Cool story. Needs more dragons and stuff.
Anyway, I never knew random portals were possible, but that's very cool! I guess it's kind of one of those little things that make caving exciting, like finding silverfish blocks randomly, which I have done.
Quote from baimezan
Baim here. I just wanted to say today I tried to connect and I was not whitelisted. Now, I do not demand to be whitelisted again. I actually don't really have time for minecraft. I got accepted in a TF2 competitive team, and I accept this very seriously, so I have been practising competitive alot. Also, I picked up GW2 and I am a big fan of the MMOs, so I have been playing it alot. Most of the time I play minecraft, I play on pvp.tc.oc which is practicly PvP/RFW maps. I actually say zusezuse and Cyclio there few times.
Anyways. Just wanted to say that I am not dead or stuff. Have a g'day man
Quote from xXTerra_BranfordXx
Sorry this post is going to be bloody longer than any other post I've made... but if it helps you guys get SPC to work "correctly" in 1.4.2, then it was worth it. Follow the instructions TO THE LETTER, and you'll be fine. But, in case something goes bad, I don't take the responsibility for it... by following these instructions, you acknowledge that you are doing this of your own free will, and take responsibility for any errors, or loss of files, or whatever other crazy crap modding your Minecraft client can cause, and won't come back here screaming for my head.
*Ahem* That said, I present to you a "MCPatcher Tutorial" for how to use SPC 1.4.2 Dev with all the functionality of 1.3.2 restored (including //set 0)!
Step 0: BACKUP YOUR .minecraft FOLDER TO ANOTHER LOCATION! DO NOT DO ANYTHING TO YOUR .minecraft FOLDER WITHOUT A BACKUP, EVER! I MEAN IT. DO IT NOW!
Step 1: Delete the minecraft.jar file in your .minecraft/bin folder. You will want a FRESH copy of Minecraft to work with. Trust me. You might even need to delete your .minecraft/mods folder, if you end up with conflicting mods from previous installations.
Step 2: Run your ~default~ Minecraft client, and under the "Options" button, click the "Force update!" button. Let Minecraft download the required files to give you a "vanilla" copy of the minecraft.jar file.
Step 3: Download MCPatcher:
Step 4: Download SPC142-devPT1.zip:
Step 5: Download SPC142-devPT2.zip:
Step 6: Download worldedit-5.4.4-SNAPSHOT.zip:
I suggest you download the files somewhere you won't lose them, and will be EASY to get to. I suggest "C:/Minecraft/Mods/SPC".
Step 7: Run MCPatcher, as is. You will have "HD Textures", "HD Font", "Random Mobs", "Custom Colors", "Connected Textures", "Better Skies", and "Better Glass" checked.
Step 8: Click the "Test" button. Minecraft will load up. If you don't get a blackscreen, awesomeface.jpg. Exit that version of Minecraft, and click the "Patch" button. Test Minecraft via your normal client. You should be golden. No blackscreens... nothing.
>You now have support for HD Texture Packs. Exit MCPatcher (for now).
Step 9: Go to .minecraft/bin/ and extract the worldedit-5.4.4-SNAPSHOT.zip file there. You'll end up with a WorldEdit.jar file. You need this. You don't need to keep the worldedit-5.4.4-SNAPSHOT.zip file in your /bin folder... I'd suggest not leaving it there.
Step 10: Run MCPatcher again. Don't check/uncheck anything. Just leave things well enough alone. Seriously, if you don't know what you're doing, don't touch a thing.
Step 11: Under the "Mods" menu tab, click "Add", and locate the "SPC142-devPT1.zip" file, and click "Open". It should pop up a bunch of "Files to insert". Just click "OK" and nothing else. Move "SPC142-devPT1" up to the top of the list, and click the checkbox next to it.
>>Your MCPatcher screen should look similar to this (ignore the fact that I have other mods "installed", only have checked what I do):
Step 12: Click "Test", to make certain that you don't get a black screen. Assuming you didn't see any errors, exit the test client, and click "Patch". Now check again, with your default client, and you should see the friendly "SPC" greeting message when you log into your world. I suggest you test the more common commands like //wand (to see if you get a wand) and "//set <block>" in a small section of the world. This way you can be sure as to whether or not your WorldEdit commands work, or were even installed. If you haven't gotten a black screen, or errors, move on to Step 13.
>You have now installed the contents of "spc_4.3dev.zip" successfully. Exit MCPatcher again.
Step 13: Run MCPatcher for the third time (yeah, this is annoying, I know... but it's the safest way to do this, sorry).
Step 14: Now it's time to add "SPC142-devPT2.zip". Do it the same way you added "SPC142-devPT1.zip". Move SPC142-devPT2 up to the second position in the patch list (just below SPC142-devPT1), and check it. LEAVE BOTH versions of "SPC" checked from this point onward. I know it doesn't make sense, but it's what I did, and it worked. Leave them checked, even when you want to add other mods to the patcher.
In fact, as a side note, you can add other mods that you want, in the same way you've added SPC. However, make certain that you backup your .minecraft folder contents before you do. And make sure they are compatible with MCPatcher, and that you follow any extra instructions on your mod's page.
>>Your MCPatcher will now look like this (minus my extra installed mod patches):
Step 15: Click "Test", again, to make certain that you don't get a black screen. Assuming you didn't see any errors, exit the test client, and click "Patch". You WILL get a message screaming at you about conflicting patches (either when testing, or patching). THIS IS NORMAL. Click "Yes" and it will overwrite the WorldEdit folder, according to Axxon's community fix. Trust me, it works like this. It doesn't seem like it should, but it does.
>>The angry MCPatcher conflict error will look like this:
Step 16: Now check, yet again, with your default client, and you should see the friendly "SPC" greeting message when you log into your world. Use //wand to get your wand tool, and select a section of the map, and do "//set 0". You should now be able to create Air Blocks again. This ALSO completely restores full //undo and //cut functionality.
IF you've gotten errors during this process... I... don't really know how to fix them for you. I'm still a bit green when it comes to modding, and more-so with MCPatcher. This worked a treat for me, on Windows Vista, but other Operating Systems (and most assuredly on a MAC) might give you some issues.
Quote from Minicraftz
Ok, getting just a little mad here, because Jeb ALREADY posted a PICTURE of him on a horse IN MINECRAFT. On his instagram @jebkhaile.
Quote from Tonix
All the recent updates have been okay... Redstone update was huuuge and game changing making things get even more technical, and I personally think that's the furthest they should stretch. I think they should be done with Survival updates for a while, and instead they should add on to customization of the creative side of Minecraft. For example, allowing us to customize what blocks are breakable in Adventure maps and giving us more possibilities with Command Blocks... And Minecraft Realms seems like a great idea as well.
I don't think they're adding Horses. They made it look like it here, and I may be wrong, but I think they're attempting to fool us once again. I also hope they don't add Horses, because it's simply NOT Minecraft. It just doesn't fit. Riding a Pig? Perfect. We don't need any more than that.
The Tinted Glass is also a fantastic idea. All that would be is a recoloring of an already in-the-game block, just like they did with wool. It won't break anything.
I'm just a little scared. Think about how Counter-Strike works... They worked on that game until 1.6 where it was finally claimed 'perfect'. After that they left it there. Because adding something, tweaking something, buffing something, nerfing something, ANYTHING, could imbalance the game and take it from its perfect state.
Here are some things that I personally think they should do to change Survival without ruining Survival.
Firstly, new game mode. Things must be harder. I really liked the idea of a Super Hostile Game Mode that REALLY makes things hard:
The mobs won't do any more damage than Hard Difficulty, but there will be much more of them and a much higher chance for them to have armor. They will spawn randomly, even sometimes in daylight and they also often spawn in groups that are like 'tribes' or 'packs'. Food is scarce, and other resources won't be found often either. You will not find ANY ores underground unless you look in specific locations such as Abandoned Mineshafts and maybe some newly added Abandoned Mines that can be rarely found at the surface. Things die over time. If you're lucky enough to spawn with animals near by for food, your farm will require more than just putting some cows in a pin. You will need to feed them over time or they will get sick. Farming is much harder. Many crops will end up rotten after all the time you've spent waiting for them to grow, and they will only grow efficiently without fertilizer in certain biomes/locations.
There are many 'suggestions' for Minecraft that are far fetched. You go on the Suggestion Forums and see people introducing entirely new ores and mobs and things that would change Minecraft in a way that many people wouldn't like. One of those things is Horses. Mojang needs to be smart about not letting the things that create ruin what they have already finished, because we like what Minecraft is now.
Mojang, please be smart.
Quote from Missingno_26
The problem is they aren't creating a "base" anymore, the base was set around 1.7.3. Now, they are adding whatever they want and now, Minecraft looks like a huge mod !
Quote from insomniac_lemon
I honestly hope this is an attempt at another joke on Jeb's part.
For one, Mojang said during one of the Minecon panels that they want people to use the rail system more, so they will try to improve it and not make item pipes, instead forcing people to rely on carts (which they eventually added a pipe-like action that requires redstone to droppers(which defeats their purpose of adding the "dropper" in the first place so they could give dispensers more functionality)).
But if they add horses for fast travel? Minecart usage will go down even more. Some people might even use horse for item travel instead, even if they have to ride the horse themselves to do so. If horses are too slow, or are similar to riding pigs, people will complain and hate the feature anyways.
If they don't add horses for travel (as in, can't ride because of Mojang wanting players to use carts, or they end up horrible), people will complain even more than they say how much they want horses now.
TL;DR: Mojang isn't very good at implementation or sticking to their decisions. Like how they say on twitter they say they don't like automation and then add bonemeal used from dispensers.
I feel that horses are just going to be something else for players to breed and kill, and just yet another failed method of transportation that doesn't beat just walking or sprinting (or a boat if there's water already).
Quote from Apuppy120
I wonder if I could get away with a minecraft scholarship.
Quote from miner_man117
sending a email to my teacher now with the link