Quote from Miner_13
Correct but they aren't the size of the actual head of the mob which is what would make more sense.
If you kill a skeleton, you aren't going to shrink it's head down to 1/4th of a block's size so it looks pretty.
I would definately do that though... Or is that just me?
0
Yeah, I returned to the project about a week ago, that's why
2
I see your point, and it actually happened to be so that I talked about this issue with Oli yesterday. Right now I am convinced this will not be the case. He explained to me what was planned and what gameplay elements this mod will contain. Now I'm not sure if those ideas are meant to be in public already, and besides I wouldn't be able to rephrase them the correct way, but the point is; don't you worry.
I now am convinced this mod won't lack any original gameplay and won't just be a visual thing. Although I think some aspects might need a little more attention, I can guarantee it is on the to-do list.
Now regarding the new models and all that. Oli asks me to make them, I make them, it is as simpel as that. It isn't like the whole team is focused on models right now. Lots of AI stuff and other coding wizardry (of which my knowledge is little) is going on behind the scenes. However it is way easier to post a picture of a new model than explain some new AI or gameplay mechanics in a vid. Mostly you cover more elements of that sort in a vid instead of uploading one video about one single feature.
So TL;DR: Lots of stuff is going on behind the scenes, it is just way easier for us to post a pic of a fancy model or some terrain gen.
I hope that answered your questions sufficiently?
Oh btw, this is the first time since ages I actually do something on this forum... for those of you who don't know me here, I'm Lennart, the modeller :3
1
Anyways, check the OP for the update, a download link should be up :3
0
If you mean that all you see is binary code.... well, that is the effect of it. Just wait it out, it will wear off eventually
0
If you type:
You'll put your text or images in a spoiler like this:
0
Yup, but the colours depend on the dye you use ofc
0
Thnx a lot ^^
Glad you like it
4
I'm eager to know what you guys think of it :3
The green texture is just a placeholder for the greyscale ofc, just to make it look a bit nicer on the preview.
0
It would also be interesting to have different characters for mobs of the same kind. Lets take cows as example. You walk to a herd, looking for a cow to tame. One cow is already acting hostile towards you so you better watch out for him. Another cow is running away from you, that one could be tamed but it would require more time. The best cow to tame is that one that just accepts your presence.
The different behaviours could also be used in combat. One cow will flee when you hit him, the other will try to fight back when you hit him.
0
I'm not really a big fan of being able to tame all animals... Some creatures will always remain untamable.
But perhaps if Davey adds a new way of taming it could work. I dont like the idea of using an item a few tames and *pop* its tamed.
It would be cool if you'd have to lure the animal in particular.
For example, you drop some food on the ground and walk away. The animal will go for the food unless you are too close. But every day you do this, it will get closer and closer and eventually it will try to eat out of your hand (With realistic behaviour like running away the first time it got it).
You also can't do it time after time. Perhaps only 2 to 3 times a day.
This way would take patience and time and is way more rewarding I think.
0
0
Perhaps making them able to walk through leafs as well... not sure how hard that is to code.
It would kind of work like the clouds in the aether. You stand on them but in them. I think it would look great to have creatures like these crawling through the canopy, where they belong
0
I see your point, but I don't completely agree. I've always been convinced that more interaction between the mobs themselves makes their aesthetic purposes more vibrant. Their life goes on even without you interfering. This can completely stay on the background but adds a way more interesting atmosphere to it. Imagine walking through a forest and you see a mob of deer next to a pack of wolves, and they do absolutely nothing... That would be boring.
0
I would love it to catch small insect mobs with its tongue over time
0
But I can't resist to ask you if you would make it so dodo's would try to steal melons when they get the chance, just as a nice Ice Age reference