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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    Wow guys! I've been gone for a while (and still might be) but once I got the notification, I just had to hop on and congratulate you all for your two years of hard work! I know it wasn't always easy, and at times, you all probably wanted to just quit, but you kept on at it anyways, and know that we, the fans, appreciate all that you've done in bringing one of our favorite mods back to life!


    Can't wait to play it!


    -True Blue Crafter :D

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    MAY SOMEONE PLEASE TELL ME HOW TO CREATE A BLUEPRINT TO THE OTHER 18 DIMENSIONS?! I DON'T HAVE ANY IDEA ON HOW TO MAKE A BLUEPRINT, AND THERE IS NO SUCH GUIDE ON HOW TO MAKE ONE AT ALL!



    PLEASE HELP!!!!!


    With mods, I'd seriously suggest Not enough items or the crafting guide to help with the recipes. And for future reference, typing in all caps won't make us reply faster.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from V38»

    Basically assume I'm using most of the major mods from resonant rise, that's probably the closest pack to my current setup, I don't think the issue is with any of those mods really, a few of them probably use a lot of IDs but I'm still not getting the problem as long as I don't add AoA

    For everyone replying to me it's not really a huge deal, I know I'm using a lot of mods and accepted I would hit a limit eventually, this particular mod just seems unusually large with respect to ID usage. Without it I can install another 20-30 mods without hitting the ID limit and as pointed out several of the ones I kinda wanted but was okay with dropping to use AoA instead were major ones, with all their useful addon mods as well.


    I see. Well, in the rare event that you happen to see this, I understand your decision, but perhaps you might consider AoA in a future mod pack of yours? Since you seemed well versed with mod packs, yet not too familiar with AoA. I believe it's one of the most, if not, the biggest mod out there. So normally, you'd build mod packs around it, instead of trying to fit it into a modpack of a considerable size :D


    But with being big, it's also one of the best. It isn't just filled with random things, Xolova does his best to provide a unique experience to every dimension. And most of his dimensions are more well designed than most other dimensions you'd find in other mods, with perhaps the exception of the Twilight Forest and the Erebus. There's too much for him to put on the first page, and no youtuber I've seen in english has really reviewed everything it has to offer, so I'd give it a try. Anyways, I wish you luck on creating your mod pack!

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadow_accord»

    Colorful portals works well even with the dimensions in AoA then?


    Yep, I have a room in my mansion dedicated to just the colorful portals. Not only for AoA, but the Nether, the end, Twilight forest, Erebus, Mist of Riov, Atum, Galacticraft(Though I rarely use it there because traveling to and from space is part of the challenge and the portals eliminates that), and the list goes on! It allows me easy access to the structures that spawn and I had to travel endlessly to find but need to arrive back quickly at, or better convenience since the only other way to have quick access to all those dimensions would be either to A. Have enough realmstones so that I'd be able to go to another dimension whenever I want or B. Make enough ancient teleporters so that I can go wherever I want.


    But yes, it works wonderfully :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Erebus Update 1.12.2 Beta RELEASED!
    Quote from Dylan4ever»

    The Erebus is back in business!

    ... kind off. Let's just see active development has kind of started again.

    We will be working towards the 0.3 release, which will have but one major focus: gameplay enhancement. It is being called ''the polishing update'' (by me) for a reason.
    We will add some new features, but we will mainly work on reworking bits, removing bits, improving bits... Overall turning the Erebus into a more cohesive gameplay experience.

    That's all, folks!


    ~ Dylan


    Could we stick with the recommended version of forge from now on? The latest version causes some problems with other mods, preventing me from updating this mod. Though if you want to continue, I understand. The version I have currently is still really good.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»

    That's too much. Two or three, maybe. 10 almost requires you have high-level foraging.




    That's 80,000 copper coins... Plus you have to find a banker in Lelyetia or Dustopia


    That's the point. I feel to access it through a trader, it should be used to get to one dimension only. The way to do that is to make them so expensive, it's unappealing that you'd only use it if you've been to all the other dimensions and, say a certain biome like the jungle doesn't generate in your world, etc. Then you'd need to go through an ordeal in order to get to it. Keep in mind, the new npc will also allow you to trade ores and other excess realmstones for coins too, so the value of Lunaver coins decreases. That's just how I feel though.


    Perhaps we could do just one or two Lunaver coins, but have some overworld mob drop a rare "base realmstone" that the trader can convert. Access to every dimension thus far requires defeating some type of mob, even the Runandor and Greckon. I think it would be fine if there was some type of mob interaction required. And even if it was silver coins, you'd still need a trader.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from FallHat»

    I got this crash. I don't know if it has to do with mods I have installed already. (Sorry Im really bad with this kind of stuff)



    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 5/11/15 7:26 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Duplicate enchantment id! class noppes.npcs.enchants.EnchantDamage and class net.nevermine.assist.AscensionEnchants$1 Enchantment ID:100


    That's an enchantment ID conflict. You'll have to go into your config folder, and change the enchantment ID in the AoA config file. Also, I know you're new, but could you place the crash report in a spoiler tab? Saves space :D

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Kais23»

    I do, but only a few create biomes (i.e. Thaumcraft)


    Then can you do me a favor? Check those other mods config files and see if they have the same biome ID as an Aoa biome. It only takes one to ruin your whole experience :D If that turns out to be the case, you'll need to change the biome ID to a different number, then open up a new world.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Benimatic»

    Interesting! The biome is flagged as "magic" with the forge biome flags. I wonder if that's what's causing it.


    Hey Benimatic, I was wondering, does the Twilight Forest biome flags call in mobs from other biomes? I, and several others have seen mobs from the swamp biome from other mods (Advent of Ascension, Lots of Mobs) yet, I checked I believe the biome that was shown was Swamp, there's no biome Id conflict and no message saying there's a biome Id conflict either. Any ideas?

    Posted in: Minecraft Mods
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