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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    When using the ray guns, both seem to do the same amount of damage, but I'm not sure if it's even consistent. they both kill peaceful mobs in one shot, and hostiles in 2 or 3 shots. And with randomite, I'm assuming that the lapis / slimeball functions haven't been added into it yet, as I still get eggs, and none of those.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Ye olde minegunner
    Quote from nudurandal

    Here you go necromancers, I've recompiled it for Minecraft 1.0.0. :Skeleton: :Notch: :Skeleton:

    Only bug I've found is when TMI is not hidden, gun item damage/ammo amount doesn't go down. With TMI hidden (with 'o' key) everything works properly.

    Unofficial update for Minecraft 1.0.0: minegunner_1.0.0.zip

    Disclaimer:
    This software is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software.



    This seems to work pretty well. The only problem I had was I was unable to craft the handcannon. The recipe shows up in craftbook, but it doesn't work on the crafting table. I tried it with freshly-made, used, and repaired blunderbusses, and made sure that TMI wasn't up. I was eventually able to get something working with mightypork's custom recipes mod, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [ALMOST UPDATED] Ice Mod
    I also support the idea of mcforge compatibility, and having it modify as few base classes as possible. I think the twilight forest mod only modifies one class. I've been looking for more dimensions to add, and I like all the blue in this one.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    [snip]
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Quote from Varulfen

    The game is loading the world for the main menu, be patient and just look what's gonna happen.



    Is this a 'vanilla' Aether setup? I only noticed it doing this when I installed IC2 and Buildcraft on top of my Aether. Was my case just a coincidence, then?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Quote from ELBrotoMen

    Aether comfortable with Industrial craft 2 and buildcraft???



    I just tested it with those mods. no blockID conflicts. I was able to create a world without crashing. Got a redstone engine powering an obsidian pipe. Got a generator running a macerator. Took the stuff down with a skyroot pick. Had no trouble digging with the diamond drill. Went to the Aether.
    It took a few minutes to generate the Aether for the first time.
    Chainsaw'd a crystal tree. Dug in the ground in the Aether with the ddrill. Killed a mimic with it. Went back to normal world. Quit. Was stuck at the saving chunks screen for half of forever before I killed the process.

    Taking a long time to make the Aether the first time is okay by me, since it reloads quickly enough when you get back.
    The only real problem I got was that crash at the very end. I'm not sure, but I think my achievments keep resetting as well when it does that.

    [edit]
    I had the error logger running, but it didn't come up with any problems.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    In addition to the problems with OptiFine, I'm also getting problems with Equivalent Exchange as well. I resolved the blockID conflicts with EE's props file, but this happens when I tried to use a catalyst, first on Aether dirt, next in the regular dimension.


    ===Simple Minecraft Error Test===
    
    Starting Minecraft...
    
    27 achievements
    174 recipes
    ModLoader 1.0.0 Initializing...
    Mod Initialized: mod_ModLoaderMp 1.0.0
    Mod Initialized: mod_SAPI r11
    Mod Initialized: mod_Aether MC 1.0.0 Version 1.04
    Mod Initialized: mod_Trivia MC 1.0.0 Aether Edition
    Mod Initialized: mod_TooManyItems 1.0.0 2011-11-29
    Mod Initialized: mod_CraftGuide 1.3.1
    Overriding /terrain.png with /eqex/interdictiontorch.png @ 30. 44 left.
    Overriding /terrain.png with /eqex/novaside.png @ 153. 43 left.
    Mod Initialized: mod_EE EEv5.7.3
    Mod Loaded: mod_ModLoaderMp 1.0.0
    PlayerAPI 1.2 Created
    PlayerAPI: registered Dimension API
    Mod Loaded: mod_SAPI r11
    PlayerAPI: registered Aether
    Forgot to update reflection. Trying MCP name for disabling rain.
    Mod Loaded: mod_Aether MC 1.0.0 Version 1.04
    Mod Loaded: mod_Trivia MC 1.0.0 Aether Edition
    Mod Loaded: mod_TooManyItems 1.0.0 2011-11-29
    Mod Loaded: mod_CraftGuide 1.3.1
    ModLoaderMP 1.0.0 Initialized
    MinecraftForge V1.2.3 Initialized
    Mod Loaded: mod_EE EEv5.7.3
    Done.
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.
    
    C:\Users\Patrick\AppData\Roaming\.minecraft\saves\New World
    IC2 failed to load in EE.
    java.lang.ClassNotFoundException: mod_IC2
    RP2 failed to load in EE.
    java.lang.ClassNotFoundException: RedPowerWorld
    Overriding with new SoundManagerSoundManager replaced successfully!
    Placed stronghold in INVALID biome at (44, -51)
    Failed to read player data. Making new
    java.lang.NoSuchMethodError: ry.a(Lia;)Z
            at ItemHyperCatalyst.ejectDropList(ItemHyperCatalyst.java:186)
            at ItemHyperCatalyst.a(ItemHyperCatalyst.java:308)
            at dk.a(ItemStack.java:97)
            at dm.onPlayerRightClick(PlayerControllerSP.java:203)
            at net.minecraft.client.Minecraft.c(Minecraft.java:1140)
            at net.minecraft.client.Minecraft.k(Minecraft.java:1475)
            at net.minecraft.client.Minecraft.x(Minecraft.java:686)
            at net.minecraft.client.Minecraft.run(Minecraft.java:627)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com
    
    
    Finished session
    
    
    Right click, Select all,
    Press Enter (This will copy the output to your clipboard).
    Then paste the result on http://www.pastebin.com
    
    ===========#Risucraft===========
    
    Press any key to continue . . .

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Ye olde minegunner
    I don't care what version of the set it gets updated for. I'm just happy to see this mod is alive again.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Here's a few more recipes, and a process for making a philosopher's stone in 10 easy steps with these ingredients:

    1 diamond
    16 glowstone dust
    8 widow's tear
    66 bones
    72 clay ball
    672 sugar (10 1/2 stacks)

    New recipes:

    Acid Poison:
    x7 widow's tear, aqualass nectar

    Regeneration:
    x1 failed chemical x3, widow's tear

    Antidote:
    x2 bonemeal, glowstone dust
    x2 clayball, glowstone dust
    x2 gunpowder, glowstone dust

    Speed gel:
    x2 clay, glowstone dust, glowstone dust

    Adhesive:
    x1 bonemeal, clay, clay
    x1 bonemeal, bonemeal, clay

    Sun gel:
    x2 redstone, bonemeal, widow's tear
    x2 sugar, bonemeal, widow's tear

    Bounce gel:
    x2 bonemeal, glowstone dust, glowstone dust
    x2 gunpowder, glowstone dust, glowstone dust

    Combustion:
    x1 bonemeal, bonemeal, glowstone dust
    x1 clayball, clayball, glowstone dust
    x1 gunpowder, gunpowder, glowstone dust

    To make the Stone:


    Notes for gathering ingredients:
    If you have some soulsand, make a dark room and use fertilizer potions on the sand. I've gotten 64 sorrowful widow from 64 fertilizer potions that way. As for a good way to get bones, perhaps put a grinder on a skeleton spawner. While this is a lot of sugar, my farm that only grows 36 sugarcane at a time was quickly able to provide enough.

    1:
    Make 196 (3st+4) bonemeal from the bones
    Make 312 (4st+56) healing potions in stages, using the recipe: sugar x156 (2st+28), sugar x156, sugar x156, sugar x156

    2:
    Make 120 (1st+56) failed chemical using the recipe: healing potion x120, healing potion x120

    3:
    Make 32 antidote potions with the recipe: bonemeal x32, sugar x32
    Make 72 (1st+8) adhesive potions with the recipe: bonemeal x72, bonemeal x72, clayball x72
    Make 40 slime core potions with the recipe: failed chem x40, failed chem x40, failed chem x40

    4:
    Make 32 waterbreath potion with the recipe: slimecore x32, healing x32, antidote x32, adhesive x32

    5:
    Make 40 acid poison with the recipe: sugar x8, sugar x8, widow's tear x8
    Make 16 airburst potion with the recipe: heal x16, adhesive x16, waterbreath x16, waterbreath x16

    6:
    Make 16 frostburst potion with the recipe: healing x16, adhesive x16, acid poison x16, airburst x16

    7:
    Make 8 combustion potion with the recipe: bonemeal x8, bonemeal x8, glowstone x8
    Make 8 flameburst potion with the recipe: adhesive x8, acid x8, acid x8, frostburst x8

    8:
    Make 8 bounce gel with this recipe: bonemeal x4, glowstone x4, glowstone x4
    Make 8 stormburst potion with this recipe: healing potion x8, acid x8, combustion x8, flameburst x8

    9:
    Make 8 Elixir of Life with this recipe: bounce gel x8, slime core x8, frostburst x8, stormburst x8

    10:
    You should know what to do from here.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    I haven't had much time to play with this yet, but here's some of the better recipes I found:


    Healing potion:
    x1: sugar, sugar
    x2: sugar, sugar, sugar
    x2: redstone, sugar
    x2: redstone, redstone

    Fertilizer:
    x1: bonemeal, bonemeal
    x4: bonemeal, widow's tear

    Acid poison:
    x3: redstone, redstone, combulb
    x4: sugar, sugar, glowspores
    x4: redstone, redstone, glowspores
    x5: antidote, sugar, glowspores
    x4: sugar, widow's tear

    Regeneration:
    x1: comberry, comberry, gunpowder, gunpowder

    Antidote:
    x1: bonemeal, sugar
    x5: red spores, brown spores, aqualass nectar

    Speed gel:
    x1: bonemeal, sugar, sugar

    Adhesive:
    x1: bonemeal, bonemeal, combulb
    Posted in: Minecraft Mods
  • 0

    posted a message on [Open Source, Abandoned] Pchan3's Mods
    Um, is the airship supposed to not have any limit on how high it can go? I got to y=300 before I decided it would be fun to try skydiving.

    edit: it seems though that when I go higher than 128 and both the airship and I go invisible, I can't click on anything, so I can't get out until I descend. Oh well. Still, it makes it easier to see below, and invisibility could be could for stealth.
    Posted in: Minecraft Mods
  • 0

    posted a message on Peronix's mods - Discontinued
    Is the Boomerang mod compatible with Shockah's Books mod? Both use gz.class.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.13.2] Finder Compass - turns the vanilla item into a configurable search utility
    Works great. More foresight than request, but I think the ultimate version with this would have the diamond and dungeon needles be two presets of a set of needles for the compass, each with a customizable blockid to search for, a changeable color, and a variable scan distance, all settable with Lahwran's GUIapi.

    I'm happy with this as it is now, but the idea above should satisfy everyone wanting you to make it look for things like iron and such.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Sorry if this has been answered, but I couldn't bother reading more than one page of posts at 2am. Does the new texture override system fix the error of not enough sprite indices when I have lots of custom-item mods?
    Posted in: Minecraft Mods
  • 0

    posted a message on FancyPack 3.0 [thread outmoded]
    Is the reason the blue and black flowers are gone a programming issue or a balance issue? If it's the latter, could they be brought back exclusively to grow for decoration? The blue flowers are my favorite color, and looked superior to the red and yellow vanilla flowers. Your black flowers were just awesome, from how they looked, to growing in moonlight, to having to play mad scientist combining flowers and mushrooms to get it. Even without your superior-to-vanilla dyes, the flowers are nice.
    Posted in: Mods Discussion
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