Cobalt Mod
This mod adds the ore Cobalt and a lot of other Stuff
- 19 new Achievements:
- Holy ore
- Tasty Apple?
- Time to block the Cobalt
- ...
- 5 new Biomes + 2 Dimensions
- Biomes "Cobex Forest", "Blue Mountains", "Deep Swamp", "Tall Forest", "Highlands"
- Spreading plague
- Temple to create a bridge between the dimensions, smaller dungeons
Wiki: https://github.com/Dragonisser/CobaltMod-2/wiki
Download: https://minecraft.curseforge.com/projects/cobalt-mod-think-blue/files
Source: https://github.com/Dragonisser/CobaltMod-2
The other blocks/items can be seen at the Changelog
Credits
- MegaRobMan | Some textures
Installation:
1. Download the Mod and put it in the Mods folder(%appdata%/.minecraft/mods).
2. Download ForgeInstaller.
3. Start ForgeInstaller
5. Launch Minecraft and choose the Forge profile.
Info:
- Cobaltore can only be found in the dimension
- The spawnrate of the temple is changeable in the config(low number means more temples and high mean less. Like a difficulty)
- You should have atleast a iron armor or better(diamond, cobalt), when you go in the dimension or near the temple
- The portal can be lit with the fireshard
Monster/Mob
Health: 35
Damage: 4
Armor: 3
Speed: 1.0 (double speed of a zombie)
Loot: CobaltNugget
Cobaltguardian
Boss: yes
Health: 360
Damage: 10
Armor 10
Speed: 0.4 (little less than a zombie)
Immunity against fire/lava
BlueBuddy
Health: 7.5
Damage: 0
Armor: 0
Speed: 1.0/3.0 if it gets hurt
Loot: Blueberry
Recipe
Pictures
Changelog/Update
- added Blue Backpack
- added Cobalt Plate Backpack
- added Blue String, Blue Wool Hank, Hunter Knife, Leather Strips,
- added Cobalt Scythe, Cobalt Sickle
- added Cobalt Boots of Speed
- added Biome Tall Forest
- added Tall Cobex Sapling
- added Tall Cobex Leaves
- Grass
- Corrupted Stone Furnace
- added Api to bring your own blocks into the spreading
- Slime Render Crash Fix
- Player Speed Crash Fix
And a whole bunch of fixes/tweaks
Here will be written more information about the mod: https://github.com/Dragonisser/CobaltMod-2/wiki
[1.7.10] V 1.5.5
- Ai of the Boss
- New Wands(Loot of Boss)
- Bugfix of Achievements
- Cobaltstonefragement and Stonefragement drop fix
- Bluefire fix
- OreDictionary for Cobaltore, Carthunore, Cartuningot, Cobaltingot
- added cobalt dirt
- added corrupted stone
- added water thorn
- added blue vines
- added carthunblock/brick/brickstair/slab
- added glowflower
- added blueslimeball
- added Blue Slime (mob)
- cobexleaves fix
- IC2 Support/Tinkeres Construct:
- Macerator, Ore Washing Plant, Furnace, Thermal Centrifuge
- Smeltery works with Cobaltore
- changed Worldgenerator for Dimension:
- replaced Main filler block and fillerblock . Now Vanilla and mod ores doesnt spawn anymore
- added Cobalt Swamp
- Some smaller code or texture changes
[1.7.2] V. 1.5.4
- fixed ritualstone and altar server crash
- added new textures for altar, bouncy cobalt and cobaltblock (thanks to MegaRobMan)
- added the old biomes to the dimension
- changed the skycolor at the dimension
- delete daynight cycle at dimension
- added cobaltbuckets
- added darkwater (fluid)
- fixed redcabbage
- changed blueberrybush. now you need to press rightclick to harvest the berrys
- added recipe for cobaltfertilizer (forgot that duh ._.)
- fixed biomes
- smaller things and fixes
[1.7.2] V. 1.5.3.1
- fixed cobaltfertilizer
- fixed cobexchest servererror
- cobaltBuddys trys to flee from cobaltzombies
[1.7.2] V. 1.5.3
- cobaltzombies doesn't burn anymore(a bug made them to brainless entitys)
- ritualstone and altar of association are now both fully functional
- njossstaff and foenumstaff are now fullly craftable
- stone drops stonefragments(for the staff)
- fixed doubled item register
- added cobexchest
- added bluebuddy(mob) with custom sounds
- added cobaltbed
- bugfix and clean up code
- fix of the textures(except cobaltguardian)
This version should be working with lower version of forge
MAKE A NEW WORLD, BECAUSE THE OLD ONE WILL BE INCOMPATIBLE!
as long as i didn't find a way to fix this, it will be the only way to play.
[1.7.2] V. 1.5.2
- fixed model of cobaltzombie
- cobaltzombies doesn't burn in their Dimension
- fixed weapons and tools
- changed the name Cobaltwood/log/sapling etc. to Cobexwood/log/sapling(this name isn't final)
- added portalframe
- changed the hardness of the portal to make it indestructible
- added portaltemple with 2 cobaltzombiespawner (can be seen one post back)
- fixed the dimension
- fixed the achievements
- added the spawnrate of the temple to the config
- readded blocklaunch support
[1.7.2] V. 1.5.1
- added CobaltDoor
- added BlueWoodDoor
- fixed Spawneggs
- added Particles to CobaltGrass
- fixed the speading
- fixed the names
- fixed ClassNotFoundException- clean up the code
[1.7.2] V. 1.5
- fixed bluefire rendering error
- fixed cobaltchest rendering error
- fixed texture and names
- removed ids in the config an added an option to change the dimension-id
- fixed the achievements(pickup/crafting dont work)
- added de_DE.lang and en_US.lang
- fixed cocktailglass texture
- fixed cobaltportal
- fixed cobaltfire damage
- fixed cobaltarrow texture (the arrow when i pull the bow and in third person)
[1.6.4] V. 1.4.4.1
- fixed CobaltZombie Ai
- added all recipes
- fixed spawnrate of Monsters
[1.6.4] V. 1.4.4
- added achievements are now getable
- added mini-dungeon (tree)
- altar of association renders now correctly in inventory
- added all names for achievements(English and German)
- added all names for blocks and items(English and German)
- added cobaltchest
- added bellflower
- wood, leaves and such burn now
- added CobaltHills and reduced the water
- added "Bouncy Cobalt"
- added cobaltfurnace
[1.6.2] V. 1.4.2
- added fireshard
- added bluefire
- added functional portal
- texture fix for czombie/cguardian/carrow
[1.6.2] V. 1.4.1
- added recipe book(only 3 site are done yet)
- added all recipes except ritualstone and altar
- added cobaltfertilizer (like bonemeal)
[1.6.2] V. 1.4.1
- added recipe book(only 3 site are done yet)
- added all recipes except ritualstone and altar
- added cobaltfertilizer (like bonemeal)
[1.5.2/1.6.2] V. 1.4
- multiplayer fix
- added recipebook (only 3 pages at the moment)
- added cobaltstone
- added cobaltstonefragment
- added magical foenumcrystal
- added magical njosscrystall
- added cobaltwoodstairs
- added cobaltwoodtorch(the light is darker)
- added 2 magic wands*
- turns grass in cobltgrass*
- turns cobaltgrass in grass
- added 19 new achievements
- added 2 essences
- added cobaltstonecrystal
- added blueberrybush
- added blueberry
- added all recipes (except the altar and the ritualstone)
[1.5.2] V. 1.3.1
- added names for the cobaltwoodtools/weapons
- fixed red-cabbage render error
[1.5.2] V. 1.3
- added cobaltbrick
- added cobaltbrickstair
- fixed multiplayer (finally Posted Image)
- added cobaltzombie
-added cobaltarmor
- fixed cobalttree
- fixed red-cabbage
- added cobaltwoodtools/wepaons
[1.5.1] V. 1.2
-added German and English names for textures and achievements
- added an config for id changes
- added red-cabbage(grows only in cobaltplains and cobalthills
[1.5.1] V. 1.1
- added creativetab "CobaltMod"
- added cobaltbow and cobaltarrow
- added multiplayer
- added blue clematis
- changed the height of cobalttrees
- added achievementspage "CobaltMod"
Todo
- dungeons
Use condition!
his forum name on minecraftforum.net is "Dragonisser"
Anyone downloading and using this mod that automatically confirms the following conditions:
It is not allowed to offer the mod with own links without the permissions of the owner.
It is not allow to edit or publish the mod without the permissions of the owner.
It is allowed to edit this mod for personal use.
Permission is granted to link this threat on home pages (or similar).
It is not allowed to link the download links on homepages alone (or similar).
The owner accepts no responsibility for any technical or even mental harm.
Videos(Tests, Preview, Progress)
Download:
Mod
https://www.curseforge.com/minecraft/mc-mods/cobalt-mod-think-blue
[1.7.10] V. 1.5.6
http://www.mediafire.com/download/6mi81w2ratky0xv/mod_cobalt-1.7.10-1.5.6.jar
[1.7.10] V. 1.5.5
http://www.mediafire.com/download/o7oaveqxqfo5lvl/mod_cobalt-1.7.10-1.5.5.jar
[1.7.2] V. 1.5.4
http://www.mediafire.com/download/avub0k704ic253e/mod_cobalt-1.7.2-1.5.4.jar
[1.7.2] V. 1.5.3.1
http://www.mediafire.com/download/dw5rieulik0rea9/mod_cobalt-1.7.2-1.5.3.1.jar
[1.7.2] V. 1.5.3
http://www.mediafire.com/download/j1l82fxbzbjkzv3/mod_cobalt-1.7.2-1.5.3.jar
[1.7.2] V. 1.5.2
http://www.mediafire.com/download/cvykxbk3catrkqd/mod_cobalt-1.7.2-1.5.2.jar
[1.7.2] V. 1.5.1
http://www.mediafire.com/download/c6867kuii5hae7a/mod_cobalt-1.7.2-1.5.1.jar
[1.7.2] V. 1.5 Testversion
http://www.mediafire.com/download/42xb8r8afnujyso/mod_cobalt-1.7.2-1.5.jar
[1.6.4] V. 1.4.4.1
http://www.mediafire.com/download/gg97o49kr21z5zl/%5BForge+1.6.4%5DCobaltmod+V.+1.4.4.1.zip
[1.6.4] V. 1.4.4.0
https://www.mediafire.com/download/c4pyygh69ky4fuj/%5BForge%201.6.4%5DCobaltmod%20V.%201.4.4.0.zip
[1.6.4] V. 1.4.3
http://www.mediafire.com/download/flauuepbjafe3db/%5BForge+1.6.4%5DCobaltmod+V.+1.4.3.zip
[1.6.2] V. 1.4.2
http://www.mediafire.com/download/7nbgzktzq5nqy9d/%5BForge_1.6.2%5DCobaltmod_V._1.4.2.zip
[1.6.2] V. 1.4.0
http://www.mediafire.com/download/w770k1ikkqlfycz/%5BForge_1.6.2%5DCobaltmod_V._1.4.0.zip
[1.5.2] V. 1.4.0 Testversion 2
http://www.mediafire.com/download/nbq11yduy5y5zyc/%5BForge_1.5.2%5DCobaltmod_V._1.4.0_T2.zip
[1.5.2] V. 1.4.0 Testversion | With BlockLaunch Support!
http://www.mediafire.com/?vveuv514t3kxm1w
[1.5.2] V. 1.3.1
http://www.mediafire.com/?56xrcvm4aopqiec
[1.5.2] V. 1.3.0
http://www.mediafire.com/?08j64cyf8ib7i8z
[1.5.1] V. 1.1.0
http://www.mediafire.com/?3a56qgu2f3dk313
[1.5.1] V. 1.0.0
http://www.mediafire.com/?0qey8tqzliq2bv3
[1.4.7] [ModLoader]
http://www.mediafire.com/?2nkj989ugl0cco
Forge
http://files.minecraftforge.net/
Banner:
Made by me
3
Wow guys! I've been gone for a while (and still might be) but once I got the notification, I just had to hop on and congratulate you all for your two years of hard work! I know it wasn't always easy, and at times, you all probably wanted to just quit, but you kept on at it anyways, and know that we, the fans, appreciate all that you've done in bringing one of our favorite mods back to life!
Can't wait to play it!
-True Blue Crafter
1
With mods, I'd seriously suggest Not enough items or the crafting guide to help with the recipes. And for future reference, typing in all caps won't make us reply faster.
1
I see. Well, in the rare event that you happen to see this, I understand your decision, but perhaps you might consider AoA in a future mod pack of yours? Since you seemed well versed with mod packs, yet not too familiar with AoA. I believe it's one of the most, if not, the biggest mod out there. So normally, you'd build mod packs around it, instead of trying to fit it into a modpack of a considerable size
But with being big, it's also one of the best. It isn't just filled with random things, Xolova does his best to provide a unique experience to every dimension. And most of his dimensions are more well designed than most other dimensions you'd find in other mods, with perhaps the exception of the Twilight Forest and the Erebus. There's too much for him to put on the first page, and no youtuber I've seen in english has really reviewed everything it has to offer, so I'd give it a try. Anyways, I wish you luck on creating your mod pack!
1
Yep, I have a room in my mansion dedicated to just the colorful portals. Not only for AoA, but the Nether, the end, Twilight forest, Erebus, Mist of Riov, Atum, Galacticraft(Though I rarely use it there because traveling to and from space is part of the challenge and the portals eliminates that), and the list goes on! It allows me easy access to the structures that spawn and I had to travel endlessly to find but need to arrive back quickly at, or better convenience since the only other way to have quick access to all those dimensions would be either to A. Have enough realmstones so that I'd be able to go to another dimension whenever I want or B. Make enough ancient teleporters so that I can go wherever I want.
But yes, it works wonderfully
1
Could we stick with the recommended version of forge from now on? The latest version causes some problems with other mods, preventing me from updating this mod. Though if you want to continue, I understand. The version I have currently is still really good.
1
That's the point. I feel to access it through a trader, it should be used to get to one dimension only. The way to do that is to make them so expensive, it's unappealing that you'd only use it if you've been to all the other dimensions and, say a certain biome like the jungle doesn't generate in your world, etc. Then you'd need to go through an ordeal in order to get to it. Keep in mind, the new npc will also allow you to trade ores and other excess realmstones for coins too, so the value of Lunaver coins decreases. That's just how I feel though.
Perhaps we could do just one or two Lunaver coins, but have some overworld mob drop a rare "base realmstone" that the trader can convert. Access to every dimension thus far requires defeating some type of mob, even the Runandor and Greckon. I think it would be fine if there was some type of mob interaction required. And even if it was silver coins, you'd still need a trader.
1
Why would you want it?
1
That's an enchantment ID conflict. You'll have to go into your config folder, and change the enchantment ID in the AoA config file. Also, I know you're new, but could you place the crash report in a spoiler tab? Saves space
1
Then can you do me a favor? Check those other mods config files and see if they have the same biome ID as an Aoa biome. It only takes one to ruin your whole experience If that turns out to be the case, you'll need to change the biome ID to a different number, then open up a new world.
1
Hey Benimatic, I was wondering, does the Twilight Forest biome flags call in mobs from other biomes? I, and several others have seen mobs from the swamp biome from other mods (Advent of Ascension, Lots of Mobs) yet, I checked I believe the biome that was shown was Swamp, there's no biome Id conflict and no message saying there's a biome Id conflict either. Any ideas?