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    posted a message on More armor types.

    We already have four (technically five if you count chain) armor types, the problem is that only two of them are used.


    Leather armor and gold armor need some changes IMO.


    Firstly, gold armor could be made actually useful if it was given high protection. Keep its durability just as low as it is now, for balance (and because it's in the spirit of gold tools not being durable), but the protection could be put up to, let's say, 9 armor bars, so it's better than iron but still worse than diamond.


    Secondly, leather armor is useless since iron is even easier to find than leather in most cases, all you have to do is dig down and/or find a cave or two and you can get the 24 iron required for a full set easily, whereas cows are scattered around the map and in too little numbers to get 24 leather swiftly, instead you would have to breed them, which takes way more time than getting iron.

    Either we could make cows spawn more often, and possibly drop a little more leather, or we could add another source for gathering leather, for example, other mobs rather than just cows could drop it (which would be realistic since 15% of humans' leather supply comes from sheep and 11% from pigs), or it could be found occasionally in the ground, I'm not sure.


    Either way, something should probably be done IMO, because while leather is fun to make as you can dye it pretty colors, it's next to useless, and gold armor needs a lot more than good enchantability (and being the prettiest thing in existence) to be worth it.

    Posted in: Suggestions
  • 0

    posted a message on paint buckets
    Quote from erictom333»

    And why do we need coloured wood or cobble? We already have enough coloured blocks.


    That's just, like, your opinion man

    Posted in: Suggestions
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    posted a message on Tigers?

    Tigers being your defenders makes no sense... I expect they would be neutral at best, more likely hostile, if they were added.

    Posted in: Suggestions
  • 0

    posted a message on Types of dogs?
    Quote from will252ninj»

    the problem with all this is I'm fairly sure this has already been done as a mod


    Horses? Pandas? Polar bears? Parrots? Bees?

    Posted in: Suggestions
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    posted a message on Easy Difficulty is Too Hard

    I mean, I don't play on easy difficulty and if you do play on easy difficulty then I suppose you know what you're in for, but I don't see how you can be this bad at the game to the point where you can't win against a skeleton on easy difficulty...

    Posted in: Suggestions
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    posted a message on Smarter Pillagers

    I definitely agree with this. Pillagers are hilariously weak compared to Vindicators and Evokers. They don't even deal that much damage with their crossbow shots and are a walk in the park to kill when doing a raid, the only mobs you have to worry about are... all the others that are not Pillagers.


    - Pillagers would "watch" where they aim; if an Illager is in front of them, they would walk sideways until they had a clear shot.

    Teamwork
    Pillagers would now use smarter teamwork when following a Captain:
    - They would fan out to his sides when they stop moving, as to avoid friendly fire.
    - They would synchronize their shots in volleys; all Pillagers would load and shoot at the same time.
    - They would focus their shots on the mob the Captain is targeting, much the same as tamed wolves do for you.
    - They would avoid strafing when with a Captain, sticking close together instead. When the Captain dies, if they can't pick up the banner, they scatter and start strafing.


    I'm not sure how they'd implement this. Mob AI and pathfinding is already a tricky subject as it is, it'd be a huge leap for stuff like this to be added. I support it though, I just don't expect it to happen.

    Posted in: Suggestions
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    posted a message on Nether update

    We need more Magma Cubes to spawn. They're too rare at the moment, with the most common being Zombie Pigmen which do nothing to you unless you attack them, and then Ghasts being very easy to deal with (unless you're new). Aside from Ghasts, Magma Cubes are essentially the only hostile mobs to spawn in the Nether that aren't only found in Nether Fortresses, yet they're a rare occurrence, when they could be more common and therefore actually pose a threat. Just my opinion

    Posted in: Suggestions
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    posted a message on Keep me from being considered "Idle" when using the Book and Quil.

    Maybe you could tweet this suggestion to one of the Mojang devs as it seems more like a bug than anything else, I would definitely support the suggestion to be implemented

    Posted in: Suggestions
  • 0

    posted a message on Villager Swordsman

    What's the point when we already have Iron Golems? Couldn't we just add those options that you suggested to Iron Golems themselves?

    Posted in: Suggestions
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from ForoxYT»

    So i got a crash on the mod and it says this (Also, Im running in Java 7)


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// I'm sorry, Dave.
    Time: 12/25/17 4:28 AMDescription: There was a severe problem during mod loading that has caused the game to fail
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at thehippomaster.MutantCreatures.item.ChemicalX.<clinit>(ChemicalX.java:83) at thehippomaster.MutantCreatures.MutantCreatures.preInit(MutantCreatures.java:91) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556) ... 10 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ... 38 moreCaused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:803) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ... 40 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ... 44 moreCaused by: java.lang.NullPointerException

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- System Details --Details: Minecraft Version: 1.7.10 Operating System: Linux (amd64) version 3.8.11 Java Version: 1.7.0_151, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 133764968 bytes (127 MB) / 325980160 bytes (310 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_E3 15 mods loaded, 15 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCH debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar) UCH BuildCraft|Core{7.1.23} [BuildCraft] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Transport{7.1.23} [BC Transport] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Factory{7.1.23} [BC Factory] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Silicon{7.1.23} [BC Silicon] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Robotics{7.1.23} [BC Robotics] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Energy{7.1.23} [BC Energy] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Builders{7.1.23} [BC Builders] (BuildCraft-Mod-1.7.10.jar) UCH DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) UCH IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar) UCE MutantCreatures{1.4.9} [Mutant Creatures] (Mutant-Creatures-Mod-1.7.10.jar) UCH denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar) GL info: ' Vendor: 'Intel Open Source Technology Center' Version: '3.0 Mesa 10.1.3' Renderer: 'Mesa DRI Intel(R) Haswell Mobile ' OptiFine Version: OptiFine_1.7.10_HD_U_E3 Render Distance Chunks: 4 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: (internal) OpenGlVersion: 3.0 Mesa 10.1.3 OpenGlRenderer: Mesa DRI Intel(R) Haswell Mobile OpenGlVendor: Intel Open Source Technology Center CpuCount: 2




    If you find a fix Thanks!


    This bug is caused by not having downloaded AnimationAPI :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread

    4096 is 2^12; the limit for 12 bit integer numbers

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread
    Quote from oCrapaCreeper»

    There's only 8 block ID's left in the game so that's not really something they can do ATM.

    Uh, that probably means they will have to increase this. Minecraft is undoubtedly going to get more blocks added, so having only 8 IDs left is nowhere near enough for future additions
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [Poll!] Baby Zombies Burn In Sunlight - Make'm burn! : Updated Thread!

    The reason this should not happen is because Minecraft is already easy. We need it more challenging. This feature should be kept.


    It's not 'challenging' to have a tiny mob that doesn't burn in the sun and that moves almost as fast as a player sprinting and that is really hard to hit in tall grass and that can kill you when you first spawn. Minecraft needs to be harder but not like this.
    Posted in: Suggestions
  • 0

    posted a message on Bookshelves Actually Working As Bookshelves

    Not much to say about this. I don't see why not. SUPPORT

    Posted in: Suggestions
  • 1

    posted a message on Ocean Update
    Quote from TeamWoofel»

    That's because they get taken to Reddit. The devs never read this suggestions forum, the support on these forums just help it to be perfected and taken to Mojang's subreddit
    Posted in: Suggestions
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