• 1

    posted a message on How to set different mods to different profiles
    You can do this --

    Under profile settings, you can say what folder each profile will use. Change the profiles to different folders. Run minecraft once (in each profile) to generate the primary configs, then install forge, then run again to generate the mods folder, then put the mods. :)
    Posted in: Mods Discussion
  • 1

    posted a message on Electrodynamics - [UPDATE]
    Looks great! Definitely going to have to try this :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Dimensional Doors v2.2.4
    Quote from Master_Aricitic

    It isn't about making a 'home' in them. It is about wanting to utilize Minecraft the way Minecraft is designed. If a space exists you can destroy and utilize it. All the stone bricks, etc, and especially redstone in those worlds is basically wasted. Not only that but sometimes the monoliths spawn in dimensions that are not completely enclosed, so walking around becomes impossible without extreme care


    This is not THE way minecraft was meant to be played, it's ONE (perfectly valid) way of playing. But not everyone has the same playing style as you, and no mod can cater to every playstyle.

    If your primary interest in dimentional travel is to strip every dimention you find of resources, there are other mods that will fit your style much better than this one will: that's not what Dimentional Doors is about.


    ]
    Quote from Keybounce
    Ohhh, yummy. Please, keep us up to date on how big this thing gets, especially, how deep down this thing goes. Can you chunkload the whole area? (I see mods, but I don't what what you have or your comp specs)

    I could, but... I think the chunks are loaded most of the time anyway. It's about halfway between my base and my current remote mine; far enough away that neither are in immediate danger, but close enough that I beleive the chunks stay loaded.

    That's what worries me about it -- what it might do while I'm distracted and focusing on other things.

    Last time I was by it was definitely bigger than in the screenshot. I'll take another screen shot next time I pass through.

    Quote from codebracker0
    As of 1.6.4 it shouldn't get out of controll,


    Hope you're right!
    Posted in: Minecraft Mods
  • 1

    posted a message on Forestry Bee Breeding Guide (With Sengir's Permission) Muffin Edition AKA Whole new guide in progress+ HQM Bee Tutorial Quest
    Quote from basiliskboy

    i have tried to get a bee in the noble line but it still fails. any tips


    What have you bred so far? Have you gotten Common yet? Have you gotten Cultivated?
    Posted in: Mods Discussion
  • 1

    posted a message on Boat Dimension (going below decks)
    I think it was seeing your mock-ups of the furnished interior that helped me realize what you were going for here -- the idea of a long journey in a vessel that limits your contact with the world outside the vessel. Which is kind of a cool idea.

    Two things I don't get.
    1. The sped up day/night cycle. You say it's to give more of a sense of a long journey, but I don't see it doing that. Really, it seems to have nothing to do with the rest of the mod.

    2. I'm torn by "if the boat breaks, everything in it is lost". On the one hand, the balancing factor, and making it harder to exploit, is good. On the other hand, given how fragile boats are, this pretty much negates the entire benefit of being able to store stuff in the boat for the voyage -- since no way would you want to store something you wouldn't want to lose.

    Bonus 3rd: the navigation seems a bit wonkey. I think I get what you're trying to do with it, and I can't think of a better way to implement it off the top of my head, but there may be a way to fine-tune this aspect of it.

    Anyway, I had the same initial "um, wtf? why?" knee-jerk reaction as a lot of other people in the thread, but as I thought about it more, I think I see where you're coming from, and I like where you're trying to go with this :) . There are some rough spots that need to be worked out with the implementation, but I think the motivation is a good one.
    Posted in: Suggestions
  • 2

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    I don't know of any other mods that have config options for toggling crafting recipes,


    Well...

    Quote from Forestry »

    #####################
    # CRAFTING
    #####################
    # set to false to disable crafting recipe for bronze
    crafting.bronze.enabled=true
    # set to false to disable crafting recipes for stamps
    crafting.stamps.enabled=true



    Quote from Railcraft »

    ####################
    # recipes
    #===================
    # You can add or remove various recipes here
    ####################


    recipes {
    ####################
    # minecraft
    ####################

    minecraft {
    ####################
    # furnace
    ####################

    furnace {
    #
    # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
    #
    B:creosote=false
    }

    }

    ####################
    # railcraft
    ####################

    railcraft {
    ####################
    # track
    ####################

    track {
    #
    # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
    #
    B:useAltRecipes=false
    }

    ####################
    # rockcrusher
    ####################

    rockcrusher {
    #
    # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
    #
    B:ores=true
    }

    ####################
    # misc
    ####################

    misc {
    #
    # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
    #
    B:gunpowder=true
    }

    ####################
    # cart
    ####################

    cart {
    #
    # change to 'bronze=false' to disable the bronze recipe for minecarts
    #
    B:bronze=true

    #
    # change to 'furnace=true' to enable the Furnace Minecart recipe
    #
    B:furnace=false

    #
    # change to 'steel=false' to disable the steel recipe for minecarts
    #
    B:steel=true
    }

    }

    ####################
    # ic2
    ####################

    ic2 {
    ####################
    # macerator
    ####################

    macerator {
    #
    # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
    #
    B:blaze=true

    #
    # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
    #
    B:bones=true

    #
    # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
    #
    B:charcoal=true

    #
    # change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
    #
    B:cobble=true

    #
    # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
    #
    B:dirt=true

    #
    # change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
    #
    B:obsidian=false

    #
    # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
    #
    B:ores=true
    }

    ####################
    # refinediron
    ####################

    refinediron {
    #
    # change to 'disable=true' to prevent Refined Iron from being used in any IC2 recipe. Use in combination with 'useSteel'
    #
    B:disable=false

    #
    # change to 'useSteel=true' to enable the use of Steel in any IC2 recipe that requires Refined Iron
    #
    B:useSteel=false
    }

    }

    ####################
    # forestry
    ####################

    forestry {
    ####################
    # misc
    ####################

    misc {
    #
    # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
    #
    B:fertilizer=true
    }

    ####################
    # carpenter
    ####################

    carpenter {
    #
    # change to 'ties=false' to disable the Carptenter Tie recipe
    #
    B:ties=true
    }

    }

    }


    Quote from Condensed Block Mod »

    ####################
    # coal
    ####################

    coal {
    # If this is true you can smelt condensed coal to one diamond and super condensed coal to one diamondblock
    B:Condensed_Coal_melted_to_Diamonds=true
    }



    ####################
    # crafting
    ####################

    crafting {
    # If this is true you can craft Condensed Wood/Planks to all kind of Wood (Oak,Jungle ...)
    B:Craft_to_different_wood=true
    }



    Quote from Twilight Forest »

    # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
    B:DisableUncrafting=false


    Quote from Applied Energistics »

    ####################
    # disablenetherquartzrecipes
    ####################

    disablenetherquartzrecipes {
    B:ore.disableNetherQuartzRecipes=false
    }


    Also, NEI allows you to turn off the ability to cheat items in at the config level, if you want to enable just the recipie book aspect.

    Quote from TDWP_FTW

    Because it's not something that even makes sense for having a config option for. Stuff like which biomes generate makes sense, because they affect you regardless of what decisions you make. But things like crafting recipes is not something that makes sense at all.


    You're thinking in terms of SSP, where the only person affected by your actions is you, and you are only affected by your own actions, and not those of others. Or perhaps LAN / small-server between a small group of close friends who can trust each other not do do anything they've collectively decided is a "cheat".

    In multi-player, where one person's choices can have an effect on many other people, and you are affected by the choices of many others, it's a very different story.
    Posted in: Minecraft Mods
  • 1

    posted a message on Railcraft 9.2.2.0
    Quote from UnspunReality
    Im running 4k ram on my PC.

    I hope you mean 4gig. 4k RAM is TRS-80 territory!
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    (Nevermind, didn't notice there was one more page.)
    Posted in: Minecraft Mods
  • 2

    posted a message on Railcraft 9.2.2.0
    Quote from Blacklands

    I think I've got a problem with the new version, though I'm not sure who or what is at fault here.

    Could it be that you didn't have the Locomotives module installed previously, and you do now? Per the wiki, it reduces the effectiveness of booster rails on connected trains, so as to make locomotives more unnecessary.
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Neo_Dicronus

    I am using 7.7.1(?)forge and 1.1.6 Bibliocraft... am I not using the right version?

    Quote from Neo_Dicronus

    I Believe I have the same problem with the Armour stands, Crash report

    Minecraft has crashed!
    ----------------------
    ...
    Minecraft has stopped running because it encountered a problem; Rendering Tile Entity
    ...
    -- System Details --
    Details:
    ...
    FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611


    611 is also not after 631.
    Posted in: Minecraft Mods
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