only made for fun and to cure my boredom.

    You are home free to switch the gamemode via a third party program or such, to Creative mode in case you can't be bothered to use my checkpoint and so on.

    Good luck!

    ----------------------
    Posted in: Maps
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