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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Mithey I've finished 0.2.0. I've enjoyed what I've seen so far. However, I've tried looking across the whole of current Nira and couldn't find the Lava Base secret. Could you give me a hint? Also will the level cap still be 10 when the Lacean Sanctuary becomes a full dungeon? Another thing what is the purpose of the emerald blocks and jump boost potion?

    Update: I realise that the emerald blocks and jump boost potion are just to help the player explore the Swamp. Should have realised that earlier.

    Mithey, I have a few questions for you. However, they will spoil the update for others so this is just to avoid that.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Chunk Restore v0.2 is now out for those on Patreon! It'll be sometime Friday when it is released for everyone ^^


    Should I use version 1.12.2?
    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Super quick update on things for you all! Some note worthy things from recently:

    • Added world explorer advancement - Shows you what areas and how many areas in total you have visited out of how many there are in total

    • Updated the overworld - The new areas are locked and show up as ??? until you visit them once

    • The swamp dungeon is essentially done now, but I'm actually going to add in an event or boss at the end of it
    • I've decided to keep giving out breakable weapons from time to time, future armor however will likely never be breakable (For reasons like it's super easy to not notice when your armor breaks, all armor in the map is leather and will break even faster later on, etc.)
    • In some future update I'm likely going to be adding in "secret dungeons" and they will likely replace the "area challenge" idea that I was thinking of. Basically hidden in areas would be secret dungeons which re-uses a lot of things like the mobs and theme, but will be way more challenging and will have greater rewards.
    • I started messing around with the Optifine side of the RP even more today. In the future you will likely start to see multiple different textures for mobs that I couldn't have multiple textures for before. I also tried messing with adding on parts to the existing mob models, but I'm still not sure if I'll attempt to go down the custom mob model route.

    Anyway, I'm actually going to be releasing v0.2.0 of the map with only the swamp dungeon and the new field area. The town area will likely still be accessible but there probably won't be much of anything in it. I just want to get the next map update out there sooner rather than later with how long it's been, and also with everything that is coming up soon. (Christmas, 1.13, etc.) v0.2.0 might also be the last version on Minecraft 1.12. I'll likely try and push for some minor updates when I can after, but no promises for a v0.3.0 until Minecraft 1.13 :P



    They will likely always be useless

    In terms of the Minecraft levels, maybe in another future update to the map, I still haven't found a good use for it

    Thanks for the new stuff, Mithey. Does this mean that 2.0 is coming out in a few days?

    I understand. I'll still hold on to them in case you change your' mind.

    Didn't you say that Minecraft levels were going to be used as a currency alongside Gold?
    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    The mini swamp dungeon is nearing completion! Since I added in a few new fish catches for the area I decided to do an update to the fishing system ^^

    • Area region now dictates what you can fish up (instead of things being slightly different on an area by area basis)
    • Added fishing advancement tab
      • Shows what fish you have caught
      • Shows total amount of unique fish caught for the different regions
      • Contains advancements for catching all the different types of fish in each region, which also rewards some exp

    Screenshot of it:

    I'm pretty happy with the fishing system for now, though there will likely be even more future updates to it. The new region doesn't have a ton of new catches to it so I'll likely be adding to it over time. I also might do things in the future like every 20 fish guarantees a new fish that you haven't caught before, season/time could influence catches, randomly spawning fish schools which also influence catches, and I might add in some sort of rare fun trophy fish.




    Thank you so much Mithey. I really will like knowing whether or not I've obtained all unique items before I leave an area.


    Also, will junk tier items have an actual use or are they purely useless? I'm holding the ones I've got just in case they get a purpose.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    I did up something pretty neat that I always wanted to do :P All of current Nira in Chunk Restore all connected: (Slight spoilers)






    It doesn't technically connect 100% perfectly but it still looks pretty neat! ^^




    You would have to reload the world for it to detect the map update.

    Lancean Sanctuary is probably going to end up being more of a smaller town. There will be shops and NPCs for sure, but I'm not sure if there will be any quests or minigames in it. Though in future updates I could always add in some.





    This looks amazing. It's a shame that I can't reproduce it for myself since the home base doesn't have structure blocks tied to the landscape, only the restored buildings. Is it possible to obtain the landscape of the base? Thanks in advance.


    Also is that the field area, the Lost Guardian Swamp, and the Lacean Sanctuary entrance I see on the left hand side of the first screenshot and shown in detail in the fifth? Nice.


    On the subject of the Patreon Town you talked about earlier, I believe it would be best to wait until Chunk Restore is released on Minecraft Maps before you create it since if more people download the map more people will become patrons. Anyways that's just my two cents.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»
    Players now have a map version value attached to them. (Used to be just the system having a version) If you're not online when a map updates then you will still now receive anything player related update wise on logging in.


    Thanks for the info Mithey. Just want to know does this mean that we can update the map while still playing it?


    The Lacean Sanctuary will, at least I assume, be the basis for future towns, correct?

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from RealBraven»

    Mithy mayby give us a rough estmate when next update will be released?????


    Well, he did say it would come out this month so it could be from later today to 7 days from now.
    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    The first alpha was available three days early for patrons so I guess yes!


    Yeah, not sure why I asked. Probably should have just known that from what I've seen.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    Another quick update here on Chunk Restore! After examining the map some more I went ahead and made a number of changes and improved a number of systems:

      • Old tower dungeon now gives players a permanent pickaxe which can break spawners
      • Added just a few spawners to the old tower dungeon
      • You can now find gold and other items hidden or floating in the air
      • Some mobs now patrol around, allowing for more tactical gameplay
      • Enemies now come in 3 types: Weak, normal, and elite...
        • Weak enemies are pretty trivial and die quickly
        • Normal enemies are slightly more challenging
        • Elite enemies are a lot more dangerous, have a lot more health, have a custom skull icon above their head, and have custom abilities that you should avoid

    • The Brutes have been turned into an elite mob type in old tower
    • The Brutes do less damage per normal hit, but their custom ability hits for a lot more
    • Falling into the void or falling in the parkour part of Old Tower will no longer instant kill you - You'll be teleported back up to safety but will still take some damage
    • Buffed enchanted farmer gear to unbreaking 3, and got rid of the curse of vanishing on the boots
    • Got rid of the unrepairable tag on all farmer items
    • Added custom 3D model hats, just one currently
    • Added some fair stated unbreakable boots, leggings, and helmet that you can get early on if you search hard enough
    • Added another quick fun power-up to the old tower
    • Enhanced enemy detection system to allow for special things to happen when specific enemies are pulled (ie: say certain messages to the player)
    • Enhanced enemy detection system to allow for neutral enemies which won't do anything unless they take damage
    • Improved the telegraphing of some abilities a bit
    • Implemented a new type of chest - A barrier chest which can only be opened when you kill certain enemies near it
    • Added new area trigger for season change
    • Apples now immediately respawn upon a new season hitting
    • Apples in the world will now despawn when it is Winter
    • Even more optimization (Functions are awesome :P)

    Anyway, I'm really loving the direction the map is headed in now! The new fishing rod changes where you can pull enemies now that haven't detected you actually allows for a great amount of tactical play. (Pulling creepers into a group of mobs, moving mobs in front of skeletons that are shooting, safely pulling mobs from a distance, pulling mobs off the edge, etc.) Anyway, the above changes will be in with the next update! That's all for now ^^





    Yeah the restoration events will likely be about that. The amount of restoration events would unlikely be linked to the player base.

    And yeah you'll be able to see visual changes in the map with updates. Bob is one of the things I forgot to throw in the updater.

    Anyway thanks! ^^



    That could possibly be neat, but right now getting an entity to attack monsters in general is a pain, outside of iron golems at least. (Which you can't adjust the attack damage of) I went ahead and made a suggestion to Dinnerbone where you should be able to have scoreboard teams set up in a way that entities from one team would be hostile with another team. There is probably a good chance it won't happen but who knows. :P Anyway, right now the only thing I can really do is have them do passive buffs or something not involving directly attacking enemies.



    Unrepairable was an old tag that I didn't fully get rid of. The current plan is to make it so only the farmer set of gear is breakable. Every other normal item will be unbreakable outside of things like power-ups. So a repairing system will likely never come to play



    Will the unbreakable items be found in the old areas, the Old Tower or the new areas? I would like to know before going on a wild goose chase for these pieces of gear that don't even exist anymore.

    I take it villager trades will allow us to update those pieces of gear.

    Final question, will $3+ patrons be able to get the update and all future updates 3 days earlier than other people like with your previous major maps? It would make sense for that to be the case

    Anyways I will be waiting patiently for when this comes out.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from John_Dread»

    Hey Mithy can you tell me how to update Chunk Restore I downloaded it in the first version if that info's needed


    Not Mithey but, you'll find the information on page 82 of this thread.
    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Played the new version, it was better even than last version but I don't know why. By the way, I found each piece of enchanted armor EXCEPT boots. Anyone know where are they? Also on some equipment, it is written 'unrepairable', does it mean we can repair rest of the equipment?


    They were another option for the stack-able emerald blocks. Currently we can't repair gear at all, but we probably will get that option in the next update with the crafting system being implemented.
    Posted in: Maps
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    posted a message on Void Unbound : A Twist on Skyblock Survival
    Quote from Reiuky»

    Hi


    I've Minecraft 1.12.2 and I try to play this map.


    I've create the cobblestone generator machines and it is correctly generate, but it not produce cobbleston. Is it a problem with miecraft version? how I can fix the problem?


    Thanx



    You need to play in 1.8.4 or the map won't work.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»
    Wynncraft is just one way of doing a Minecraft MMORPG though. It doesn't have that big of a emphasis on actual dungeons, or group play, or a bunch of custom mechanics, and doesn't even have things like a profession/crafting system for example. There are definitely ways to make a MMORPG that would be nothing like Wynncraft.

    The fishing advancement tab may or may not be coming, but a secrets tab will be. Just to help reward players when they actually find certain cool secrets.

    You probably don't need to worry about anymore dungeons being destroyed, or really losing any loot. If anything I could make it so you automatically get certain loot when you update your map or have it be available again in another area in a shop for sale.

    There will be an event in the new update, and it'll likely be a restoration one. I'm not sure how much different they will be from normal events though, I'll have to see ^^




    Fair point. It's just that I have seen the rise and fall of other RPG's that looked rather different to it and I'm just afraid it might happen to yours.

    A secrets tab sounds pretty good. It would really help me and a few other people who love to 100% games or at least try to.

    That's good. I think the idea of giving certain pieces of loot after updating the map is a good idea, especially with the pickaxe your adding to the Old Tower since once completed, it's destroyed and someone who updates the map, like me would be unable to obtain it .

    That's nice to know. Didn't you say that they would be about finding an area corrupted by the Void, doing a little challenge and then using a Terra Restore to turn it back to normal at the end of the event? Will there be sixteen or nineteen of them to correspond with the original monument from Terra Restore 1 and 2 or will it be as many as needed?


    Earlier you talked about visual changes. Will I be able to see them if I update the Map? In version 0.1.1 you gave Bob a talking option, but when I updated the map Bob still didn't have it and I had to re-download the 0.1.1 version and play through it to talk to him. Will this happen again because I hope it doesn't.


    In other news I'm planning to be become a patreon of you today, however when exactly I'm not sure since in my country it takes 4 dollars to make 1 American dollar.


    Also congratulations on 500 posts!

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Nice to know Mithey. I think that due to the fact the Wynncraft is effectively THE definitive Minecraft MMORPG it would be really hard to get into that genre.


    Since Bedrock edition doesn't have nearly as many features as Java edition, at least at the time of writing, I'm interested in what you could make with it being not as advanced.


    I would also like to know if the fishing advancement tab will be coming in this or a future update.


    Will anymore dungeons be destroyed after being completed because if a patch comes out for this update I want to make sure I don't lose any future possible loot.


    Final question, are Restoration Events coming in this update since you haven't really talked about them. Thanks in advance for answering my questions and I'm sorry if I asked too many.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Thanks Mithey. I was wondering if you could use a progress list under the Chunk Restore folder with green text meaning completed, blue text meaning in progress and red text meaning not finished for upcoming updates like you did for the first release of Chunk Restore and Terra Restore 2 Episode 2.

    Posted in: Maps
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