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    posted a message on [Collection] [CTM] [RTA] Timetoslide's Deathly Trails -20000 Downloads-
    *Played by Beef and Pause* They gave up on it.. lol That means you did a great job!
    Quote from Arkhangels

    I agree with Killfish and Denzien, while I enjoyed A LOT watching their run of this map, a great part of their frustration is because of their own mistakes.
    What I noticed is that Pause and Beef are "agressive" players on the sense that they spend little time trying to figure out what needs to be done, what preparation they need, before going on.
    I mean, yeah, suicide-runs to spam torches is one strategy... but it will lead to deaths, obviously. Maybe it would've been easier if they funneled the mobs? TNT Cannon is an option, after all there is plenty of TNT available from traps that they soon discovered to be everywhere. Or maybe they could avoid some of the most dangerous areas until they have found iron?
    If they are prone to die voluntarily or involuntarily, would be a good thing to carry beds with you ALL the times, and reset your spawn and create temporary bases every intersection (or hard area).... but they often forgot to carry beds, just to die repeatedly and have to walk 800 blocks all the way back again and again. Also, by making temporary bases, would mean that they could carry LESS important stuff on their inventory (which IMO should be only armor/tools/weapons/blocks/torches), and if they die, this can be easily replaced, or quickly retrieved.
    They forgot that they could use the milk bucket from the monument as a way of dropping lava on mobs/spawners.
    They forgot to light most of their path on Crumbling Sands, which lead to massive amount of mob spawns (saplings and bonemeal was plentiful at that time, so they could have used charcoal if necessary).

    So yeah... it's easy to become frustrated when your mistakes lead to death over and over again.


    I agree with what has been said about the lack of arrows.... or at least the lack of feathers. One could make an skeleton trap? Of course, but that doesn't add to the hardness, only to the annoyance/time-consuming factor. Specially since there are a lot of open areas with blaze/ghast spawners, arrows must be plentiful, because the difficulty is not on killing the flying mobs but disabling the spawners while the mobs constantly appear around you.

    And IMO the map would be much more enjoyable if you could carry the EGGS in your inventory. Maybe there should be an optional rule for that? After all, again, making all the tracks leading to the pen after you cleared/lighted all the areas is not hard, just annoying/time-consuming. So IMO people should be allowed to choose if they want to do the fastest way: carrying eggs to the pen (just like in wool CTM maps you carry the wool in your inventory), or if they want to do the time consuming way: building tracks and stuff.

    When creating a completion-style map, it's all about how fast you make the pace of the game for the players, when and how the map gets hard and when and how players get best gear to continue moving forward... and to avoid frustration, how you fulfill their feeling of progressing throughout the map. Multiple deaths is not a problem when the players know that they can craft their stuff again and again, but if they loose everything and have to start from scratch several times, this can easily anger and frustrate the players.

    The "having to build rails to move animals to the monument" aspect IMO is bad exactly because it breaks the feeling of progression. If after you found your first animal you have to spend two hours building tracks to the monument, there it goes down the drain all the excitement the player had to keep going. So the other choice for the players is to find all the animals first, THEN move then all to the monument? How will people feel that they are completing the monument then, if they are not? In fact they are worrying about having to spend multiple hours in the future, after finding all the animals, building tracks. This is exactly what happened to Beef and Pause on their run of this map.
    Both choices were terrible in a LP-commentator/player point of view. Spend countless hours building tracks, or trying to go forward without any feeling of completion, just to die multiple times and have to start from scratch.

    So TL;DR, In my opinion the map is excelent except for those two aspects:
    -Lack of arrows/Feathers
    -Lack of rule allowing to carry the egg to the monument.



    That is one great review of the map and beef+pause mistakes :D
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    How long do you think this will take me? :D

    Posted in: Maps
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    posted a message on LOOKING FOR MAP TESTERS AND "LETS PLAY" VIDEO MAKERS!
    Why so much emoticons?
    Posted in: Maps
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    posted a message on my 1st mod idea
    Great Idea!
    Posted in: Requests / Ideas For Mods
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    posted a message on MCedit Help!
    Go on the official forum post of MCEdit. The Download is 120% safe
    Posted in: Minecraft Tools
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