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    posted a message on Can you make a player ride an armour stand with cmds?

    Just as title!

    Posted in: Discussion
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    posted a message on Get session id and boot MC JAR

    In the mood lol

    Posted in: WIP Mods
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    posted a message on Get session id and boot MC JAR

    I have a (really janky) minecraft launcher that ive been making for about 2 days now, though I only know how to login using a batch file from like... 6 years ago when you would use:
    java -cp minecraft.jar net.minecraft.LauncherFrame <username> <password>


    But Im a bit lost here, is this the new method. Seen some debate about it (plus how do i get the session ID):

    java -Xms512m -Xmx1g -Djava.library.path=natives/ -cp "minecraft.jar;l

    wjgl.jar;lwjgl_util.jar" net.minecraft.client.Minecraft <username> <sessionID>


    Thanks!

    Posted in: WIP Mods
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    posted a message on Make minecraft "playable" on a trackpad

    So,

    I use a laptop and due to corona... I have to wait 3 months to get a mouse of amazon.


    How would I be able to make it better, I dont mean this in like keybinds because im fine with them, it's just that I cant move my camera using the trackpad while Im moving or jumping.


    Im fine using mods and stuff to fix this or just changing settings

    Posted in: Discussion
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    posted a message on Minecraft never uses my graphics card!

    So,

    I got a new PC(yay!), and I of cource downloaded minecraft... and I never had a problem, it used my proper GPU! Then I was like, hmm, should get optifine.

    So I load it up and, 1/2 of the before frames. I checked F3 and... yep, AMD Radeon built-in graphics. Not that theres anything wrong with them, id just like to use my proper graphics card.


    This goes for Forge, MultiMC(When you load an instance), and even some normal MC versions (Beta and Alpha).


    Does anyone knoe how to fix this?


    --Solved, Nvidia just decided to not keep my settings--

    Posted in: Java Edition Support
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    posted a message on New to MC
    Quote from agraywall»

    Boom! I started a trial with Realms and this is exactly what I have been looking for.


    FYI

    Newbies do not want to learn how to set up a server, or have complex tasks to complete, I have never gamed and was struggling with how the character moves, no interest in treasure hunting and creating stuff from other stuff.


    I totally get that, there fun to mess around with though. And there a good way to get to grips with MC syntax.

    Posted in: Discussion
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    posted a message on Minecraft Hermitcraft! Is it better than you think? Why do YOU love it?
    Quote from PuipinM»

    I think that is an incredibly nice reason to enjoy Hermitcraft ^_^


    Haha, thanks!

    Posted in: Discussion
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    posted a message on Help, I want weather clear all time

    Its easy, just do the following commands.


    /weather clear


    /gamerule doWeatherCycle false


    /gamerule dDaylightCycle false

    Posted in: Discussion
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    posted a message on Minecraft Hermitcraft! Is it better than you think? Why do YOU love it?

    For me its because its streamers and youtubers all on one server working on the one server and there all working together

    Posted in: Discussion
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    posted a message on POLL WICH MINECRAFT VERSION YOU THINK IS THE BEST

    Well for me beta 1.2_02 has a place in my heart as it was the first version i played! though my favourite is 1.7.10 as it has a huge modding library and its before the combat update and some more contrivercial versions

    Posted in: Discussion
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    posted a message on how to change the color of swamps

    Resource packs are your best bet

    Posted in: Discussion
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    posted a message on How many villages are in a Minecraft world?
    Quote from TheMasterCaver»

    It is impossible for there to be villages everywhere - the game makes one attempt per 512x512 block region, choosing a single point within that area, which only succeeds if the biome happens to be one that allows villages to generate. Even in Superflat you can only reduce the distance to 9 (one village per 144x144 block area).

    The same goes for most other "random" world generation - it only seems to be random (even less so than a pseudorandom number generator, which is technically what the game uses, would appear to be; a true RNG would not be useful since then there is no way generate a world in a predictable manner; it would just be a jumbled mess; which is also why you can recreate a world with just its seed, which is combined with chunk coordinates to set a seed for each chunk, or each region in the case of villages); for example, the game makes exactly one attempt at generating a vein of diamond ore per chunk, so it is impossible for there to be more than 10 ore (the maximum size of a vein, which is constrained by the ore generator) per chunk, even with certain seeds that break world generation (the seed "102496288339226" causes chunks along diagonals to have the same ores).

    Likewise, it is impossible to have a world with only one biome and no villages if the biome doesn't have them unless you use Buffet, since the probability of every one of 225 trillion points (the biome generator has an underlying resolution of 4x4 blocks) is too astronomically low for a PRNG that has only 2^64 possible states (the generation of biomes for each point also involves a few dozen RNG calls, further reducing the probability). As far as I know, based on the code, it is impossible for there to be a seed which breaks the biome generator so only one biome generates (the way the biome generator sets the seed makes it impossible for biomes to repeat in any manner; even the "repeating ores/caves" seeds only affect chunks in rows and there is still normal variation between rows).

    I'm not sure what the frequency of villages is since you also need to know the frequency of the biomes villages generate in but I've found 12 in my first world, which was 109595 chunks at last count for an average of one every 9133 chunks; this is in 1.6.4 though (two out of 7 common biomes can have villages; excluding Ice Plains regions and oceans they all have the same probabilities, though the small forests in plains make them less common. Also, prior to 1.10 a significant fraction of villages fail to generate because the biomes around the entire village, not just at a single point, had to be valid so they may very well be more common now, especially when you consider that about 3/4 of a 1.6.4 world is ocean while 1.7+ is the opposite). You can get a good estimate by using a tool like AMIDST and counting the number of villages within a large area (large meaning on a scale like this map; you want it to be large enough to average out variations due to climate zones).


    Now, that was worded wrong from me... i meant like if you were to tweak the world gen (removed in 1.12 big rip ;( ) you can make it anything. And your points very valid. There is a limit if you dont go to the strange world of mods

    Posted in: Discussion
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    posted a message on How long does Minecraft Support take to respond?

    In my experience, about 3 weeks. Though sometimes they just... DONT CARE

    Posted in: Discussion
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    posted a message on Is it worth having multiple mob grinders? 1.15.2

    Theres a margin, do doing all that, you may get a total of 10% better. If you place them far apart for example on a server and have multiple accounts online far apart loading those chunks it will be more efficient.

    Posted in: Discussion
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    posted a message on I lost minecraft

    Well all like things and some times just go, im bored of this. Thats just the way humans are!


    With servers though, 1... thats opinion and 2... If its just the same old thing, maybe look for some querks on servers or something that makes that particular server!

    Posted in: Discussion
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