1.Blaze spawners still not working. Actuvates for around 10 blazes then nothing.
2. Dogs and cats unresponsive to stand and sit command. (I'm the only player on my world do I know they're mine.)
3. Animals hitting breed max to fast. Getting the message with only 3 sheep, 5 pigs and 5 chickens but my cows are unaffected. I can breed cows/mushroom with no issues.
I haven't had the chance to test horses since the only three to show on my map already vanished. On my world it literally looks like this bug patch did nothing though.
Define "Really dense."
I had this quite a while back where time would actually jump backwards, though I don't think it'd be the same now. I can imagine that a lot of stuff going on would lag the world, though.
I've seen this on PC worlds. On there it's related to a frame rate issue. Usually caused by the game rendering too many entities. It's supprising to see what the game sees as a non-block. Large amounts of the following can cause this, though yours might be unrelated: chest, item frames, pictures and pistons. Etho covered it in one of the Mindcrack videos when the frame rate dropped to single numbers around their spawn.
Just experienced the vanishing horse bug. Here's the setup. I'm a hermit, don't know why but I dig underground bases, literally and other. I had a donkey, horse and mule in a surface pen for the past two weeks with no problem. I dig out a spot in my underground base, move them in and they despawn while I'm putting the leads away in a chest right next to them. It seems like in this case the bug was related to them not being on the surface?
I am also getting max breeding messages for every animal except cows. Tells me I have reached the limit when I only have a handful of each type, except cows which I can breed without issue.
Is anyone else having issues with tamed animals? I uploaded my world from 360 to X1 and all my pets reverted back to their wild state. Oddly, they were stuck in the sitting position so they kept dragging their butts on the ground like they had worms or something...anyhow: Once I re-tamed them they were fine till I logged off. Now they sit there but I can't get them to stand like the game doesn't recognize me as the owner.
On an unrelated bug....? Are witches supposed to be silent? They are for me and its freaking me out when I fight one.
I can also confirm the blaze spawner malfunction. All my blaze spawners will put out around 5-10 when first loaded then they just stop dead. This happens on my farm and a second location I left alone. (Made a 30sec clip under my xbox upload, Torgog). On a related note I notice mobs in the fortress are appearing regardless of my lighting. I keep getting skelletons, blaze, magma cubes and wither skeletons in well lit hallways, twice ontop of glowstone blocks.
If you want basics look on YouTube. Tons of good stuff for new players. I started with survive and thrive with paulsoarsjr. Just keep in mind most youtubers use pc so somethings will be different.
The radar is a PC mod. Everything here is done though your map. Instructions in your work bench. Use a compass till find your spawn. Our if your desperate die and you'll respawn at your staying punt or bed you last used.
Call xbox support. And I do mean CALL. It's a glitch in their system. What they will do is verify your information then give you a credit to cover the extra cost. I just went through it. 1-800-469-9269. Good luck. Please leave a comment if this is working for you. This way our minecraft community knows it's on the right track. Thanks
TU12 bugs I've seen that I don't see listed:
1: No exp drops from breeding animals.
2: Baby cows sound like adults.
3: Pend animals gather around one area and phase through fences.
4: Torch light remaining after source block removed till reload.
5: Villager breeding insanely high and fast. (Though the resulting zombie horde Is fun to watch)
Last: Creepers ran from cats 3 times then overcame its fear.
Hope this helps.
E
Side note: have you considered adding a text to the map to state what biom the player is standing in? Would help with underground builds. As graphics can be hard to gage.
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Still no change in the blaze spawner and animal breeding issues. Are these still getting looked at?
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2. Dogs and cats unresponsive to stand and sit command. (I'm the only player on my world do I know they're mine.)
3. Animals hitting breed max to fast. Getting the message with only 3 sheep, 5 pigs and 5 chickens but my cows are unaffected. I can breed cows/mushroom with no issues.
I haven't had the chance to test horses since the only three to show on my map already vanished. On my world it literally looks like this bug patch did nothing though.
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I've seen this on PC worlds. On there it's related to a frame rate issue. Usually caused by the game rendering too many entities. It's supprising to see what the game sees as a non-block. Large amounts of the following can cause this, though yours might be unrelated: chest, item frames, pictures and pistons. Etho covered it in one of the Mindcrack videos when the frame rate dropped to single numbers around their spawn.
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I am also getting max breeding messages for every animal except cows. Tells me I have reached the limit when I only have a handful of each type, except cows which I can breed without issue.
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On an unrelated bug....? Are witches supposed to be silent? They are for me and its freaking me out when I fight one.
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1: No exp drops from breeding animals.
2: Baby cows sound like adults.
3: Pend animals gather around one area and phase through fences.
4: Torch light remaining after source block removed till reload.
5: Villager breeding insanely high and fast. (Though the resulting zombie horde Is fun to watch)
Last: Creepers ran from cats 3 times then overcame its fear.
Hope this helps.
E
Side note: have you considered adding a text to the map to state what biom the player is standing in? Would help with underground builds. As graphics can be hard to gage.