hmm I think there's a bug with the Italic/bold/etc checkboxes. If I edit one text line and check "italic", then I go to another text line the box is now checked there too, but isn't updated as "italic" until I click "add text" to the changes to that one.
So I guess the bug is: clicking "edit" doesn't update the italic/bold/etc checkboxes
Edit: It does this for the Click Event/Hover Event text boxes too!
What if the Import button just automatically imports directly from your clipboard? Or do you think that would be weird to some users. Could have a second "Import from Clipboard" button.
Also in the interest of reducing mouse clicks/keys pressed; how about a small "Copy" button next to the Command Box?
hmm what do you think about adding NONE to the list of color options so that it doesn't add the color tag. If you remove the color tag it seems to default to white anyway. Maybe even have that be the default selected one on the pull-down tab.
One main reason is if I set the selector to a color and they're on a team, the team color seems to override it. So it's weird to always add "white" to the selector when it seems to not matter what you put there!
Well if you have any input power to Mojang, would be nice that if we don't add a color tag (selecting NONE), it allows the team color to go through on the selector name, but if we DO add the color tag, THAT would overwrite it. That would allow the most customization!
Your cookies were messing it up, I've pushed a fix for that. However clicking delete all should also have fixed it.
Ya that didn't seem to be working from what I remember. Think I tried clickin everything. But it seems good now! thanks!
Got most of my old announcements fully transferred to tellraw now
Just pushed a patch for that, however for some reason its not updating the screen properly. Press the little refresh button near the output to force a refresh.
Sorry I'm not seeing a refresh button? If I try to import this:
tellraw @a {"text":"","extra":[{"text":"blah blah blah","color":"gray","italic":"true"}]}
Ok. For importing, would it suffice if I import the command, but strip the execute parts?
I'm saying something like this http://imgur.com/a/sMQch where importing would just throw whatever extra stuff that was found before tellraw into a box above.
Ok, all done, tell me if that suffices. Wait, I forgot the import option one moment...
and it really doesn't like me
oh ya that works pretty good.
Though double executes are possible and I use them once in a while to test for two things in one command block before triggering a command! None are triggering a tellraw command yet. Tis why I figured a box with "tellraw" would suffice and allow you to input as much as you want before it.
I've been using the import function on your site to quickly paste text from a command block, edit, then plug it back in the command block. It's great. But I'm running into instances where I'm using execute to do an "/execute /tellraw" so if execute is true, the tellraw is able to trigger.
An example command:
Alot of command block use atm is using this execute trick, but if I import this on your site it doesn't work so well... I wonder if there's a way to support this. Currently I'm going through the command block to cut out and import only the tellraw command, which is fine, but less fluid
Best thing I can think of is a box above the "@a" box that has "tellraw" in it. Then anything that's imported gets plugged in before "tellraw". Wonder what you think?
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ah alrighty
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So I guess the bug is: clicking "edit" doesn't update the italic/bold/etc checkboxes
Edit: It does this for the Click Event/Hover Event text boxes too!
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Also in the interest of reducing mouse clicks/keys pressed; how about a small "Copy" button next to the Command Box?
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One main reason is if I set the selector to a color and they're on a team, the team color seems to override it. So it's weird to always add "white" to the selector when it seems to not matter what you put there!
Well if you have any input power to Mojang, would be nice that if we don't add a color tag (selecting NONE), it allows the team color to go through on the selector name, but if we DO add the color tag, THAT would overwrite it. That would allow the most customization!
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Ya that didn't seem to be working from what I remember. Think I tried clickin everything. But it seems good now! thanks!
Got most of my old announcements fully transferred to tellraw now
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Sorry I'm not seeing a refresh button? If I try to import this:
tellraw @a {"text":"","extra":[{"text":"blah blah blah","color":"gray","italic":"true"}]}
It just gives this: http://i.imgur.com/jRT0u84.png and nothing pops up in the lower area.
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tellraw @a {"text":"","extra":[{"text":"Welcome back Master TrazLander","color":"gold","italic":"true"}]}
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Sweet! thanks man
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I'm saying something like this http://imgur.com/a/sMQch where importing would just throw whatever extra stuff that was found before tellraw into a box above.
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oh ya that works pretty good.
Though double executes are possible and I use them once in a while to test for two things in one command block before triggering a command! None are triggering a tellraw command yet. Tis why I figured a box with "tellraw" would suffice and allow you to input as much as you want before it.
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godspeed
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An example command:
Alot of command block use atm is using this execute trick, but if I import this on your site it doesn't work so well... I wonder if there's a way to support this. Currently I'm going through the command block to cut out and import only the tellraw command, which is fine, but less fluid
Best thing I can think of is a box above the "@a" box that has "tellraw" in it. Then anything that's imported gets plugged in before "tellraw". Wonder what you think?