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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from ForoxYT»

    So i got a crash on the mod and it says this (Also, Im running in Java 7)


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// I'm sorry, Dave.
    Time: 12/25/17 4:28 AMDescription: There was a severe problem during mod loading that has caused the game to fail
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at thehippomaster.MutantCreatures.item.ChemicalX.<clinit>(ChemicalX.java:83) at thehippomaster.MutantCreatures.MutantCreatures.preInit(MutantCreatures.java:91) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556) ... 10 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ... 38 moreCaused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:803) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ... 40 moreCaused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ... 44 moreCaused by: java.lang.NullPointerException

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- System Details --Details: Minecraft Version: 1.7.10 Operating System: Linux (amd64) version 3.8.11 Java Version: 1.7.0_151, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 133764968 bytes (127 MB) / 325980160 bytes (310 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_E3 15 mods loaded, 15 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCH debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar) UCH BuildCraft|Core{7.1.23} [BuildCraft] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Transport{7.1.23} [BC Transport] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Factory{7.1.23} [BC Factory] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Silicon{7.1.23} [BC Silicon] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Robotics{7.1.23} [BC Robotics] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Energy{7.1.23} [BC Energy] (BuildCraft-Mod-1.7.10.jar) UCH BuildCraft|Builders{7.1.23} [BC Builders] (BuildCraft-Mod-1.7.10.jar) UCH DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) UCH IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar) UCE MutantCreatures{1.4.9} [Mutant Creatures] (Mutant-Creatures-Mod-1.7.10.jar) UCH denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar) GL info: ' Vendor: 'Intel Open Source Technology Center' Version: '3.0 Mesa 10.1.3' Renderer: 'Mesa DRI Intel(R) Haswell Mobile ' OptiFine Version: OptiFine_1.7.10_HD_U_E3 Render Distance Chunks: 4 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: (internal) OpenGlVersion: 3.0 Mesa 10.1.3 OpenGlRenderer: Mesa DRI Intel(R) Haswell Mobile OpenGlVendor: Intel Open Source Technology Center CpuCount: 2




    If you find a fix Thanks!


    This bug is caused by not having downloaded AnimationAPI :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread

    4096 is 2^12; the limit for 12 bit integer numbers

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread
    Quote from oCrapaCreeper»

    There's only 8 block ID's left in the game so that's not really something they can do ATM.

    Uh, that probably means they will have to increase this. Minecraft is undoubtedly going to get more blocks added, so having only 8 IDs left is nowhere near enough for future additions
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [Poll!] Baby Zombies Burn In Sunlight - Make'm burn! : Updated Thread!

    The reason this should not happen is because Minecraft is already easy. We need it more challenging. This feature should be kept.


    It's not 'challenging' to have a tiny mob that doesn't burn in the sun and that moves almost as fast as a player sprinting and that is really hard to hit in tall grass and that can kill you when you first spawn. Minecraft needs to be harder but not like this.
    Posted in: Suggestions
  • 0

    posted a message on Bookshelves Actually Working As Bookshelves

    Not much to say about this. I don't see why not. SUPPORT

    Posted in: Suggestions
  • 1

    posted a message on Ocean Update
    Quote from TeamWoofel»

    That's because they get taken to Reddit. The devs never read this suggestions forum, the support on these forums just help it to be perfected and taken to Mojang's subreddit
    Posted in: Suggestions
  • 0

    posted a message on Igcandra / Lava Lamp (Probably not what you think)

    This has gotten way too many negative comments already. I think this is a great idea. A nether lantern type block would certainly be useful for nether builds, since glowstone is a bit ugly, and also prevents mob spawning. SUPPORT! :D

    Posted in: Suggestions
  • 0

    posted a message on Ocean Update

    This is extremely vague. Please provide details on the "sharks, octopus, starfish, seahorse, stingray etc." because at the moment it's sort of a wishlist.

    Also, the Mojang devs don't read this suggestion forum

    Posted in: Suggestions
  • 0

    posted a message on Perfecting the Ender Dragon fight
    Quote from Jay29»


    I'm still considering the dragon a he because I can.


    I bet you call every mob a he then.
    ...
    Posted in: Suggestions
  • 0

    posted a message on Do people still complain about sweep attack being annoying?

    What's wrong with the sweep attack? I've never had any friendly fire with it. Just don't use the sweep attack unless you are fighting groups of mobs... easy...

    Posted in: Discussion
  • 0

    posted a message on Unpopular Opinions Discussion
    Quote from pokemad1»

    Aheh; I was just askin'- trying to be social.

    ...Sooo... An unpopular opinion of mine is that I despise social media and networks (excluding forums).

    Most mature people don't like Instagram duckface selfies and Facebook updates posting about how Beyonce is having twins (who cares), so it's not that unpopular to dislike popular social media usage, however, many social media sites can just be used as messaging tools (like Facebook Messenger) so are actually useful and not just a pain to look at because of all of the 13 year old girls posting cringey stuff.
    Facebook is weird now because it's become a parent fest... so many adults posting stuff... basically all of my family members are on there...
    Posted in: General Off Topic
  • 1

    posted a message on Idea for HardCore game difficulty

    This suggestion is extremely incoherent. It's not well thought out at all. The spelling, grammar and punctuation make it hardly readable (if English is not your first language then I understand). There's no organization of anything. No explanation as to how fast skeletons would fire arrows or how fast creepers would move. Or how much damage slimes would deal with their acid swallow attack thing. It looks like you just made this suggestion in like 2 minutes. You said that skeletons would have miniguns, then you said they would have flame bows. Don't these contradict each other? It's like you forgot when you got to that point that you made skeletons have machine guns and not bows. You can't have a minigun and a flame bow as your primary weapon both at the same time (unless they were holding both, which would be abysmal).

    If you want to add an option for Skeletons spawning sometimes with flame bows on hard and hardcore then fine, make a suggestion for that. If you want slimes to have a move where they suck you in then spit you out with an acidic coating, then good idea and you should suggest it and develop it. Don't do it like this. It's basically a wishlist (technically not because the ideas are all related, to the hard hardcore idea); IN HARDCORE MODE I WANT THIS AND THIS AND THIS AND THIS AND THIS AND THEN THIS YAY AND IF YOU DON'T SUPPORT YOU ARE A BABY WHO IS BAD AT THE GAME AHEHAHEHAEHAEHAHHEAAH just no.

    Posted in: Suggestions
  • 0

    posted a message on Perfecting the Ender Dragon fight
    Quote from Paintbrush11»

    The Enderdragon IS a girl, ovidiu.

    And I quote (Minecraft Wiki):

    On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".[5]


      • Dinnerbone later stated that he thinks the name is officially "Jean?"[6]
      • The Xbox avatar item 'Ender Dragon Pet' has the description 'A
      • cuter, friendlier version of his bigger, less playful Minecraft
        sister.'- revealing that the ender dragon is female.

    Also, she lays an egg after she dies. Only females lay eggs.


    Thanks for confirming this.
    I'd like to hear your thoughts on the suggestion though
    Posted in: Suggestions
  • 0

    posted a message on Anti Plant Virus Mod

    I just want 1.6.4 with no bugs ;'(

    Posted in: Minecraft Mods
  • 0

    posted a message on Curse of Fragility

    Unneeded. Just use a gold sword. Kappa


    Jokes aside, this is a good idea. You would never use this in survival unless you wanted to troll your friend by giving it to them, but in minigames/maps there could be access to only cursed objects in some cases. Support

    Posted in: Suggestions
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