• 2

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Hey guys, the 1.15 update was sooo much easier...


    Enjoy! =)

    Posted in: Minecraft Mods
  • 1

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Hey guys! Good news! I was able to get sound filters working in 1.14!


    Let me know if you find any issues, and enjoy the mod!

    Posted in: Minecraft Mods
  • 85

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Sound Filters

    Hi everyone! This is a client-side mod which adds some filters to sounds.

    It adds 3 things right now: reverb in caves, muted sounds when underwater/in lava and, and muted sounds when the sound source is behind a wall.

    Screenshots won't do much good here =P, so I made a video to show a sample of what the filters do:

    Download

    Installation


      Download the recommended Forge version for the version of this mod that you have (from here) and install it.
    • Download this mod, and put it in the mods folder.
      • Run Minecraft, and enjoy your reverb. =)
        • (Note that this is a client-side mod, so it will work even if you connect to a server that doesn't have it, or a vanilla server.)

    Also note that you can disable any of the features in the config file, and you can change the blocks which add extra reverb, don't affect reverb, eliminate reverb, and cancel more sound when the sound source is behind them.

    I want and plan to create an API which will allow anybody else who wants to create their own "sound filters" easily.

    I got some inspiration from Better Sound (though I wanted to do this even before I knew about that mod), but this mod is forge-compatible. =)

    If you find any problems or bugs, please leave a comment with them. This wasn't that simple to make, so I won't be surprised if there are some bugs.

    Anyway, enjoy the sounds. =)

    Modpacks

    You can use this mod in any mod pack. Just make sure you list me as the author.

    Posted in: Minecraft Mods
  • 3

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    Unfortunately the sound system changed a lot in 1.14... I'm still working on the update.

    Posted in: Minecraft Mods
  • 8

    posted a message on Tmtravlr's Mods

    Hi Everyone!

    Now that I have a few mods, I thought I'd make a little common space to put some info about them. =) To see a full description of each mod (with screenshots and such), go to the links provided.
    If you want to write a post about a specific mod, and it has it's own thread, I'd suggest posting it there, instead of here.

    Anyway, have some mods:

    Sound Filters:
    This mod makes sounds a bit more interesting. It applies a reverb effect when you're in a cave, and "occludes" sounds behind walls and when you are inside of a liquid.

    Curse Download:

    Music Choices:
    This mod lets you change what music plays in different situations. For instance based on biome, on dimension (yes, custom ones), or on light level. It also lets you play music when certain events happen. For instance when you get an achievement, when you die, and when you fight a boss.

    Curse Download:

    Loot++:

    This mod does lots of things... it lets you:

    - modify/add/remove items from vanilla and modded chest loot types
    - modify/add/remove drops for mobs
    - modify/add/remove drops for blocks
    - add/remove recipes, furnace recipes, and furnace fuels
    - add/remove entries in the ore dictionary
    - add some simple items and blocks, including tools, records, fences, doors, and lots more.
    - add potion effects to items when worn, held, hitting an entity, etc.
    - and a few other things too.


    Curse Download:

    Colourful Portals:
    This was my first mod. It lets you create portals using coloured blocks and a special colourful water that let you travel between any two places (yes, even between dimensions).

    Curse Download:

    Just a Few Fish:
    This mod adds fish entities for the vanilla fish items, as well as some content for them like fishing rods and fish tanks.

    Curse Download:

    Placeable Gunpowder:
    Lets you place gunpowder much like redstone dust. It ignites with flint and steel (or fire arrows) and lets you create a non-redstone fuse trail for TNT.

    Curse Download:

    Potion Core:
    Adds many new potion effects!

    Curse Download:

    Not Enough Potions:
    Adds recipes for the Potion Core potions, and also adds some new brewing mechanics like a mixing cauldron.

    Curse Download:

    Also, here are some mini mods I have made:


    Arrow Trails:




    This little mod adds customizable trails to your bows.



    Curse Download:


    Music Fix:
    Fixes music tracks overlapping. In 1.7.2 it fixes the background music overlapping, and in all versions it fixes the background music not stopping when records play.

    See the download in the above link.

    Light Control:
    No link currently, but there is a download in the spoiler.
    Lets you change how much light blocks give off. And yes, it is allowed in modpacks.

    Mediafire Download (for 1.7.10): http://www.mediafire.com/download/z6t4cluidafvhlf/LightControl-0.2.jar

    Here are some addons that I have made for other mods:


    Spiral Lucky Blocks:
    This addon to the Lucky Blocks mod adds a whole ton of crazy new things, some of them using Loot++ to make them even more awesome and crazy. Break that spiral lucky block and get some nice gear! Or just try to survive!

    Curse Download:

    Little Resource Pack with 3D Lucky Block texture:
    This little resource pack adds a 3D model to the normal lucky blocks, like the one I made for the Spiral Lucky Blocks up above.

    Curse Download:

    Ruby Obsession:




    This is a little example addon for Loot++ showcasing some of the things it can do.



    Curse Download:


    And finally, here are some mods that I have helped work on or write code for regularly:

    Unique Artifacts:
    Adds randomly generated artifacts with randomly generated effects found in randomly generated structures. Yes, lots of random generation. Oh yeah, and there are deadly traps too, found in those structures and around the world.

    See the download in the above link.

    Thanks for taking the time to look at my mods. =)


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Paypal Donations:

    Posted in: Minecraft Mods
  • 1

    posted a message on Additions - Loot++ Update - A mod that lets YOU mod! Add items, blocks, recipes, and many more to the game, without using code!

    Hey people! New version is out! Here is the changelog:

    - Added 3 new effect types: command, loot table at location, loot table in container
    - Added effects for shooting a bow/gun, throwing a throwable, and a projectile hitting its target
    - Added ability to delete addon from the gui
    - Added chinese translation file (Thanks F_thx!)
    - Fixed shaped recipes sometimes not working
    - Fixed background screen for texture success modal
    - Fixed a few other smaller issues

    Posted in: Minecraft Mods
  • 20

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    Check out the 1.12 rewrite of the mod: Additions

    Loot++

    Hi Everyone!


    This is a mod which lets you customize many things such as chest loot, as well as add custom items and blocks. =)

    Description

    This mod lets you do a few things:

    - Add or remove items from any chest type (including nether fortress chests and any custom chests added by mods or custom chests you add in the config),

    - Add or remove crafting recipes

    - Add or remove smelting recipes

    - Add or remove drops from entities

    - Add or remove drops from blocks

    - Add or remove ore dictionary entries

    - Add a few types of items (tools, armor, etc.)

    - Add a few types of blocks

    - Add new records

    - Allow items and armour to give you potion effects under certain circumstances


    - Change maximum stack sizes

    The instructions for each are in the config files.

    The 1.7 version also adds a few commands. To see them ingame, type /lpp and hit Tab. They are based on vanilla commands (backported from 1.8), so they are mostly the same as their vanilla counterparts, but also accept string ids for items and blocks in the NBT (so you can use modded items finally).


    The lppnbtdump command creates a file with nbt info for the items you are holding, to make it easier to make loot entries from them.

    It also generates a set of useful files showing you info about items, blocks, entities, effects, enchantments, dimensions, foods, and ore dictionary entries.

    Those info files and all the config files (except the item, block, and record configs) will only generate once you load a world (any world). This is because some of the item IDs don't load correctly until the game starts.

    Screenshots



    Downloads

    Main mod file: https://mods.curse.com/mc-mods/minecraft/225880-loot


    1.8.9 Version:

    1.8 Version:


    1.7.10 Version:



    Here are some other downloads as well:


    Example resource pack file: (at http://www.curse.com/texture-packs/minecraft/225881-loot-custom-records)


    Example addon (Ruby Obsession): (at http://www.curse.com/mc-mods/minecraft/230837-ruby-obsession)



    Instructions

    Install forge and put the first download (the mod file) into the mods folder and the second (the resource pack) into the resourcepacks folder.

    The instructions for each specific function of the mod are in the config files, but here is some general info:

    To use any of the item or block additions, you must download and add this mod's custom resource pack, in the download section above. This is used for any textures added, and any sounds added for the records. It comes with some textures and sounds in it, as examples.

    There are also chests and items for each loot type in the creative inventory which will generate their contents when placed (for testing purposes, but they could also make good rewards for things like adventure maps =) ). Note you can add custom chest types and their contents in the config, and each category will show up in the menu (ones added by other mods will show up as well).

    Note that for the NBT tags, you can use string IDs for the items and blocks (unlike the 1.7.10 /give and /summon commands) because I created my own parser for the NBT data.


    Wiki page with some tutorials and samples (if you want, go ahead and add your own tutorials/examples to it =) ):

    http://mcmod.wiki/Loot++

    Addon Instructions

    To create an addon (in 1.8 only at the moment), follow the file structure in the Example addon that automatically generates, and add your resources in the assets part, and the config entries in the config part. The config entries act just like they loaded from the config files, so they should be formatted in the exact same way. The files you need to add things in should be named the same as the entries in the config files. It only works for string list entries at the moment.


    To see a working example, check out the Ruby Obsession addon linked to above in the downloads section.

    Modpacks

    You can use this in any modpack you want. Just be sure to link back to the minecraftforum page, and list me as the author. =)


    Anyway, I hope you find this useful if you're making a modpack, want more awesome loot, or just want to add more items, blocks, and records to your world. =)

    If you find any bugs, please report them below. I really appreciate it. =)

    ------

    Want to see other mods made by me or donate?
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2368596-tmtravlrs-mods

    Posted in: Minecraft Mods
  • 4

    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!


    Is your sword sharp? Maybe it's a bit longer than normal? Wait, is your helmet dented?


    Introducing Quality Tools!


    Description:


    This mod gives tools, armor, and weapons random qualities when they enter your inventory, inspired by Terraria tools. All the qualities, as well as the tools that can get them, are completely configurable.



    Here are a few more examples:







    It also adds a 'reforging station', which you can use to change your tool's quality.



    Use the reforging station by placing your tool in the top slot, and the material you would use to repair it in the bottom slot, then clicking the button.



    If the tool isn't normally repairable, there is a config file that has custom reforging materials for it. For instance, iron ingots for shears. You can add materials there for modded tools that don't have repair items.


    It should automatically use tools and their repair items from other mods as well, like these leggings from Botania.



    There is also support for Baubles, so any items that can go in baubles slots can get qualities. As an example for this, and in case you don't have any other mods that use baubles, I added a simple emerald ring and amulet (which can be reforged using emeralds).


    Crafting Recipes:


    Reforging Station:


    Emerald Ring:


    Emerald Amulet:

    Videos:


    by BezTheGamer:

    Download:


    https://mods.curse.com/mc-mods/minecraft/264756-quality-tools


    Also requires potion core:

    https://mods.curse.com/mc-mods/minecraft/242872-potion-core

    Installation Instructions:


    Install this as a regular forge mod (there are many tutorials out there if you don't know how).


    It also requires Potion Core as a coremod:

    https://mods.curse.com/mc-mods/minecraft/242872-potion-core


    And has support for baubles:

    https://mods.curse.com/mc-mods/minecraft/227083-baubles


    Optional: Resource pack that remodels the reforging station, made by kniggebrot/CREE7EN

    https://minecraft.curseforge.com/projects/quality-tools-reforging-station-variant


    Reforging Station Remodel



    That's about it! You can use this mod in modpacks if you like, and remember to report any bugs that you find!


    Enjoy the mod!

    Posted in: Minecraft Mods
  • 1

    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!
    Quote from Neya»

    Since this mod has been added to the Roguelike Adventures and Dungeons modpack, and that this mod gives a Quality stat to electroblbobs wizardry's items like the wizard armor and the wands. I wanted to add them to the Reforging list. I added their item ID's to the config file but nothing seems to happen. None of the wands don't even go in the upper slot of the station. Am i doing something wrong? Here's the code. Do i have to add each element and tier too?


    [
      {
        "comment": "This file contains custom reforging materials. By default, you can reforge
                    a tool with its repair item (like iron ingots for an iron sword), but some
                    items don't have a repair item, like bows. This adds items to reforge those.
                    It can also add an item for 'any', which will work for any item that can't be
                    reforged otherwise. For more info about how to add materials, visit:
                    https://bitbucket.org/Tmtravlr/qualitytools/wiki/Home",
        "tool": "any",
        "material": {
            "item": "minecraft:nether_star"
        }
      },
      {
        "tool": {
            "item": "minecraft:bow"
        },
        "material": {
            "ore_dict": "plankWood"
        }
      },
      {
        "tool": {
            "item": "minecraft:fishing_rod"
        },
        "material": {
            "ore_dict": "plankWood"
        }
      },
      {
        "tool": {
            "item": "minecraft:wooden_hoe"
        },
        "material": {
            "ore_dict": "plankWood"
        }
      },
      {
        "tool": {
            "item": "minecraft:stone_hoe"
        },
        "material": {
            "ore_dict": "cobblestone"
        }
      },
      {
        "tool": {
            "item": "minecraft:iron_hoe"
        },
        "material": {
            "ore_dict": "ingotIron"
        }
      },
      {
        "tool": {
            "item": "minecraft:shears"
        },
        "material": {
            "ore_dict": "ingotIron"
        }
      },
      {
        "tool": {
            "item": "minecraft:iron_horse_armor"
        },
        "material": {
            "ore_dict": "ingotIron"
        }
      },
      {
        "tool": {
            "item": "minecraft:golden_hoe"
        },
        "material": {
            "ore_dict": "ingotGold"
        }
      },
      {
        "tool": {
            "item": "minecraft:golden_horse_armor"
        },
        "material": {
            "ore_dict": "ingotGold"
        }
      },
      {
        "tool": {
            "item": "minecraft:diamond_hoe"
        },
        "material": {
            "ore_dict": "gemDiamond"
        }
      },
      {
        "tool": {
            "item": "minecraft:diamond_horse_armor"
        },
        "material": {
            "ore_dict": "gemDiamond"
        }
      },
      {
        "tool": {
            "item": "qualitytools:emerald_ring"
        },
        "material": {
            "ore_dict": "gemEmerald"
        }
      },
      {
        "tool": {
            "item": "qualitytools:emerald_amulet"
        },
        "material": {
            "ore_dict": "gemEmerald"
        }
      },
      {
        "tool": {
            "item": "minecraft:totem_of_undying"
        },
        "material": {
            "ore_dict": "gemEmerald"
        }
      },
      {
        "tool": {
            "item": "ebwizardry:magic_wand"
        },
        "material": {
            "ore_dict": "ebwizardry:magic_crystal"
        }
      },
      {
        "tool": {
            "item": "ebwizardry:wizard_hat"
        },
        "material": {
            "ore_dict": "ebwizardry:magic_silk"
        }
      },
       {
        "tool": {
            "item": "ebwizardry:wizard_robe"
        },
        "material": {
            "ore_dict": "ebwizardry:magic_silk"
        }
      },
       {
        "tool": {
            "item": "ebwizardry:wizard_leggings"
        },
        "material": {
            "ore_dict": "ebwizardry:magic_silk"
        }
      },
       {
        "tool": {
            "item": "ebwizardry:wizard_boots"
        },
        "material": {
            "ore_dict": "ebwizardry:magic_silk"
        }
      }
    
    ]


    Oh, I think I see what is wrong. In the places you added the materials, change "ore_dict" to "item". For instance:

    "item": "ebwizardry:magic_crystal"

    The ore_dict is only for ore dictionary entries.


    Also yeah, you'll have to add all the wands and armors separately, since they have different ids.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Curse of the Blackened Heart Demo - Epic adventure map featuring custom music, bosses, and more!
    Quote from Filouthedog»

    Tmtravlr is there any new conetent or have you this project abandoned because there were no new updates for more than one year


    I'm actually waiting for 1.13 to come out, since it has some features I want to use.

    Posted in: Maps
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