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  • Tomato_Dog
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  • Member for 7 years, 9 months, and 5 days
    Last active Fri, Feb, 27 2015 03:09:14
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  • View Tomato_Dog's Profile

    2

    Nov 16, 2013
    Tomato_Dog posted a message on [1.6.4] Moon Mod! Early Alpha!
    I recommend getting some pictures, more information on the mod, remove your age and personal information, and clean up you post/make it neater.
    Posted in: Minecraft Mods
  • View Tomato_Dog's Profile

    1

    Aug 11, 2013
    Tomato_Dog posted a message on [1.6.2] {Once Deleted Mob} Mod "SCARY!" It's Better!
    What is this mod actually doing? Get some pictures and more information up, "Scary" doesn't cut it for a single mob addition mod.
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • View PlayerInDistress's Profile

    221

    Oct 14, 2013
    PlayerInDistress posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!


    Lucky Block for Minecraft 1.16.1 is out now! Get it here!


    Resources

    • Download Lucky Block
    • GitHub
    • Planet Minecraft

    Changelog


    1.14.1

    Compatibility.

    Fixed lucky potion and projectile on servers.


    1.14.3

    Compatibility.

    Removed custom loot tables (sorry!).


    1.13.2


    The following assumes you have an add-on named "Lucky Block Red".

    ----


    Add-ons should now be placed in '.minecraft/addons/lucky'. However, the old 'addons/luckyBlock' folder will continue to work.

    Config is now located in '.minecraft/config/lucky/version-x.x.x'


    === ASSETS ===


    assets/blockstates/red_lucky_block.json
    ....Change variant "normal" to "".
    ....Change "lucky:red_lucky_block" to "lucky:block/red_lucky_block".


    assets/lang/en_US.lang
    ....Change to json format (en_us.json).
    ....Change block and item name formats, e.g.
    ........tile.redLuckyBlock.name -> block.lucky.red_lucky_block
    ........item.redLuckySword.name -> item.lucky.red_lucky_sword


    === DROPS ===


    Change IDs to 1.13 format - no more 'damage' value.
    Change NBT tags to 1.13 format where necessary (e.g. display names, books, signs).


    Use #randSpawnEgg to get a random spawn egg ID.


    Use a dot '.' to specify particle arguments (e.g. 'block.dirt').


    Use #json(...) to easily convert Lucky Block NBT syntax to JSON (and #jsonStr(...) to escape all quotes, useful for custom display names).


    Use the 'state' property to set block states (in Lucky Block NBT format).
    The 5th property for each block in .luckystruct files is now an NBT tag in the same format as 'state'. Numbers can still be provided, but will have no effect.


    Change structures to Minecraft's new .nbt format, using structure blocks. Old .shematic structures will continue work, but some block states may be invalid.


    Rename 'lucky:LuckyProjectile' to 'lucky:lucky_projectile'.


    === OTHER ===


    Use 'showUpdateMessage=false' in the properties.txt file to disable update messages.


    1.12, 1.12.2

    Compatibility


    1.11

    Compatibility (updated entity IDs, use "lucky:LuckyProjectile")

    Updated Add-on Generator and Template Add-on


    1.9.4 & 1.10.2

    Compatibility

    Minor bug fixes


    1.9 Update

    Added updated 1.9 AddonGenerator to to fix model changes in 1.9


    Added #chestLootTable() for specifying a chest loot table, e.g. type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/simple_dungeon"))


    Added #customChestLootTable() for specifying a custom chest loot table in .json format, replaces #chest()


    Added #randPotion and #randSpawnEgg, which give a random potion/entity name, replacing the #randPotionDamage and #randSpawnEggDamage random ID (since these are no longer used by the game)


    Potion particles now use the name of the potion with the 'potion' property (e.g. type=particle,ID=splashpotion,potion="poison")


    Combat Update (1.8-1.9)

    Added support for Lucky Items in Add-ons

    Added Add-on Generator for easier Add-on file generation (See below)

    Added support for single int/byte arrays (Syntax: array=23:)
    Added #motionFromDirection(yaw, pitch, power)
    Added #bExactPos and #pExactPos
    Added #ePos and #eExactPos
    Added type=nothing
    Random delays now work
    Added special effects special_fire(duration) and special_knockback(power,directionYaw,directionPitch)
    Added range, target(player,hitEntity) and excludePlayer to all effects
    Added #bowMotion(power,angleOffset)
    Added #bowPos
    Added LuckyProjectile(item=(id=...),trail=(frequency=5.0,drops=["...","...","..."]),impact=["...","...","..."])
    Added structure blockMode=air
    Hash variables in NBT drop tags are now automatically cancelled ('#'), no need to do this manually, and [#] can be used to prevent auto-cancel.
    Added #pUUID
    Bug fixes


    What is the Lucky Block?

    The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures! From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.


    Drop a huge variety of items


    Spawn mobs

    (But no Ender Dragons for sure!)

    Spawn other entities (Fireworks, for example)


    Make Structures (What could possibly be above you?)



    Description

    Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.

    Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else? Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.

    WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use an unimportant world, or go hardcore and take the risk!


    Regular crafting:


    Adding luck:


    Taking away luck:


    Items that can be used:

    ~ Add ~
    Diamond: 12
    Diamond Block: 100
    Emerald: 8
    Emerald Block: 80
    Gold Ingot: 6
    Gold Block60
    Iron Ingot: 3
    Iron Block: 30
    Golden Apple: 40
    Enchanted Golden Apple: 100
    Nether Star: 100

    ~ Subtract ~
    Rotten Flesh; -5
    Spider Eye: -10
    Fermented Spider Eye: -20
    Poisonous Potato: -10
    Puffer Fish: -20

    Downloading and Installing


    Download the Lucky Block from the official website: Download Here


    Requires Minecraft Forge. Simply download with the link above and put the file (without extracting) into your mods folder. Download Minecraft Forge here (the installer is recommended): http://files.minecraftforge.net/


    Customization

    Add-ons

    Add-ons are user-made additions to the Lucky Block. They add new types of Lucky Blocks with different features. The latest version fully supports add-ons, and provides a Lucky Block add-on folder in .minecraft/addons/lucky_block. If the add-on supports the latest version, simply place it in that folder.


    If you are an add-on creator, refer to the documentation for information on creating a custom add-on. You are also reminded to not post your add-on on Planet Minecraft. Below is an example of a custom add-on. This is only a template.

    Template add-on: Download here


    Add-on Generator

    This program will automatically generate all of the required Add-on files. Make sure to extract the program from the .zip file before running. Refer to the documentation for information.

    Add-on Generator: Download Here


    Configuration

    The Lucky Block can be configured using the files in .minecraft/config/lucky_block/version-X-X-X. Refer to the documentation for configuration instructions.


    Documentation

    Everything you need to know about the Lucky Block configuration system can be found in the documentation. This can be viewed on the official website. Please report any errors in the documentation.

    Documentation: View Here


    Contributors
    A special thanks to the people below for assisting in the design of certain Lucky Block drops:

    Tmtravlr

    Artwork by Clayton Chowaniec.


    Reviews

    Reviews of the Lucky Block can be found on YouTube.


    Permission

    The Lucky Block is protected by Australian Copyright Law. You must follow the guidelines below.


    You are not allowed to:

    - Create public modpacks using the mod.

    - Distribute this mod on other websites without using the link provided on this forum.


    You are allowed to, without asking for permission:
    - Use this mod on your server, public or private.
    - Make youtube videos using the mod.
    - Make custom maps and mini games using the mod, provided the mod itself is not included in the final download (i.e. users have to download the mod separately)
    - Make custom add-ons.

    The Creator

    Alex Socha (Real), PlayerInDistress (Forum)


    © Copyright 2015 Alex Socha. All Rights Reserved.

    Posted in: Minecraft Mods
  • View Azanor's Profile

    517

    Oct 6, 2013
    Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I had been wrestling with the decision for a while now, and unfortunately I have decided to stop working on Thaumcraft and other mods.
    The simple truth is that between IRL commitments, work and studies I simply didn't have enough time to devote to modding. Something had to give and unfortunately the obvious choice was modding.



    "Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee

    Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.


    This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.



    Thaumcraft 6+

    Simply find some vis crystals in the world, mine them and follow the clues. ;)


    Earlier Versions

    The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):

    You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.


    Suggestions are welcomed here


    Go check out some unofficial wikis here, here and here.



    Please help support me via Patreon Also go check me out on Twitter @Azanor1 for announcements and such.


    Direct Download Links
    6.1.BETA26 for Minecraft 1.12.2

    Older versions
    6.0.BETA8 for Minecraft 1.10.2
    5.2.4 for Minecraft 1.8.9
    5.0.3 for Minecraft 1.8
    4.2.3.5 for Minecraft 1.7.10
    4.1.1.14 for Minecraft 1.7.2
    4.1.0g for Minecraft 1.6.4
    4.0.5b for Minecraft 1.6.4
    4.0.4c for Minecraft 1.6.4
    3.0.5i for Minecraft 1.5.2
    3.0.4c for Minecraft 1.5.1
    3.0.3 for Minecraft 1.4.7
    3.0.1c for Minecraft 1.4.6
    3.0.1b for Minecraft 1.4.5
    2.1.6d for Minecraft 1.2.5
    1.2.6 for Minecraft 1.1

    For Modders
    Thaumcraft API for 6.1.BETA26
    Thaumcraft DEV Build for 6.1.BETA26
    Thaumcraft API for 6.0.BETA8
    Thaumcraft DEV Build for 6.0.BETA8
    Thaumcraft API for 5.2.4
    Thaumcraft DEV Build for 5.2.4
    Thaumcraft API for 5.0.3
    Thaumcraft DEV Build for 5.0.3
    Thaumcraft API for 4.2.3.5
    Thaumcraft DEV Build for 4.2.3.5
    If you want a slightly more cutting edge version of the api, go to my GitHub

    Language Localization and bug reports
    I have set up a Git repository so people can easily add localizations and create issues for bug reports - HERE

    Thanks to the following folks for their help with translations
    Vexatos, jualme, crafteverywhere, Mexahoid, FrancescoDeSa, TheVikingWarrior, Hgmoa, VeryBigBro, avttrue, ferzrrn, RustyXXL, bgh251f2, Egor305, Zaltora, PlatonCraft, XuIIIHuK, Sternes, DancingPeral, GLaDTheresCake, BrunoLG, dmf444, aucunn, tyrope, m9731526

    shadydeath created an IRC channel at irc.esper.net:#thaumcraft I check it regularly so pop in if you want to chat.

    WARNINGThere is a very tiny chance that updates may break your save. Backup just in case.

    Media


    Change Log

    Currently the Eldritch & Aurmancy tier of research are still heavily WIP. There is some things I need to sort out and balance before I can implement them properly.
    6.1.BETA26 hotfix1
    - fix altar particle related crash on servers

    6.1.BETA26
    - API: deprecated IStabilizable
    - API: added IGogglesDisplay
    - API: added oredict support in json research entries for required_item and required_craft.
    - fix for crash related to the latest versions of forge (14.23.5.2768)
    - infusion instability mechanics have been completely reworked. Check your thaumonomicon. TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. They no longer use RF.
    - added advanced break seal

    6.1.BETA25
    - golem press will now properly consume crafting components
    - more fixes to seal & logistics GUI's
    - custom thaumcraft shaders should once again work
    - buffer will no longer draw essentia from adjacent blocks if that side has been disconnected
    - added Lamplighter infusion enchantment
    - I now prevent most thaumcraft UI elements from overlapping
    - when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)
    - tainted animals & critters will now do damage instead of just aggressive nudging
    - changed the way itemstacks sync to clients which should get rid of a lot of odd behaviour in certain gui's
    - greatwood trees now require 4 saplings to grow like large vanilla trees. They drop more saplings to account for this change.
    - thaumatorium should now display all recipes (occasionally a recipe would be lost, like the spiritus vis crystal recipe)
    - thaumatorium recipes are now sorted alphabetically
    - cultist armor now have their own material types
    - made many thaumcraft blocks rotateble with modded wrenches that allow it
    - entity aspects can now be viewed through the thaumometer
    - empty & provider seal should no longer cause golems to drop items on ground when picking up something new
    - water jar can now fill vanilla cauldrons & glass bottles again

    6.1.BETA24
    - fixed several focal manipulator ui issues
    - golem press now checks adjacent inventories for crafting materials as well
    - golem appearance should now sync more consistently on servers
    - provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full
    - stock seals will now check if the target inventory has room before creating a task
    - greatly improved flying golem movement
    - improved golem responsiveness

    6.1.BETA23
    - fixed banner server crash
    - fixed crafting recipe for primal crusher
    - added console command to revoke specific research from a player instead of resetting it all. Format: /thaumcraft research revoke . This will also remove any research that relies on the revoked research.
    - tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse.
    - the amount by which infusion crafting stability increases after instability occurs has been increased.
    - added aspect names to display name of vis crystals and essentia phials
    - fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus

    6.1.BETA22
    - fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. Rounding is awesome!
    - fixed void siphon crash on dedicated servers
    - fixed stabilizer particles... again
    - rebelanced some crafting recipes
    - cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater
    - items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around
    - primal crusher recipe now accepts broken tools as ingredients
    - rebalanced flux condenser essentia cost

    6.1.BETA21
    - API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.
    - fix for thaumotorium not syncing in MP
    - fire bats once again cause mob damage

    6.1.BETA20
    - FORGE: Updated to Forge version 14.23.4.2705
    - API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.
    - API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.
    - API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.
    - improved thaumatorium GUI
    - harvesting golems will now try and right-click a crop first before trying to break it
    - increased the knowledge gained from curios
    - rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects
    - thaumium smelter is now 90% efficient instead of 85%
    - improved arcane bore interaction with infusion enchantments like destructive
    - fixed enchantment detection during research

    6.1.BETA19
    - fixed triple meat treat recipe
    - improved foci radial menu animation and unlinked it from fps
    - fixed certain foci in radial menu not showing up if they are too similar to other foci
    - you can now only have one scatter modifier per focus
    - prevent crash with focus pouch if you click on it while it's inventory is open
    - arcane workbench should properly choose the correct crystals to use between similar recipes
    - to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%
    - added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first
    - fixed eldritch crab rendering when 'mounted'

    6.1.BETA18
    - fixed the mod interaction bug with the hats mod
    - fix out of bounds condenser crash
    - increased condenser essentia suction
    - flux generators now produce up to 20 rf/tick. The vis cost is still the same (1 vis = 1000 rf).
    - flux stabiliser can now accept power from all sides except the front. This means 5 flux generators will be able to fully power a stabiliser as it can accept up to 100 rf/tick max.
    - candles and other items are now slightly more effective during infusion and you can have up to 12 (up from 10) - a much more symmetrical number
    - improved detection of enchanted books in research and recipes
    - arcane ear now supports new instrument types
    - scanning inventories with a thaumometer is now limited to the first 100 items to prevent lag spikes with massive inventories
    - thaumcraft leaves will no longer decay if placed by a player
    - entities ridden by a player can now pass through warding barriers
    - fixed warded jar contents display in inventory
    - warded jars crafted into void jars now retain their contents, labels, etc.
    - arcane workbench now actually checks if you have the proper research
    - added first bits of eldritch tier research. Much more to come

    6.1.BETA17
    - everful urns now act as water tanks that contain up to 1 bucket volume of water and can interact with piping systems.
    - switched liquid death and purifying fluid to use the forge universal bucket. Existing buckets will no longer be valid
    - fix for stabilizer server crash
    - allow traveller boots and cloud ring falling damage reduction to stack with other falling reduction items and each other
    - improved thaumometer performance
    - fix for pedestals incorrectly allowing more than one item to be placed in them via automation
    - fix datamanager declarations for some thaumcraft entities that was causing mod interaction issues
    - vis crystal growth, shrinking, and spread no longer causes flux as a side-effect. Flux crystals now properly grow and shrink based on flux instead of vis.
    - improved recipe recursion checking to better account for container items
    - flux rifts once again close when they spawn taint seeds, but the larger they are, the more potent the spawned seed is
    - added a way to manage flux & flux rifts. This is still WIP and will be expanded and balanced in future updates

    6.1.BETA16
    - fix for clientside particle crash
    - fix for aura chunk related crash & cascading worldgen
    - arcane workbench should now be able to craft vanilla recipes without the presence of crystals

    6.1.BETA15
    - fix for chunk loading errors on server start
    - fix for seeking projectiles causing client crash
    - possible fix for pedestal desync issues during infusion
    - fixed moon phase descriptions
    - alembic can once again be emptied on shift-right click with an empty hand
    - creative flux sponge can now also remove flux rifts
    - fixed armor dyes
    - fixed arcane bore dupe bug and made its digger radius a bit more accurate when stationary
    - vis batteries will now drop when harvested
    - pattern crafter now removes the proper amount of items
    - fixed possible dupe bug with certain mods combined with arcane bore, seals and breaker focus

    6.1.BETA14
    - new stuff: vis batteries, vis generator, stabilizer, stock seal
    - fixed arcane pattern crafter
    - relaxed nbt checking in crucible recipes, infusion recipes and research hand ins to account for other mods that add custom nbt tags
    - fixed mod compatibility load order
    - fixed an edge case bug where custom recipes from other mods could cause strange results in the arcane workbench
    - tweaked amber block/brick recipes
    - fixed seal filters to allow non-standard stack sizes. You might want to check all your seal filters to make sure they behave as they should
    - API: seal filters now store stack sizes independently of the itemstacks themselves. New methods added to get and set those numbers.
    - increased experimentation inspiration cost to 2, but also increased the amount of progress it gives
    - fixed custom gui toggle buttons
    - seeking focus projectiles are now 56% more seeky
    - bouncing focus projectiles can now only bounce off solid blocks
    - revamped infusion crafting stability mechanics
    - infusion recipes now properly recognize damaged items and will transfer the damage to crafting results where appropriate
    - toned down taint poison spawned by certain things
    - loads of balance tweaks

    FAQ

    Q: What is this Baubles thing that I need? A: It is a required sub-mod that adds extra inventory slots to the player.

    Q: How do I access the Baubles inventory? A: The default hotkey for baubles is 'b'. If your not running any inventory altering mods or spend a lot of time in creative it might be a good idea to swop your normal and bauble inventory bindings so you always open the baubles inventory by default.

    Installation


    (1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)

    (2) Download this mod and place the jar into your Mods Directory.

    (3) Config File Settings For the most parts it should be self explanatory with one exception: Adding TC 5 worldgen to existing worlds. See below for that.


    Adding thaumcraft world gen to existing worlds

    Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.
    1. If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
    2. You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
    3. Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
    4. If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
    IMPORTANT: If you chose to generate TC ores and such in an existing world It is best to keep the config as-is. Do not switch everything off again after running the game or server once. As you explore chunks that have been explored in the past, but you haven't visited yet the new TC will regen in them as well. If you turn it off before you get a chance to revisit them nothing will be genererated and you will have to do the regeneration from scratch to add it to those chunks which could cause doubling of ores and nodes.

    Addon Mods

    These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).

    A friendly request to addon makers: I love all the addons that have been made recently, but I have a few requests. - Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. :) - Try not to add more than one research tab - Please try and keep your own researches on your own tab - Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location. - Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.

    Lastly, I've noticed some addons adding items from TC 3 or earlier. I don't have a problem with that, so go wild. However several of those items I have been planning to re-add myself. A lot of TC 2 stuff never made it into TC 3 simply due to time constraints. So don't come crying to me if and when I do that. :) Note - I obviously won't just copy-paste someones elses code for those items or blocks - I will implement my own versions.

    If you want access to beta version of my mod to make version update go a bit smoother, send me a PM with your dropbox user info and a link to your mod (so I can check if you are actually an addon dev :P )

    - Thaumic Tinkerer - Thaumcraft Mob Aspects - Electric Magic Tools

    Texture Packs - Soartex - Faithful 32x Thaumcraft Addon

    Mod Pack Policy

    The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. See below for copyright, terms and conditions.

    As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.

    You want Thaumcraft in your mod pack? All you need to meet are five simple conditions: 1. Your mod pack needs a link back to this forum post. 2. You cannot make any money off of the mod pack. 3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor). 4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so. 5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.

    If these five conditions are met, then you have my permission to use it in a mod pack.

    Banner

    Special thanks to...
    My Beta Testers, you know who you are :)
    All the folks on the Forgecraft server for your help and support.

    Dan Scott ( for all the help he gave me with some of the sprites.
    mr.Hazard(d95) for his awesome models Lorc, creator of the icons I use for enchanting and other things bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack. chicken_bones for letting me base my lightning effect and deploader code from WRCBE CovertJaguar for his custom biome spawning code. Rorax for allowing me to use some of her models. J. W. Bjerk (eleazzaar)for the use of his icons for certain research categories. Find this and other open art at: http://opengameart.org BitterBusiness for the use of his Pech model.


    © Azanor 2012+ This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Azanor, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net by the Owner. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. This mod isn't open source.

    Long version:
    TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod.

    1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    Posted in: Minecraft Mods
  • View Smeagolow's Profile

    20

    Dec 8, 2013
    Smeagolow posted a message on [CTM] Storm the Castles [1.7.4]
    Need a CTM challenge? Storm the Castles is a huge CTM map with tons of side goals, unique loot, hilarious enemies and implementation of many new features introduced in Minecraft 1.7. All of the wools are obtained via a "Fleecymob" which is a tough boss mob with a wool head that it will drop when killed. You'll notice as you play the map that I focused mainly on making the mobs dynamic and fun to kill, with the Fleecymobs being the most extreme examples. Download the map through the links below and please feel free to record/upload an LP of the map!


    I started this map well over a year ago as a "just for lulz" project. After building my first few areas I got the hang of MCEdit and began to focus on making interesting and dynamic enemies, something I felt many CTM maps lacked in mainly due to their focus on ambience and aesthetics. From the beginning, I didn't spend very long making areas "pretty" or overly detailed, but instead focused on making sure that the map is FUN to play through from start to finish. This also meant keeping death traps to a minimum and being rather generous with loot as compared to many other maps, ensuring the fun path is always realistic and favorable to take.

    Rules:

    Screenshots:






    Developer Commentary
    URL for playlist:
    [/media]


    LPs
    Elias from TheLetsFailLP Speedruns


    MrScaryMuffin and T3h_Muffin
    MrScaryMuffin's perspective:

    T3h_Muffin's perspective:


    "The Crusty Crew"


    Anxious Cynic

    Download the map (Release 1.3): http://adf.ly/bBshY

    PLAY IN EITHER 1.7.5 OR 1.7.4 FOR A PROPERLY FUNCTIONING EXPERIENCE <3

    Feel free to reply and talk about the map, any feedback is greatly appreciated as this is my first CTM map and I don't know why I went so big with it. x_X

    Update notes:
    1.1 Released primarily to fix villager trade crashes, which should no longer happen.
    1.2 Released to tone down some of the more ridiculous areas and added an ironically forgotten item to the artifact gallery.
    1.3 Released to do a few quality of life changes to a few areas, no biggie.

    If you want to make an awesome LP of the map be sure to post it as a reply so I can watch it and add it to the list ;D



    -BLITZ st00f-

    Blitz is my next CTM map and it is in the early stages of development. I'm going for small-scale fast-paced mini-CTM (10 wools) that will work with some of the technical features of 1.8. I'll post whatever news there will be of the map here, such as the screenies below.





    -Storm the Castles II st00f-

    I have recently started working on a second STC map. Now that I've accumulated some mapmaking experience I intend to make a map with similar aspects seen in STC (Fleecy Mobs, castles, etc.) but actually do it with competitive aesthetics and streamlined gameplay. Below are some screenshots and a list of goals for the finished product. I will eventually also make a progress meter.

    This spoiler won't go away... stupid new forums...
    Area Names, Screenies, and Progress

    Spoilers and whatnot, and have done very little on the map so far so yea... not much at the moment. Click the spoilers within the spoiler below (Spoiception) to see screenies of each area individually.
    Spawn area: Lumberjack's Estate [aesthetically done]

    Area leading to I1+white wool: The Gate of the World [done]

    Intersection 1 [done]
    Easy-Orange: Lush Runes [done]
    Hard-Magenta: [not started]
    Medium transit-Light Blue: [not started]

    Intersection 2 [not started]
    Easy-Yellow: [not started]
    Hard-Lime: [not started]
    Medium transit-Pink: [not started]

    Intersection 3 [not started]
    Easy-Grey: [not started]
    Hard-Light Grey: Citadel of Saints [started]
    Medium transit-Cyan: [not started]

    Intersection 4 [not started]
    Easy-Purple: 300 [not started]
    Hard-Blue: The Mother Loving Water Temple [not started]
    Medium transit-Brown: Ganon's Tower For Real [not started]

    Intersection 5 [not started]
    Hard-Green: Halfway to Hell and Back [not started]
    Harder-Red: The Trials of Truth [not started]
    Hardest-Black: Desolation of Shender [not started]

    -GOALS-
    -OVERALL GOALS-
    This map will be/have:
    1. Fun to play through from start to finish; You take on areas because you WANT to (not like FEAR).
    2. Aesthetically competitive with other CTM maps.
    3. Challenging and balanced. You don't have too little OR too much at any given point.
    4. Deeply satisfying to finally complete after the long struggle to complete the monument.
    5. Interesting and unique gameplay mechanics and reward systems.

    -INTENTIONS-
    1. Every wool will be obtained via some sort of Fleecy Mob boss fight.
    2. The black wool Fleecy Mob will once again be a Dragon fight, but better this time <3
    3. Never rip off of some other mapmaker's areas (Ember Castle Reborn).
    4. Areas play as intended and don't lag like hell (Siege).
    5. The overall loot balance will be toned down, but still eventually push past Survival Minecraft "Caps".


    I'm looking forward to what this map has the potential to become :D
    Posted in: Maps
  • View Disco_'s Profile

    254

    Aug 28, 2011
    Disco_ posted a message on oCd Pack by disco 1.8



    ©2011 Disco
    If you use this texture pack on Youtube, please add a link to the official video or this page in the description. You may modify this texture pack for personal use only, please do not distribute modified versions.


    Latest version
    DOWNLOAD oCd pack v1.8

    • Website: http://www.ocddisco.com/
    • Twitter: http://twitter.com/ocddisco
    • Facebook: http://facebook.com/fvdisco
    • Twitch: http://twitch.tv/fvdisco
    Posted in: Resource Packs
  • View ReiFNSK's Profile

    2133

    Jul 17, 2011
    ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01
    Mirror (Minecraft 1.6.2)
    Rei's Minimap v3.4_01
    [Server] Login Message v0.5
    [ForgeServer] LoginMessage v0.5
    [Clinent] LoginMessage v0.5
    ModLoader SMP Enabler


    I made a new mini-map.

    Some say the authors.
    Quote from ReiFNSK »
    Please do not modifications to forcibly enable Entities radar with SMP.
    Please do not modifications to forcibly enable Cave mapping with SMP.

    It is allowed to include this mini-map in your mod pack basically.
    Please make a link to this topic and display the name of the ReiFNSK however.

    There are no plans for publishing the source file.


    Features:
    • Fast processing
    • Beautiful map rendering:
      • Expression of semitransparent blocks
      • Bump-map expression of height
      • Expression of dynamically changing lighting
      • Automatically generate the block colors from your texturepack
      • Biome color
    • Entities radar
    • Cave mapping
    • Waypoints (Can not teleport)
    • Ingame keyconfig
    • ZanMinimap frame appearance
    • Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
    Download
    Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
    Rei's Minimap v3.3_06 [1.5.2]
    Rei's Minimap v3.3_04 [1.5.1] [1.5]
    Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
    Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
    Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
    Rei's Minimap v3.0_02 [1.1] [1.0.0]

    Quote from ReiFNSK »

    SMP fixes of ModLoader (not Forge)
    1.6.1
    1.6.2
    zip file into mods folder.


    Mirror
    Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
    Rei's Minimap v3.3_06 [1.5.2]
    Rei's Minimap v3.3_04 [1.5.1] [1.5]
    Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
    Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
    Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
    Rei's Minimap v3.0_02 [1.1] [1.0.0]

    How to Enable Cave mapping / Entities radar on SMP
    Cave mapping and entities radar of the SMP is disabled by default.
    When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
    Please set the keyword to motd referring to the following.

    &0&0: prefix
    &e&f: suffix
    &1: cave mapping
    &2: entities radar (player)
    &3: entities radar (animal)
    &4: entities radar (mob)
    &5: entities radar (slime)
    &6: entities radar (squid)
    &7: entities radar (other living)

    examples.
    All enable.
    &0&0&1&2&3&4&5&6&7&e&f

    Cavemap enable.
    &0&0&1&e&f

    Cavemap and EntitiesRadar(player,animal,slime) enable.
    &0&0&1&2&3&5&e&f

    ("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).

    for CommandBook(bukkit plugin)
    `0`0: prefix
    `y`w: suffix
    `B: cave mapping
    `G: entities radar (player)
    `C: entities radar (animal)
    `R: entities radar (mob)
    `P: entities radar (slime)
    `Y: entities radar (squid)
    `2: entities radar (other living)

    examples.
    All enable.
    `0`0`B`G`C`R`P`Y`2`y`w

    Cavemap enable.
    `0`0`B`y`w

    Cavemap and EntitiesRadar(player,animal,slime) enable.
    `0`0`B`G`C`P`y`w

    It is not possible to use it with the vanilla server that cannot set motd.

    I made it for official server. / Forge server / Client(LAN Server)
    LoginMessage
    for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
    for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
    for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]

    LoginMessage Minecraft 1.3.1 or earlier

    for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
    for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)

    for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
    for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
    for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)

    for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)

    for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
    for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)

    for Minecraft Server 1.1
    for ModLoaderMp Server 1.1

    for Minecraft Server 1.0.1
    for ModLoaderMp Server 1.0.1

    for Minecraft Server 1.0.0

    for Minecraft Server Beta 1.8.1
    for ModLoaderMp Server 1.8.1

    for Minecraft Server RC2


    ChangeLog

    v3.4_01 [08-Jul 2013]
    -Fixed: not visible PlayerEntity of entity radar
    -Support: Minecraft 1.6.2

    v3.4 [04-Jul 2013]
    -Support: Minecraft 1.6.1

    v3.3_06 [10-May 2013]
    -Fixed: Lighting bug fixes

    v3.3_05 [03-May 2013]
    -Fixed: Minor bug fixes
    -Support: Minecraft 1.5.2

    v3.3_04 [20-March 2013]
    -Fixed: Exception occurs in the twilight forest

    v3.3_03 [19-March 2013]
    -Fixed: Defect of character display of waypoints

    v3.3_02 [16-March 2013]
    -Fixed: Error when generating the color of the texture

    v3.3_01 [16-March 2013]
    -Fixed: Display the coordinates of round map

    v3.3 [14-March 2013]
    -Support: Minecraft 1.5

    v3.2_06 [22-December 2012]
    -Fixed: Updates to the map when you're riding a boat or cart, etc.

    v3.2_05 [01-August 2012]
    -Fixed: Color of the leaf of "The Twilight Forest"
    -Fixed: Enemy of InvasionMod became purple color (EntityRadar)
    -Support: Minecraft 1.3.1
    -Support: Minecraft 1.3.2 (17-August 2012)
    -Support: Minecraft 1.4.2 (25-October 2012)

    v3.2_04 [23-June 2012]
    -Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
    If enabled, you might get a bug

    v3.2_03 [21-June 2012]
    -Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)

    v3.2_02 [21-June 2012]
    -Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)

    v3.2_01 [20-June 2012]
    -Fixed: Waypoint and Deathpoint
    -Fixed: Spam message when using the Forge
    -Changed: Remove the delay to the start of the minimap.

    v3.2 [17-June 2012]
    -Added: Smooth color of the grass/leaf/water of the biome border
    -Fixed: Marker is hidden when using RenderDistance of OptiFine
    -Fixed: biome

    v3.1 [24-May 2012]
    -Changed: Scrolling and rotation of a minimap were smoothed.
    -Changed: The motion of an entity radar was smoothed.
    -Fixed: An error when "sneak" is assigned to a mouse.

    v3.0_06 [19-April 2012]
    -Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
    -Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.

    v3.0_05 [19-April 2012]
    -Added: Darken the dead entity (EntityRadar)
    -Change: Enemy of InvasionMod became purple color (EntityRadar)
    -Fixed: PlasmaCraft liquid did not appear.

    v3.0_04 [08-April 2012]
    -Support: Minecraft 1.2.5

    v3.0_04 [25-March 2012]
    -Support: Minecraft 1.2.4

    v3.0_03 [05-March 2012]
    -Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)

    v3.0_02 [04-March 2012]
    -Support: ModLoader for Minecraft 1.2.3

    v3.0_02 [03-March 2012]
    -Fixed: Overhead pressure plate, the reaction under certain conditions
    -Support: Minecraft 1.2.3

    v3.0_01 [14-January 2012]
    -Support: ModLoader for Minecraft 1.1

    v3.0_01 [13-January 2012]
    -Fixed: display a marker of long-distance
    -Support: Minecraft 1.1

    v3.0 [07-January 2012]
    -Added: Ability to display the waypoint on the game screen
    -Fixed: Changing how to convert lowercase to uppercase

    v2.9_02 [05-January 2012]
    -Fixed: Specify the charset encoding when saving the configuration and waypoints

    v2.9_01 [01-January 2012]
    -Fixed: Biome names were listed on large map
    -Fixed: Show dimension names

    v2.9 [12-December 2011]
    -Added: Map scale setting
    -Changed: Deletion method of waypoint

    v2.8_04 [29-November 2011]
    -Fixed: Cavemapping when using HeightMod

    v2.8_03 [28-November 2011]
    -Fixed: Spelling correction

    v2.8_02 [26-November 2011]
    -Fixed?: ConcurrentModificationException

    v2.8_01 [24-November 2011]
    -Added: Entities radar dimmed low position
    -Update: mod_ReiMinimap(ModLoader)

    v2.8 [19-November 2011]
    -Added: Largemap zoom-in/zoom-out
    -Added: Entity radar (lightning bolt)
    -Change: Largemap label
    -Support: Minecraft 1.0.0!!
    -Support: ModLoader for Minecraft 1.0.0 (21-November 2011)

    v2.7_04 [14-November 2011]
    -Support: Minecraft RC2

    v2.7_03 [12-November 2011]
    -Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
    -Fixed: Could not be switched EntityLiving.

    v2.7_02 [12-November 2011]
    -Support: Minecraft Beta 1.9 Prerelease 6

    v2.7_01 [10-November 2011]
    -Added: Update check
    -Fixed: Color of water and the lava
    -Fixed: Behavior of RenderType on SMP

    v2.7 [09-November 2011]
    -Added: ZanMinimap texture
    -Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
    -Added: Set the opacity of individual large map and common map.
    -Added: Grid view of the chunk
    -Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
    -Change: Key configuration screen
    -Change: Do not show the direction in which a square map.
    -Fixed?: error when generating a color from the texture blocks.
    -Readded: Entities radar
    -Readded: Cave mapping

    v2.6_01 [28-October 2011]
    -Fixed: Spelling correction

    v2.6 [21-October 2011]
    -Added?: Height MOD support? (Beta 1.9 Prerelease 4)
    -Added: Temperature/humidity is expressed as a color
    -Added: Displayed biome name in large map

    v2.5 [14-October 2011]
    -Added?: Height MOD support? (Beta 1.9 Prerelease 4)
    -Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
    -Fixed: Leaves of the rubber of RedPower 2 was gray
    -Removed: Orange coloration of the direction of the sunrise
    -Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)

    v2.4 [12-October 2011]
    -Added: View another dimension waypoints
    -Fixed: Leaves of the rubber of IndustrialCraft2 was gray

    v2.3_01 [12-October 2011]
    -Fixed: Disabled threading was not able to update the biome.

    v2.3 [07-October 2011]
    -Added: Sunrise direction setting.
    -Added: Minecraft Forge Support. (block color generator)
    -Fixed: Block color generator.
    -Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)

    v2.2_02 [02-October 2011]
    -Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)

    v2.2_01 [01-October 2011]
    -Fixed: Block-colors generate of HD Texture
    -Fixed: Memory usage of the new RenderType

    v2.2 [01-October 2011]
    -Added: Automatically generate the block colors from TexturePack
    -Added: RenderType(Biome/Temperature/Humidity)

    v2.1[Guinea Pig version] [25-September 2011]
    -Added: Swampland biome color

    v2.0 [22-September 2011]
    -Added: New lighting style of beta 1.8

    v1.9_02 [20-September 2011]
    -Changed: Adjustment block color.
    -Fixed: In the SMP, did not work if the address of the server contains a line break.
    -Fixed: When Threading and Environment Color were enable, the error might come out.

    v1.9_01[Guinea Pig version] [18-September 2011]
    -Added: BlockColor - MC Beta 1.8
    -Added: Slightly detailed error message.
    -Changed: Put the delay to the start of the minimap.

    v1.9[Guinea Pig version] [14-September 2011]
    -Added: Options - Coordinate Type, Font Scale
    -Added: Hotkey - Waypoint List
    -Removed: Cavemapping
    -Removed: Entities Radar

    v1.8 [25-August 2011]
    -Added: Supports Minecraft Extended
    -Added: Block color of Aether V1.02
    -Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
    -Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.

    v1.7 [19-August 2011]
    -Added: Show slime spawning chunks
    -Added: Death point
    -Fixed: Scrollbar of waypoint list

    v1.6_01 [14-August 2011]
    -Fixed: Mob and Animal of the Entities Radar Options had reversed.

    v1.6 [14-August 2011]
    -Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
    -Changed: Organizing Options
    -Fixed: Block ID of Aether was acquired from not fixation ID but the name.
    -Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.

    v1.5 [05-August 2011]
    -Added: Semitransparent indication of the map
    -Added: Show the direction of the entity (Entities Radar Options)
    -Changed: to hide the edges of the large map.
    -Fixed: Illegal waypoints file name characters "_" is replaced by
    -Fixed: Slight correction of the cave map

    v1.4 [29-july 2011]
    -Added: Cavemap support in SMP. default is disabled.
    -Added: Entities radar support in SMP. default is disabled.
    -Added: Setting of position where map is displayed.
    -Added: The transparency of entity is decided by the vertical interval.
    -Changed: Integration of modloader version and non-modloader version.

    v1.3 [25-july 2011]
    -Added: Default zoom setting
    -Added: Thread priority setting
    -Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
    -Added: Some hot keys
    -Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
    -Added: Entities Radar (it is disabled now in SMP)
    -Changed: Organizing Options
    -Additionally, some small changes

    v1.1_02 [23-july 2011]
    -Changed: disappear minimap while open the GUI except the minimap.

    v1.1_01 [19-july 2011]
    -Fixed: It was not possible to start when modloader was not used.

    v1.1 [18-july 2011]
    -Changed: disappear minimap while open the inventory
    -Fixed?: HD fonts
    -Added: 1.5x zoom
    -Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap


































    Please move the rei_minimap folder to mods when shifting from v1.0
    v1.0 [17-july 2011]
    -First Release

    The FAQ is ScrollDown or click here!
    Please read the FAQ before you ask questions.


    Some epic dude called Kane_Hart made a cool spotlight video of this mod!



    Other small mods [25-March 2012]
    Sound Fix Mod (Sound changes in the vertical direction...small effect)
    [Minecraft 1.2.5]
    [Minecraft 1.2.4]
    [Minecraft 1.2.3]
    [Minecraft 1.1]
    [Minecraft 1.1 compatible AudioMod]
    [Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]

    back to the old color of the swampland
    [Minecraft 1.2.5]
    [Minecraft 1.2.4]
    [Minecraft 1.2.3]
    [Minecraft 1.1]
    [Minecraft 1.0.0]


    I'm not good at English,
    so,,, If I make mistakes in my English,please pardon me.
    Please tell me corrections of the menu

    Please write it in Japanese if you understand Japanese.

    もし、あなたが日本語を理解するのであれば、日本語で書いてください
    オプション画面の表記の指摘なども助かります。

    I would appreciate you informing me of any questions, comments or requests you may have.
    I may implement it
    Posted in: Minecraft Mods
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