Great! Thanks for the responses. The video is a little disturbing yet also fascinating. That breeder is basically a field surrounded by a three block wall with one corner started "for" the villagers, correct? So I can make the same thing but to speed up the process just get the entire field going and throw a couple of farmer villagers in there? I don't get what the purpose of the drop with the water at the bottom is other than a way to plop out villagers from the breeder into the village.
In the future though, to keep out zombies I basically want to make sure the whole village is really really well lit, and then make some defenses like walls and so on? Funny how I get the low light - mob spawn thing when it comes to mining or my own base house but have been brain dead about it when it comes to villages.
I'll give this all a try, thanks!
Oh, and how do I "give" villagers food if I want to just give it to them? Throw it on the ground by them?
Looks sweet! I am planning on building my own castle in the near future in my world. Will take some screens of my modest current base and post em soon.
Hi, this is my second shot at minecraft and I am enjoying myself immensely. I am playing vanilla survival (normal difficulty) with the only mod being voxelmap with radar turned off. I am doing quite well, only have died twice so far. I have a great base with a thriving farm, growing wheat and cows. I will soon add chicken for an endless source of feathers for arrows.
The problem I am having is that every village I build a base around is dead after about 30 minecraft days. I witnessed the cause first hand during the second village to fall to my curse: zombies. Zombies don't seem to come when I sleep at night, and they don't seem to invade villages that are no where near me so the answer seems pretty simple: don't build my base anywhere near a village.
But I like villages. I like trading with villagers and often the trades are very good ones for me. Villages are like more complex farms, but instead of managing wheat I am managing villagers.
So my most recent base I built about 70 blocks away from a thriving village. Did my best to sleep at night, but this is not always possible or fun. Build TWO iron golems to patrol the village. I go on a long mining expedition (about 5 minecraft days) in the vicinity and come back with an epic haul of 30 diamonds (again, vanilla, no mods beyond voxelmap), a full stack of gold ore, two full stacks of iron ore, a ton of coal and assorted other goodies. No deaths.
Checking on my village on my way back to my base I do another regular census. All of the villagers + 1 iron golem are gone, except for one villager that appears to be stuck in a fenced off area behind its house. Argh!! Apparently they died while I was underground (though in the area) and awake at night. I thought two golems would keep them safe :/
I build a railway all the way (about 300 blocks) to the next thriving village, push a villager in the cart, and send it back to my village. My plan is to get the two villagers to mate via trading with each. Before I can do this though, the villager I imported is gone.
I am at a loss. How do I revive this village? One wiki spells out a formula of doors and spaces. That isn't right because the village already has a ton of the specified doors and buildings. Another source spells out a way to get villagers "willing" to mate by trading with them: it says on the first trade with a villager there is a 100% chance to make it willing. Subsequent trades have a 1 in 5 chance of causing this "willingness" to occur but there is no way to tell if it has happened in survival.
So what do I do? My grand scheme involves a massive castle as base, on the edge of a thriving village. I have A TON of stuff in my current base. I plan on relocating eventually (a train of donkeys??) but not yet. I am still exploring my world and scouting out potential spots. So in the mean time I will settle for the really good base I have outside a medium sized thriving village.
0
Great! Thanks for the responses. The video is a little disturbing yet also fascinating. That breeder is basically a field surrounded by a three block wall with one corner started "for" the villagers, correct? So I can make the same thing but to speed up the process just get the entire field going and throw a couple of farmer villagers in there? I don't get what the purpose of the drop with the water at the bottom is other than a way to plop out villagers from the breeder into the village.
In the future though, to keep out zombies I basically want to make sure the whole village is really really well lit, and then make some defenses like walls and so on? Funny how I get the low light - mob spawn thing when it comes to mining or my own base house but have been brain dead about it when it comes to villages.
I'll give this all a try, thanks!
Oh, and how do I "give" villagers food if I want to just give it to them? Throw it on the ground by them?
1
Looks sweet! I am planning on building my own castle in the near future in my world. Will take some screens of my modest current base and post em soon.
0
Hi, this is my second shot at minecraft and I am enjoying myself immensely. I am playing vanilla survival (normal difficulty) with the only mod being voxelmap with radar turned off. I am doing quite well, only have died twice so far. I have a great base with a thriving farm, growing wheat and cows. I will soon add chicken for an endless source of feathers for arrows.
The problem I am having is that every village I build a base around is dead after about 30 minecraft days. I witnessed the cause first hand during the second village to fall to my curse: zombies. Zombies don't seem to come when I sleep at night, and they don't seem to invade villages that are no where near me so the answer seems pretty simple: don't build my base anywhere near a village.
But I like villages. I like trading with villagers and often the trades are very good ones for me. Villages are like more complex farms, but instead of managing wheat I am managing villagers.
So my most recent base I built about 70 blocks away from a thriving village. Did my best to sleep at night, but this is not always possible or fun. Build TWO iron golems to patrol the village. I go on a long mining expedition (about 5 minecraft days) in the vicinity and come back with an epic haul of 30 diamonds (again, vanilla, no mods beyond voxelmap), a full stack of gold ore, two full stacks of iron ore, a ton of coal and assorted other goodies. No deaths.
Checking on my village on my way back to my base I do another regular census. All of the villagers + 1 iron golem are gone, except for one villager that appears to be stuck in a fenced off area behind its house. Argh!! Apparently they died while I was underground (though in the area) and awake at night. I thought two golems would keep them safe :/
I build a railway all the way (about 300 blocks) to the next thriving village, push a villager in the cart, and send it back to my village. My plan is to get the two villagers to mate via trading with each. Before I can do this though, the villager I imported is gone.
I am at a loss. How do I revive this village? One wiki spells out a formula of doors and spaces. That isn't right because the village already has a ton of the specified doors and buildings. Another source spells out a way to get villagers "willing" to mate by trading with them: it says on the first trade with a villager there is a 100% chance to make it willing. Subsequent trades have a 1 in 5 chance of causing this "willingness" to occur but there is no way to tell if it has happened in survival.
So what do I do? My grand scheme involves a massive castle as base, on the edge of a thriving village. I have A TON of stuff in my current base. I plan on relocating eventually (a train of donkeys??) but not yet. I am still exploring my world and scouting out potential spots. So in the mean time I will settle for the really good base I have outside a medium sized thriving village.
So please, how do I bring my village back??