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    posted a message on The Better Banners Mod [8/11/15 UPDATE]

    Perhaps instead of simply loading a texture from a folder, perhaps you can use a URL to an image and have the banner use that?

    Posted in: WIP Mods
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    posted a message on Color Corrected Clay - Fix those weird stained clay colors!
    Quote from CopperCookie
    Meh... it's not exacly big but it is sorta useful. :D

    Thank you!
    Posted in: Resource Packs
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    posted a message on Color Corrected Clay - Fix those weird stained clay colors!
    Color Corrected Clay
    Were you ever annoyed because the stained clay colors are all tinted an awkward brownish color? That white isn't white, damnit! This texture pack will fix that problem - all stained clays have been white-balanced back to colors that more closely resemble wool and glass. White, silver, gray, and black have also been grayscaled to make sure they're clean.

    This is useful for pixel art and building - white and gray/black look very good together to create a Portal-like atmosphere. Experiment, and enjoy!

    Curse:
    Alternate Download:
    Click here!

    This pack will work on any version after 1.6.4, when stained clay blocks (and resource packs) were added.
    Posted in: Resource Packs
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from CoolGuy_883

    I can't even get the me Controller to hook up with IC2's glass fiber , copper and gold cables to get my Me system up. Plz fix this

    Use Thermal Expansion instead. :P Most mods are deprecating IC2 in favor of TE (and most new mods use TE exclusively), and for good reason. While I think IC2 power is supposed to work, I really wouldn't be surprised if you don't see it in AE2.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Hey, I personally thought that the texture for Certus Quartz in this mod was a bit... ugly, so I made a new version based on the texture for nether quartz and with a couple effects.



    Of course, you don't have to use it if you don't want to, and if you do, don't worry about credit or anything. :)

    Other versions:
    W/ Corners: http://i.imgur.com/BBmp2Od.png
    W/O Bevel: http://i.imgur.com/8A8rAan.png
    Posted in: Minecraft Mods
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    posted a message on Stronger Pistons (Iron, Gold, Diamond)
    Yes, 72 blocks is a lot, I don't know why I have it so high. How about 18 for iron, 27 for gold, and 36 for diamond? They could also have a cooldown of 2 ticks, 4 ticks, and 8 ticks, so they couldn't be spammed. I'm fine without redstone and tiles.
    Posted in: Suggestions
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    posted a message on What mods do yo think are ok for legit survival?
    Anything that makes you enjoy the game more. I only really do vanilla when I want to try out new features.
    Posted in: Survival Mode
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    posted a message on Stronger Pistons (Iron, Gold, Diamond)
    Quote from sc1020

    Yes, but those are mods. And the regular piston code just does not support it without creating lag or crashes. Deal with it.

    Well, code can be modified. Mojang isn't necessarily bound by the existing code, though I imagine it's probably less likely to be implemented.
    Posted in: Suggestions
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    posted a message on Stronger Pistons (Iron, Gold, Diamond)
    Quote from sc1020

    Well you're probably in for a surprise, I'd like to point out.
    Quote from sc1020

    Well you're probably in for a surprise, I'd like to point out.

    MFFS Forcefields, RedPower, Redstone in Motion, falling sand, and the More Pistons mod seem to do it just fine.
    Posted in: Suggestions
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    posted a message on Stronger Pistons (Iron, Gold, Diamond)
    Quote from sc1020

    I'd like to point out that the 12-block limit is there because it's also the piston-pushing limit. The code can only support it pushing 12 blocks.

    I'm aware it's also the piston-pushing limit, but is it hard-coded (as in someone put a 12 somewhere) or is it some kind of engine limitation? I'd be surprised if it was the latter.
    Posted in: Suggestions
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    posted a message on Stronger Pistons (Iron, Gold, Diamond)
    After the recent 1.8 snapshot that allows Slime Blocks to stick blocks moved by a piston together, I was excited, but the functionality was restricted by one thing: the 12-block limit. Now, I get that moving hundreds of blocks at a time can get laggy, but it seems that the Redstone in Motion mod and its frames can move large numbers of blocks at a time without massive amounts of lag. Granted, it isn't as rapid as many piston contraptions, but it shows that Minecraft at least has the capability. So here I bring: stronger pistons. Crafted with higher-end materials, it's usable in survival but probably won't wind up with massive floating bases. Let's get into it.

    Iron Piston - Can push 24 blocks at a time.
    Golden Piston - Can push 48 blocks at a time, and preserves redstone.
    Diamond Piston - Can push 96 (or 72) blocks at a time, preserving redstone and tile entities.

    All can be converted into sticky pistons. Tile entities and redstone would be nice, but that's not too important. I saved tile entities for the diamond piston because moving dispensers and clocks just seems too overpowered for just a few iron. This would allow for more sophisticated redstone contraptions, especially for mapmakers. Even just this as a mod would be nice, but unfortunately modded blocks can't be in adventure maps, so it won't be available for the majority of people. Thanks for taking your time to read this suggestion, and all criticism is appreciated!

    Posted in: Suggestions
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    posted a message on [1.7.2][FORGE] Minecraft Extreme Farming Mod
    I love it! Could you by chance add a red mushroom TNT?
    Posted in: Minecraft Mods
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    posted a message on Legendary Crystals
    Turns out, Hirvio thought I could code, so this mod won't be programmed. However, I have gotten some (almost all) of the graphics done, so there's that.
    Posted in: Requests / Ideas For Mods
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    posted a message on INCEPTION MOD
    When you're asking people to do stuff (modding) for you, in general you want to put effort in your post. For example, using "u."

    On topic:
    It would be cool for a few minutes, but I don't think very many people would actually use it regularly. Branded/copyrighted mods like Batman, Spiderman, Mario, etc. mods feel way too silly and they feel like they don't belong in the game.
    Posted in: Requests / Ideas For Mods
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    posted a message on Legendary Crystals
    I have received word from Hirvio that he's interested in taking up this project by combining it with his mod. I have agreed, so let's see what kind of stuff we can accomplish!
    Posted in: Requests / Ideas For Mods
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