• 5

    posted a message on Is Minecraft "Dead"?
    Classic veteran here, and I'd like to say that the game is getting better with each update, despite a few bumps and flaws.

    -I dislike the current world generation, as the terrain isn't very unique and the wild grass looks jarring and cluttered. (I guess that's the point of it being wild grass but it's still not very pretty. I just wish I had an easier way to clear it out of a large area.)

    -I find tree population to be a little too dense in some areas. I understand forests and jungles are supposed to be thick and absolutely full of trees, but I miss having some breathing room.

    -The ability to fire arrows instantly and heal yourself instantly was nice, but at the same time it made the game too easy. (I will say the hunger system isn't implemented in the best way, but the game needed it in order to be more of a challenge to survive. (You used to have the problem of not being able to find sufficient food on your first couple days in the world, but now it's not so bad.)

    -On difficulty: I'm glad creepers, zombies, skeletons ect have better A.I. now. It was pathetic when I could just lure them into lava. It's nice to see a new passive mob, some new harmful ones (rather unique, too), and a new boss. (Though this boss is easily exploitable and if you don't exploit to kill it it's more of an "artificial difficulty" fight. )

    -Wolves: I loved these things the moment they were introduced.
    -Ocelots: I haven't really seen much of a use for other than just being cats that serve as a way to ward off creepers.

    -Potatoes, carrots, ect: Glad to see more food that you can grow in the game. Animal hunting was boring, farming is relatively easy and rewarding.

    -Villages: Useless at first, due to no use for the villagers, but now that you can trade with them they're a cute addition. I don't really like the model/texture they use for the villagers, but it's not too bad. Villager babies are cute.

    -Generated structures in general: Why don't we have more of these already? (Though the endless mining shafts are pretty bland, I enjoy the strongholds, pyramids, ect. Witch huts are cool.

    -Slimes spawning in swamps: It's about time, considering how annoying it was to get slime balls in the past. I mean, if they didn't drop anything useful, then them being incredibly rare would be fine. But if you're like me and you like to build stuff utilizing sticky pistons, it was an annoying chore to find a slime chunk, light it up so only slimes would spawn, and run around for a while slaughtering them.

    -Future updates: We're getting a faster rendering system, more accurate lighting, and a modding API. We have command blocks already, though I think I'm safe to assume that we'll have more parameters and uses for them in the future.


    Can somebody tell me how adding content to a sandbox game and enriching the environment hurts it in any way? I've liked the game more and more after Notch left the development of it. (I appreciate him for making the game in the first place, but I find it to be much better in the hands of Jeb, Dinnerbone, and Grum.)

    tl;dr: stop whining about content updates and provide actual ideas towards improving the game.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on StoneCraft [Survival] [►6800+ Downloads◄] [♥ V1.6 ♥]
    Is there any sand on this map? I have yet to find any. Another recommendation I have is to make the dungeons/chest locations more pronounced. The landmark ones are easy enough, but the random caves w/ spawners are rather silly. I don't want to dig up the entire island just to find the handful of dungeons.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hey Vechs, could you do everybody a favor and make variants of every map that don't have the blaze and/or silverfish spawners? Blaze and silverfish are just stupid in multiplayer. Not hard, but broken as hell. (Silverfish can hit you regardless of where your head is, and blazes are just laggy and obnoxious on MP)

    Otherwise, great maps.
    Posted in: Maps
  • 0

    posted a message on [REQ] Remove ALL particle effects
    The explosion lag isn't the particles. I remember seeing a mod to help reduce the lag, but I don't know if it's been updated lately.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Unmaintainable Code
    I did this to my teacher once. She gave me extra credit because of how impossible it was to follow.
    Posted in: Computer Science and Technology
  • 0

    posted a message on [CHAT] Too naked to discuss cell phone providers.
    Röyksopp = Awesome
    Posted in: Forum Games
  • 0

    posted a message on Redstone Logic Gates and FAQs Compendium
    Quote from trunksbomb »
    Another vertical 5-clock. This one is 3x2xn, where n is the n-clock desired (a 5-clock is 3x2x5, etc). This has the same cost as designs B and C on the Wiki, and is scalable to any odd n-clock desired. To do so, make the upward torch stack have an even amount of torches (not including the top wall-mounted torch that starts the downward signal). A clock made this way will be a (2t+1) clock, where t is the number of torches in the vertical stack. It's really simple and it's probably been discovered before, but here's to variety! (no schematic, this is really simple to understand from the pictures)

    A 5-clock
    http://img403.imageshack.us/img403/8986/20110108162613.png

    A 9-clock
    http://img535.imageshack.us/img535/3937/20110108162636.png

    Also, this clock is totally enclosable, meaning all the circuitry is contained within the 3x2xn size. No torches or wires are on the outside, so you can tuck it down somewhere and hide it.

    *Edit* Just made another one that is 1x6xn-2 at most. Again, n is the n-clock you want. This one scales differently though. For example, a 5-clock is 1x6x3, but a 7-clock is only 1x5x5. A 9-clock is a 1x6x7. You can configure one of the components differently in every other clock. I might post that one later.

    If you look on page 2, I posted an even more space-efficient version :>
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on So, do you smoke weed?
    Quote from DarkMother »


    The prohibition of alcoholic beverages in 1920s USA allowed Al Capone to amass wealth and power...
    And made the majority of the adult population potential criminals!

    And the best part is, alcohol causes more overall harm than marijuana! Aren't Conservatives just ****ing brilliant?
    Posted in: General Off Topic
  • 0

    posted a message on So, do you smoke weed?
    A good friend of mine on Steam, who I have been talking to on Teamspeak for a few months now, has been smoking it from a pipe a few times a week. He is one of the most laid back, intelligent guys I know.
    Posted in: General Off Topic
  • 0

    posted a message on Would you get a chip that makes you smart in your head?
    Quote from A.I. »
    "Not knowing everything" is a terrible definition of ignorance. By that logic, you'd be the one saying everyone is ignorant. Ignorance is a disregard of available information, not a simple lack of it.

    People who disregard knowledge they could be learning are ignorant, and people who are ignorant are often unproductive.

    http://dictionary.reference.com/browse/ignorant
    How very ignorant of you :3
    Posted in: General Off Topic
  • 0

    posted a message on So, do you smoke weed?
    I plan to some day. Though I'll probably either bake with it or vape it, considering those two ways are much less harmful.
    Posted in: General Off Topic
  • 0

    posted a message on [CHAT] Too naked to discuss cell phone providers.
    Posted in: Forum Games
  • 0

    posted a message on [CHAT] Too naked to discuss cell phone providers.
    Posted in: Forum Games
  • 0

    posted a message on [CHAT] Too naked to discuss cell phone providers.
    >minecraft forums

    >you guys are getting your post count to ridiculous numbers even though you're rarely talking about minecraft


    I honestly don't give a ****, but I can see why some people do.
    Posted in: Forum Games
  • 0

    posted a message on [CHAT] Too naked to discuss cell phone providers.
    Posted in: Forum Games
  • To post a comment, please or register a new account.