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    posted a message on [1.8.9] Router Reborn 1.1.6
    hmm was sure i fixed that, must have forgot to check the type after the rewrite, will look at that and update it :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    updated 1.7.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    Quote from InfectedSkies

    Thus is great! It works very well! The only concerns I have are;

    1. There's no "visit near/visit all" option like the original router had.

    2. I'm not sure if it's just my set up, but it seems to be an incredible amount slower than the original router.

    3. Like Nanakisan said, you really should get NeptunePink's permission to use those images or design new ones. I'd recommend doing this just so there aren't any conflicts in the future.

    Other than that, it's all good! Thank you so much for taking the time to make this!

    If you find a good setting on tick rate, i can change that to the default value if you let me know what you find, if it is fine on 2 ticks, i will change the internal of it a bit so you can go back up to 4 ticks to save cpu.

    You can try tickrate of 1, next update i will include a config options for how many machines to serve each time it runs (controlled by tickrate in cfg), will take me a day or 2 to get that update out, im working on a new gui, and i would like to release that together with the speed change.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    Updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    Yes i have no visit Near yet, i will look into that,

    Depending on the setup of machines you have, it will still use the x amount of ticks pr machine even if that inventory or slot could not accept items, to make it skip invalid machines faster you can use the speed upgrade.
    Setting a lower tickrate in the config will increase speed, but also increase cpu usage.

    If you can not find a good setting on the tickrate let me know and i will speed it up.

    I will do something about the itemTextures,
    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6
    Update:

    Build 1.0.3b

    Added redstone support

    • Ignore redstone
    • Active with signal
    • Active with no signal
    • Active once per pulse
    • Emit when empty
    • Emit when full
    • Emit proportional to stack
    Tickrate can now be set in config file for both transfer of items and scanning for inventory.
    Lever, torches and redstone dust can now be placed on the router.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    Yes there will be some drawback to try and balance it if i decide to add it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    If i add liquid and power, its not on this router it will be a new machine i don't want to make it to overpowered, maybe i will do that later, but i got a few ideas for this one i want to finish first :)

    if anyone encounter any unknown bug that got missed in testing i want to get that fixed first.
    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6
    Quote from loordgek
    ty very cool mod



    and now liquid support

    Ty, i will think about that, have to admit its tempting :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] Router Reborn 1.1.6
    Quote from lordmuzer
    Greeting,



    Thank you for great mod!

    Any chance to get this back port to 1.6.4?

    Router is available in Factorization mod before 1.7
    Posted in: Minecraft Mods
  • 13

    posted a message on [1.8.9] Router Reborn 1.1.6



    Remake of the Factorization router and upgrades for 1.7.10 and 1.7.2.
    Works in a similar way the original router did.


    Example of usage:


    Here its used instead of 10 import bus, it pulls items from the bottom of all 10 machines and eject it to the me interface, witch will make the items go into the me system.
    It also pulls everything from the chest (to the right of the router) the items coming from the quarry via logistic pipes and ejecting that to the me interface, saving me of 11 import buses and 11 channels total.

    You can also use it for auto sorting in a barrel based storage system (i recommend to use a chest as buffer, use 2 routers, 1 to pull from the buffer/chest ejecting in to the next router witch export to barrels)

    Recipes

    Recipe is using vanilla iron and not dark iron, Egg is replaced with a diamond.





    You have permission to use it in a modpack and streaming. (a message private or in here to let me know where it is being used would be nice)


    Tip:
    You can use this to insert frames in a Apiary from forestry, slot for the frames are 9,10 and 11.

    Changes:

    Build 1.1.4rc2
    Fixed: ignore metadata on item filter not being sent to server from the gui.

    Build 1.1.4
    Fixed config file reseting on each start

    Build 1.1.3

    Fixed null pointer in config,

    Build 1.1.2
    Regex added to blacklist in config file
    Machine names should now show up correct in the machine filter tab
    Fixed a crash when Tileentities return null in getUnlocalizedName()



    Build 1.1.1
    Slowed speed to a more reasonable speed
    Fixed, could crash if inventory got deleted while serving
    Added tooltip to tabs
    Upgrades now only stack up to 16
    some code cleanup
    Last tab no longer go outside the gui window if all upgrades are installed and will go to the bottom instead

    Build 1.1.0
    Duplication of items using NBT is no longer possible

    Build 1.0.10b
    Single build for 1.7+ (no need to get a separate file for 1.7.10 and 1.7.2 anymore)
    List of machines in machine filter is now using the localized name instead of internal name

    Build 1.0.9b
    added Metadata to item filter.
    added a button to give the option to ignore metadata if wanted
    moved Eject code to execute before extraction to allow items to be visible for a small amount of time in the slot.
    Press Del (Delete on some keyboards) to uninstall a upgrade.

    Build 1.0.8b
    item conversion should be really fixed now :)

    Build 1.0.7b
    Bug fix: unintentional item conversion

    Build 1.0.6b
    new gui
    added white/black list for machine filter
    added white/blacklist for item filter
    added option in cfg file to adjust speed of the router
    optimized item transfer a bit more
    speed boost should now have a large impact on speed in larger networks
    added "visit near", "visit all" to machine filter
    increased speed

    Build 1.0.5b
    Removed the redstone message in console (spamming every tick) sorry about that one, used it for debug and forgot to remove it..
    Updated router texture.

    Build 1.0.4b
    Items got its icons updated :)

    Build 1.0.3b

    Added redstone support
    Ignore redstone
    Active with signal
    Active with no signal
    Active once per pulse
    Emit when empty
    Emit when full
    Emit proportional to stack
    Tickrate can now be set in config file for both transfer of items and scanning for inventory.
    Lever, torches and redstone dust can now be placed on the router.



    Issues should be reported here.

    For minecraft 1.7.2 look HERE, in 1.1.7 and up mc1.7.2 support is dropped, Alpha for 1.8.9 available.
    Downloads:
    If the widget below don't work use this link
    Delete old config file if you are updating!
    Old Downloads

    Posted in: Minecraft Mods
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