• 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    If anyone wants info on Mithey's current whereabouts, check out this link. He's recently been working on a skin pack for the Java Community Celebration.

    Posted in: Maps
  • 2

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Everyone, check Mithey's profile. At the time of writing, he was online 10 hours ago. He's still here.

    Posted in: Maps
  • 2

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Check Mithey's profile. He hasn't been online since 6 April...


    He's never been offline for this long before. I'm afraid that something bad might have happened to him.

    Posted in: Maps
  • 2

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Heya hey everyone, time for an update on things! I've made some more progress on Terra Restore Reborn in a number of areas.


    Anyway I think that's about all for now




    Hey, Mithey. I was wondering if we could have another progress update on Terra Restore Reborn, with it having been 5 months since you're last one, and 2 and a half years since you first announced TRR. Thanks in advance.


    Edit: Now that Optifine 1.16.1 has finally been released, I think now would be an even better time to make an update.

    Posted in: Maps
  • 2

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Hey, Mithey. With it being six months since your' last progress update, could you give another one? Thanks in advance.

    Posted in: Maps
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Hey, Mithey. Now that the forums have been saved and it's been almost 4 months since your' last update, could you make another update on your' progress?

    Posted in: Maps
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Heya hey everyone, it's time for an update on things since it's been quite a while now. There is a lot to get to so here we go



    Where did I go? Quite a while back 4 different games that I was looking forward to for quite a while happened to all get released within a couple of weeks of each other. I wanted to dive into them but felt like I really didn't have the time for it, especially with how slow things felt like they were going. I felt burnt out at the time so I decided it was only natural to take a break

    During the break I decided to not come back until it felt natural. Around a month later I did come back, felt way better, looked into Terra Restore Reborn, seen how unorganized things were, got everything organized again, and started working again and made some progress. Things were looking good but around a week or two later I noticed that burn out was slowly coming back. Since I was tired of feeling that way I decided to switch my focus to figuring out what was going on and how to get around it. That took quite a bit longer than I would of liked, but I definitely made a lot of progress in that area

    The biggest thing I've noticed is that whenever it came to making big or complicated decisions I somehow got into the habit of feeling really uncertain about what option I should take. That uncertainty led me to overthinking things too often, and if I did that for too long I'd feel overwhelmed, and as you can imagine procrastinate as a result. I noticed I've been trying a bit too hard on trying to make maps as flawless and well designed as I can and it was burning myself out. While I do feel better now and feel like I got over most of that, a new thing came up a few months ago that I'm sure quite a few of you have heard about



    A new game is slowly coming out called Hytale, which is a game that is just like Minecraft but honestly looks like it could be the successor to it. Out of all the survival games I've seen come out and be developed this one is by far the one that could actually have potential to be like a Minecraft 2. There has been a massive amount of hype around the game, with the trailer getting over 20 million views in the first week, which is something I've personally never seen before for a game. For comparison it's almost caught up to the Fortnite trailer even though the trailer has only been out for a few months. Since the first day of seeing the trailer I've been following it closely, and honestly I'm really excited with what I've seen

    While I love Minecraft, and still do of course, there has always been a number of things I personally wish Minecraft did and pursued. For example, I wish it branched out into a more RPG and adventure like direction while keeping the sandbox elements, maybe even as a new game mode or something if really needed. This is one of the core development directions of Hytale that I'm really excited for, which you might guess with how I've always tried making big RPG like maps. I actually even tried making a bit of a mod once which made Minecraft split into zones, based on coordinates and how far away from 0,0 you were, and had different structures, enemies, and loot spawn based on the zone you were in. Hytale are essentially doing just that in their game

    Hytale also happens to come from the people who made the Hypixel server, the biggest Minecraft server of all time. Hypixel, the person, was even one of three map makers that inspired me to make maps way back years ago. The people know what making maps and content for Minecraft has been like over the years, and I feel like they know what they're doing. They even have a big company backing them up and supporting them (Riot Games - The people behind League of Legends)

    While making content for Minecraft has been pretty good, it's also been pretty limiting at the same time. Often times if you try to create new types of systems in Minecraft for maps you will quickly realize that you often have to work against the game to make it the way you want it to be like. Sometimes what you want to do just isn't possible, or other times you figure out a way to create the system but it just doesn't turn out well due to limitations. This can honestly be a fun challenge at times, but other times it can be quite a bit frustrating and again limiting. One of the core development directions Hytale seems to be going towards is actually really helping out and supporting content creators and not trying to limit them where possible, which again makes sense with where they've came from. This is another thing that I always wish Minecraft focused on way more than they have

    The game honestly from what I can tell so far looks like a content creator's dream, and it's probably the top game I've been excited for in a very long time. In the end we will of course see how it turns out, but everything I've seen so far seems really promising



    To the point, ever since I seen the trailer for Hytale I've been questioning what I should make Terra Restore Reborn on. The map is something I obviously want to do well, and is something I want to enjoy making. Not to mention the scale of the map isn't something to take lightly, and I could be at it for multiple years so I need to keep that in mind also. As I've said before I really would not like to stop developing a map part way through it again too

    As of right now I'm very much considering making the map on Hytale, however that will depend on a number of pretty strict criteria and answers to some questions I have about it. Obviously I have no way of answering those questions until I get the game, which I'm pretty sure I'm getting early access to. However, as of right now from all that I have seen it does look quite promising

    Will I be able to make the map the way I want to on Hytale? Will I enjoy the game and will I enjoy making content for it? Will enough people like and play the game and will a solid community form around it? Will the devs continue the development direction that they are heading towards? Would it be what people want? Those are some of the things I need answered

    If Hytale does well and it meets what I expect from it then I will be making Terra Restore Reborn on there. If Hytale for some reason does not do well then I will likely be continuing the map on Minecraft itself. For the time being the map's development has been on pause for a fair while and I've been focusing on planning and getting prepared for whatever comes



    The fresh new start on there even could be quite enjoyable in itself. And that really strong sense of community Minecraft had earlier on could really come back again too. It's honestly quite exciting to think about what could happen, but in the end it will be down to what ends up happening

    In all honesty there too trying to make maps on Minecraft 1.13+ has been pretty frustrating at times. Since the game's code was essentially rewritten people are *still* trying to update tools, mods, and programs even though it's been 7 months since the launch of Minecraft 1.13. (And that's not including how long we had snapshots for) Some people are not even updating things all together, which is understandable, such as I believe MCEdit. (The biggest map making tool I used for creating maps, though not as much now) Figuring out how to make maps for 1.13 and actually doing it has been a challenge in itself. Just a couple weeks ago I finally figured out a way to actually make decent 1.13 maps on 1.13 itself instead of on 1.12 as a workaround, but even that has a number of bugs to it and isn't perfect

    I've also been playing Minecraft and developing maps for it for a long time now. So much that some aspects of the game feels like I've seen and done it all before, and feels quite a bit repetitive. I still of course love and enjoy making things for the game, but it's just another thing worth mentioning



    So what am I doing now? Again I'm currently preparing for the possibility of making the map on Hytale and fleshing out ideas even more. However since the beta for Hytale probably won't be out for a few months or so I'm also willing to do a side project

    I've been messing around with side project ideas for a while, and I've come to the conclusion that picking something simple, non-serious, fun, and relaxing will likely be best. With learning how to finally make 1.13 maps on 1.13 a couple weeks ago, I'm currently thinking of making an aquatic survival map. If I do go ahead and make this style map it will likely be like:

    *Adventure game mode
    *Survival genre - Explore the world to survive and grow more powerful. Survive off the land by fishing, gathering food that has grown on islands, etc.
    *Contain no story - Just an overall setting of some sort like the world being destroyed into pieces, everything flooded, and only a few islands remain. Kind of almost like Legend of Zelda Wind Waker
    *Explore - Set sail in search of islands, survivors, dungeons, underwater depths, loot, adventures, and more
    *Islands - Islands that you encounter are simple but have a purpose to them such as trades, quests, dungeons, farms, loot, etc.

    No guarantees that I'll go with that map idea quite yet, but lemme know what you think. I have thought of updating Terra Restore 2 to 1.13 but figured that wouldn't really accomplish much and would probably take a month or more to do. I also thought of doing a Mini Terra Restore like map, especially to test out ideas, though I'm not sure how far I'd be able to get into such a map and I might need to call it quits in the middle of it if Hytale comes out. I might combine the Terra Restore Mini map idea with the aquatic survival map somehow though, we will see



    Anyway, I plan on going crazy once Hytale hits there, I just really hope the game turns out well. Also sorry for the lack of communication, can't say I've ever been the best at such things though. Anyway, I can't wait to see what happens!




    Mithey, I'm happy that we finally got some new information from you.


    I am very much interested if you do indeed decide to develop your maps in Hytale. As much as I too love Minecraft, there are certain aspects of it that I agree are rather limiting. Whatever decision you make, I will continue to support your work.


    I think that the aquatic survival map would be the most enjoyable, but, it's up to you which one you want to make.

    Posted in: Maps
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Heya hey everyone, I got some pretty big news for you all! After a great deal of reflection, thought, and organization I've decided that I'm going to be switching things up here again.

    Over the years I've learned a great amount of things, even now I'm still learning a fair bit on a monthly basis. I feel like some of my ways that I do up certain maps has even got a bit outdated in terms of what I could actually create. I definitely feel like I could be doing an even better job from an organization stand point too. I've even started up a relationship with someone lately so as such I naturally want to try and take things a bit more seriously too. As such I'm going to be switching up some things here in a pretty big way~

    I've decided that I'm going to go ahead and recreate the Terra Restore series. Starting with the beginning of the story, and that being Terra Restore 2. The story and characters from Terra Restore 2 will likely be remained untouched in any major form, however you will likely see a lot more character interaction and opportunities to learn back story. I can't really say much for Terra Restore 1 or Chunk Restore story wise, the story in those maps were very limited to begin with so those might not end up being canon anymore.

    I can't say if I'll even get to working on a Terra Restore 1 or Chunk Restore after I'm done recreating Terra Restore 2. I'm sure that will be a long time off anyway, and I may switch into making a MMORPG afterwards based on the same world. So yes, this does mean that I will no longer be working on Chunk Restore to go back and recreate Terra Restore 2.

    If you're wondering why I don't just go ahead and finish up Chunk Restore first, there are a large number of reasons really. For one I've always felt a bit bad for never finishing up Terra Restore 2. There is a fair sized story chunk missing from Terra Restore 2 that no one really knows about, and Terra Restore 1 in general is lacking much of anything significant story wise. There is quite a bit of a story gap between Terra Restore 2 and Chunk Restore and honestly I've always felt a bit too disorganized with Chunk Restore and where exactly it was headed specifically. Terra Restore 2 honestly has a way more interesting world too, and is full of a number of different memorable cool characters, and in general is full of potential.

    I feel like I didn't quite have a clear end in sight with Chunk Restore like I do with Terra Restore 2 too, again with being a bit disorganized. There were a few things that I didn't like about Chunk Restore either, however I do know that likely no matter what I do I'll never make my map perfect. A few of such things include being limited to 8x8 chunks for areas (which is actually quite limiting design wise at times), loading times, area length, and limited character interaction. For reasons like all of those and the above I feel like I haven't been anywhere near as motivated to work on Chunk Restore too. If you're going to miss Chunk Restore do know that I both learned a lot from working on it and also that a number of systems in Chunk Restore that I like will be integrated into the Terra Restore 2 remake.


    That's a very quick rundown of just some of the changes from Terra Restore 2 to it's remake that I'm now starting to do up. If you have any feedback, questions, ideas, or want to say things you liked/disliked about any of the Terra Restores or Chunk Restore feel free to lemme know! Also sorry for being all over the place, but going back and remaking the map is definitely something I want to do and feels best. Anyway, lemme know what you all think!

    Oh also, I might be calling the remake Terra Restore 1 Reborn, even though it's a remake of Terra Restore 2 as that makes more sense story wise. That might confuse some people though so I'm not 100% sure


    Expect more news and updates to come, especially once 1.13 hits!



    Although I'm a little disappointed that Chunk Restore won't be continued, especially after only having 2 versions, I'm really exited to able to play a remaster of Terra Restore 2. Good luck with the project Mithey.

    Posted in: Maps
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from PierrePV»

    Have you any hint for the secret #1? And for the second, i went to the top of the cliff in the Aquaess field, but didn't found anything....


    For secret two Filouthedog has shown you the entrance. For secret one, in the player base there are ladders next to the shulker boxes. Use them to get on top of the ones next to the wall and inside the hole there will be the entrance to an area where you can activate the base hard mode and obtain the advancement.
    Posted in: Maps
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