• 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Does this mod work with the Mo'Creatures mod? A while back in version 0.0.15 I installed mo'creatures and custom mob spawner but could not find a single creature from the mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I've been investigating RTG for flaws in the terrain generation, as so in regards to jungles I would like to make the following suggestions.


    1. Increase the base elevation of the Jungle M biome to ~80 and make sure rivers generate at Y64. This will generate an elevated semi-mountainous plain with deep 10-20 block wide ravines. Extrabiomes XL produces a less spectacular version with its Extreme Jungle biome. The transition for this should be fairly abrupt with either cliffs or a steep incline.


    Extra request- Fix the clay generation in mesa biomes which causes the cliff sides to generate stone instead of clay which produces an unrealistic and ugly effect.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Hi, I'm using FTB Infinity and got this crash while near a BOP tropical rainforest and taiga biome.



    java.lang.StackOverflowError: Exception while updating neighbours
    at java.security.AccessController.doPrivileged(Native Method)
    at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500)
    at net.minecraft.crash.CrashReportCategory.func_147153_a(CrashReportCategory.java:232)
    at net.minecraft.world.World.func_147460_e(World.java:729)
    at net.minecraft.world.World.func_147459_d(World.java:651)
    at net.minecraft.world.World.func_147444_c(World.java:613)
    at net.minecraft.world.World.markAndNotifyBlock(World.java:488)
    at net.minecraft.world.World.func_147465_d(World.java:466)
    at net.minecraft.block.BlockDynamicLiquid.func_149813_h(SourceFile:117)
    at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:92)
    at net.minecraft.world.WorldServer.func_147454_a(WorldServer.java:432)
    at net.minecraft.world.WorldServer.func_147464_a(WorldServer.java:409)
    at net.minecraft.block.BlockDynamicLiquid.func_149726_b(SourceFile:225)
    at cofh.asmhooks.block.BlockTickingWater.func_149726_b(BlockTickingWater.java:19)
    at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:655)
    at net.minecraft.world.World.func_147465_d(World.java:451)
    at net.minecraft.block.BlockStaticLiquid.func_149818_n(SourceFile:27)
    at net.minecraft.block.BlockStaticLiquid.func_149695_a(SourceFile:20)
    at net.minecraft.world.World.func_147460_e(World.java:697)
    at net.minecraft.world.World.func_147459_d(World.java:648)
    at net.minecraft.world.World.func_147444_c(World.java:613)
    at net.minecraft.world.World.markAndNotifyBlock(World.java:488)
    at net.minecraft.world.World.func_147465_d(World.java:466)

    ........


    (Error repeats until it get to this area in the crash report, see below)


    -- Head --
    Stacktrace:
    at java.security.AccessController.doPrivileged(Native Method)
    at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500)
    at net.minecraft.crash.CrashReportCategory.func_147153_a(CrashReportCategory.java:232)
    at net.minecraft.world.World.func_147460_e(World.java:729)

    -- Block being updated --
    Details:
    Source block type: ID #13 (tile.gravel // net.minecraft.block.BlockGravel)
    Block type: ID #9 (tile.water // cofh.asmhooks.block.BlockWater)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-533,29,-8), Chunk: (at 11,1,8 in -34,-1; contains blocks -544,0,-16 to -529,255,-1), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
    Stacktrace:
    at net.minecraft.world.World.func_147460_e(World.java:702)
    at net.minecraft.world.World.func_147459_d(World.java:648)
    at net.minecraft.world.World.func_147444_c(World.java:613)
    at net.minecraft.world.World.markAndNotifyBlock(World.java:488)
    at net.minecraft.world.World.func_147465_d(World.java:466)
    at net.minecraft.world.World.func_147468_f(World.java:573)
    at net.minecraft.block.BlockFalling.func_149830_m(BlockFalling.java:61)
    at net.minecraft.block.BlockFalling.func_149674_a(BlockFalling.java:40)
    at net.minecraft.world.WorldServer.func_147454_a(WorldServer.java:432)
    at net.minecraft.world.WorldServer.func_147464_a(WorldServer.java:409)
    at net.minecraft.block.BlockFalling.func_149695_a(BlockFalling.java:33)
    at net.minecraft.world.World.func_147460_e(World.java:697)
    at net.minecraft.world.World.func_147459_d(World.java:651)
    at net.minecraft.world.World.func_147444_c(World.java:613)
    at net.minecraft.world.World.markAndNotifyBlock(World.java:488)
    at net.minecraft.world.World.func_147465_d(World.java:466)
    at net.minecraft.world.World.func_147468_f(World.java:573)
    at net.minecraft.block.BlockFalling.func_149830_m(BlockFalling.java:61)
    at net.minecraft.block.BlockFalling.func_149674_a(BlockFalling.java:40)
    at net.minecraft.world.WorldServer.func_147454_a(WorldServer.java:432)
    at net.minecraft.world.WorldServer.func_147464_a(WorldServer.java:409)
    at net.minecraft.block.BlockFalling.func_149695_a(BlockFalling.java:33)

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Pink I would just like to ask when you plan to release version 0.0.17?

    Posted in: Minecraft Mods
  • 0

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    Do I need a specific texturepack that support this 3D effect in order to even see it in the first place?

    Posted in: Minecraft Mods
  • 0

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    If I disable normal and spectral maps will there be any difference to your shader because I've not managed to notice a difference but in my FPS.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Specs:


    AMD Radeon R9 200

    Intel Core i7-3820 CPU @ 3.6GHz

    16GB Ram

    64-bit Operating System (Windows 7)


    Running 46 mods with forge version Forge 1.7.10-Forge10.13.4.1448-1.7.10 via MultiMC with 4096GB of ram allocated.


    Using Optifine, and fastcraft together with normal 12+ render distance and fancy graphics.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    BTW quick question, what do speculator and normal map in the shader menu mean?


    In addition, can someone give me some hinder on how to improve my FPS with this shader?

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Ok well thanks guys for the feedback.


    Anyway I've managed to get shades working with not abnormal lag when I use MultiMC. Unfortunately the FTB and CurseVioce launcher still give me the same issues, would anyone know why?

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Hi, I've added Optifine and the shaders mod to my FTB Infinity installation. I can load up the game, but upon entering the menu screen experience extreme lag, this also being the case when I enter a world.


    I'm not sure what forge version FTB Infinity 1.11.2 runs on but I'm sure its higher than version Forge 1.7.10-Forge10.13.4.1448-1.7.10.


    I've read that there is a work around if you add -Dfml.skipFirstTextureLoad=false [/b]to the code, although I do not know where or how I should add this.


    Could someone please instruct me and other on how to implement this workaround?

    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Since you know how to manipulate blocks and create slopes,etc. In addition to possessing the ability to create facades on blocks, shouldn't it be possible to do that in the case of a block that can accept two different textures. For example you make a block called the 'double-block'. Its components are two slabs or two slopes, or by placing two slopes/slabs adjacently this new block is created. the player then would be able to rotate the block and place a total of two facades on each of the sides.

    For visualization, place two different types of slabs together. But in this case, this can be done with different sub-blocks to create full ones, e.g. two slopes, 1 oblique interior + oblique exterior, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Is it possible to place two blocks inside 1 blocks space?

    A good example would be ForgeMicroblocks, what I'm asking is, is it possible to place two slopes inside one blocks so the block can have two textures an angles. The attached image highlights a particular block. For example I want to make the top of that block a seamless with the black basalt on an angle.

    If this functionality isn't possible I would like to make a request for its implementation.
    Posted in: Minecraft Mods
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