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- TowerOfGlass
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Member for 8 years
Last active Wed, Aug, 9 2017 08:52:20
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Akynth posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold FarmsPosted in: Future UpdatesQuote from marfigMore troubling than the actual iron farms being nerfed, is this notion we all learned from these threads on the iron farms nerf, that there is a new generation of players who can't really understand Minecraft. People -- almost all relative newcomers to the game -- who didn't experience the days of wonder and discovery, when Minecraft was looked upon as a game of inventiveness and full creativity. And the vibes we are getting from the developers (including Jeb) is that indeed that game is going to die. The new Minecraft will be a game about rules and constrained creativity. All for the sake of... I'm not really sure what anymore.
I think a big part of the problem is that longer-term players (and a few of us newbies; I've only been playing since last summer) are used to Minecraft being a toy: as I've said so many times, like a giant box of Legos. Newer players don't recognize that; they think Minecraft is a game, like Monopoly, and in a game, everyone does the same thing the same way. With a toy, if you don't like playing with it one way ... you don't want to build giant robots ... you just play it another way ... you build spaceships. (or whatever else you like) With a game, your only real choice is to play a different game.
A part of it, I think, is that the earlier players are chronologically older. When I was a kid, your box of Legos was just that, a big box of multi-colored bricks, This ad has been making the rounds:
Now, though, Legos have been turned into sort of blocky model kits. When I wandered through the Lego stuff in Target the other day (I was checking to see if they had the MC ones, okay?) there were just all sorts of item-specific kits: you can build this robot or that space station, but the whole point is to replicate what you see on the box. It used to be there was no right and wrong way to play with Legos; now there is. Doing what the box shows is right; not doing it is wrong. The people who use them learn how to construct, but not create.
That's carrying over into the same people's reactions to the nerfs in Minecraft. They think there is only one right way to play with a toy, because that's what they've been taught by the toys they play with. In fact, for a lot of them, everything they do is structured by outsiders. They grew up with "play dates" with neighborhood children; we just went out and played. They have organized sports, encouraging strict adherence to a set of rules, instead of a football game with however many people happen to be there. And they don't understand why other people shouldn't be required to do things exactly the same way they do them, because isn't that how everything is?
And no, it isn't. You don't just build "Gorzan's Gorilla Striker" with Legos; you build whatever the heck you want. Except, of course, if the box only has the pieces to make that bike ... which is how Legos are now. And it's what Jeb wants to turn Minecraft into.
Of course some of us don't like that. -
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IStoneI posted a message on Thaumcraft 3.0.5i (Outdated)dropping forge would absolutely not be a good idea. its not only, that the mod could theoretically stand on its own. first of all, what would be the point? all thats going to do is, that the mod would become incompatible with a ton of other mods.Posted in: Minecraft Mods
if you dont want to use other mods with thaumcraft. just dont use them. i dont see a reason, to remove the option.
second, its not only the compability, but the forge people are often working closely together. and they interchange their knowledge, modeling and programming skills, and help each other out with their mods.
for example, pahimar was talking about a new dynamic system, to calculate item values for equivalent exchange. it uses discrete mathematics and graph theory, to assign every item its own value. the idea is, that if you install a new mod, or remove one. upon startup, the program draws a graph that connects every item in every recipe with each other, to automatically assign emc values to these new items, while avoiding positive feedback loops, so you cant use the system to make more resources by combining recipes.
if the program gets finished, he already talked about how azanor could use this for his aspect system. -
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Laskeri posted a message on Thaumcraft 3.0.5i (Outdated)Posted in: Minecraft ModsQuote from Sarudak
While people may like using it with other mods many people are using it with other mods which basically ruins the play experience. And then people come in with silly compatibility request like 'hey it's too easy to get lots of knowledge fragments if I use a mystcraft world of only plains' or 'WHY GOLEMS NO HARVEST FLAX!?!?". I have no doubt that he's capable of making cool stuff. He already has in fact. The problem being that all this stuff works to make the game easier and minecraft is already mind-numbingly easy on the other hand if he made the game harder by default I would see more value in thaumcrafts fun toys! I just think it would be better if he really went for making thaumcraft a whole game experience vs just fun toys to play with.
Also why are base class edits a bad idea exactly?
Base class edits are a bad idea because Mojang is moving towards a system where they (hopefully) won't be necessary. Mods not breaking every update is nice.
Most people that use mods for Minecraft have their own vision as to what Minecraft "should" be. Obviously most people aren't game designers, but who's to say what they want is "wrong"? If they enjoy playing the game a certain way, let them.
Back when I first started using mods, BTW was one of the ones I gravitated towards. It had interesting concepts and extended the game in a way that felt natural and fun to set up. FC's idea of what Minecraft should be is obviously a more difficult game with a focus on survival and automation. I eventually lost interest in it because a lot of the hardcore features got in the way of enjoying the way I liked to play the game. It is FC's mod, so it makes sense if he designs it for the way he wants to play.
On the other hand, there are a lot of people that like instant gratification, and EE2 was a perfect example of how many people just liked to mess around in Minecraft rather than spend hours at a time setting one thing up. Sure, you could say those people are lazy, and you could disagree with their idea of "fun" but in the end, is it really worth getting upset at it? No, not really.
I like TC3 because it has fun stuff to mess around with, and interesting systems to obtain said stuff. Sure, some of it makes the game easier, but really, if you're looking for a challenge, Minecraft isn't the place to find it. Of course, that's just like my opinion, man.
As far as mod compatibility goes, I feel like it's up to the mod author to allow whatever degree of compatibility to exist, and I won't think less of them simply because it's their choice. In the end, it may be the fault of the end user for throwing together a bunch of thematically incoherent mods, but if that's the way they want to play the game, then let it be. -
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x3n0ph0b3 posted a message on Difference between FTB and Tekkit?Technic used to be shady, but they're legit now, as far as I'm aware. As one of the people who used to rage about it, I can honestly say this horse is pulp, from all the beatings it gets in this forum. This is an old bygone, and it has never stopped anyone from enjoying Tekkit.Posted in: Mods Discussion
My rage was almost entirely because the creator never asked for permission for EE. Not that he used it without permission, so much as the confusion that he didn't ask. The real kicker is I would've said yes. So in the end, I didn't have much to stay mad about.
I've got a different idea of modding these days. This community is about having fun and making Minecraft better for everyone, not just the people I like or agree with.
It's a waste of time trying to tell someone they're "wrong" for using something they like.
(It doesn't even make sense.)
The superiority argument, though, that just cracks me up. The only thing a modpack does is put together a collection of mods people like. The collection of mods itself doesn't belong to the modpack creators, they belong to everyone (with some exceptions); so why does the name of the pack or its association have any relevance concerning its superiority?
The mods which comprise the modpack are what make it superior. Not the other way around.
(And even then, the superiority is purely subjective) -
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Ironmaiden6226 posted a message on Pistons sometimes won't work. [Fixed]Fixed it. Turns out it was caused by an invisible block from railcraft called residual heat. I fixed it by changing the block id to 0Posted in: Java Edition Support -
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jhend60 posted a message on ChickenBones ModsTry the following - it should fix issues with newer versions of forge.Posted in: Minecraft Mods
I don't have the author's permission to post this, but hopefully he won't mind.
Use this at your own risk, I take no responsibility for any issues.
UPDATE: improved the fix.
https://www.dropbox....ChickenCore.jar
Simply removes the creation of the 1-bit stencil buffer as Forge now handles creation itself.
Let me know if it works...
PS:
If your world doesn't load (and you use optifine) try resetting video settings. For some reason this worked for me. -
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kriNon posted a message on Difference between FTB and Tekkit?Feed the Beast and Tekkit both get permissions from their authors and are both legal, there was a time when tekkit would distribute it's mods illegally/immorally however they have seen the errors of their ways and changed for the better, this has even been acknowledged by Slowpoke (Author of FTB). The main differences is that Feed The Beast focuses on a more balanced gameplay which is more difficult, tekkit is often unbalanced and often has many exploits. I have been playing modded minecraft for over two years starting with the Technic Pack and Moving over to Feed the Beast (as well as playing with my own modpacks). I personally feel that there is no right or wrong answer for which is better.Posted in: Mods Discussion
I personally feel that Feed the Beast is the better of the two however that is just an opinion. -
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DeadL0cust posted a message on [1.6.X]NaturaTinkers Construct is a great mod that pairs with this ( I've not found out yet either, but it will happen )Posted in: Minecraft Mods
There are also more than just trees, there are bushes with new fruits, barley kinda like wheat, and cotton for string and wool. I'm sure I've not found everything that there is to define this mod. The beauty of it is that mDiyo didn't let on what all encompasses this mod, letting you the rare opportunity to discover the possibilities. But, if you look through the config and java files you get a pretty good idea of what you're up against. There's also a multitude of crafting guides that help as well. -
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Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaRegarding the "invisible villagers" issue - I've been trying to narrow it down, it's not simple. It would help if people who have it could report the conditions:Posted in: Minecraft Mods
- MP only or SP as well?
- What render distance do you run in?
- When does it happen? Only when moving away and then returning to a village or even when logging into one?
- Any other circumstances you've noticed in which it happens or not - To post a comment, please login.
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Under profile settings, you can say what folder each profile will use. Change the profiles to different folders. Run minecraft once (in each profile) to generate the primary configs, then install forge, then run again to generate the mods folder, then put the mods.
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This is not THE way minecraft was meant to be played, it's ONE (perfectly valid) way of playing. But not everyone has the same playing style as you, and no mod can cater to every playstyle.
If your primary interest in dimentional travel is to strip every dimention you find of resources, there are other mods that will fit your style much better than this one will: that's not what Dimentional Doors is about.
]
I could, but... I think the chunks are loaded most of the time anyway. It's about halfway between my base and my current remote mine; far enough away that neither are in immediate danger, but close enough that I beleive the chunks stay loaded.
That's what worries me about it -- what it might do while I'm distracted and focusing on other things.
Last time I was by it was definitely bigger than in the screenshot. I'll take another screen shot next time I pass through.
Hope you're right!
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What have you bred so far? Have you gotten Common yet? Have you gotten Cultivated?
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Two things I don't get.
1. The sped up day/night cycle. You say it's to give more of a sense of a long journey, but I don't see it doing that. Really, it seems to have nothing to do with the rest of the mod.
2. I'm torn by "if the boat breaks, everything in it is lost". On the one hand, the balancing factor, and making it harder to exploit, is good. On the other hand, given how fragile boats are, this pretty much negates the entire benefit of being able to store stuff in the boat for the voyage -- since no way would you want to store something you wouldn't want to lose.
Bonus 3rd: the navigation seems a bit wonkey. I think I get what you're trying to do with it, and I can't think of a better way to implement it off the top of my head, but there may be a way to fine-tune this aspect of it.
Anyway, I had the same initial "um, wtf? why?" knee-jerk reaction as a lot of other people in the thread, but as I thought about it more, I think I see where you're coming from, and I like where you're trying to go with this
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Well...
Also, NEI allows you to turn off the ability to cheat items in at the config level, if you want to enable just the recipie book aspect.
You're thinking in terms of SSP, where the only person affected by your actions is you, and you are only affected by your own actions, and not those of others. Or perhaps LAN / small-server between a small group of close friends who can trust each other not do do anything they've collectively decided is a "cheat".
In multi-player, where one person's choices can have an effect on many other people, and you are affected by the choices of many others, it's a very different story.
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I hope you mean 4gig. 4k RAM is TRS-80 territory!
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Could it be that you didn't have the Locomotives module installed previously, and you do now? Per the wiki, it reduces the effectiveness of booster rails on connected trains, so as to make locomotives more unnecessary.
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611 is also not after 631.