So....
I made something....
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So....
I made something....
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Well this is what i made while you were fixing that
(Warning. Obscenities below)
Based off of real events:
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The original Aether mod was one of the largest and most popular Minecraft mods of its time back in the Minecraft beta. With the Aether II, we aim to recreate that same amazing experience but with a fleshed-out sense of quality. The mod includes amazing features such as our advanced party system, our vastly redesigned dungeons, and much, much more. Aether II is designed to be the polar opposite of the Nether, a grand realm of floating islands in the sky with dark secrets beneath. Getting to the Aether is easy -- a 4x5 glowstone portal (just like the Nether portal!) and a little water will open the path to the skies. Discover new unique mobs and items in this vast and beautiful world.
The Aether II is currently in an open alpha development stage, meaning the mod is highly unstable in some areas. Don't fret, though, we will soon be releasing our first beta update, complete with tons of fixes, improved systems, new biomes, mobs, items, and more.
New Ores, Items, and Armor
While exploring the Aether you'll come across a variety of new ores, such as Ambrosium and Gravitite. Search and discover each new ore and unlock its secrets!
The Aether II is also accompanied by sevreal new sets of armor each accompanied by its own special ability. A full set of Neptune armor, for example will allow you to walk across the depths of the ocean with ease, and a full set of Valkyrie armor will allow you to fly! Getting your hands on these mythic sets won't be easy, though. Fight and defeat dungeons, and if all else false, try your luck at using some Continuum!
Dungeons and the Party System
One of the most revolutionary additions to the Aether II is our advanced dungeon and party system, allowing you to team up with friends to tackle some of the Aether's most difficult (and rewarding) challenges together. Explore the newly designed Slider's Labyrinth, a reimagination of the original Aether's bronze dungeon, and fight the realms darkest and most dangerous foes.
Once you've assembled your party, have the party leader simply right click the dungeon's entrance, queue up, and enter the depths of the labyrinth. Dungeons regenerate their loot, enemies, and bosses after a party leaves, ensuring everyone gets a shot, not just whoever finds it first.
While the original Aether's dungeons only took up a small area, the Aether II's Slider Labyrinth occupies entire islands, meaning you'll have no shortage of loot to grab, enemies to fight, or chambers to explore! Each dungeon contains five minibosses that must be defeated before gaining access to the final boss, the Slider.
Mutiplayer (Finally!)
How are you going to conquere dungeons with your friends without having a way to meet up? The Aether II is built on the Minecraft Forge API, allowing an easy way to create and manage Aether multiplayer servers! Minecraft Wiki provides a simple tutorial on how to get your own server up and running.
But if you don't want the hassle, just hit the "Official Aether Server" button on the main menu. We've got an awesome server set up by the awesome team at CraftNode Hosting complete with an myraid plugins and an awesome community to help you get started!
We know installing mods can be difficult, so we're proud to present the Aether II Launcher! All it takes it logging in with your typical Minecraft credentials, choosing what version you want, and hitting play. The launcher will install everything you need to a new folder, .aether, so you can still easily manage all of your Aether II files. Launcher not working for you? Make sure you're running on an updated version of Java 7, and if you're still having issues, you can grab the files for a manual installation below.
Donating to the Aether II will unlock the Donator Perks section in your inventory, allowing access to several exclusive skins for your Moas, plus many more perks we're working on! Donating is easy and directly supports the developers so we can continue work on bringing the mod closer to release. Hit the button below, type in your username and the amount you wish to donate, and PayPal will take you through the rest. Any donation supports us, so any donation will unlock the extras!
Get the Latest News
Our Community Site: www.AetherII.com
Our Facebook: Facebook.com/AetherMod
Our Twitter: @DevAether
Our Subreddit: /r/TheAether
Project Leads: Brandon "Kingbdogz" Pearce and Emile van Krieken
Developers: Collin Soares and Chris Peterson
Art and Design: Oscar Payn and Hugo Payn
Music Composition: Emile van Krieken (Grab the Aether soundtrack here!)
Community Manager: Brandon Potts
Quality Assurance: Jon Lachney
Additional Compositions: Moorziey and Aether UK
Retired Team Members: Jaryt, Cafaxo, Saspiron, Liberty, Flan, _303, Risugami, Tundmatu and Kodaichi
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So, it's been awhile. Rock has taken over the project from an organizational side, while I plugged away at real life and my responsibilities within the project. Now it's time to make some announcements:
Titan's Revolt
The map has all it's pieces, finally. They still need to be balanced, polished, touched up, expanded, and fully tested, not to mention the writing, but they're all here, and we're ready to go. It's not going to be much longer this time.
The full creator list is below:
Brandonn, the Titan of Ascension - White Wool
MistaGrinch, The Boatman - Intersection 1
Fangride, The Curator - Orange Wool, Intersection 5, Project Head, Writer
McWeaksause, the Titan of the Scarred - Monument, Intersection 2, Yellow Wool, Intersection 3
TheXhen, Titan of the Deep - Magenta Wool
Bonehead777, Titan of Reflection - Light Blue Wool
taschneide, the Fallen God - Lime Wool, Intersection 4
ElRichMC & KillerCreeper55, the Titans of the Aethergales - Pink Wool
Ragirk, the Titan of Secrets - Grey Wool
TikaroHD, Titan of the Underworld - Light Grey Wool
TheSketch,Titan of the North Wind - Cyan Wool
knaeroef, Titan of the Lost - A Secret Zone
Draco_Rogue, Titan of the West Wind - Purple Wool
Drago, Titan of the Shadows - Blue Wool
Xethyrious, the Chained - Intersection 5
Mattgeek1997, the Titan of Force - Green Wool
Mr. Indigo, Titan of Stone - Brown Wool
Rockenrollforlife, Titan of the Sky - Red Wool, Project Head
Csillagvihar, the Titan of the Flames - Black Wool, Brown Wool
The map will contain 16 Wools and 12 Discs. Get hype.
Discordancy
Discordancy has been changed a bit. Initially starting as a 16-objective wool Server-based collaboration map, I've scaled the map back to a 12-objective Disc map, cutting a mere one area to ensure we have enough zones for each Disc. There is also a series of Prismarine a player can collect to complete a bonus monument. A full contributor list will be gathered and added as soon as we know more! With any luck, the map will be out shortly after Titan's, as it only requires some shifting of areas around and some basic balancing now. Expect this baby in 2016!
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Just made a walking cycle with this rig.
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Quote from MeropoIm pretty sure there needs to be two water in order to break a fall, but im not sure.
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That's awesome, guy!
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Alright, sweet!
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Hello, other people of the interwebs! I've been working a bit on a more advanced rig and decided to give it to random people, so with the super formal intro out of the way, here's what I've been working on.
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-Reserved for new rig community stuff-
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Features:
-Sharp Bends, complete with smooth textures 'n such
-Dynamic Mouth Controllers
-Dynamic controllers for the eyebrows
-Full mouth with a stretchable tongue
-1.8 skin support
-Eye controller bone
-You Do Not need to re-size your skin!
-No joint glitches (these are on most rigs I've seen, though all of them fix this with an elbow bone, I hate those)
-No more elbow controllers, those things are a pain to work with, all you need to do is rotate the upper arm / leg bone
-Fingers (automatically hide)
Joint Glitches:
On some other rigs, the IK is a bit glitchy, this is caused by the completely straight bone joints in the arms/legs, which leaves the IK with no "pivot" point. A common fix for this is adding a bone controller... and I hate those things, they're a pain to animate/pose with, so I put a very small bend on the arms, which suddenly fixed everything.
The fixed joints on this rig's IK:
DOWNLOAD
Includes
-Faceless
-Faceless 1.8
-Default
-Default 1.8
(If you're having issues with the rig, let me know which one you were using)
Changelog (might as well put one here):
-Fixed the head and hat not being parented to the head bone in the full_faceless rig
-Added a readme/FAQ with the rig download
-this will be the last update to the default_faceless, full, and full_faceless rigs. Unless something is highly requested/broken, I'll no longer update them, only the default will be updated further
1.2-
-Facial rig overhaul
-Quick controller for easy lip animation
-Eyebrows now have their own controllers
-Changes to how the eyes work
-Fixed all the N-gons
-Teeth now have styles for you to choose from
-Dynamic mouth controllers have been improved, they're smoother now
-Shapekeys for the M and F sound (rotate the quick controller)
-Pupils are beveled so it works nice with the new toon shader it uses
-Structure of the face mesh is improved to be less glitchy now
-Fixed 99.999999% of the texture issues that may or may not have existed
-Removed the pixelator node group (someone mentioned that turning off the interpolation was a simple click in the material panel, I'm an idiot)
-Fingers have been changed to look better and stuff
-Removed Herobrine
1.1-
-Faceless rig type
-1.8 skin support
1.0-
-Initial Release
FAQ (if you ask a question that was included in this spoiler, I will not answer it.)
Q: The rig is nothing but pink / grey, how do I fix this? OR How do I change the skin?
A: When .blends get tossed around throughout folders / put up on the internet as a download, they tend to lose track of what texture they were using. To fix this, go to the image editor (top right window as default) click Image > Replace Image > and find your skin file.
Q: How do I change the color of the eyes/hair?
Right click the head and go to the materials tab, there should be a list of materials at the top, find one that says "eyes" then under "Diffuse BSDF" next to "Color" click the brown rectangle to change the color. However, you will not see a change in the 3D viewport, but the color will work in rendered view, if you want to change it to the same color whilst in the 3D viewport, go to "Settings" (located in materials tab at the bottom) and change the "Viewport color" to the same color.
Q: How do I blender?
A: I'm not going to answer these, I'm here to answer questions about how to use the rig, not how to use blender. If you want to know more about blender, search some videos on youtube, there's thousands of videos that show you exactly what you want to do.
Q: I can't see the hat layer, or any of the other layers on the rig.
A: The extra layers WILL show in the rendered view, they're drawn as a wireframe while in the 3D viewport, if they're textured in 3D view, you'll see nothing but black cubes around the rig.
Q: I appended an item into the scene but I can't see the texture of it, how do I fix this?
A: If you appended an item from a .blend that uses the "blender render" and not "cycles", you'll have to convert the item's material to the cycles engine. Otherwise, simply re-add the item's texture.png in the image editor. (see page 15 of this topic to see this in detail, it's near the top of the page in a spoiler)
Q: How do I rotate / make the limbs face another direction?
A: There's a cube shaped bone at the top of each of the limbs, right click one of them and press "R" twice.
Q: Whenever I move the foot, it doesn't look right, the bottom of the foot always points towards the ground, what's wrong here?
A: Nothing's wrong I assure you, this is intended so the foot can be placed on the ground without the corners clipping through the floor. Simply rotate the foot bone to whatever position you want.
Q: How do I move the teeth up and down?
A: There's a diamond shaped bone near the chin, it's kinda hard to see, but select that and press "R" twice and the teeth should do its thing.
Enjoy! Hope it helps with your animating!
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1.2.1:
-Fixed the head and hat not being parented to the head bone in the full_faceless rig
-Added a readme/FAQ with the rig download
this will be the last update to the default_faceless, full, and full_faceless rigs. I think they're at the point to where they don't need much more updating, so unless something is highly requested/broken, I'll no longer update them, only the default variant will be updated further.
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Patience, young padawan.
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I'm not entirely sure what you mean, but I'll go ahead and answer with yes.
Also, I'll use my amazing photoshop skills to get rid of the cursor
Nailed it.
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February 5, 2016 Update!
(still not finished ;-;)
More news and whatnot. I've gotten 99% of the new face mesh done (only thing left is the tongue). However, I still gotta add textures/materials for everything, and I also need to refine the mouth shapekeys so he doesn't look like an old man.
The next step, after the mouth and eyes, were the teeth. I went ahead and made the shapekeys that can change the way the teeth look, so here are the different styles I've added:
NOTE: styles like the crooked/cracked can be edited to be less intense
Feel free to request other styles and things!
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I can see how some people would prefer the flat, simplistic mouth, so I'll most likely make another variant, maybe even a simple shapekey to turn the wrinkles on and off.
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Some news! (not an update yet)
So I've been working on and off on the new face rig and I've redone the head mesh like 3 times trying to figure out a good "structure" for the mesh.
But I think it's at a point where I can show things!
Have some pixels:
Best part is: There's no N-Gons!
New face will include:
-General mouth shapekeys (will still have dynamic mouth controls)
-Shiny, bootiful pupils that will use the glossy Toon BSDF shader
-Better teeth with a shapekey that can control how straight they are
-Wrinkles
-The white part of the eyes will be slightly rounded so the pupils can be rotated by bones instead of being controlled by a shapekey
I DON'T KNOW WHAT PERSOBAL MEANS BUT HERE'S A CINEMA 4D RIG: http://www.minecraftforum.net/forums/show-your-creation/fan-art/other-fan-art/1583467-minecraft-model-pack-v1-5-306-steve-rigs-v1-2-v1-1
BY THE SAME GUY WHO MADE THIS MASTERPIECE: