• 0

    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Not sure if anyone has noticed this yet (if so, forgive my ignorance), but below bedrock in both the Nether and in the normal MC world, there's this:

    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Crashing Due to Exception Error
    So it seems as though Minecraft keeps crashing on me. I've reinstalled both MC (including deleting everything in the .minecraft folder and starting over) and Java, and when I crash, I receive this message:

    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    #  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69c77b83, pid=4404, tid=5092
    #
    # JRE version: 6.0_25-b06
    # Java VM: Java HotSpot(TM) Client VM (20.0-b11 mixed mode windows-x86 )
    # Problematic frame:
    # C  [nvoglv32.DLL+0x777b83]
    #
    # If you would like to submit a bug report, please visit:
    #   http://java.sun.com/webapps/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #
    
    ---------------  T H R E A D  ---------------
    
    Current thread (0x4e23c400):  JavaThread "Minecraft main thread" daemon [_thread_in_native, id=5092, stack(0x4b800000,0x4b850000)]
    
    siginfo: ExceptionCode=0xc0000005, writing address 0x7175e000
    
    Registers:
    EAX=0x7175e000, EBX=0x7175e000, ECX=0x511f0198, EDX=0x3f800000
    ESP=0x4b84f2d0, EBP=0x4b84f2dc, ESI=0x511b0000, EDI=0x511f0348
    EIP=0x69c77b83, EFLAGS=0x00010293
    
    Top of Stack: (sp=0x4b84f2d0)
    0x4b84f2d0:   00000000 00000000 00004003 4b84f2f0
    0x4b84f2e0:   69c78e50 511cda34 511b0000 69677a3c
    0x4b84f2f0:   4b84f300 6960674c 51f21000 511cd790
    0x4b84f300:   4b84f334 69ab18d2 51f21000 00000e0a
    0x4b84f310:   00000000 511b0000 511b0000 6999ef30
    0x4b84f320:   00000000 00000008 00000e0a 00000000
    0x4b84f330:   00000109 4b84f348 69a7326f 4e23c400
    0x4b84f340:   4b84f384 00000000 4b84f398 4b738923 
    
    Instructions: (pc=0x69c77b83)
    0x69c77b63:   8d 04 83 77 41 ff 24 95 5c 7c c7 69 8b 11 89 10
    0x69c77b73:   eb 34 8b 11 89 10 8b 51 04 89 50 04 eb 28 8b 11
    0x69c77b83:   89 10 8b 51 04 89 50 04 8b 51 08 89 50 08 eb 16
    0x69c77b93:   8b 11 89 10 8b 51 04 89 50 04 8b 51 08 89 50 08 
    
    
    Register to memory mapping:
    
    EAX=0x7175e000 is an unknown value
    EBX=0x7175e000 is an unknown value
    ECX=0x511f0198 is an unknown value
    EDX=0x3f800000 is an unallocated location in the heap
    ESP=0x4b84f2d0 is pointing into the stack for thread: 0x4e23c400
    EBP=0x4b84f2dc is pointing into the stack for thread: 0x4e23c400
    ESI=0x511b0000 is an unknown value
    EDI=0x511f0348 is an unknown value
    
    
    Stack: [0x4b800000,0x4b850000],  sp=0x4b84f2d0,  free space=316k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C  [nvoglv32.DLL+0x777b83]
    C  [nvoglv32.DLL+0x778e50]
    C  [nvoglv32.DLL+0x10674c]
    C  [nvoglv32.DLL+0x5b18d2]
    C  [nvoglv32.DLL+0x57326f]
    C  [lwjgl.dll+0x8923]
    J  ns.a()V
    v  ~StubRoutines::call_stub
    V  [jvm.dll+0xfad0b]
    V  [jvm.dll+0x18c241]
    V  [jvm.dll+0xfaeb1]
    V  [jvm.dll+0xfaf0b]
    V  [jvm.dll+0xb5549]
    V  [jvm.dll+0x118f44]
    V  [jvm.dll+0x140a8c]
    C  [msvcr71.dll+0x9565]
    C  [kernel32.dll+0x13677]
    C  [ntdll.dll+0x39f02]
    C  [ntdll.dll+0x39ed5]
    
    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J  org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V
    J  ns.a()V
    J  di.a()V
    J  m.a(Llo;Z)Z
    J  pt.a(FJ)V
    J  pt.b(F)V
    J  net.minecraft.client.Minecraft.run()V
    j  java.lang.Thread.run()V+11
    v  ~StubRoutines::call_stub
    
    ---------------  P R O C E S S  ---------------
    
    Java Threads: ( => current thread )
      0x4e23e800 JavaThread "Client write thread" daemon [_thread_blocked, id=7244, stack(0x5e000000,0x5e050000)]
      0x4e23e000 JavaThread "Client read thread" daemon [_thread_in_native, id=2536, stack(0x5df70000,0x5dfc0000)]
      0x4e23d400 JavaThread "Thread-14" daemon [_thread_blocked, id=5752, stack(0x529a0000,0x529f0000)]
      0x4e23d000 JavaThread "Thread-13" daemon [_thread_blocked, id=7108, stack(0x528c0000,0x52910000)]
      0x4e23c800 JavaThread "Thread-12" daemon [_thread_in_native, id=3328, stack(0x52830000,0x52880000)]
    =>0x4e23c400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=5092, stack(0x4b800000,0x4b850000)]
      0x4e23bc00 JavaThread "Timer hack thread" daemon [_thread_blocked, id=7456, stack(0x4b6e0000,0x4b730000)]
      0x4ac88800 JavaThread "TimerQueue" daemon [_thread_blocked, id=6220, stack(0x4b0b0000,0x4b100000)]
      0x4e15bc00 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=7828, stack(0x4e540000,0x4e590000)]
      0x004b9800 JavaThread "DestroyJavaVM" [_thread_blocked, id=6308, stack(0x00430000,0x00480000)]
      0x4ab9c400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=1684, stack(0x4de40000,0x4de90000)]
      0x4ab5ac00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=308, stack(0x4b020000,0x4b070000)]
      0x4ab5a000 JavaThread "AWT-Shutdown" [_thread_blocked, id=3896, stack(0x4afd0000,0x4b020000)]
      0x4ab57800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5332, stack(0x4adc0000,0x4ae10000)]
      0x00729400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=6940, stack(0x4a9b0000,0x4aa00000)]
      0x00724800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=3820, stack(0x4a920000,0x4a970000)]
      0x00723800 JavaThread "Attach Listener" daemon [_thread_blocked, id=6616, stack(0x4a890000,0x4a8e0000)]
      0x00720400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5320, stack(0x4a800000,0x4a850000)]
      0x006f5c00 JavaThread "Finalizer" daemon [_thread_blocked, id=2872, stack(0x4a770000,0x4a7c0000)]
      0x006f1000 JavaThread "Reference Handler" daemon [_thread_blocked, id=7860, stack(0x4a6e0000,0x4a730000)]
    
    Other Threads:
      0x006ed000 VMThread [stack: 0x4a650000,0x4a6a0000] [id=6936]
      0x0073b000 WatcherThread [stack: 0x4aa40000,0x4aa90000] [id=3400]
    
    VM state:not at safepoint (normal execution)
    
    VM Mutex/Monitor currently owned by a thread: None
    
    Heap
     def new generation   total 157376K, used 59559K [0x044c0000, 0x0ef80000, 0x19a10000)
      eden space 139904K,  37% used [0x044c0000, 0x07892578, 0x0cd60000)
      from space 17472K,  37% used [0x0de70000, 0x0e4c76f8, 0x0ef80000)
      to   space 17472K,   0% used [0x0cd60000, 0x0cd60000, 0x0de70000)
     tenured generation   total 349568K, used 72699K [0x19a10000, 0x2ef70000, 0x444c0000)
       the space 349568K,  20% used [0x19a10000, 0x1e10ed38, 0x1e10ee00, 0x2ef70000)
     compacting perm gen  total 16896K, used 16730K [0x444c0000, 0x45540000, 0x484c0000)
       the space 16896K,  99% used [0x444c0000, 0x45516998, 0x45516a00, 0x45540000)
    No shared spaces configured.
    
    Code Cache  [0x024c0000, 0x02980000, 0x044c0000)
     total_blobs=2396 nmethods=2072 adapters=258 free_code_cache=28600192 largest_free_block=192
    
    Dynamic libraries:
    0x00400000 - 0x00424000 	C:\Program Files (x86)\Java\jre6\bin\javaw.exe
    0x77090000 - 0x77210000 	C:\Windows\SysWOW64\ntdll.dll
    0x76420000 - 0x76520000 	C:\Windows\syswow64\kernel32.dll
    0x75890000 - 0x758d6000 	C:\Windows\syswow64\KERNELBASE.dll
    0x758e0000 - 0x75980000 	C:\Windows\syswow64\ADVAPI32.dll
    0x75b70000 - 0x75c1c000 	C:\Windows\syswow64\msvcrt.dll
    0x75c40000 - 0x75c59000 	C:\Windows\SysWOW64\sechost.dll
    0x75500000 - 0x755f0000 	C:\Windows\syswow64\RPCRT4.dll
    0x74790000 - 0x747f0000 	C:\Windows\syswow64\SspiCli.dll
    0x74780000 - 0x7478c000 	C:\Windows\syswow64\CRYPTBASE.dll
    0x76200000 - 0x76300000 	C:\Windows\syswow64\USER32.dll
    0x76170000 - 0x76200000 	C:\Windows\syswow64\GDI32.dll
    0x75c20000 - 0x75c2a000 	C:\Windows\syswow64\LPK.dll
    0x760d0000 - 0x7616d000 	C:\Windows\syswow64\USP10.dll
    0x74850000 - 0x748b0000 	C:\Windows\system32\IMM32.DLL
    0x75fe0000 - 0x760ac000 	C:\Windows\syswow64\MSCTF.dll
    0x7c340000 - 0x7c396000 	C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
    0x6d7f0000 - 0x6da9f000 	C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
    0x73ff0000 - 0x74022000 	C:\Windows\system32\WINMM.dll
    0x73440000 - 0x7348b000 	C:\Windows\system32\apphelp.dll
    0x6d7a0000 - 0x6d7ac000 	C:\Program Files (x86)\Java\jre6\bin\verify.dll
    0x6d320000 - 0x6d33f000 	C:\Program Files (x86)\Java\jre6\bin\java.dll
    0x76410000 - 0x76415000 	C:\Windows\syswow64\PSAPI.DLL
    0x6d7e0000 - 0x6d7ef000 	C:\Program Files (x86)\Java\jre6\bin\zip.dll
    0x6d000000 - 0x6d14b000 	C:\Program Files (x86)\Java\jre6\bin\awt.dll
    0x73e70000 - 0x73ec1000 	C:\Windows\system32\WINSPOOL.DRV
    0x75ce0000 - 0x75e3c000 	C:\Windows\syswow64\ole32.dll
    0x719e0000 - 0x71b7e000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\COMCTL32.dll
    0x75830000 - 0x75887000 	C:\Windows\syswow64\SHLWAPI.dll
    0x74050000 - 0x74063000 	C:\Windows\system32\DWMAPI.DLL
    0x73f70000 - 0x73ff0000 	C:\Windows\system32\uxtheme.dll
    0x748b0000 - 0x754f9000 	C:\Windows\syswow64\shell32.dll
    0x6d230000 - 0x6d27f000 	C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
    0x6e4c0000 - 0x6e683000 	C:\Windows\system32\d3d9.dll
    0x73990000 - 0x73999000 	C:\Windows\system32\VERSION.dll
    0x73c90000 - 0x73c96000 	C:\Windows\system32\d3d8thk.dll
    0x68510000 - 0x68e7e000 	C:\Windows\system32\nvd3dum.dll
    0x70f70000 - 0x70f95000 	C:\Windows\system32\powrprof.dll
    0x75e40000 - 0x75fdd000 	C:\Windows\syswow64\SETUPAPI.dll
    0x75980000 - 0x759a7000 	C:\Windows\syswow64\CFGMGR32.dll
    0x75ad0000 - 0x75b5f000 	C:\Windows\syswow64\OLEAUT32.dll
    0x760b0000 - 0x760c2000 	C:\Windows\syswow64\DEVOBJ.dll
    0x6d600000 - 0x6d613000 	C:\Program Files (x86)\Java\jre6\bin\net.dll
    0x76790000 - 0x767c5000 	C:\Windows\syswow64\WS2_32.dll
    0x77060000 - 0x77066000 	C:\Windows\syswow64\NSI.dll
    0x73310000 - 0x7334c000 	C:\Windows\system32\mswsock.dll
    0x731d0000 - 0x731d6000 	C:\Windows\System32\wship6.dll
    0x6d620000 - 0x6d629000 	C:\Program Files (x86)\Java\jre6\bin\nio.dll
    0x73300000 - 0x73305000 	C:\Windows\System32\wshtcpip.dll
    0x6f380000 - 0x6f3c4000 	C:\Windows\system32\DNSAPI.dll
    0x731a0000 - 0x731c7000 	C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
    0x73e50000 - 0x73e6c000 	C:\Windows\system32\IPHLPAPI.DLL
    0x74070000 - 0x74077000 	C:\Windows\system32\WINNSI.DLL
    0x732d0000 - 0x732d6000 	C:\Windows\system32\rasadhlp.dll
    0x735e0000 - 0x735f6000 	C:\Windows\system32\CRYPTSP.dll
    0x735a0000 - 0x735db000 	C:\Windows\system32\rsaenh.dll
    0x740c0000 - 0x740d7000 	C:\Windows\system32\USERENV.dll
    0x740b0000 - 0x740bb000 	C:\Windows\system32\profapi.dll
    0x73350000 - 0x73360000 	C:\Windows\system32\NLAapi.dll
    0x73610000 - 0x73618000 	C:\Windows\System32\winrnr.dll
    0x73600000 - 0x73610000 	C:\Windows\system32\napinsp.dll
    0x734d0000 - 0x734e2000 	C:\Windows\system32\pnrpnsp.dll
    0x734c0000 - 0x734cd000 	C:\Windows\system32\wshbth.dll
    0x718e0000 - 0x71918000 	C:\Windows\System32\fwpuclnt.dll
    0x6d780000 - 0x6d788000 	C:\Program Files (x86)\Java\jre6\bin\sunmscapi.dll
    0x759b0000 - 0x75acc000 	C:\Windows\syswow64\CRYPT32.dll
    0x75b60000 - 0x75b6c000 	C:\Windows\syswow64\MSASN1.dll
    0x4b730000 - 0x4b79b000 	C:\Users\username\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
    0x6fa70000 - 0x6fb38000 	C:\Windows\system32\OPENGL32.dll
    0x70ba0000 - 0x70bc2000 	C:\Windows\system32\GLU32.dll
    0x6f490000 - 0x6f577000 	C:\Windows\system32\DDRAW.dll
    0x739a0000 - 0x739a6000 	C:\Windows\system32\DCIMAN32.dll
    0x6d350000 - 0x6d356000 	C:\Program Files (x86)\Java\jre6\bin\jawt.dll
    0x69500000 - 0x6a290000 	C:\Windows\system32\nvoglv32.DLL
    0x76550000 - 0x7657d000 	C:\Windows\syswow64\WINTRUST.dll
    0x4e050000 - 0x4e063000 	C:\Users\username\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
    0x6fa40000 - 0x6fa70000 	C:\Windows\system32\DINPUT8.dll
    0x73ce0000 - 0x73ce9000 	C:\Windows\system32\HID.DLL
    0x4e620000 - 0x4e632000 	C:\Users\username\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
    0x6df60000 - 0x6e089000 	C:\Users\username\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll
    0x70820000 - 0x70892000 	C:\Windows\system32\dsound.dll
    0x75710000 - 0x75793000 	C:\Windows\syswow64\CLBCatQ.DLL
    0x73f30000 - 0x73f69000 	C:\Windows\System32\MMDevApi.dll
    0x73d50000 - 0x73e45000 	C:\Windows\System32\PROPSYS.dll
    0x71760000 - 0x71790000 	C:\Windows\system32\wdmaud.drv
    0x738a0000 - 0x738a4000 	C:\Windows\system32\ksuser.dll
    0x734b0000 - 0x734b7000 	C:\Windows\system32\AVRT.dll
    0x73ef0000 - 0x73f26000 	C:\Windows\system32\AUDIOSES.DLL
    0x718d0000 - 0x718d8000 	C:\Windows\system32\msacm32.drv
    0x70f50000 - 0x70f64000 	C:\Windows\system32\MSACM32.dll
    0x710a0000 - 0x710a7000 	C:\Windows\system32\midimap.dll
    
    VM Arguments:
    jvm_args: -Xms512m -Xmx1024m 
    java_command: C:\Users\username\Desktop\Minecraft.exe
    Launcher Type: SUN_STANDARD
    
    Environment Variables:
    PATH=C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files\Trend Micro\AMSP;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Java\jre6\bin
    USERNAME=username
    OS=Windows_NT
    PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
    
    
    
    ---------------  S Y S T E M  ---------------
    
    OS: Windows 7 Build 7600 
    
    CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht
    
    Memory: 4k page, physical 8365228k(5374576k free), swap 16728560k(12563072k free)
    
    vm_info: Java HotSpot(TM) Client VM (20.0-b11) for windows-x86 JRE (1.6.0_25-b06), built on Apr 14 2011 01:04:32 by "java_re" with MS VC++ 7.1 (VS2003)
    
    time: Thu Jun 02 20:52:52 2011
    elapsed time: 239 seconds


    any thoughts?
    Posted in: Legacy Support
  • 0

    posted a message on Herobrine is BACK in Minecraft Beta 1.5_01!
    I don't understand why you are all making such a big deal out of all this. Who cares if the guy made it all up? I found it rather entertaining that he spent all that time building, skinning, filming, and possibly modding. I got a bit of a kick out of the videos themselves, being a suspense/horror buff. I think the guy should make a "Blair witch" first person film of sorts dealing with his encounter with Herobrine (bit more of a buildup next time instead of diving right into the action, eh?)

    Bottom line, I think there should be a sub forum for people who come up with these elaborate stories, for entertainment purposes. I don't think Notch should add him to the game, or at least not tell us if he does. It all adds to the fun.
    Posted in: Survival Mode
  • 0

    posted a message on "On A Rail" achievement crashing my game?
    So i'm running windows 7, latest i.e. and java, and I have an issue with minecraft.

    As sort of a background, I have two or three main spots in my game that I work around (as most of us probably do) and I have a rail system between them, lately, when I travel from one spot to another via railway, my game crashes (black screen of doooom), then when I restart I'm left with x number of new dupe'd minecarts. Now, I've been able to travel this route many times without any issues. I think it may have to do with the "On A Rail" achievement. My thoughts on this are somewhat valid, considering i've traveled, according to my stats 5.2km and have not yet recieved the achievement. So, Is it possible that me traveling via minecart to different spots in my world causes my game to crash because of the achievement?
    Posted in: Legacy Support
  • 0

    posted a message on Beta 1.6 Discoveries, Bugs & Discussion!
    I think there should be some way to link minecarts together, cause I hate playing pseudo-bumper cars when i've got cargo chest carts rollin behind me.
    Posted in: Survival Mode
  • 0

    posted a message on Beta 1.6 Discoveries, Bugs & Discussion!
    Quote from ThePineapplizer »
    Slime balls should be used for bounce pads. And also, there should be Blue Slimes and Red Slimes. Their slime does different things.

    For instance, green slime balls can be used for bounce pads, and can be activated by redstone(a replacement for the piston mod; does the same thing, but keeps the same Minecraft atmosphere).

    Red slime balls can be used for Slime Gauntlets, a new weapon that lets you punch any block (except bedrock and Obsidian) and move it in the direction punched until it hits another block. Mobs count too :Pig: .

    Blue slime balls can be used for speed walkways, and are placed like stone slabs. The player walks/runs faster on these blocks, making it useful for making jumps, getting through your mines easily, etc.

    Oh yeah, red slimes are slower and do more damage, and blue slimes are quick but do less damage.

    -tP


    Sounds like minecraft, zelda, and portal all rolled into one. I like the idea of making any new use out of slime balls, but the bit about the gloves and different colored slimes sounds a little...I dunno.
    Posted in: Survival Mode
  • 0

    posted a message on Beta 1.6 Discoveries, Bugs & Discussion!
    I think implementing spider webs into the game will be tricky. It is a neat idea, but how will they function? Having a spider lay down a web in the middle of a field isn't all that practical "oh, theres a spiderweb there, I'll just avoid that." when was the last time you could easily spot a spiderweb? Most of the time you just sort of stumble into one and freak out. I feel the same should be true for minecraft.

    Perhaps coding the spiders to be able to dig two blocks down into dirt, then planting a web at the bottom, sort of like a pit would be interesting. I don't think webs should be able to be placed on every block, just ones that would make common sense. Maybe remove spider mob spawners altogether and make webs the primary spawner for spiders? Also, the webs should have some sort of craft table value...perhaps when you break a web there is a chance to drop string, which in turn could be used to craft wool or some other fabric?

    Thoughts?
    Posted in: Survival Mode
  • 0

    posted a message on [Breakthrough?] A Tree Farmer's Best Friend! [A.T.F.M.S]
    Very ingenious design! Just the same, I'd rather stick with bonemeal and saplings as my main source of wood. Excellent contingency plan though.
    Posted in: Survival Mode
  • 0

    posted a message on You know your addicted to minecraft when....
    When you hear ominous sounds like trains or planes off in the distance, you immediately think, "There's a dungeon nearby!"
    Posted in: Survival Mode
  • 0

    posted a message on 256x256 Mineshaft
    Wow, nicely done, gocho. The most I've done is 12 x 12, and that took a few hours. :Zombie:
    Posted in: Survival Mode
  • 0

    posted a message on 256x256 Mineshaft
    Did a quick mockup...just to give you all a rough estimate of the width of this endeavor...







    ...perhaps you both should get this on a server and get some help :SSSS:
    Posted in: Survival Mode
  • 0

    posted a message on 256x256 Mineshaft
    Good luck to you both.

    May :iapprove: be with you.
    Posted in: Survival Mode
  • 0

    posted a message on Hatches, for underground bases
    Or maybe it blends it, but only slightly. Like takes the pattern of the attached stone, but is somewhat transparent, like an overlay of the hatch.
    Posted in: Suggestions
  • 0

    posted a message on MP "locking device" for Player chests/doors
    Oh, sweet. My bad. Lock thread please.
    Posted in: Suggestions
  • 0

    posted a message on Slime Ball USES (Crafts & Other Ideas)
    Or perhaps make it possible to scoop the slime up into buckets, then douse a square if you need to slow a would-be attacker?
    Posted in: Suggestions
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