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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Just to warn youu guys, Lost Worlds Sadly does not support brewing and enchanting. totaly forgot about them and I dont want to just give you a enchanting table without any challenge ;) But don't worry, Deadly Islands will have all 1.2.5 content.
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Already 2 pages? Well, I kind of did all the post but shhh, no one needs to know ;)
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    I spent quite a bit of time creating loot chest for my next map. Currently at 44 chests.
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Quote from scrapninja11

    Looks fun, Imma force my friend to play this with me :D
    I'll post a few videos if you want! :3


    It would be awesome if you made videos! If you make one tell me, I'll put it on the front page :)
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Don't forget to leave feedback! It helps me make better maps!
    Posted in: Maps
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    posted a message on [Collection] [CTM] [RTA] Timetoslide's Deathly Trails -20000 Downloads-
    *Played by Beef and Pause* They gave up on it.. lol That means you did a great job!
    Quote from Arkhangels

    I agree with Killfish and Denzien, while I enjoyed A LOT watching their run of this map, a great part of their frustration is because of their own mistakes.
    What I noticed is that Pause and Beef are "agressive" players on the sense that they spend little time trying to figure out what needs to be done, what preparation they need, before going on.
    I mean, yeah, suicide-runs to spam torches is one strategy... but it will lead to deaths, obviously. Maybe it would've been easier if they funneled the mobs? TNT Cannon is an option, after all there is plenty of TNT available from traps that they soon discovered to be everywhere. Or maybe they could avoid some of the most dangerous areas until they have found iron?
    If they are prone to die voluntarily or involuntarily, would be a good thing to carry beds with you ALL the times, and reset your spawn and create temporary bases every intersection (or hard area).... but they often forgot to carry beds, just to die repeatedly and have to walk 800 blocks all the way back again and again. Also, by making temporary bases, would mean that they could carry LESS important stuff on their inventory (which IMO should be only armor/tools/weapons/blocks/torches), and if they die, this can be easily replaced, or quickly retrieved.
    They forgot that they could use the milk bucket from the monument as a way of dropping lava on mobs/spawners.
    They forgot to light most of their path on Crumbling Sands, which lead to massive amount of mob spawns (saplings and bonemeal was plentiful at that time, so they could have used charcoal if necessary).

    So yeah... it's easy to become frustrated when your mistakes lead to death over and over again.


    I agree with what has been said about the lack of arrows.... or at least the lack of feathers. One could make an skeleton trap? Of course, but that doesn't add to the hardness, only to the annoyance/time-consuming factor. Specially since there are a lot of open areas with blaze/ghast spawners, arrows must be plentiful, because the difficulty is not on killing the flying mobs but disabling the spawners while the mobs constantly appear around you.

    And IMO the map would be much more enjoyable if you could carry the EGGS in your inventory. Maybe there should be an optional rule for that? After all, again, making all the tracks leading to the pen after you cleared/lighted all the areas is not hard, just annoying/time-consuming. So IMO people should be allowed to choose if they want to do the fastest way: carrying eggs to the pen (just like in wool CTM maps you carry the wool in your inventory), or if they want to do the time consuming way: building tracks and stuff.

    When creating a completion-style map, it's all about how fast you make the pace of the game for the players, when and how the map gets hard and when and how players get best gear to continue moving forward... and to avoid frustration, how you fulfill their feeling of progressing throughout the map. Multiple deaths is not a problem when the players know that they can craft their stuff again and again, but if they loose everything and have to start from scratch several times, this can easily anger and frustrate the players.

    The "having to build rails to move animals to the monument" aspect IMO is bad exactly because it breaks the feeling of progression. If after you found your first animal you have to spend two hours building tracks to the monument, there it goes down the drain all the excitement the player had to keep going. So the other choice for the players is to find all the animals first, THEN move then all to the monument? How will people feel that they are completing the monument then, if they are not? In fact they are worrying about having to spend multiple hours in the future, after finding all the animals, building tracks. This is exactly what happened to Beef and Pause on their run of this map.
    Both choices were terrible in a LP-commentator/player point of view. Spend countless hours building tracks, or trying to go forward without any feeling of completion, just to die multiple times and have to start from scratch.

    So TL;DR, In my opinion the map is excelent except for those two aspects:
    -Lack of arrows/Feathers
    -Lack of rule allowing to carry the egg to the monument.



    That is one great review of the map and beef+pause mistakes :D
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    The training map is now updated! If you have never heard of CTM maps or just want a taste of what is in my maps, go try it out!
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Quote from Tardis34

    Don't suppose I could have a hint as to where Intersection 3 entrance is? :3 (I managed to get the other wools from intersection 2 and 1(BTW, The Spire? Oh man....you have got to be pure EVIL!!!))


    The path to intersection 3 is at the bottom of the evil place.
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    100 downloads? Thanks a lot guys!
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    If something is wrong in the map (Like if there is 2 wool chests) please tell me so I can fix it :P
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Quote from Winky332

    What brush did you use for that room with all the uneven blocks? I use voxelsniper to make maps and wanna know for future reference. Looks great by the way!
    I used MCEdit and WorldEdit to make the map. And can you tell me the position of the picture? Im not sure what picture you mean.

    Quote from triponisimo

    ok i will take it :SSSS: :Iron: :Ham:


    Good luck and have fun! :)

    Quote from MgOStaTic_007

    Look nice, i might try it


    I hope you try it and like it!

    Quote from jansteffen

    It looks kinda cool, but at the moment I'm already playing another CTM map, sorry :( Maybe you could post some more screenies?


    I posted 2 moar. If you want more, just ask. But I don't want to ruin the surprise ;)
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Quote from Sniimuz

    More Screenshots plz.
    Screenshots coming right now
    Quote from Tardis34

    Oh god...typical...I so happen to get to intersection 2, but now I know i'm missing a wool! Meh....I'll go back after I get the others (if I can manage to find intersection 3....) cause I'm NOT crossing through THAT jungle EVER AGAIN! o_o (Until the trip back......)


    You really need to get a way around it. Since there is no Flint and steel in my map ;)
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Don't be afraid to try it! I know it look really hard but it's not THAT bad. Well it kind of is but whatever.
    Posted in: Maps
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    posted a message on [CTM] [Collection] [1.3.2] Toxiic's Lost Worlds
    Lost Worlds is now ready to be played! Have fun guys.
    Posted in: Maps
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    posted a message on M2C | VANILLA | NO WHITELIST | PvP | 24/7
    You guys should come and try it out, you wont regret it.
    Posted in: PC Servers
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