Time for another post.
For the armor display in the HUD, maybe you could add specific values in the description of the item (whether shown through f3 + H or not)? DivineRPG does something similar due to it using a different armor system than vanilla wherein it outright reduces damage by a percentage and states such in a description. You could perhaps state an armor piece/set has a specific value for protection and explain how these values work in the ingame wiki?
I don't think the armor display amount is that huge of a deal, but I'll probably try and figure out some way to get it to display properly, at least to the end user. Maybe I will just display raw reduction amount.
Miscellaneous questions: Some lore-related questions from a friend over Discord.
- Who specifically made the robotic entities within the Synapse (with the inclusion of the Overlord itself)?
- Adding onto this, killing the Overlord is stated to "save space and time", which implies that the Overlord derives its power from the corruption itself, similarly to a consumed.
- Considering that corruption is at least implied to be capable of manipulating space and time when in big enough quantities (The corruption was able to merge several dimensions together in order to form the Collision; after which, the Colision is rendered as "temporally unstable" due to time fisssures spawning. These time fissures can be instigated by using an item crafted with the chrono flux from them and solidified coruption, furthermore implying that corruption has an influence on time).
- The Overlord seems to be related to the corruption in some fashion, since his description the TMC2 wiki implies that it is a source of it and his last stand kills the player with corruption damage.
- Do the gods (stated to interact with the player via what happens when they take pity on you for suffering from corruption, in exchange for knowledge) have any specific goals? Do there exist gods that want corruption to spread and gods that want to purify the world of corruption? Seeing that the corruption can infect entire dimensions and time itself, I can see why literal gods would want to maybe take a stand for or against it.
- Why is claymation lawful good? Claymation prime's achievement implies it might just be related to wanting to remain immortal (Which could serve as an explanation as to why it doesn't attack the player on sight like other instanced bosses).
- Why are the roaming bosses grouped under the neutral good category? I'm assuming this might be a placeholder, but it's be interesting to hear why they would be nonetheless
- What would separate any of the arguably foreign mobs like Mortyr from "alien" mobs such as Pyslok(sis), Endermen, Feists and the like. They all have access to supernatural abilities and/or are not from the Overworld, but it just seems that some of them don't drop foreign particles despite not being "alien mobs" in spite of similar qualities.
- More or less, what indicates that a mob is an alien mob?
Being a source of corruption doesn't mean you're the only source or even the original source. Sometimes things become sources themselves when they are too powerful to die to the corruption.
Gods generally don't really need a reason to do things, sometimes they just like to entertain themselves by seeing what happens when they interfere in certain ways.
The original internal lore for the Claymation was that it was a powerful ruler and gave into a kind of power that made it effectively immortal, it forgot why it searched for that power, who it was in the past, and what it lost, as a result.
Neutral Good was used as there are only 9 Complex Influences for the Time Fissure to interact with currently, with 8 being used for the Instanced Bosses. It'd have been cool to give them the Influence that matched them as well but that would've probably required another item to do that and Scrolls were added to summon specific Roaming Bosses anyway.
Creature attributes were created early on to help categorize mobs but there have been loads of mobs added since then so not all of them have proper attributes. The Alien attribute, specifically, was aimed to describe mobs that didn't seem Overworld-native or I guess Earth-ly. Most of the Collision mobs would fit that attribute, since they are obviously not from the Overworld but some fit another attribute better, and each mob can only have one attribute at a time.
I have multiple planned "events" but not specifically for Time Fissures. I like the initiation for this one though. Keep in mind, I have a lot of planned Bosses, Mobs, Dimensions, Dungeons, Weapons and "Events" like the one you made, I just have to have time to make them and make sure they work as I want.