• 1

    posted a message on Friendly Survival's Family Friendly Lightly Modded Server! Neat for long lasting fun yet simple to run on your PC!

    Maybe we should add some mods to help make the server more fun? Such as Inspirtion, Chisel and Bits, and MineColonies possibly.


    Edit: Also, wearable backpacks so we have more room for items.

    Posted in: PC Servers
  • 0

    posted a message on HELP!!! WEIRD UNDERWATER SPAWN THING

    While I'm unsure about console edition, I'm pretty sure that was just player made. The only underwater structures in minecraft until mc 1.13 or whatever it is for console/bedrock. Is the prismarine underwater temples, filled with guardians and elder guardians. Anyone more knowledgeable than me, please correct me if I'm wrong.


    EDIT: I decided to take a look through the minecraft wiki and found no mention of what you're talking about so it can't be an official structure. Also, this is in the wrong section, this is for the pc version of minecraft while the question you're asking has to do with the X Box 1 version.

    Posted in: MCXONE: Discussion
  • 0

    posted a message on You know how fix it?

    Did this crash on start up or while playing?

    Posted in: Java Edition Support
  • 0

    posted a message on Too Many Mods?

    While I'm far from an expert in this, maybe it's due to you having GPU or CPU intensive mods or just having settings too high.

    Posted in: Java Edition Support
  • 0

    posted a message on Crash on startup. (90 Mods)

    Have you tried removing jrm core and its dependents? The id 20 this is apart of that.

    Posted in: Java Edition Support
  • 0

    posted a message on Crash on startup. (90 Mods)
    Quote from DieHardTeam»

    its OpenModsLib


    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. OpenModsLib class transformers: [stencil_patches:FINISHED],[movement
    _callback:FINISHED],[player_damage_hook:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED] Class transformer null safety: all safe Mantle Environment: Environment healthy. TConstruct Environment: Environment healthy. Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. Stencil buffer state: Function set: GL30, pool: internal, bits: 8 Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'


    Not to be rude, but in that, it says: "are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it"
    Posted in: Java Edition Support
  • 0

    posted a message on Crash on startup. (90 Mods)

    Sorry if I'm unhelpful as I have no experience with crash reports. I'm just looking through them and making observations. Anyways maybe there is an incompatibility with optifine and tinkers as id 20 is glass and I know tinkers has its own glass and in the crash report, it mentions them erroring at one point.

    Also, I thought you're not supposed to post logs as they give enough info for people to gain complete access to your account?

    Posted in: Java Edition Support
  • 0

    posted a message on Crash on startup. (90 Mods)

    At the bottom of the crash report its saying stuff like don't report this crash like it was a simple malfunction that would be fixed next time you tried. It also mentioned update forge while you're at it.

    Posted in: Java Edition Support
  • 0

    posted a message on Crash on startup. (90 Mods)

    I believe "AM2" maybe your issue as it is the first thing that errored.

    Posted in: Java Edition Support
  • 1

    posted a message on Misquoting
    Quote from blugreended»

    No you aren't silly, birds don't talk.

    You didn't need to crush their dreams did you?
    Posted in: Forum Games
  • 0

    posted a message on Reintroduce the Far Lands

    Full Support.

    Posted in: Suggestions
  • 0

    posted a message on Misquoting
    Quote from ConorGarland»

    COME ON! CALM THE **** DOWN!

    Woah, I think you need to calm down sir.
    Posted in: Forum Games
  • 1

    posted a message on Any good mods for a survival world 1.12.2
    Quote from Wolftopia»

    - Optifine (if you don't have it already)

    - Wearable Backpacks



    I suggest changing the wearable backpacks mod link to the curseforge one as the website you linked is unofficial and can possibly have viruses and does not support the mod creator, but instead hurts them.

    Posted in: Discussion
  • 2

    posted a message on Any good mods for a survival world 1.12.2
    Quote from epicjohn99»

    Thanks for the input, love the Primitive mobs. I have a question, could one use a mod created for 1.12.1 and run it on 1.12.2?



    Yes, you can as it is a very tiny chance of it not working like below 0.0000001 usually.


    EDIT; Also some performance mods you may want to look into are Better FPS, FPSReducer FoamFix, TexFix.

    So you know the ones I do use are BetterFPS and FPSReducer, so I suggest using the other 2 if you end up with lots of mods.

    Posted in: Discussion
  • 0

    posted a message on Misquoting
    Quote from dufhugth20»

    Poor thing.

    Why should you care?
    Posted in: Forum Games
  • To post a comment, please .