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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    No modloader support makes me (and i'm sure a lot of other people who play btw) quite sad.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    For those of you wondering, Thaumcraft 3 needs Forge 6.4.1.407 or newer to work. The latest recommended forge is only 6.4.1.397, so you have to use the latest latest, which is 6.4.1.409.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    Hey dude, I love the mod, it's simple, fun, and easy to use. However, I feel like while the ender pearl teleport thing is interesting, it seems kind of overpowered and I feel like it could be abused for quick, very cheap unlimited teleportation to anywhere, completely voiding the use of transportation. So if you could add, say, a config file so you could disable that feature, I think that would make this mod better. Anyway, amazing mod dude!
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Alright, I don't know how, but somehow a bunch of plasmacraft's and the clay soldier's mod recipe's were switched, even though I made sure their id's are different. However, I went ahead and started with a clean jar, and there were no debug recipes and everything spawns normally.

    However, I do feel inclined to tell you that I feel this mod is fairly overpowered. The ores spawn quite frequently, the items are easy to obtain, and the weapons are severely overpowered. Ammo is easy to produce, and all weapons do massive damage. These factors were a major turn off for me and I won't play with it now, as I prefer my Minecraft experience to be fair and balanced.

    Also your wiki is out of date, none of the acids actually interact differently. I tested each liquid with each other, and they all act like some weird mixture of acid and water.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Hey dude, I love the mod, but you really need to remove the debug recipes. Also you might want to consider using the extra biomes api, because I don't think your plasma pools will spawn in those biomes. Anyway, good luck!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5 | 1.2.3 |1.0.0] SanAndreasP's Mods - NEW: Neon Signs
    Hey dude! I love the Particle Effects mod! My underground bases have never looked cooler.

    I also really like the Neon Signs mod that you just came out with. However, you might want to change the id for the sign: right now it replaces the vanilla iron shovel. I changed it to 8010, as far as I know no other mods are using that as an id.

    Just thought I'd let you know, and happy modding!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SSP/SMP]Thirst Mod[v0.7](15k+ DLS!)
    Wow, this mod looks really cool. I prefer my Minecraft experience to be more realistic, so I usually play on hardcore with better than wolves and other small mods that add challenges but aren't OP, so naturally this mod caught my eye.

    Well, it looks interesting, but is there any chance you could release a version that doesn't include any of the items? Like just the thirst bar, and the only way you can decrease thirst is by water bottles, apples, milk, sneaking in water etc. with all the advantages and disadvantages included? The juice items you've included are interesting, but not entirely realistic or balanced.

    Anyway, great mod, and good luck!
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I love both versions of this mod so much! And while I also enjoy the RPG Add-on, I do have a small problem with it.
    Okay it's a big one. The flies and fireflies. These 'mobs' are probably the most annoying thing I have ever encountered, and are completely useless an just take up spawn space! Please either fix them, remove them, or add an option to remove them. Other than that, these mods are amazing!
    Posted in: Minecraft Mods
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    posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!
    This really is such a good mod. I love the Fallout series, so naturally I downloaded this as soon as I saw it. Any chance we'll be getting a Wasteland dimension? That would be frakking awesome!
    Posted in: Minecraft Mods
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    posted a message on ~ Stuffed Animals ~ [It's Back!]
    Cool mod but you left in at least one testing recipe... You can craft a companion cube out of dirt. I really like my Minecraft experience to be as legit as possible, and having about 6 double chests full of dirt isn't helping. Please remove this! But otherwise cool mod.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Clay Soldiers Classic
    Agh! Dude! You still left in the testing crafting recipes! Please remove these! PLEASE!
    Posted in: Minecraft Mods
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    posted a message on The Herobrine Mod OFFICIAL 3.6
    Cool mod, and although this might just be a conflict, but after installing it none of my redstone repeaters worked properly. I checked the world before, worked fine (Had a few mods), installed this, boom they no longer work. Other than that though the mod works.
    Posted in: Minecraft Mods
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    posted a message on Fluttershy's Cottage
    Quote from Arnar105

    Well, if it isn'T to far away, and there are a lot of people on the server, then prepare to get griefed.


    It's protected thanks to Bukkit and the many other plugins the server has to offer.
    Posted in: Screenshots
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    posted a message on Fluttershy's Cottage
    Took me about 3 days to make this. Made in survival mode on a public Minecraft server by myself.













    Texture Pack: Sphax Pure BD Craft (128x) http://www.minecraftforum.net/topic/376784-16x-32x-64x-128x-256x-512x10-sphax-purebdcraft-v100-201111/
    Server: Blackreaver's Demise.
    IP: minecraftserver.com
    To get to it in the server locate a 'stargate' (Nether portal with a sign) and left click until you reach 'Fluttershy'. Then hit the button and step through the portal.
    Posted in: Screenshots
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from dave11

    Did you start a new game after having played ToK in another world before this and did not delete the kingdommodsave.dat-file before beginning the new one?


    Nope I've been playing the same save for about 16 hours, no other saves, I don't even think I went online. Also I didn't install any other mods once I started.
    Posted in: WIP Mods
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