Add a little more personality to the vanilla mobs in Minecraft with the NemesisSystem Mod! NemesisSystem is inspired from Shadow of Mordor’s nemesis system, and adapted for Minecraft. Every time a player is killed by a nemesis class mob (zombies and skeletons by default) a new Nemesis is created.
Getting Started
When the game is first started, up to half of the total allowed nemeses (default total is 16) will be created. Your first goal will be looking for discovery books to gain intel on the nemeses in your world. The easiest way to get discovery books is by killing standard mobs which have a chance of dropping them (settable with the BOOK_DROP_CHANCE_MOB config parameter). Discovery books can also be found in loot chests. The body guards that spawn with the nemesis will have a higher chance to drop books. Once you find a book containing the location of a nemesis you can make plans to fight them. Nemeses are not guaranteed to spawn but instead have a chance to spawn within a 100 meter radius of their location. Nemeses will only spawn when standard mobs spawn and only if within eyesight of a player.
Levels
Every nemesis is given a unique name and trait. Nemeses start at level one and increase in level after every successful battle with a player or another nemesis. The number of body guards accompanying the nemesis and the amount of health given to the nemesis is proportional to the nemesis’s level. When defeated, a nemesis will lose a level. If a nemesis is at level one when defeated, they be permanently killed and removed from the system.
Traits
Every time a nemesis is promoted they will gain more enchantments on their armor and weapons along with an improved trait. Each nemesis starts with one strength trait and has a chance to gain additional traits as they level up. Traits can also be a weakness which can be used against a nemesis to gain the upper hand.
GUIs
Pressing the k key will open the Nemesis List GUI (the keyboard key used can be changed in the client settings).
Clicking on a nemesis in the Nemesis List GUI will open the Nemesis Details GUI which shows more information for that particular nemesis.
Discovery System
Command for OP Players and Testing
NemesisSystem provides the nemesis_system command to allow OP players to interact and control the nemesis system. The sub commands are listed below:
create : create a new nemesis using the provided mob type (example: minecraft:zombie) and level
spawn : spawn the provided nemesis
promote : increase the provided nemesis's level
demote : decrease the provided nemesis's level
give_book: give a nemesis discovery book to the player running the command
Mod Packs
This mod can be included in mod packs. While vanilla mobs are used by default, custom mobs can be used too. Simply add the mob’s name in the MOB_WHITELIST config option. The available config options are:
MOB_WHITELIST: Mobs that will be used to create nemeses. (Must extend EntityCreature)
BOOK_DROP_CHANCE_BODY_GUARD: Chance a body guard will drop a discovery book (1 out of n)
BOOK_DROP_CHANCE_MOB: Chance a mob will drop a discovery book (1 out of n)
DISCOVERY_ENABLED: Provides the ability to disable the discovery system
NEMESIS_LIMIT: Maximum number of nemeses in each dimension
Is there a way you could make a 1.9.0 version? I want to use this mod with CustomNPCs, but that mod's in 1.9. There's only one other mob health reading mod for 1.9.0 and it's not doing what I need it to do. I'm guessing you've moved by now, but I understand if that isn't done yet.
Hmmm, I like it. If you are aiming to make this similar to the original, you might very well inherit the original fan-base. Anyway, either I didn't look close enough or you're lacking information regarding the config options. So far it only says the default option in the file and nothing (that I've found) on the Forum.
I'm not sure I understand the problem. You are unable to change the config options or you just want some documentation on what the options do?
Is there a way you could make a 1.9.0 version? I want to use this mod with CustomNPCs, but that mod's in 1.9. There's only one other mob health reading mod for 1.9.0 and it's not doing what I need it to do. I'm guessing you've moved by now, but I understand if that isn't done yet.
there a 1.10 version instead of 1.10.2? Also, incredible mod!
I am currently looking into adding support for previous versions down to 1.8.9. No promises, though. If I do make versions for earlier versions of Minecraft, they will not receive new features or bug fixes (unless it's a major bug). Supporting that many versions of a mod is far too much effort and pulls me away from adding new features and new mods.
I am in the middle of moving across the country and changing jobs, so I haven't had much free time to work on this mod, but it is still supported, yes. Is there something you need in particular?
I will be adding the "Critical!" indicator as suggested by Tankdest22
I have released a mod that shows damage indicators for v1.9.4, if that's what you're looking for. Check out ToroHealth Damage Indicators and see if that fills the purpose you need, if you're still looking for that. Not entirely sure how it handles mobs with over 1000 hp, but it should be fine. The hearts display may not work properly, but numeric should.
Actually this mod seems to have alot of potential to be just as popular as Damage Indicators. It's like a spiritual successor to it. However I am waiting till it updates to 1.10 to really test it out.
As soon as 1.10 Forge is stable, I intend to make a 1.10 version. I'll let you know when it's available.
I like this better than damage indicators, but I use 1.7.10
Why, thank you! That is high praise. I used Damage Indicators on 1.7.10 and loved it. Missed it when we moved to 1.9.4, so made it myself. I'm striving to make it as good as the original.
I have an update coming soon that will add Minecraft-style hearts and a 3d rendering of the mob. Hopefully, you will like the new style.
I have released a mod that shows damage indicators for v1.9.4, if that's what you're looking for. Check out ToroHealth Damage Indicators and see if that fills the purpose you need, if you're still looking for that.
With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.
Also, health bars will appear in the top left corner for the entity in the player's crosshairs.
Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.
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Download link and latest information:
https://minecraft.curseforge.com/projects/nemesis-system
NemesisSystem Minecraft Mod
This mod is still in early development
If you have any thoughts or problems with the mod, please let us know.
Required Dependency ToroTraits.
Add a little more personality to the vanilla mobs in Minecraft with the NemesisSystem Mod! NemesisSystem is inspired from Shadow of Mordor’s nemesis system, and adapted for Minecraft. Every time a player is killed by a nemesis class mob (zombies and skeletons by default) a new Nemesis is created.
Getting Started
When the game is first started, up to half of the total allowed nemeses (default total is 16) will be created. Your first goal will be looking for discovery books to gain intel on the nemeses in your world. The easiest way to get discovery books is by killing standard mobs which have a chance of dropping them (settable with the BOOK_DROP_CHANCE_MOB config parameter). Discovery books can also be found in loot chests. The body guards that spawn with the nemesis will have a higher chance to drop books. Once you find a book containing the location of a nemesis you can make plans to fight them. Nemeses are not guaranteed to spawn but instead have a chance to spawn within a 100 meter radius of their location. Nemeses will only spawn when standard mobs spawn and only if within eyesight of a player.
Levels
Every nemesis is given a unique name and trait. Nemeses start at level one and increase in level after every successful battle with a player or another nemesis. The number of body guards accompanying the nemesis and the amount of health given to the nemesis is proportional to the nemesis’s level. When defeated, a nemesis will lose a level. If a nemesis is at level one when defeated, they be permanently killed and removed from the system.
Traits
Every time a nemesis is promoted they will gain more enchantments on their armor and weapons along with an improved trait. Each nemesis starts with one strength trait and has a chance to gain additional traits as they level up. Traits can also be a weakness which can be used against a nemesis to gain the upper hand.
GUIs
Pressing the k key will open the Nemesis List GUI (the keyboard key used can be changed in the client settings).
Clicking on a nemesis in the Nemesis List GUI will open the Nemesis Details GUI which shows more information for that particular nemesis.
Discovery System
Command for OP Players and Testing
NemesisSystem provides the nemesis_system command to allow OP players to interact and control the nemesis system. The sub commands are listed below:
Mod Packs
This mod can be included in mod packs. While vanilla mobs are used by default, custom mobs can be used too. Simply add the mob’s name in the MOB_WHITELIST config option. The available config options are:
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Versions 1.8.9, 1.9.0, 1.10.0, and 1.11 have all been added. Enjoy!
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I'm not sure I understand the problem. You are unable to change the config options or you just want some documentation on what the options do?
I am currently looking into adding support for previous versions down to 1.8.9. No promises, though. If I do make versions for earlier versions of Minecraft, they will not receive new features or bug fixes (unless it's a major bug). Supporting that many versions of a mod is far too much effort and pulls me away from adding new features and new mods.
0
I am in the middle of moving across the country and changing jobs, so I haven't had much free time to work on this mod, but it is still supported, yes. Is there something you need in particular?
I will be adding the "Critical!" indicator as suggested by Tankdest22
0
And 5 years later here we go! https://minecraft.curseforge.com/projects/baileys-dailies
lol. My friends and I made a dailies mod and a web service to deliver quests and track progression: http://www.minecraftdailies.com/
1
I have released a mod that shows damage indicators for v1.9.4, if that's what you're looking for. Check out ToroHealth Damage Indicators and see if that fills the purpose you need, if you're still looking for that. Not entirely sure how it handles mobs with over 1000 hp, but it should be fine. The hearts display may not work properly, but numeric should.
0
ToroHealth for v1.10.2 is now available:
http://minecraft.curseforge.com/projects/torohealth-damage-indicators
0
As soon as 1.10 Forge is stable, I intend to make a 1.10 version. I'll let you know when it's available.
0
Why, thank you! That is high praise. I used Damage Indicators on 1.7.10 and loved it. Missed it when we moved to 1.9.4, so made it myself. I'm striving to make it as good as the original.
I have an update coming soon that will add Minecraft-style hearts and a 3d rendering of the mob. Hopefully, you will like the new style.
0
I have released a mod that shows damage indicators for v1.9.4, if that's what you're looking for. Check out ToroHealth Damage Indicators and see if that fills the purpose you need, if you're still looking for that.
4
ToroHealth Damage Indicators
With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.
Also, health bars will appear in the top left corner for the entity in the player's crosshairs.
Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.
Download
Download from CurseForge project site (http://minecraft.curseforge.com/projects/torohealth-damage-indicators).
Visit our GitHub to keep track of development progress.
Change Log
Numeric Display Style