Project Zulu : A Better Overworld is a mod that provides a more engaging, challenging and ultimately a far better Minecraft Overworld experience thru the addition of unique Mobs, Plants/Trees, Items, Blocks, Structures/Dungeons and Game Mechanics.
PZ Features... just a few of many waiting for you to discover or craft!

PZ Hostile Mobs, just a sample of what's waiting for you in the dark or out in daylight!

PZ Passive Mobs

A few more....

and some more passive mobs...

** More sample pics to come!!!
Project Zulu for MC 1.7.10 is a continuation of Crudedragos' great work, which can be found here.
so WHAT'S NEW in the Project Zulu 1.4C2 version?

Many many thanks to everyone for their support and understanding. Very very special thanks goes to Dulciphi, for her participation in the various alpha testing of PZ 1.4c; Blue001 for his patience in explaining the old PZ death rules to me; xerox686, for participating in the alpha testing of ZP 1.4c related to the micro stuttering issue; leonelmegaman for his contributing the Zebra mob.
NOTE: PZ 1.4C2 contains fixes for issues encountered as reported recently by MohawkyMagoo and Voidi. These were related to DataWatcher conflicts and have been temporarily given a solution until such that I can migrate the code to a more stable setup. The biggest addition to the PZ 1.4C2 is the addition of the Portugese language support, courtesy of al-myr. Many thanks al-myr.
Revived Death Rules
Ok, so a new config setting can be found in the main PZ config file, namely "Activate PZ Death Rules". Disabling this would revert to the default MC mechanics, and renders succeeding PZ Death options useless. Other changes to the mechanics based on a per config setting are as follows :
Sample Death Rules configuration (mirrors the catch-all system prior to current version)
B:"Activate PZ Death Rules"=true
B:"Drop Tombstone On Death"=true
B:"Replace Default Flower Pot"=true
B:"Tombstone Absorb Drops"=true
S:"Tombstone drop blacklist"=
B:doDropEvent=true
B:enableTemperature=false
gamerule_settings {
B:keepInventoryDefault=false
experience {
B:isEnabledDefault=true
I:maxDropXP=100
I:percKeptXp=0
}
armor {
I:armorDeathDamage=0
I:armorDropChance=100
I:armorDropDamage=0
I:armorMaxDrop=4
B:isEnabledDefault=true
}
inventory {
I:inventoryDeathDamage=0
I:inventoryDropChance=100
I:inventoryDropDamage=0
I:inventoryMaxDrop=27
B:isEnabledDefault=true
}
hotbar {
I:hotbarDeathDamage=0
I:hotbarDropChance=100
I:hotbarDropDamage=0
I:hotbarMaxDrop=9
B:isEnabledDefault=true
}
}
}
FOR MORE INFORMATION PLEASE VISIT...
SOURCE
GENERAL
Custom Commands
Configuration Options
Limited Mob Spawners
BLOCKS AND ITEMS
New Brewing Stands
Tombstone
Wood and Stone Campfire
Spikes
QuickSand
Ankh
Raw Fiber
Fur Pelt
Universal Flower Pot
Raw Fiber
Structure Placer
Small Heart
Large Heart
Small Unhealthy Heart
Large Unhealthy Heart
Black Lichen
Tusk
Scale
Ectoplasm
Glowing Goo
Prickly Powder
Pulp
Powder Slush
Talon
Poison Droplet
Coconut Shell Fuel (added in PZ 1.3e)
"Uncrafting" Hammer Tool (added in PZ 1.3e)
ARMOR AND WEAPONS
Cloth Armor
Fur Armor
Scale Armor
PLANTS AND TREES
Creeper Blossom
Night Bloom
Palm Tree
Coconut
Tumbleweed
MOBS (PASSIVE, well most of the time)
Alligator
Beaver
Bear
Boar
Eagle
Elephant
Finch
Fox
Frog
Giraffe
Horse -- Tameable, Ride-able
Hornbill
Gorilla
Mammoth
Ostrich
Pelican
Penguin
Rhino
TreeEnt
Goat (added in PZ 1.3a)
Duck (added in PZ 1.3a)
Fish, Long Generic (added in PZ 1.3b)
Deer (added in PZ 1.3b)
Fish, Round Generic (added in PZ 1.3c)
Crow (added in PZ 1.3c)
Camel (added in PZ 1.4a) -- Tameable, Ride-able
Monkey (added in PZ 1.4a)
Beetles (added in PZ 1.4a)
Zebra (added in PZ 1.4c)
MOBS (Hostile)
Minotaur
Mimic
Centipede
Lizard
Mummy
Sandworm
Vulture
Mummy Pharoah (Mini Boss)
Draugr (Bone Warior) (added in PZ 1.3b)
Ripper Fin (added in PZ 1.3b)
Giant Rat (added in PZ 1.3c)
Bloom Doom (added in PZ 1.4a)
Rabid Bat (added in PZ 1.4a)
STRUCTURES/DUNGEONS
Oasis
Labyrinth
Cemetery
GAME MECHANICS
Whenever a player dies, PZ erects a tombstone at the site of passing and this tombstone absorbs both inventory items and experience values of the slain player. The tombstone will then spawn particles and project a beacon that make it easier to see and know whether the tombstone contains items or not. A respawned player can (a) Use (right click with an empty hand) the tombstone to get all stored items and xp, or (b) break the tombstone using other items/blocks/non pickaxe tools and the tombstone will drop all stored items and xp, or (c) harvest the tombstone using vanilla pickaxes and the tombstone will drop all stored items and xp plus a tombstone block as well.
Mob (Active) Fight or Flight Behaviour
The AFF is more of an AI override to the PZ mobs. What it does is it sets a configurable ferocity level (implemented as aggroLevel, range between 0.00 to 100.0) , via anger level of a particular mob, and couples it with a configurable threat range (implemented as aggroRange, base 16D for most) and using a very simplistic approach let's a mob decide whether to flee before you or attack you when you get in range(simulating territorial behaviour).
Passive and tameable mobs (Fox, Duck, Goat, etc) are included so you'd either have to have their favorite food item ready or you would have to either chase them down or defend yourself against them depending on their mood.

CHANGE LOG
-- Integrated Portugese language support, translation provided by al-myr
-- Adjusted datawatcher code for entityMonkey and entityMummy
-- Fixed waterskin recipe
-- Updated Russian language support, hope my translation is okay
1.4c
-- Revival of the PZ Death Rules and making the Death Rules implement even without a PZ tombstone
-- Added error control for the PZ Death Rules when a player dies due to lava and the Tombstone will no longer spawn on lava.
-- Added additional error control codes related to the disabling of various mechanics/objects when using PZ
-- Implemented a fix for the removal of the reported "micro-stutter", which also fixed the issue with the errors generated with the config files.
-- Adjusted the movement animation of most PZ mobs to mirror that of MC default mobs
-- Added wooden bucket and waterskin, with corresponding water and milk functionalities
-- Adjusted ostrich egg drop code
-- Adjusted doom bloom aggro codes so it will attack when the player gets near
-- Fixed the issue of the camel name not being shown correctly when using WAILA
-- Refined the coding used by PZ to generate multiple textures for various PZ mobs
-- Minor adjustment on the models of various PZ mobs
-- Major adjustment to the models of the deer, crow and doombloom mobs
-- Implemented a multiple food temptation mechanism that allows more than 1 item to be used to "attract" PZ mobs.
-- Added the Zebra mob, model provided by
1.4b4
-- Removed the bug spawning on block break feature
-- Removed the wooden stick on block break feature
1.4b3
-- Fixed the coding for the Null Potions module to resolve indexOutofBounds errors
-- Fixed the PZ Bug spawning event code and added % chance to spawn
-- Added Wooden Stick config switch along with % chance to spawn
-- Removed PZ Beetles sounds
-- Fixed HitBox of PZ Centipede
1.4a
-- Added a tameable, rideable Camel (can also carry by using a chest on a tamed camel)
-- Added a new plant mob, the Doom Bloom
-- Added a small, tailed Monkey mob
-- Added a flying hostile, Rabid Bat
-- Added a new config option to control whether the PZ Hammer will destroy or harvest a non-recyclable block
-- Added a new config option to control whether the PZ Spike Trap can be indestructible or not
-- Added a new config option to control whether or not to display PZ Boss Ticker Health Bar
-- Implemented a fix to avoid the disconnection error encountered with the PZ spike trap
-- Implemented a fix for the missing PZ armour textures
-- Implemented a fix for the missing PZ horse textures
-- Reconfigured the PZ horse settings to fix the errors related when slaying a PZ horse or when a PZ horse is fleeing
-- Resized the PZ Centipede and added new sounds
-- Adjusted spawn settings for several PZ mobs to avoid them being spawned in the Ender dimension
-- Added a new random event wherein if a player breaks particular blocks, beetles and centipedes spawn out. Just to add a little to the ambience of the game. The beetles are programmed to die after a few minutes.
-- You can now use a torch to light the PZ Campfire block, aside from using the Flint and Steel tool
-- Disabled the timed restriction feature when milking PZ goats
-- Corrected a few mob breeding food entries to maintain consistency
-- Corrected a few mob models that would generate funky child mobs
Project Zulu 1.7.10 v1.4C2 Primary Link
Project Zulu 1.7.10 v1.4B4 link1 link2
INSTALLATION INSTRUCTIONS
1. Install Recommended Forge version for Minecraft 1.7.10.
2. Backup old PZ Config folder, either through relocation or renaming.
2. Copy Project Zulu jar file into the MC Mods folder (%appdata&/.minecraft/mods)
3. (Optional) Configure Project Zulu via configuraiton files in %appdata&/.minecraft/config/ProjectZulu
4. Enjoy!
CREDITS
Many many many thanks for Crudedragos for allowing me to tinker and continue with his work. And a massive thanks as well to all those that support and provide comments/suggestions/feedback on this thread. This mod can never really move forward without you guys.
NOTES: (Lifted from the original author's thread)
A. Apache 2.0
Q. Can I use this mod in my Mod Pack?
A. Yes. Just give credit where credit is due.
Q. Should I post issues here or on
A. Both. Report to thread for discussion, report to Github as well whenever possible.
Q. I want to contribute non-code / Texture / Models / Suggestions ... how?
A. Best way would be to communicate with me on github with the artwork as an attachment or linked through dropbox. Then feedback can be given on the proposed and integrated into the project.
2
Hey guys, the 1.15 update was sooo much easier...
Enjoy! =)
1
Hey guys! Good news! I was able to get sound filters working in 1.14!
Let me know if you find any issues, and enjoy the mod!
85
Sound Filters
Hi everyone! This is a client-side mod which adds some filters to sounds.
It adds 3 things right now: reverb in caves, muted sounds when underwater/in lava and, and muted sounds when the sound source is behind a wall.
Screenshots won't do much good here =P, so I made a video to show a sample of what the filters do:
Download
Installation
Download the recommended Forge version for the version of this mod that you have (from here) and install it.
(Note that this is a client-side mod, so it will work even if you connect to a server that doesn't have it, or a vanilla server.)
Also note that you can disable any of the features in the config file, and you can change the blocks which add extra reverb, don't affect reverb, eliminate reverb, and cancel more sound when the sound source is behind them.
I want and plan to create an API which will allow anybody else who wants to create their own "sound filters" easily.
I got some inspiration from Better Sound (though I wanted to do this even before I knew about that mod), but this mod is forge-compatible. =)
If you find any problems or bugs, please leave a comment with them. This wasn't that simple to make, so I won't be surprised if there are some bugs.
Anyway, enjoy the sounds. =)
Modpacks
You can use this mod in any mod pack. Just make sure you list me as the author.
3
Unfortunately the sound system changed a lot in 1.14... I'm still working on the update.
8
Hi Everyone!
Now that I have a few mods, I thought I'd make a little common space to put some info about them. =) To see a full description of each mod (with screenshots and such), go to the links provided.
If you want to write a post about a specific mod, and it has it's own thread, I'd suggest posting it there, instead of here.
Anyway, have some mods:
Curse Download:
Curse Download:
This mod does lots of things... it lets you:
- modify/add/remove items from vanilla and modded chest loot types
- modify/add/remove drops for mobs
- modify/add/remove drops for blocks
- add/remove recipes, furnace recipes, and furnace fuels
- add/remove entries in the ore dictionary
- add some simple items and blocks, including tools, records, fences, doors, and lots more.
- add potion effects to items when worn, held, hitting an entity, etc.
- and a few other things too.
Curse Download:
Curse Download:
Curse Download:
Curse Download:
Curse Download:
Curse Download:
Also, here are some mini mods I have made:
This little mod adds customizable trails to your bows.
Curse Download:
See the download in the above link.
Mediafire Download (for 1.7.10): http://www.mediafire.com/download/z6t4cluidafvhlf/LightControl-0.2.jar
Here are some addons that I have made for other mods:
Curse Download:
Curse Download:
This is a little example addon for Loot++ showcasing some of the things it can do.
Curse Download:
And finally, here are some mods that I have helped work on or write code for regularly:
See the download in the above link.
Thanks for taking the time to look at my mods. =)
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Paypal Donations:

1
Hey people! New version is out! Here is the changelog:
- Added 3 new effect types: command, loot table at location, loot table in container
- Added effects for shooting a bow/gun, throwing a throwable, and a projectile hitting its target
- Added ability to delete addon from the gui
- Added chinese translation file (Thanks F_thx!)
- Fixed shaped recipes sometimes not working
- Fixed background screen for texture success modal
- Fixed a few other smaller issues
20
Check out the 1.12 rewrite of the mod: Additions
Loot++
Hi Everyone!
This is a mod which lets you customize many things such as chest loot, as well as add custom items and blocks. =)
Description
This mod lets you do a few things:
- Add or remove items from any chest type (including nether fortress chests and any custom chests added by mods or custom chests you add in the config),
- Add or remove crafting recipes
- Add or remove smelting recipes
- Add or remove drops from entities
- Add or remove drops from blocks
- Add or remove ore dictionary entries
- Add a few types of items (tools, armor, etc.)
- Add a few types of blocks
- Add new records
- Allow items and armour to give you potion effects under certain circumstances
- Change maximum stack sizes
The instructions for each are in the config files.
The 1.7 version also adds a few commands. To see them ingame, type /lpp and hit Tab. They are based on vanilla commands (backported from 1.8), so they are mostly the same as their vanilla counterparts, but also accept string ids for items and blocks in the NBT (so you can use modded items finally).
The lppnbtdump command creates a file with nbt info for the items you are holding, to make it easier to make loot entries from them.
It also generates a set of useful files showing you info about items, blocks, entities, effects, enchantments, dimensions, foods, and ore dictionary entries.
Those info files and all the config files (except the item, block, and record configs) will only generate once you load a world (any world). This is because some of the item IDs don't load correctly until the game starts.
Screenshots
Downloads
Main mod file: https://mods.curse.com/mc-mods/minecraft/225880-loot
1.8.9 Version:
1.8 Version:
1.7.10 Version:
Here are some other downloads as well:
Example resource pack file: (at http://www.curse.com/texture-packs/minecraft/225881-loot-custom-records)
Example addon (Ruby Obsession): (at http://www.curse.com/mc-mods/minecraft/230837-ruby-obsession)
Instructions
Install forge and put the first download (the mod file) into the mods folder and the second (the resource pack) into the resourcepacks folder.
The instructions for each specific function of the mod are in the config files, but here is some general info:
To use any of the item or block additions, you must download and add this mod's custom resource pack, in the download section above. This is used for any textures added, and any sounds added for the records. It comes with some textures and sounds in it, as examples.
There are also chests and items for each loot type in the creative inventory which will generate their contents when placed (for testing purposes, but they could also make good rewards for things like adventure maps =) ). Note you can add custom chest types and their contents in the config, and each category will show up in the menu (ones added by other mods will show up as well).
Note that for the NBT tags, you can use string IDs for the items and blocks (unlike the 1.7.10 /give and /summon commands) because I created my own parser for the NBT data.
Wiki page with some tutorials and samples (if you want, go ahead and add your own tutorials/examples to it =) ):
http://mcmod.wiki/Loot++
Addon Instructions
To create an addon (in 1.8 only at the moment), follow the file structure in the Example addon that automatically generates, and add your resources in the assets part, and the config entries in the config part. The config entries act just like they loaded from the config files, so they should be formatted in the exact same way. The files you need to add things in should be named the same as the entries in the config files. It only works for string list entries at the moment.
To see a working example, check out the Ruby Obsession addon linked to above in the downloads section.
Modpacks
You can use this in any modpack you want. Just be sure to link back to the minecraftforum page, and list me as the author. =)
Anyway, I hope you find this useful if you're making a modpack, want more awesome loot, or just want to add more items, blocks, and records to your world. =)
If you find any bugs, please report them below. I really appreciate it. =)
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Want to see other mods made by me or donate?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2368596-tmtravlrs-mods
4
Is your sword sharp? Maybe it's a bit longer than normal? Wait, is your helmet dented?
Introducing Quality Tools!
Description:
This mod gives tools, armor, and weapons random qualities when they enter your inventory, inspired by Terraria tools. All the qualities, as well as the tools that can get them, are completely configurable.
Here are a few more examples:
It also adds a 'reforging station', which you can use to change your tool's quality.
Use the reforging station by placing your tool in the top slot, and the material you would use to repair it in the bottom slot, then clicking the button.
If the tool isn't normally repairable, there is a config file that has custom reforging materials for it. For instance, iron ingots for shears. You can add materials there for modded tools that don't have repair items.
It should automatically use tools and their repair items from other mods as well, like these leggings from Botania.
There is also support for Baubles, so any items that can go in baubles slots can get qualities. As an example for this, and in case you don't have any other mods that use baubles, I added a simple emerald ring and amulet (which can be reforged using emeralds).
Crafting Recipes:
Reforging Station:
Emerald Ring:
Emerald Amulet:
Videos:
by BezTheGamer:
Download:
https://mods.curse.com/mc-mods/minecraft/264756-quality-tools
Also requires potion core:
https://mods.curse.com/mc-mods/minecraft/242872-potion-core
Installation Instructions:
Install this as a regular forge mod (there are many tutorials out there if you don't know how).
It also requires Potion Core as a coremod:
https://mods.curse.com/mc-mods/minecraft/242872-potion-core
And has support for baubles:
https://mods.curse.com/mc-mods/minecraft/227083-baubles
Optional: Resource pack that remodels the reforging station, made by kniggebrot/CREE7EN
https://minecraft.curseforge.com/projects/quality-tools-reforging-station-variant
That's about it! You can use this mod in modpacks if you like, and remember to report any bugs that you find!
Enjoy the mod!
1
Oh, I think I see what is wrong. In the places you added the materials, change "ore_dict" to "item". For instance:
The ore_dict is only for ore dictionary entries.
Also yeah, you'll have to add all the wands and armors separately, since they have different ids.
1
I'm actually waiting for 1.13 to come out, since it has some features I want to use.